CLAIM TYPES & IDEAS

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GUILD CLAIM - I PROPOSE THE GUILD LEADER CAN SET MORE PERMISSIONS FOR USE OUTSIDE OF JUDGEMENT HOUR. THESE OPTIONS WOULD BE RANKS, WHO IS ALLOWED WHERE "EX. JOE - GATE HOUSE 1 / YES - GATE HOUSE 2 / NO" OR ALLOW ALL TO DROP WITHIN CLAIM / NO - THIS WOULD STOP PEOPLE FROM #BARKBAGGING INTO PEOPLES HARD BUILT CITIES. THE CLAIM OWNER WOULD ALSO SET THE DENSITY OF THE CLAIM SPHERE, I.E
RATHER THAN THE CLAIM SPHERE BEING A SOLID COLOR HAVE THE RIM OF THE SPHERE HI LIGHTED AS TO SHOW THE OUTLINE.

TRADER CLAIM - USED TO SETTLE COMMERCE CITIES - BANDITS WOULD SUFFER TWICE THE ALIGNMENT LOSS FOR ATTACKING THE CITY. TRADE CITY CLAIMS WOULD DETERIORATE IF THE OWNING FACTION DECLARES WAR.

HOLY CLAIM - USED TO SETTLE PIETY CITIES - BANDITS WOULD SUFFER 5 TIMES THE ALIGNMENT LOSS FOR ATTACKING THE CITY. HOLY CITY CLAIMS WOULD (RAPIDLY) DETERIORATE IF THE OWNING FACTION DECLARES WAR.

SIEGE CAMPS - A TEMPORARY PLACE WHERE TROOPS CAN REST AND RELAX DURING LONG SIEGES. THESE WOULD BE "ALL IN ONE BUILD" IT WOULD HAVE THE BASIC AMENITIES SUCH AS OUTWARD FACING SHARPED LOGS, A MEDICAL AREA, SOME TENTS , COOKING AREA ETC. WILL DECAY IN 5 HOURS REAL TIME. USES 3X3 OR 5X5 AREA TO PLACE. :D
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