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Feudal system

6
A Feudal system...

Guilds can set up a list of ranks, in which you can assign either a specific player or rank the power to access certain buildings/containers. and many other possibilities.


Guild leaders can establish treaties between each other, such as Non agression packs, Defensive Packs, Trade Packs, and Alliance.
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Comments (5)
  • Accepted Answer

    Friday, July 28 2017, 02:06 AM - #Permalink
    0
    Im sure this has probably been posted somewhere else but YAAAASSSS i dont think a day has gone by where i havent heard any guild leader say, "you know, the permission system is perfect" given the game is still in closed beta but this should be something expanded upon now before OBT release IMO, the game is largely about group game play, help groups play the game!
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  • Accepted Answer

    Friday, July 28 2017, 07:50 PM - #Permalink
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    You hit the nail on the head man, I commented on another suggestion last year that was exactly this. We just want more customization and the ability to grant building access rights for members to certain buildings. Their script language clearly supports the use of lists since they used a list mechanic for the battle sequences, I don't see why we can't us a list mechanic to list who can access buildings as well.

    And honestly, there should be absolute customization for the guild ranks. We should be able to assign our own names and perhaps add new ranks entirely(At a cap of course)
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  • Accepted Answer

    Tuesday, August 01 2017, 09:52 AM - #Permalink
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    Okay, that's interesting, but to make it fantastic, a real feudal system should be implemented.

    Kingdom's Monument
    This monument can include in its range the vassal monuments, thus increasing its radius. In this way we will have a distribution of the kingdoms without post-editing of the map.
    It will be possible to make vassal claims autonomous, thanks to a management system like MMO system.
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  • Accepted Answer

    Tuesday, August 01 2017, 12:31 PM - #Permalink
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    Kingdom's Monument
    This monument can include in its range the vassal monuments, thus increasing its radius.


    I think this is brilliant. Since our vassals have sworn homage, it'd be very realistic and productive if borders were to merge into one massive claim, as long as they touch each other.
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  • Accepted Answer

    Thursday, August 10 2017, 06:41 AM - #Permalink
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    A Monument for a kingdom? it could be better done by having a system in place that lets the leader of a claim swear fealty to another claim which would change the color of the claimants circle. the problem with a monument with a radius is that those that swear fealty must be in the area or why have the radius if they don't have to be. With a feudal system in place they can chose permissions for each claim, or the leading claim /the Feudal Lord can dictate the permissions, if the other claim doesn't like the terms the can withdraw. something like all this...
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