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The introduction to the game of racial (national) structures. Example: Khoors race could have built the Asian type, similar to those that were in feudal Japan, Korea and China, including weapons and armor (You can not limit the race Khoors nomads. Merge in this race all the Asian world, not just the Mongolian nomads). In race Slavard construction Scandinavian type (Vikings, Goths, etc.), weapons and armor respectively. Race Gottlung may have built the classic Middle Ages, which were in English, French, etc. (quite suitable construction which is today in the game). This leads some flavor to the game and the opportunity to create a settlement of certain races (nations)....
Examples of buildings and clothing:
Khoors:
http://essays-cheap.homework-buy.info/image/687474703a2f2f69312e736d6f7472612e72752f646174612f696d672f67616c6c65726965732f32343333392f35343436332f736d5f696d672d3530303034315f393830783630302e6a7067
http://m.io.ua/img_aa/medium/1496/31/14963150.jpg
http://cdn.advisor.travel/fs978x654px-4383479734de551646538d823929340.jpg
http://atnid.ru/23590/97975602.jpg
http://tairoom.ru/image/cache/data/9321-500x500.jpg
Slavard:
https://im3-tub-ru.yandex.net/i?id=9545debac3f2abe13743ec52c9fd7080&n=33&h=170
http://img.ukrbio.com/data/articles/img/5624/derevyannie_intereri_v_seriale_vikingi_1.jpg
http://cdns2.freepik.com/free-photo/viking-house_21189286.jpg
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Comments (4)
  • Accepted Answer

    Tuesday, September 08 2015, 08:35 PM - #Permalink
    0
    While I would like to see this to some degree, there are some issues that I could see as well. What about cultural mixing? I'm not anti-multicultural in real life, love it actually(need my Indian food) but this game is based in a medieval setting in which people were not always fond of each other. So, do we limit players of certain races to certain spawn locations on the map when they first spawn in to limit absurd cultural mixing? Honestly, it would be silly to see Nordic style buildings in the same town as Feudal Japan style buildings.

    Just some thoughts.
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  • Accepted Answer

    Tuesday, September 08 2015, 09:00 PM - #Permalink
    0
    mixing of cultures, in many cities, were "special" areas where people lived a certain race. So to see the Japanese back in the medieval city of European style would be quite normal. And certain players might join the race to the settlement of this particular race. Racial or construction of buildings has been available only to the culture of the race where this building is.
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  • Accepted Answer

    Tuesday, September 08 2015, 09:13 PM - #Permalink
    0
    Now the game uses one culture - classical Middle Ages. This does not give different races stand out, and therefore there is no need for all of these races. So that he would support the idea. Availability of buildings of different cultures can be made only to those races which they are inherent. Then they would not have to build everything. So I think the head of the settlement, if it is such a classic Middle Ages he would choose what type of cultural buildings will be inherent in the settlement. It turns out that the appearance of buildings of different cultures in a single settlement will not be too high ... my personal opinion, as well as a good idea, I for
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  • Accepted Answer

    Sunday, February 05 2017, 03:23 PM - #Permalink
    0
    probally wont work because u gonna have all sort of races in diffrent guild
    *BUT* what could work is when you start building up you will have to choose between what kind of monument u would want and that will decide how your future builds will look like
    the monument will follow the same increasing path by upgrading then the other just will give you diffrent construction options (this also decides the looks of building outside an monument by just beeing in the guild
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