Several weather states and the four seasons

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It would be interesting to add various states of weather as rain and storms. The four seasons was also perfect, for example in the Middle Ages there was no military campaigns. I thought it was an excellent addition to the game!
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  • Accepted Answer

    Thursday, January 19 2017, 04:04 PM - #Permalink
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    new players who spawn in the winter are doomed
    the difficulty of finding clay when there is snow ...
    kingdoms from the south who won't have this problem are just going to come in and destroy your crops in the spring and ruin the game for you
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  • Accepted Answer

    Saturday, February 13 2016, 05:32 PM - #Permalink
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    Suggestion/question:

    * Winter clothes/costums to wear during winter ingame please bear hide/fur outfit for example.
    * Snowstorms with wind sound.
    * Thunder & lighting during rain and heavy storms
    * Will Will weather affect players? Naked during winter/rain? Full plate armour runing in rain mud or snow
    * Throw snowball
    * dry salted meat & fish that last long and also give more food from one meat and fish. History correct.
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    Sunday, December 06 2015, 01:35 AM - #Permalink
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    Please please please don't let the weather make farming any harder. If winters and droughts are going to be a thing for the sake of realism, the yields of good harvests need to be more realistic than a max of twelve per seed planted, and there needs to be some sort of almanac skill to help predict weather so you're not sunk if you picked the wrong day to plant.

    For instance, real life expected yields for wheat are 20-30 grains per grain of wheat planted (reference http://amarillo.tamu.edu/files/2010/11/estimating-wheat-yield-osu.pdf) and an average of 27 pounds of green peas per pound of seed planted (reference http://www.ipmcenters.org/cropprofiles/docs/idpeas-green.pdf)

    And that's for realism--not to make it fun, just to make it a real time farming sim.

    The difficulty vs the reward of farming is no where near balanced to the same productivity as hunting or mining or forestry. It makes apples the only appealing food to grow, since you get 15 apples per day from the single apple sprout you planted months ago. Unless the crop yields are better than apple trees, there's not much incentive to bother with farming.
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  • Accepted Answer

    Wednesday, November 25 2015, 07:16 PM - #Permalink
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    Seasons are a great idea for immersion but could be bad for game play unless they are implemented in a balanced way.

    Realistically food should be dramatically more plentiful in summer/autumn than winter. But that makes the game very difficult to play in winter. A new player would joined in winter would have a very different experience to one who joined in summer - that's probably not a good thing.

    One option would be to have seasonal bonuses for certain resources such as plants, herbs and tree sprouts - making them more plentiful during specific seasons/months. However for game balance I think it would be a good idea to:

    • Make all essential resources available all year round just vary how plentiful they are - for example 150% during best harvest month/season; 50% during worst month/season.
    • Stagger the best harvest months/seasons as much as possible so all seasons/months have some plentiful resources.
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    Wednesday, November 25 2015, 04:00 PM - #Permalink
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    I would love to see, along with the weather, but also natural disaster type effects. Example would be blizzard, hurricane, tornado, earthquake, etc. Not a constant but a small chance it could happen adjustable by the server host for each.
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  • Accepted Answer

    Tuesday, November 24 2015, 07:21 PM - #Permalink
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    I'm not master of English. Then i ask shortly - Make seasons (and farming) like in Wurm.
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  • Accepted Answer

    Tuesday, November 17 2015, 09:56 PM - #Permalink
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    As author of the suggestion of the implementation of the seasons and different states of time, I come to thank the entire community for the votes and support given to the suggestion. To thank also the game creators because they thought the suggestion add value to the game. For all this I thank and of course, I'm proud to have helped create a more feudal fantastic experience.

    Feudalistic Greetings
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  • Accepted Answer

    Friday, October 30 2015, 09:34 AM - #Permalink
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    Should they wait a whole month until they can start to play with a chance to survive for a longer period?


    then, they join communities... game is not designed to be played alone... ALONE ... schools are implemented, then, you can learn from a higher skilled player
    and farmers have things to harvest/do during winter...

    When thinking about the length of each season you should not forget that the agricultural cycle is highly dependent to this. I am no expert but i think that most crops can only be harvested once per year.


    nice you are not expert, because it's wrong ;) since ages crops are harvested at least twice a year... with different plants that grow at different time...
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    Tuesday, October 27 2015, 02:00 AM - #Permalink
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    Hellz yes!
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  • Accepted Answer

    Monday, October 26 2015, 02:42 AM - #Permalink
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    GMs should be able to choose seasons or even set permanent seasons (a ooc world just meant to build and farm might set permanent summer for example) on LiF yo
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  • Accepted Answer

    Tuesday, October 06 2015, 07:25 PM - #Permalink
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    I hope I still can write something to this post? :p

    After I read in the faq:

    Question: In previous FAQ topic you said that water will be Wurm-like 1-level everywhere. My question is: will there be possible way to build castle on high-ground, dig moat around AND actually fill the moat with water? Or is it going to be just moat-like hole around castle?

    Answer: Second option - if you want to have a moat filled with water - you'll need to dig it at the sea level.


    AND that there should be a thirst level in the later part of the development, I thought about rain, the well and espacialy a cistern.

    Would it be possible that if there would be rain, that you could collect water in a cistern? Lets say 10 Minutes rain = 0,1 meters water on rocky surface (could flood also tunnels, if you didnt build them upwards for the first couple of meters ;-) ) (I know not part of the weather thing, but IsnĀ“t the well to overpowered if you have to dig for a water filled moat to ground level, but can build a well on top of a moutain, without mining to deeper levels at all? In combination with thirst, its very mighty).
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  • Accepted Answer

    Tuesday, October 06 2015, 11:02 AM - #Permalink
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    The Mongols attacked Russia during a Russian winter and massacred cities. That said the seasons would be great and I honestly thought the devs were already doing them.
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  • Accepted Answer

    Wednesday, September 30 2015, 06:16 PM - #Permalink
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    Khan-Bjornsen wrote:

    aaaah, seeing 3 choices in postits, I hope this means on of the 3 will be developped before the release, then I vote here !

    Plus, seasons could be 1 month of real life time, obligin people to farm all month along to help their community for a month of winter


    When thinking about the length of each season you should not forget that the agricultural cycle is highly dependent to this. I am no expert but i think that most crops can only be harvested once per year. If this is not altered ingame i would not make a year too long (one week per season is the shortest i can imagine but four months for each harvest seems too long for a game.)
    Also you must not forget those poor players who have their first spawn during winter or late harvest without supplies, shelter or social contacts on the server. Should they wait a whole month until they can start to play with a chance to survive for a longer period?
    Or maybe the roughness of the seasons depends to the geographic position so that winter in the starting area would be less frightening.
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  • Accepted Answer

    Tuesday, September 08 2015, 11:26 AM - #Permalink
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    Agree! good idea, the game was more beautiful
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  • Accepted Answer

    Friday, August 21 2015, 03:08 PM - #Permalink
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    I agree with everything others say. I think the seasons should have a very real impact on the game such as floods, snow storms, drought, and the such so it feels more real. This way people will really have to decide what is more important and have to do some actual planning. I also think that if it rains you should be getting wet and then have negatives for being cold. Same goes for in the winter and summer. If you are out side for the whole day in summer, you should get negatives for being to hot especially if it is a really hot day. I also think that some weather patterns should be random such as storms or early winter storms. I like the mods for Skyrim when it comes to weather and how it effects your characters survival.
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  • Accepted Answer

    Sunday, August 16 2015, 01:10 AM - #Permalink
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    Most important thing about this suggestion, we will finally be able to say: "Winter is coming."
    And it WILL be coming.
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  • Accepted Answer

    Saturday, August 08 2015, 08:37 PM - #Permalink
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    I think a GUI calendar is good to know for wich seasson is and show game days pass count weeks, monts, years.
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  • Accepted Answer

    Wednesday, August 05 2015, 11:28 AM - #Permalink
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    aaaah, seeing 3 choices in postits, I hope this means on of the 3 will be developped before the release, then I vote here !

    Plus, seasons could be 1 month of real life time, obligin people to farm all month along to help their community for a month of winter
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  • Accepted Answer

    Tuesday, June 02 2015, 08:40 AM - #Permalink
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    Rumblingsauce wrote:

    I love this idea. The idea of storing food for the winter when nothing grows makes late game a little more difficult. I think it would also promote trade. I can imagine a larger settlement being asked to accept new people during winter. Especially if it's dynamic weather, with early winters and droughts in the summer, thereby lowering food storage.


    I like it
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  • Accepted Answer

    Tuesday, June 02 2015, 08:39 AM - #Permalink
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    Dannan wrote:

    This is a great idea, a must. Certain events like floods could also be considered, where the water rises temporarily in a random area of coast or river.


    Luke 6:48
    They are like a man building a house, who dug down deep and laid the foundation on rock. When a flood came, the torrent struck that house but could not shake it, because it was well built.
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