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Feel the will may add items to the list, make a criticize and comment.

There are some suggestions to increase the realism, give more meaning for some skills, items and techniques in the game.

- Cold and heat, need for appropriate clothing for the weather.

- Diseases, infections, fractures, contusions, contamination, etc. Need for drugs and treatments.

For example, get soaked rain could generate a cold, which if left untreated, can reduce the total capacity of life in the status bar.

- Thirst, need for clean water. A status bar?

- Happiness. A status bar?

For example, need to have a beer or wine, rest, make a great meal.

- Sleep, Need to sleep in a bed or sleeping bag. It need not be all night, just a short time to recover.

Sleep would not have a status bar, such as hunger. Only they would be felt to its effects, which would leave the tired character. For example, a character with a light sleep would have its total energy decreased by 10% and receive messages about it. (light sleep -10% 1 days without sleep), (medium sleep -20% 2 days without sleep), (strong sleep -30% 3 or more days without sleep)

- Food should be perishable and must deteriorate over time, making his consumption dangerous and finally impossible. Food conservation methods, cooking, jams, preserves, salt, etc.

- Animal traction to the carts

Sorry for my bad english and if I'm being repetitive...

Let us all remember: Life is feudal. :D

Thanks for listening
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Comments (6)
  • Accepted Answer

    Thursday, October 06 2016, 11:14 PM - #Permalink
    0
    would be nice, with this improvements the game will be more realistic, actually life is not so feudal, i really like turn it more hardcore, make peoples have fear of winter cus is cold and it will sicken you, fear of keep your clothes wet cus the diseases... And it turn herbalism and alchemy more relevant..
    I really miss the need to drink water, we have food bar but none Thirst bar.. the thirst is more important to survive then hunger, cus thirst will kill you first than hunger... it turn the drinks more important from the game too, cus beer, wine is actually semi-useless... and would be nice if you can purifity water to drink too, cus if you drink some improper water you will be sick...
    Food be perishable seem a great idea too, cus have a time when the teams have all inside the base, too much of food, straw (for animal), etc.. and the game loses part of the challenge, turn few boring.. with perishable sistem, the teams will need to keep cropping and cooking forever, making the game most active...
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  • Accepted Answer

    Tuesday, October 18 2016, 12:21 PM - #Permalink
    0
    Hi, here is the same suggestion with more votes (112)! Please support the existing suggestions maybe with your personal addition instead of creating new suggestions with the same content.
    http://lifeisfeudal.com/discussions/question/cold-hot-and-illness

    And here is a suggestin for "more difficult struggle for survival" (35 Votes) http://lifeisfeudal.com/discussions/question/more-difficult-struggle-for-survival
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  • Accepted Answer

    Tuesday, October 18 2016, 07:04 PM - #Permalink
    0
    StuntmanBob wrote:

    Hi, here is the same suggestion with more votes (112)! Please support the existing suggestions maybe with your personal addition instead of creating new suggestions with the same content.
    http://lifeisfeudal.com/Discussions/question/cold-hot-and-illness

    And here is a suggestin for "more difficult struggle for survival" (35 Votes) http://lifeisfeudal.com/Discussions/question/more-difficult-struggle-for-survival


    with first post i'm fully agree, but the seccond i'm only agree a part, i disagree with the personal hygiene, in my opininon dont need this, no is a focus of this game, will be too specific, like a the sims and i really dont want this
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  • Accepted Answer

    Saturday, December 10 2016, 09:01 PM - #Permalink
    2
    "- Cold and heat, need for appropriate clothing for the weather. "
    // agree 100%

    "- Diseases, infections, fractures, contusions, contamination, etc. Need for drugs and treatments."

    // I think it should be symptoms instead, for example: fever, diarrhea and chest pain.
    You need to find a healer to diagnose your diseases, every disease have 3 effects if have a diagnostic you lose this debuffs and take the disease name as a debuff (less harmful than the individual effects) with the symptoms need to be treated via potion, you take a potion with positive effects to start the treatment, instead having Strength, willpower... you could have "Treat Fever" "Treat Diarrhea", the treatment begins and you need to be healed, well feed and well rested, diseases can have a half hour duration and kill you if you dont treat, you can just die to get rid of the effects, the diseases can be epidemic and spread like wild fire in bigger populations.
    and instead having graves, you have a dead body, you need to bury, burn, cook or throw into a river to get rid of it, 'cuz can spread more diseases

    "For example, get soaked rain could generate a cold, which if left untreated, can reduce the total capacity of life in the status bar.

    - Thirst, need for clean water. A status bar?"
    //Bad water can give you diseases, like poor quality meals and even salty water

    "- Happiness. A status bar?
    For example, need to have a beer or wine, rest, make a great meal."
    //instead a bar you can use a modifier giving xp boost or luck.

    "- Sleep, Need to sleep in a bed or sleeping bag. It need not be all night, just a short time to recover.
    Sleep would not have a status bar, such as hunger. Only they would be felt to its effects, which would leave the tired character. For example, a character with a light sleep would have its total energy decreased by 10% and receive messages about it. (light sleep -10% 1 days without sleep), (medium sleep -20% 2 days without sleep), (strong sleep -30% 3 or more days without sleep)"
    //This can be really annoying in the mmo for more casual players

    "- Food should be perishable and must deteriorate over time, making his consumption dangerous and finally impossible. Food conservation methods, cooking, jams, preserves, salt, etc."
    //agreed, could be implemented salt stones (to mine) and salty water to extract the salt, meat needs to use salt to extend the durability and instead stocking flour you need to stock "raw" grain the silos regularly to prevent pests to destroy/infect your food

    "- Animal traction to the carts"
    //carts, plows, logs, prisoners, another animals, wagons, siege equipment...


    in general it should be more complex, since the last updates the game instead being more wide began to be more deep, and i think that is the important part, isn't just about having a skill, it is about being a "master" in your craft.
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  • Accepted Answer

    Sunday, December 11 2016, 11:04 PM - #Permalink
    0
    http://lifeisfeudal.com/discussions/question/priesthood-skill-tree-ideas-and-new-mechanics

    I saw the idea of happiness but I didn't remember the owner.
    Thanks for the idea.
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  • Accepted Answer

    Monday, March 13 2017, 11:13 PM - #Permalink
    0
    Perishable food and its consequences

    Food should be perishable and must deteriorate over time, making its consumption dangerous and ultimately impossible.

    Food conservation methods, cooking, jams, preserves, salt, etc. To increase durability.

    Infections and illnesses from eating bad food. Need for medication and treatment.

    Extreme hunger must kill the character.
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