More FPS and less garbage (


Today’s patch focuses on some more render optimizations, that should increase your FPS, and introducing a basic decay system, which should clean garbage objects from your world.

Patch notes (ver.
  • Basic decay system is now in place! Gravestones, lootbags, dropped items, animal corpses will disappear in a few game days.We have warned you! Time to build some proper storage facilities and containers to store your stuff in!
  • Made some render side optimizations that should increase your FPS in most gameplay situations. Some texture flickering on distant objects is possible and will be fixed in following patches.
  • Tweaked some container sizes to be more useful

Furniture placement in houses and in tunnels is available! (


With this major update, we fulfill our promises to provide furniture placement in houses and inside tunnels in October. All movable objects still have to be constructed on the ground outside the houses and tunnels, but after their completion, they can be lifted and dropped anywhere inside your house or inside your underground dwelling! Have fun designing your interiors and stay tuned for more furniture and decorations in future patches ;)

LiF:YO Wednesday Patch (


This patch will be live tomorrow (Thursday) at aprox. 1 pm GMT to avoid any possible issues it may cause in prime time. 

Patch notes (ver.
  • Fixed some rare client connection crashes while joining a server with exotic tunnel combinations 
  • Added additional debug info for client crashes to locate them faster 
  • Fixed some of the more frequent client crashes. There are still a good amount left, but we’ll get them sooner or later 

Its a final countdown... doo-doo-doo-doooooo


Steam store page is up:

Current alpha testers will be able to claim both LiF:YO testing and Early Alpha Release CD keys "soon" © :)