Huge Wikipedia Update


Thanks to the team and our own efforts Wiki about our game is up and updated with a massive amount of articles. We strongly suggest that you familiarize yourselves with our wiki in order to be even more prepared for the upcoming world of Life is Feudal.

P.S. Cheers to Carrol and Benjamin at!

Lady on the Boat, to the good Luck!

LiF have just acquired new, valuable member. Linda MacGill aka "Methelina"! 
She is great Game Designer that worked on the famous games like a "MechWarrior: Living Legends" and "Fallout Online". She is really friendly person, she will take care of visual effects and graphic quality here. Surely she will do a lot of good things in here.
You can see Linda's working profile at this adress:

Hey, hey! Lets spread the Word Today!

Attentive player can be a good feudal. So the LIF expansion over the world will start from the small postings. For example of this concept we represent the nice and freindly article about our game, written by a user -  Richard Whelchel. He have a good eye for details and make a nice trip throuth the game features of the LIF. 
Thanks Richard Whelchel, we will contact with you to give a gift of "Personal Alpha Test Code".  

Lore update and a Lore Master

The homer sent a great message for citizens of the Empire:
At first, The Great Lore library opened here, built for the RolePlayers and lone wanderers. This scrolls will be an ultimate guide for you, in the world of the "LIfe is Feudal". Hello and Welcome, feel free to read here the amazing stories and historical facts.
And for the last words, bow to the our new Lore Master  - Kyle aka "Billus"! 
Nice to see you at the Team, Kyle!

The king is dead, long live the king!


Today we had closed our campaign. There are numerous reasons for that and some of them is our fault too, but we could not change it much, since the campaign had started. Still we are going to survive according our Plan "B" ;)

Second stream containing some combat moments of our Sandbox MMORPG is going to be soon. At January 2014 we are planning to start some internal Alpha tests, which should turn out, hopefully into more open Alpha at February-March of 2014.