News

In before Judgment Hour Weekend (0.8.4.1 (MMO))

05.05.2017
tags:
Hey everyone,

We’re providing some small tweaks before the weekend that are mostly dedicated to the JH mechanics in the MMO. We want to remind you that JH in the MMO is simply a placeholder mechanic, until we implement proper battles and siege systems!

Prepare yourselves! JH will be active this weekend according to the following schedule:
  1. Saturday — 18:00 UTC (14:00 EDT, 11:00 PDT, 20:00 CEST, 21:00 MSK
  2. Sunday — 18:00 UTC (14:00 EDT, 11:00 PDT, 20:00 CEST, 21:00 MSK)


Patch notes (ver. 0.8.4.1 (MMO)):

New features and tweaks:

  • Implemented a dark Revoking ritual. It works only during JH and allows for attackers to remove a personal claimed area protection from the claims that are placed on top of a defending guild’s claim. The ritual takes some time to cast, is noisy and can be noticed by smoke coming out of the caster
  • All siege equipment, including trebuchets will be vulnerable to damage regardless of where they’re deployed and they will receive damage whether JH is active or not
  • Rope price reduced

Bug fixes:

  • Provided some more cross server border stabilization fixes
  • Fixed unlimited stun bug, when you get stunned while riding a horse
  • Please keep in mind that minor leaders can invite, kick, and promote others, but they currently cannot alter guild claim rules. We’re working on it so sit tight!
- The team

Development News #50 - ‘State of the CBT and Judgement Hour Approaches’

05.05.2017
tags:

 
Hey feudalists!

For almost a week our CBT was plagued with heavy server lag that appeared randomly without any visible reason at first glance. We continuously attempted to find the issue creating this lag - or at least minimize it (and as a result, have consequently produced many server side optimizations as a result).

Luckily, this Wednesday we managed to locate the virtual machine processor emulation bug that interfered with our multi-thread calculations implementation. We’re glad to announce that this long-lasting issue is no longer!

Since it has taken almost a week for us to fix this issue, we have decided to extend the third CBT run for one week. The current plan is to allow the test to continue until the 18th of May.

You can also expect Judgment Hour for an hour each day this weekend at the times below:
  1. Saturday — 18:00 UTC (14:00 EDT, 11:00 PDT, 20:00 CEST, 21:00 MSK)
  2. Sunday — 18:00 UTC (14:00 EDT, 11:00 PDT, 20:00 CEST, 21:00 MSK)

Thanks for being patient while we tackled the issues encountered so far and we hope you have fun!

Don’t forget to participate in our ‘Emotions Gatherer’ Contest!

- The team

Major server lag defeated! (0.8.4.0 (MMO))

04.05.2017
tags:
Hey everyone,

The main reason we are releasing this current patch is that we’ve managed to defeat the persistent bug that has caused random server lag on many servers. We’ve managed to patch some servers on the fly, but a proper full patch and server restart is needed. During the process of locating this bug and the effort to minimize the impact, we’ve implemented numerous server side optimizations that we are also including today.

Patch notes (ver. 0.8.4.0 (MMO)):

New features and tweaks:

  • Guild leader can now see the position of all his fellow guildmates on the global map Available in the guild management screen under “Map” link (updates every 30 secs) [link]
  • Guild leader CAN now actually remove personal claims from his guild’s claim
  • You can no longer damage your own guild’s buildings, when JH is not active
  • Primitive rope is not considered an expensive item anymore for monument sacrifices

Bug fixes:

  • Fixed an unlimited number of personal claims. One character can have only one personal claim now.
  • Minor guild leaders can kick and promote/demote guild members properly now
  • Optimized physics calculations for idle standing horses
  • Optimized physics calculations in all cases
  • Fixed multiple issues with crossing server node borders
  • Fixed heraldry management button not being visible

P.S Be prepared! JH will be active this weekend according to the following schedule:
Saturday — 18:00 UTC (14:00 EDT, 11:00 PDT, 20:00 CEST, 21:00 MSK)
Sunday — 18:00 UTC (14:00 EDT, 11:00 PDT, 20:00 CEST, 21:00 MSK)

Judgment Hour events will be one hour in duration.

- The team

Some minor server lags patch

30.04.2017
tags:
Hey everyone,

We’ve just applied a patch, which will hopefully significantly reduce the amount of server lag that randomly occurs with horses and players in places that are densely occupied by movable objects. You might see that in some cases physical (collision) precision of some objects have degraded, but we do not expect that it will affect your gameplay.

We are still working on finding the exact issues that are causing these problems and hope this offers a better level of playability until a more permanent solution can be found.

Thank you for your patience and understanding! 

Development News #49 - Third CBT Run Launch + Emotions Gatherer Contest Reminder

28.04.2017
tags:
Hey feudalists!

We’ve launched our third Closed Beta Test run yesterday! It didn’t go as well as we had hoped, unfortunately; there are some server lag and connectivity issues - but we are aware of them and working hard to fix them as soon as possible!

We want to ask you - our players - if you could refrain from massive PvP activities this weekend.

Instead, we can assure you that there will be two more weekends for you to enjoy, with Judgement Hour enabled for additional fun!

In the meantime, don’t forget to participate in our Emotions Gatherer Contest. Send your funny, serious and crazy reactions, showcasing the variety of emotions felt while playing Life is Feudal via email This email address is being protected from spambots. You need JavaScript enabled to view it. .

Horse-drawn carts are also coming soon, check out this teaser concept art:


- The team