5 ingredient recipes

General discussion about Life is Feudal MMO and Life is Feudal: Your Own, The main section and backbone of the forums.

W.lmb75
 
Posts: 2
Joined: 10 Oct 2017, 21:08

5 ingredient recipes

Post by W.lmb75 » 06 Dec 2017, 21:03

so with the 5 ingredient recipes getting release i eagerly made some food and got blueprints, my question about them is Does the required ingredient need to be gathered from the place in question ( for example one of my recipes says it requires Onions from the Rocky Plains ) or does it need to be cooked in the said region. I'm guessing its the first one as a way like most things in this game. Another way of slowing peoples progression down. Forcing people to trade or war over resources and making a cooks job even more hard.


Blackberrygoo
 
Posts: 309
Joined: 17 Nov 2015, 15:58

Re: 5 ingredient recipes

Post by Blackberrygoo » 06 Dec 2017, 23:39

I think it’s rather unique . And yes you do need the specific region for that specific ingredient ...

User avatar
Burne109
Zealous Believer
 
Posts: 157
Joined: 26 Nov 2014, 07:03
Location: Ohio, US

Re: 5 ingredient recipes

Post by Burne109 » 07 Dec 2017, 00:18

sounds like someone will have a personal claim farm setup in the rocky plains soon :)


Caw1975
 
Posts: 2
Joined: 13 Nov 2017, 20:46

Re: 5 ingredient recipes

Post by Caw1975 » 07 Dec 2017, 18:44

As a Farmer / Cook / Forestor, it just wouldn't be worth it for me. There aren't enough hours in the day to justify the traveling on top of everything else that needs to be done. Plus, the time spent trading for the coin (with TPs that still don't always work properly) to maintain the claim(s)... Trying to trade for regional crops would take up almost as much time. Time I don't have to spare while keeping the tailor stocked in flax, the animals in straw, the people in food, the trees planted, the apples harvested as often as possible...

I managed to get all the way up to Cooking 30+ while stuck with 1.8 most of the time, I think everyone can manage without whatever god-tier multi you get from those 5-ingredient recipes.


Ryancathcartmech
 
Posts: 12
Joined: 17 Nov 2017, 02:17

Re: 5 ingredient recipes

Post by Ryancathcartmech » 07 Dec 2017, 18:54

So do you just get random blueprints while you're cooking food?


Robjames5
Devoted Believer
 
Posts: 22
Joined: 08 Jul 2016, 07:25

Re: 5 ingredient recipes

Post by Robjames5 » 07 Dec 2017, 19:02

yes, atleast when cooking 4 ingredient food..


Velius
 
Posts: 169
Joined: 13 Nov 2017, 02:10

Re: 5 ingredient recipes

Post by Velius » 07 Dec 2017, 20:07

Caw1975 wrote:As a Farmer / Cook / Forestor, it just wouldn't be worth it for me. There aren't enough hours in the day to justify the traveling on top of everything else that needs to be done. Plus, the time spent trading for the coin (with TPs that still don't always work properly) to maintain the claim(s)... Trying to trade for regional crops would take up almost as much time. Time I don't have to spare while keeping the tailor stocked in flax, the animals in straw, the people in food, the trees planted, the apples harvested as often as possible...

I managed to get all the way up to Cooking 30+ while stuck with 1.8 most of the time, I think everyone can manage without whatever god-tier multi you get from those 5-ingredient recipes.


Keep in mind that over the next few weeks regional resources will become much more widely-available as they will be able to be purchased from a trading post. I am imagining that in addition to the usual suspects of horses, high quality materials, and quality weapons, armor, and tools that you will see regional resources become one of the main commodities traded. There are already a good number of posts constructed with many more to come in short order that will make purchasing exotic resources from the other side of the continent extremely simple. While they will undoubtedly be expensive, that can be compensated for by selling your own region's resources.

Return to General Discussion