A way to explain players Countries.

Discussion of the game lore and medieval ages.

Moderator: Lore Masters


Strategos
 
Posts: 85
Joined: 11 May 2014, 20:29
Location: Valhalla

Re: A way to explain players Countries.

Post by Strategos » 19 Aug 2014, 18:20

Also, there will be recognized kingdoms when one guild vassalizes another or creates another guild to settle another city (so they can expand) and vassalizes them...
Image


Link to the Duchy of Camorr Official Website:
http://duchyofcamorr.enjin.com/
Link to the Duchy of Camorr thread:
the-gentleman-bastards-t1255/
Link to The Duchy of Camorr Steam group:
http://steamcommunity.com/groups/theduchyofcamorr


Lukepop
Alpha Tester
 
Posts: 198
Joined: 25 May 2014, 12:00

Re: A way to explain players Countries.

Post by Lukepop » 19 Aug 2014, 20:52

Dude., The thread was dead already.
Image
Link to Tirmani thread:
the-duchy-of-tirmani-t1291/


Strategos
 
Posts: 85
Joined: 11 May 2014, 20:29
Location: Valhalla

Re: A way to explain players Countries.

Post by Strategos » 19 Aug 2014, 23:13

Your partly right... Should've reigned in the debate a wee bit...
But (and I know you won't respond to this) if someone joined it would reincarnate things a wee bit...
Image


Link to the Duchy of Camorr Official Website:
http://duchyofcamorr.enjin.com/
Link to the Duchy of Camorr thread:
the-gentleman-bastards-t1255/
Link to The Duchy of Camorr Steam group:
http://steamcommunity.com/groups/theduchyofcamorr


Indi
Alpha Tester
 
Posts: 11
Joined: 06 Nov 2013, 17:12

Re: A way to explain players Countries.

Post by Indi » 24 Aug 2014, 17:35

There are a lot of young men pulling "facts" from their asses about history in this thread.
Veteran of Roma Victor, Darkfall, Mortal Online.


Daniloy
 
Posts: 6
Joined: 22 Aug 2014, 16:02

Re: A way to explain players Countries.

Post by Daniloy » 24 Aug 2014, 20:14

Indi wrote:There are a lot of young men pulling "facts" from their asses about history in this thread.


Welcome to the Internet.


Firewaterfriday
Alpha Tester
 
Posts: 1
Joined: 18 Sep 2014, 00:00

Re: A way to explain players Countries.

Post by Firewaterfriday » 18 Sep 2014, 09:18

One thing that I haven't heard of so far, is whether there can be land disputes in a guild. Like in-fighting,civil war, desertion, etc. I want to be a merc/guard not attached to one guild how do I do that without the option to leave/desert? Time contracts consented to by both parties with promise of reward in specific amount?


Engellus
Alpha Tester
 
Posts: 39
Joined: 27 Feb 2014, 06:36
Location: Canada

Re: A way to explain players Countries.

Post by Engellus » 19 Sep 2014, 09:55

Firewaterfriday wrote:One thing that I haven't heard of so far, is whether there can be land disputes in a guild. Like in-fighting,civil war, desertion, etc. I want to be a merc/guard not attached to one guild how do I do that without the option to leave/desert? Time contracts consented to by both parties with promise of reward in specific amount?


I don't see why there won't be. People act stupidly and piss each other off, so the large guilds may fracture and have in fighting. Who knows, maybe someone will hire assassins? Or perhaps a guild will hire bandits to attack another instead of openly declaring war. Just as a means to weaken their competition without risking their own necks.
ᚤᚦᚨᚱᚨᛒᚨ:ᛊᛒᚨ:ᚷᚩᚷᚩᚷᚩ

If all you want is to come to fight, we have the graves of our fathers. Come on, find these and try to destroy them: you shall know then whether we will fight you. -Idanthyrsus

User avatar
Apep
 
Posts: 17
Joined: 22 Sep 2014, 07:51

Re: A way to explain players Countries.

Post by Apep » 23 Sep 2014, 08:56

Imo, people claiming land on their own in medieval times has an example too. Mainly early medieval era, though, think about the migration period. Also it was quite common in East Europe aswell, especially in slavic regions. After the Saxons were conquered by the Franks, they simply moved on to the east and claimed land on their own instead of asking the Emperor about it.


Siegbert
Alpha Tester
 
Posts: 1368
Joined: 02 Nov 2013, 15:15
Location: Germany

Re: A way to explain players Countries.

Post by Siegbert » 23 Sep 2014, 09:08

Apep wrote:Imo, people claiming land on their own in medieval times has an example too. Mainly early medieval era, though, think about the migration period. Also it was quite common in East Europe aswell, especially in slavic regions. After the Saxons were conquered by the Franks, they simply moved on to the east and claimed land on their own instead of asking the Emperor about it.


That's true, also for later periods of the Middle Ages. I'm thinking of Henry the Lion claiming Slavic regions for himself. But still he ultimatively was subject to his king and the regions where considered property of the kingdom/empire.
It was common practice for the kings to grant those regions to the local lords as fief. In the case of Henry the Lion who was accused of acting too much in his own interest when it came to imperial politics he was stripped of his lands which were newly distributed to smaller lords more closely allied with emperor Barbarossa.

Return to Lore Section