by
Fhoer
» 29 Mar 2017, 15:42
Blueprints:
Blueprints could be used in many different areas, like a blueprint for a more efficient plow, or a Big Barn, or a special warehouse where it fits more itens, or the same storage space with less material, you can discover new blueprints and trade them, you can't copy
Blueprints as an improvement would be really nice, so it extends the progression of the game... imagine a better kitchen, better alchemist shop, better trebuchet, faster carts or even different ships (if they implement one)
Almost every skill should have a blueprint
It even helps to "organically" implement new buildings/items, you just create the item, require a blueprint, and for 1-2 months you make easier to this specific blueprint drop.
Implemented a new crown (headgear)? the jeweler will discover it.
Implemented a new sword, or even royal swords? blueprint
Tools with multi-function, like a pick with a hoe, so you can plow fields and dig stone? blueprint
Crops:
My suggestion is to have 3 different fertilizers, for example, you have Dung, and 2 others made by an alchemist, one mineral like a mineral catalyst + items and a organic one too... maybe the recipes could be made with blueprints, as alchemists just put "random" stuff together to discover new proprieties of the matter.
The idea is, the first time you use dung to fertilize, it gives you 3Q points, the second time you get 2Q points, third or plus 1Q point. So, for you to get back 1 point, you need to use a different fertilizer... it will help players to improve large fields, if you use 3 different fertilizers you get 9 points
you can have even some crops helping to reset this counter as it was used in history, so you need a more complex crop cycle to keep your fields productive, or even letting crops die sometimes boost the quality in 5-10 points. Or creating a "heavy plow" blueprint, where you need bulls to pull it can give a bonus in quality, the heavy plow being slower than the normal one.
The idea is making the "fertilizer" job more deep and giving extra functions to alchemists, so they don't make just poisons, flux, naphtha and refreshing preparation forever...
Fhoer BlackOak
Founder of Black Sun.
Private Property, Individualism and decentralized power of decision are our fundation.