[MOD][Client] EllianMod::ModLoader (Approved for YO, Usable on the MMO)

Place for sharing your game modifications for Life is Feudal: Your Own

BPDENVERCO
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Re: [MOD][Client] EllianMod::ModLoader v9 (Approved)

Post by BPDENVERCO » 17 Mar 2017, 23:25

now not working for me, i do have a public server, not on my PC, if that makes a difference..Thanks


Berubenic
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Re: [MOD][Client] EllianMod::ModLoader v9 (Approved)

Post by Berubenic » 17 Mar 2017, 23:44

Doesnt seem to working properly, folder shows up empty


Ellian810
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Re: [MOD][Client] EllianMod::ModLoader v9 (Approved)

Post by Ellian810 » 18 Mar 2017, 06:14

Do you confirm that you put the latest file in a mod folder in the art folder?
Can you send me your log file in private message?
Don't hesitate to send me a message on discord.
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Bulltrup
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Re: [MOD][Client] EllianMod::ModLoader v10 (Approved)

Post by Bulltrup » 26 Mar 2017, 20:14

The mods are installed in art/mod directory but user input is not making them work, how would I fix that?


Ellian810
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Re: [MOD][Client] EllianMod::ModLoader v10 (Approved)

Post by Ellian810 » 27 Mar 2017, 04:06

Have you restarted your game twice to take into account the changes?
As my mods are on client side only, I am not restarted the game like basil mod pack is doing it.
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Bulltrup
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Re: [MOD][Client] EllianMod::ModLoader v10 (Approved)

Post by Bulltrup » 11 Apr 2017, 19:29

Sorry for the late response, but yeah it worked fine after two restarts.


Ellian810
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Re: [MOD][Client] EllianMod::ModLoader v14 (Approved)

Post by Ellian810 » 13 Apr 2017, 11:15

Update to include saving of the positions of the mods windows after using GUI Edit mode (F10)

Enjoy!
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Dragodor
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Re: [MOD][Client] EllianMod::ModLoader v20 (Approved)

Post by Dragodor » 22 Apr 2017, 22:50

It doesn't work. :no:

Download is not easy with this spam-website.
I can't download it on my PC cause there are always spam and commercial.

It just work with my tablet and then I have to send the file via email to my PC.

But the mods doesn't work either.

Orders won't appear in the list in the CraftOrderManager.
Image

And I had some gamecrashes with the mods.
Image


Ellian810
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Re: [MOD][Client] EllianMod::ModLoader v20 (Approved)

Post by Ellian810 » 23 Apr 2017, 05:48

@dragodor
Adf.ly is a well known site for sharing links.
It is not full of add.
You have to open the page, DO NOTHING​ for at least 5 seconds and then click on the download link on the upper right.

Of course if you like the add in the middle of the page you can click on it as much as possible but it will not help you to get the mod.

Concerning the crash, it could happen for so many different reason.
As for standard issues in the game, I need your log to investigate.

You can contact my on discord to share the logs, images and chat directly.
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Halvdal
 
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Re: [MOD][Client] EllianMod::ModLoader v20 (Approved)

Post by Halvdal » 23 Apr 2017, 16:36

I will test it with a buddy soon.


Ellian810
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Re: [MOD][Client] EllianMod::ModLoader v20 (Approved)

Post by Ellian810 » 23 Apr 2017, 18:02

Don't hesitate to test on yo before the beginning of the test phase on the MMO
If you find any issue, I will be able to fix it before
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Nothing_Personal
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Re: [MOD][Client] EllianMod::ModLoader v20 (Approved)

Post by Nothing_Personal » 24 Apr 2017, 20:45

What are the chances of getting the mods without the mod loader? I had problems with it crashing my LifYO process as well.

Crashed almost any time I tried to modify the UI layout, especially when trying to get rid of the mmo status map.

*Also, is the console tweaker configurable? I have a 34" monitor and would like to see the console, however the medium one takes over input and the small one doesn't display enough data. I'd like to make the out of focus window wider


Ellian810
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Re: [MOD][Client] EllianMod::ModLoader v20 (Approved)

Post by Ellian810 » 25 Apr 2017, 04:06

Everything shall be working fine together.
You don't need separated mods

I am sorry that you so rich to have such a big screen

Instead of complaining, you could ask nicely for improvements.
Good luck for your debug (alone)
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Nothing_Personal
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Re: [MOD][Client] EllianMod::ModLoader v20 (Approved)

Post by Nothing_Personal » 26 Apr 2017, 21:50

Ellian810 wrote:Everything shall be working fine together.
You don't need separated mods

I am sorry that you so rich to have such a big screen

Instead of complaining, you could ask nicely for improvements.
Good luck for your debug (alone)


Didn't realize my post was mean and I'm hardly alone in having a large monitor, some people use TV's.

You have two people in the last two posts inform you that the mod loader is crashing their Lif:YO process, just trying to let you know when it happened to me so maybe you can test further.

It's understandable to be defensive of your work, I appreciate the mods, thanks for all you've added so far


Ellian810
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Re: [MOD][Client] EllianMod::ModLoader v21 (Approved)

Post by Ellian810 » 27 Apr 2017, 04:39

I shall have fixed your issue.
I am now using % of the size of the screen.
Can you test and give us a feedback?
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Nothing_Personal
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Re: [MOD][Client] EllianMod::ModLoader v21 (Approved)

Post by Nothing_Personal » 27 Apr 2017, 14:44

Ellian810 wrote:I shall have fixed your issue.
I am now using % of the size of the screen.
Can you test and give us a feedback?


I will try to test it today!


Ian-C
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Re: [MOD][Client] EllianMod::ModLoader v21 (Approved for YO)

Post by Ian-C » 10 Jun 2017, 07:23

Hi

Just trying your EMP pack through the mod loader but it is just crashing Lif:YO every time it gets to the point of actually rendering the game screen.

Below is the last part of the application log taken after the crash.

Code: Select all
ECHO 2017-06-10 08:10:59.568 {02} <[YoPackage]showWelcomeMessage> [4947] CmChatClientBuiltIn::message(@,Life is Feudal welcomes you!
 
 Press F1 for help and basic controls. That will save you some time and frustration while learning new game mechanics!)
ECHO 2017-06-10 08:10:59.568 {01} <loadGui> [4947] [NED] Mapping outgoing string: [14]checkServerGameMode to index: 4 on [7882](ServerConnection)
ECHO 2017-06-10 08:10:59.593 {02} <ModLoader::loadMods> [4947]
--------- Load mods ---------
ECHO 2017-06-10 08:10:59.593 {02} <ModLoader::loadMods> [4947] --- Loading mod: RSS Reader RSSReader.cs.dso
ECHO 2017-06-10 08:10:59.600 {02} <ModLoader::loadMods> [4947] --- Loading mod: Cartographer Cartographer.cs.dso
ECHO 2017-06-10 08:10:59.610 {03} <loadObjectsXml> [4947] Tags root not found
ECHO 2017-06-10 08:10:59.794 {03} <CartographerGui::loadCartographerMarkersXml> [4947] <markers /> tag error. Marker file does not exists.
ECHO 2017-06-10 08:10:59.794 {02} <ModLoader::loadMods> [4947] --- Loading mod: CartOnline CartOnline.cs.dso
ECHO 2017-06-10 08:11:00.006 {02} <ModLoader::loadMods> [4947] --- Loading mod: Repeater Repeater.cs.dso
ECHO 2017-06-10 08:11:00.012 {02} <ModLoader::loadMods> [4947] --- Loading mod: Inventory Organizer InventoryOrganizer.cs.dso
ECHO 2017-06-10 08:11:00.074 {02} <ModLoader::loadMods> [4947] --- Loading mod: Console Tweaker ConsoleTweaker.cs.dso
ECHO 2017-06-10 08:11:00.077 {02} <ModLoader::loadMods> [4947] --- Loading mod: MMO-MapStatusGui MapStatusGui.cs.dso
ECHO 2017-06-10 08:11:00.088 {02} <ModLoader::loadMods> [4947] --- Loading mod: Herbalism tool (from Allquixotic) init.cs
ERRR 2017-06-10 08:11:00.088 {} <<Thread>> [4947] Qt:Warning: p▜⁠QSslSocket: cannot call unresolved function d2i_DHparams ((null):0, (null))
 [T:NONE:0x21A0]
ERRR 2017-06-10 08:11:00.088 {} <<Thread>> [4947] Qt:Warning: p▜⁠QSslSocket: cannot call unresolved function DH_free ((null):0, (null))
 [T:NONE:0x21A0]
ERRR 2017-06-10 08:11:00.088 {} <<Thread>> [4947] Qt:Warning: p▜⁠QObject: Cannot create children for a parent that is in a different thread.
(Parent is QNetworkAccessManager(0x1e2fc2fb688), parent's thread is QThread(0x1e263363cb0), current thread is QThread(0x1e26f2ca6a0) ((null):0, (null))
 [T:NONE:0x21A0]
ERRR 2017-06-10 08:11:00.089 {} <<Thread>> [4947] Qt:Warning: p▜⁠QSslSocket: cannot call unresolved function d2i_DHparams ((null):0, (null))
 [T:NONE:0x21A0]
ERRR 2017-06-10 08:11:00.089 {} <<Thread>> [4947] Qt:Warning: p▜⁠QSslSocket: cannot call unresolved function DH_free ((null):0, (null))
 [T:NONE:0x21A0]
ERRR 2017-06-10 08:11:00.089 {} <<Thread>> [4947] Qt:Warning: p▜⁠QSslSocket: cannot call unresolved function d2i_DHparams ((null):0, (null))
 [T:NONE:0x2754]
ERRR 2017-06-10 08:11:00.089 {} <<Thread>> [4947] Qt:Warning: p▜⁠QSslSocket: cannot call unresolved function DH_free ((null):0, (null))
 [T:NONE:0x2754]
ERRR 2017-06-10 08:11:00.089 {} <<Thread>> [4947] Qt:Warning: p▜⁠QSslSocket: cannot call unresolved function d2i_DHparams ((null):0, (null))
 [T:NONE:0x2754]
ERRR 2017-06-10 08:11:00.089 {} <<Thread>> [4947] Qt:Warning: p▜⁠QSslSocket: cannot call unresolved function DH_free ((null):0, (null))
 [T:NONE:0x2754]
ERRR 2017-06-10 08:11:00.089 {} <<Thread>> [4947] Qt:Warning: p▜⁠QSslSocket: cannot call unresolved function d2i_DHparams ((null):0, (null))
 [T:NONE:0x2754]
ERRR 2017-06-10 08:11:00.089 {} <<Thread>> [4947] Qt:Warning: p▜⁠QSslSocket: cannot call unresolved function DH_free ((null):0, (null))
 [T:NONE:0x2754]
ERRR 2017-06-10 08:11:00.089 {} <<Thread>> [4947] Qt:Warning: p▜⁠QSslSocket: cannot call unresolved function d2i_DHparams ((null):0, (null))
 [T:NONE:0x2754]
ERRR 2017-06-10 08:11:00.089 {} <<Thread>> [4947] Qt:Warning: p▜⁠QSslSocket: cannot call unresolved function DH_free ((null):0, (null))
 [T:NONE:0x2754]
ERRR 2017-06-10 08:11:00.089 {} <<Thread>> [4947] Qt:Warning: p▜⁠QSslSocket: cannot call unresolved function d2i_DHparams ((null):0, (null))
 [T:NONE:0x2754]
ERRR 2017-06-10 08:11:00.090 {} <<Thread>> [4947] Qt:Warning: p▜⁠QSslSocket: cannot call unresolved function DH_free ((null):0, (null))
 [T:NONE:0x2754]
ERRR 2017-06-10 08:11:00.090 {} <<Thread>> [4947] Qt:Warning: p▜⁠QSslSocket: cannot call unresolved function d2i_DHparams ((null):0, (null))
 [T:NONE:0x2754]
ERRR 2017-06-10 08:11:00.090 {} <<Thread>> [4947] Qt:Warning: p▜⁠QSslSocket: cannot call unresolved function DH_free ((null):0, (null))
 [T:NONE:0x2754]
ECHO 2017-06-10 08:11:00.111 {02} <ModLoader::loadMods> [4947] --- Loading mod: Craft Order Manager CraftOrderMgr.cs.dso
ECHO 2017-06-10 08:11:00.133 {03} <CraftOrderMgr::loadSkillNamesXml> [4947] Tags root not found
ECHO 2017-06-10 08:11:00.133 {03} <CraftOrderMgr::loadRecipeNamesXml> [4947] Tags root not found
ECHO 2017-06-10 08:11:00.133 {03} <CraftOrderMgr::loadObjectNamesXml> [4947] Tags root not found
ERRR 2017-06-10 08:11:00.170 {} <<Thread>> [4947] Qt:Warning: p▜⁠QObject: Cannot create children for a parent that is in a different thread.
(Parent is QNetworkAccessManager(0x1e2fc2fb688), parent's thread is QThread(0x1e263363cb0), current thread is QThread(0x1e26f2ca6a0) ((null):0, (null))
 [T:NONE:0x21A0]


This is the first time i have tried any of you're mods and this is the firs time i have added the loader mod to the LiF client.

EDIT: by the way, i get the EMP news displaying as the game is loading but it never manages to render the game screen completely. I have not managed to change any settings or edit the UI as i cant get to the game.


Ellian810
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Re: [MOD][Client] EllianMod::ModLoader v21 (Approved for YO)

Post by Ellian810 » 10 Jun 2017, 08:53

Have you tried to restart the game multiple times?
It seems that the problem is on the craftordermgr mod, you can disabled by editing your modclient.xml file.
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Ian-C
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Re: [MOD][Client] EllianMod::ModLoader v21 (Approved for YO)

Post by Ian-C » 10 Jun 2017, 11:40

Hi, thanks for the reply.

Yes i did restart the game probably about 8 to 10 times as i read that several restarts may be required.

I have tried again with multiple restarts and it is still crashing and i have now edited the modclient.xml file so <enabled> is set to false in the Craft Order Manager section but it still crashes.

Code: Select all
ECHO 2017-06-10 12:39:40.023 {02} <[YoPackage]showWelcomeMessage> [3554] CmChatClientBuiltIn::message(@,Life is Feudal welcomes you!
 
 Press F1 for help and basic controls. That will save you some time and frustration while learning new game mechanics!)
ECHO 2017-06-10 12:39:40.023 {01} <loadGui> [3554] [NED] Mapping outgoing string: [14]checkServerGameMode to index: 4 on [7035](ServerConnection)
ECHO 2017-06-10 12:39:40.048 {02} <ModLoader::loadMods> [3554]
--------- Load mods ---------
ECHO 2017-06-10 12:39:40.048 {02} <ModLoader::loadMods> [3554] --- Loading mod: RSS Reader RSSReader.cs.dso
ECHO 2017-06-10 12:39:40.054 {02} <ModLoader::loadMods> [3554] --- Loading mod: Cartographer Cartographer.cs.dso
ECHO 2017-06-10 12:39:40.064 {03} <loadObjectsXml> [3554] Tags root not found
ECHO 2017-06-10 12:39:40.251 {03} <CartographerGui::loadCartographerMarkersXml> [3554] <markers /> tag error. Marker file does not exists.
ECHO 2017-06-10 12:39:40.251 {02} <ModLoader::loadMods> [3554] --- Loading mod: CartOnline CartOnline.cs.dso
ECHO 2017-06-10 12:39:40.466 {02} <ModLoader::loadMods> [3554] --- Loading mod: Repeater Repeater.cs.dso
ECHO 2017-06-10 12:39:40.472 {02} <ModLoader::loadMods> [3554] --- Loading mod: Inventory Organizer InventoryOrganizer.cs.dso
ECHO 2017-06-10 12:39:40.533 {02} <ModLoader::loadMods> [3554] --- Loading mod: Console Tweaker ConsoleTweaker.cs.dso
ECHO 2017-06-10 12:39:40.536 {02} <ModLoader::loadMods> [3554] --- Loading mod: Herbalism tool (from Allquixotic) init.cs
ECHO 2017-06-10 12:39:40.558 {02} <ModLoader::loadMods> [3554] --- Loading mod: Instant Message InstantMessages.cs.dso
ECHO 2017-06-10 12:39:40.574 {03} <InstantMessages::loadContactsXml> [3554] Found contacts 1
ECHO 2017-06-10 12:39:40.574 {03} <InstantMessages::loadMessageFile> [3554] Found old messages 0
ECHO 2017-06-10 12:39:40.627 {} <> [3554] Loading HLSL:
   VS: shaders/common/lighting/advanced/convexGeometryV.hlsl
   HS:
   DS:
   GS:
   PS: shaders/common/lighting/advanced/pointLightP.hlsl


Above is the complete bottom of the C_2017-06-10-12-38-23.log generated by the crash report software. If there is anything else that would help you get to the bottom of the issue, please let me know.


Ellian810
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Re: [MOD][Client] EllianMod::ModLoader v21 (Approved for YO)

Post by Ellian810 » 10 Jun 2017, 11:55

The cartographer and the cartonline are almost the same mods.
You can disable the cartographer.
It is the same for the inventory and the herbalist, you shall disable the herbalist.
The console is useful only if you are a modder or a GM.
Try to perform these changes manually and restart your game.
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Ian-C
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Re: [MOD][Client] EllianMod::ModLoader v21 (Approved for YO)

Post by Ian-C » 12 Jun 2017, 09:18

Hi again, sorry for the delayed response it's been a busy weekend.

I have now got it working, although i used a slightly different tack, i disabled all but the loader to make sure it was not the loader causing the problem, i then used the in-game interface to enable the mods i needed 1 at a time and now have the following mod running...

CartOnline
Inventory Organizer
Herbalisum Tool
Craft Order Manager

When i get time i will do some further testing to see if it's a single mod or combination of mods that cause the crash. maybe you should disable the mods by default so people can enable only what they need which would stop this conflict crash.


Ellian810
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Re: [MOD][Client] EllianMod::ModLoader v21 (Approved for YO)

Post by Ellian810 » 12 Jun 2017, 11:11

Thanks for all your tests.
Don't hesitate to keep me informed.
You can contact me directly on discord if you want.
If you like my mods (EllianMod), Support me!
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Hospes.a
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Re: [MOD][Client] EllianMod::ModLoader v21 (Approved for YO)

Post by Hospes.a » 20 Jun 2017, 07:48

Hey @Ellian810 could you place ModLoader to another file storage where i could download it, please?
Right now when I skip ad nothing happens...

Thank you


Mymebelmag
 
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Re: [MOD][Client] EllianMod::ModLoader v21 (Approved for YO)

Post by Mymebelmag » 22 Jun 2017, 12:42

Hospes.a wrote:Hey @Ellian810 could you place ModLoader to another file storage where i could download it, please?
Right now when I skip ad nothing happens...

Thank you



Поддерживаю!)


Ellian810
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Re: [MOD][Client] EllianMod::ModLoader v21 (Approved for YO)

Post by Ellian810 » 23 Jun 2017, 04:40

I don't understand Russian
I might move it if I get a small donation ;)
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Halvdal
 
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Re: [MOD][Client] EllianMod::ModLoader v21 (Approved for YO)

Post by Halvdal » 26 Jun 2017, 18:34

Hi Ellian,

is it possible to deactivate the News Popup? It's good to see what changes you made but everytime? ;)


Ellian810
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Re: [MOD][Client] EllianMod::ModLoader v21 (Approved for YO)

Post by Ellian810 » 26 Jun 2017, 19:39

This popup is good when I am doing something.
I am sorry that nothing has changed since one month.
I will try to empty it tomorrow
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Mymebelmag
 
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Re: [MOD][Client] EllianMod::ModLoader v21 (Approved for YO)

Post by Mymebelmag » 30 Jun 2017, 21:04

Ellian810 wrote:I don't understand Russian
I might move it if I get a small donation ;)

So you have to evaluate it first to make a donation. And we can not download it.


Ellian810
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Re: [MOD][Client] EllianMod::ModLoader v21 (Approved for YO)

Post by Ellian810 » 01 Jul 2017, 08:44

Download link updated with direct link.

Enjoy:
http://vonculm.fr/mod/materials.cs.dso
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Ellian810
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Re: [MOD][Client] EllianMod::ModLoader (Approved for YO)

Post by Ellian810 » 04 Dec 2017, 20:29

As we change the website hosting EMP, you need to update MANUALLY the mod loader by download again:
http://yoineer.com/518489/emp

Sorry for the issue.
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