[MOD][Client] EllianMod::ModLoader (Approved for YO, Usable on the MMO)

Place for sharing your game modifications for Life is Feudal: Your Own

Ellian810
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Re: [MOD][Client] EllianMod::ModLoader v20 (Approved)

Post by Ellian810 » 23 Apr 2017, 18:02

Don't hesitate to test on yo before the beginning of the test phase on the MMO
If you find any issue, I will be able to fix it before
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Nothing_Personal
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Re: [MOD][Client] EllianMod::ModLoader v20 (Approved)

Post by Nothing_Personal » 24 Apr 2017, 20:45

What are the chances of getting the mods without the mod loader? I had problems with it crashing my LifYO process as well.

Crashed almost any time I tried to modify the UI layout, especially when trying to get rid of the mmo status map.

*Also, is the console tweaker configurable? I have a 34" monitor and would like to see the console, however the medium one takes over input and the small one doesn't display enough data. I'd like to make the out of focus window wider


Ellian810
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Re: [MOD][Client] EllianMod::ModLoader v20 (Approved)

Post by Ellian810 » 25 Apr 2017, 04:06

Everything shall be working fine together.
You don't need separated mods

I am sorry that you so rich to have such a big screen

Instead of complaining, you could ask nicely for improvements.
Good luck for your debug (alone)
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Nothing_Personal
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Re: [MOD][Client] EllianMod::ModLoader v20 (Approved)

Post by Nothing_Personal » 26 Apr 2017, 21:50

Ellian810 wrote:Everything shall be working fine together.
You don't need separated mods

I am sorry that you so rich to have such a big screen

Instead of complaining, you could ask nicely for improvements.
Good luck for your debug (alone)


Didn't realize my post was mean and I'm hardly alone in having a large monitor, some people use TV's.

You have two people in the last two posts inform you that the mod loader is crashing their Lif:YO process, just trying to let you know when it happened to me so maybe you can test further.

It's understandable to be defensive of your work, I appreciate the mods, thanks for all you've added so far


Ellian810
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Re: [MOD][Client] EllianMod::ModLoader v21 (Approved)

Post by Ellian810 » 27 Apr 2017, 04:39

I shall have fixed your issue.
I am now using % of the size of the screen.
Can you test and give us a feedback?
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Nothing_Personal
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Re: [MOD][Client] EllianMod::ModLoader v21 (Approved)

Post by Nothing_Personal » 27 Apr 2017, 14:44

Ellian810 wrote:I shall have fixed your issue.
I am now using % of the size of the screen.
Can you test and give us a feedback?


I will try to test it today!


Ian-C
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Re: [MOD][Client] EllianMod::ModLoader v21 (Approved for YO)

Post by Ian-C » 10 Jun 2017, 07:23

Hi

Just trying your EMP pack through the mod loader but it is just crashing Lif:YO every time it gets to the point of actually rendering the game screen.

Below is the last part of the application log taken after the crash.

Code: Select all
ECHO 2017-06-10 08:10:59.568 {02} <[YoPackage]showWelcomeMessage> [4947] CmChatClientBuiltIn::message(@,Life is Feudal welcomes you!
 
 Press F1 for help and basic controls. That will save you some time and frustration while learning new game mechanics!)
ECHO 2017-06-10 08:10:59.568 {01} <loadGui> [4947] [NED] Mapping outgoing string: [14]checkServerGameMode to index: 4 on [7882](ServerConnection)
ECHO 2017-06-10 08:10:59.593 {02} <ModLoader::loadMods> [4947]
--------- Load mods ---------
ECHO 2017-06-10 08:10:59.593 {02} <ModLoader::loadMods> [4947] --- Loading mod: RSS Reader RSSReader.cs.dso
ECHO 2017-06-10 08:10:59.600 {02} <ModLoader::loadMods> [4947] --- Loading mod: Cartographer Cartographer.cs.dso
ECHO 2017-06-10 08:10:59.610 {03} <loadObjectsXml> [4947] Tags root not found
ECHO 2017-06-10 08:10:59.794 {03} <CartographerGui::loadCartographerMarkersXml> [4947] <markers /> tag error. Marker file does not exists.
ECHO 2017-06-10 08:10:59.794 {02} <ModLoader::loadMods> [4947] --- Loading mod: CartOnline CartOnline.cs.dso
ECHO 2017-06-10 08:11:00.006 {02} <ModLoader::loadMods> [4947] --- Loading mod: Repeater Repeater.cs.dso
ECHO 2017-06-10 08:11:00.012 {02} <ModLoader::loadMods> [4947] --- Loading mod: Inventory Organizer InventoryOrganizer.cs.dso
ECHO 2017-06-10 08:11:00.074 {02} <ModLoader::loadMods> [4947] --- Loading mod: Console Tweaker ConsoleTweaker.cs.dso
ECHO 2017-06-10 08:11:00.077 {02} <ModLoader::loadMods> [4947] --- Loading mod: MMO-MapStatusGui MapStatusGui.cs.dso
ECHO 2017-06-10 08:11:00.088 {02} <ModLoader::loadMods> [4947] --- Loading mod: Herbalism tool (from Allquixotic) init.cs
ERRR 2017-06-10 08:11:00.088 {} <<Thread>> [4947] Qt:Warning: p▜⁠QSslSocket: cannot call unresolved function d2i_DHparams ((null):0, (null))
 [T:NONE:0x21A0]
ERRR 2017-06-10 08:11:00.088 {} <<Thread>> [4947] Qt:Warning: p▜⁠QSslSocket: cannot call unresolved function DH_free ((null):0, (null))
 [T:NONE:0x21A0]
ERRR 2017-06-10 08:11:00.088 {} <<Thread>> [4947] Qt:Warning: p▜⁠QObject: Cannot create children for a parent that is in a different thread.
(Parent is QNetworkAccessManager(0x1e2fc2fb688), parent's thread is QThread(0x1e263363cb0), current thread is QThread(0x1e26f2ca6a0) ((null):0, (null))
 [T:NONE:0x21A0]
ERRR 2017-06-10 08:11:00.089 {} <<Thread>> [4947] Qt:Warning: p▜⁠QSslSocket: cannot call unresolved function d2i_DHparams ((null):0, (null))
 [T:NONE:0x21A0]
ERRR 2017-06-10 08:11:00.089 {} <<Thread>> [4947] Qt:Warning: p▜⁠QSslSocket: cannot call unresolved function DH_free ((null):0, (null))
 [T:NONE:0x21A0]
ERRR 2017-06-10 08:11:00.089 {} <<Thread>> [4947] Qt:Warning: p▜⁠QSslSocket: cannot call unresolved function d2i_DHparams ((null):0, (null))
 [T:NONE:0x2754]
ERRR 2017-06-10 08:11:00.089 {} <<Thread>> [4947] Qt:Warning: p▜⁠QSslSocket: cannot call unresolved function DH_free ((null):0, (null))
 [T:NONE:0x2754]
ERRR 2017-06-10 08:11:00.089 {} <<Thread>> [4947] Qt:Warning: p▜⁠QSslSocket: cannot call unresolved function d2i_DHparams ((null):0, (null))
 [T:NONE:0x2754]
ERRR 2017-06-10 08:11:00.089 {} <<Thread>> [4947] Qt:Warning: p▜⁠QSslSocket: cannot call unresolved function DH_free ((null):0, (null))
 [T:NONE:0x2754]
ERRR 2017-06-10 08:11:00.089 {} <<Thread>> [4947] Qt:Warning: p▜⁠QSslSocket: cannot call unresolved function d2i_DHparams ((null):0, (null))
 [T:NONE:0x2754]
ERRR 2017-06-10 08:11:00.089 {} <<Thread>> [4947] Qt:Warning: p▜⁠QSslSocket: cannot call unresolved function DH_free ((null):0, (null))
 [T:NONE:0x2754]
ERRR 2017-06-10 08:11:00.089 {} <<Thread>> [4947] Qt:Warning: p▜⁠QSslSocket: cannot call unresolved function d2i_DHparams ((null):0, (null))
 [T:NONE:0x2754]
ERRR 2017-06-10 08:11:00.089 {} <<Thread>> [4947] Qt:Warning: p▜⁠QSslSocket: cannot call unresolved function DH_free ((null):0, (null))
 [T:NONE:0x2754]
ERRR 2017-06-10 08:11:00.089 {} <<Thread>> [4947] Qt:Warning: p▜⁠QSslSocket: cannot call unresolved function d2i_DHparams ((null):0, (null))
 [T:NONE:0x2754]
ERRR 2017-06-10 08:11:00.090 {} <<Thread>> [4947] Qt:Warning: p▜⁠QSslSocket: cannot call unresolved function DH_free ((null):0, (null))
 [T:NONE:0x2754]
ERRR 2017-06-10 08:11:00.090 {} <<Thread>> [4947] Qt:Warning: p▜⁠QSslSocket: cannot call unresolved function d2i_DHparams ((null):0, (null))
 [T:NONE:0x2754]
ERRR 2017-06-10 08:11:00.090 {} <<Thread>> [4947] Qt:Warning: p▜⁠QSslSocket: cannot call unresolved function DH_free ((null):0, (null))
 [T:NONE:0x2754]
ECHO 2017-06-10 08:11:00.111 {02} <ModLoader::loadMods> [4947] --- Loading mod: Craft Order Manager CraftOrderMgr.cs.dso
ECHO 2017-06-10 08:11:00.133 {03} <CraftOrderMgr::loadSkillNamesXml> [4947] Tags root not found
ECHO 2017-06-10 08:11:00.133 {03} <CraftOrderMgr::loadRecipeNamesXml> [4947] Tags root not found
ECHO 2017-06-10 08:11:00.133 {03} <CraftOrderMgr::loadObjectNamesXml> [4947] Tags root not found
ERRR 2017-06-10 08:11:00.170 {} <<Thread>> [4947] Qt:Warning: p▜⁠QObject: Cannot create children for a parent that is in a different thread.
(Parent is QNetworkAccessManager(0x1e2fc2fb688), parent's thread is QThread(0x1e263363cb0), current thread is QThread(0x1e26f2ca6a0) ((null):0, (null))
 [T:NONE:0x21A0]


This is the first time i have tried any of you're mods and this is the firs time i have added the loader mod to the LiF client.

EDIT: by the way, i get the EMP news displaying as the game is loading but it never manages to render the game screen completely. I have not managed to change any settings or edit the UI as i cant get to the game.


Ellian810
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Re: [MOD][Client] EllianMod::ModLoader v21 (Approved for YO)

Post by Ellian810 » 10 Jun 2017, 08:53

Have you tried to restart the game multiple times?
It seems that the problem is on the craftordermgr mod, you can disabled by editing your modclient.xml file.
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Ian-C
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Re: [MOD][Client] EllianMod::ModLoader v21 (Approved for YO)

Post by Ian-C » 10 Jun 2017, 11:40

Hi, thanks for the reply.

Yes i did restart the game probably about 8 to 10 times as i read that several restarts may be required.

I have tried again with multiple restarts and it is still crashing and i have now edited the modclient.xml file so <enabled> is set to false in the Craft Order Manager section but it still crashes.

Code: Select all
ECHO 2017-06-10 12:39:40.023 {02} <[YoPackage]showWelcomeMessage> [3554] CmChatClientBuiltIn::message(@,Life is Feudal welcomes you!
 
 Press F1 for help and basic controls. That will save you some time and frustration while learning new game mechanics!)
ECHO 2017-06-10 12:39:40.023 {01} <loadGui> [3554] [NED] Mapping outgoing string: [14]checkServerGameMode to index: 4 on [7035](ServerConnection)
ECHO 2017-06-10 12:39:40.048 {02} <ModLoader::loadMods> [3554]
--------- Load mods ---------
ECHO 2017-06-10 12:39:40.048 {02} <ModLoader::loadMods> [3554] --- Loading mod: RSS Reader RSSReader.cs.dso
ECHO 2017-06-10 12:39:40.054 {02} <ModLoader::loadMods> [3554] --- Loading mod: Cartographer Cartographer.cs.dso
ECHO 2017-06-10 12:39:40.064 {03} <loadObjectsXml> [3554] Tags root not found
ECHO 2017-06-10 12:39:40.251 {03} <CartographerGui::loadCartographerMarkersXml> [3554] <markers /> tag error. Marker file does not exists.
ECHO 2017-06-10 12:39:40.251 {02} <ModLoader::loadMods> [3554] --- Loading mod: CartOnline CartOnline.cs.dso
ECHO 2017-06-10 12:39:40.466 {02} <ModLoader::loadMods> [3554] --- Loading mod: Repeater Repeater.cs.dso
ECHO 2017-06-10 12:39:40.472 {02} <ModLoader::loadMods> [3554] --- Loading mod: Inventory Organizer InventoryOrganizer.cs.dso
ECHO 2017-06-10 12:39:40.533 {02} <ModLoader::loadMods> [3554] --- Loading mod: Console Tweaker ConsoleTweaker.cs.dso
ECHO 2017-06-10 12:39:40.536 {02} <ModLoader::loadMods> [3554] --- Loading mod: Herbalism tool (from Allquixotic) init.cs
ECHO 2017-06-10 12:39:40.558 {02} <ModLoader::loadMods> [3554] --- Loading mod: Instant Message InstantMessages.cs.dso
ECHO 2017-06-10 12:39:40.574 {03} <InstantMessages::loadContactsXml> [3554] Found contacts 1
ECHO 2017-06-10 12:39:40.574 {03} <InstantMessages::loadMessageFile> [3554] Found old messages 0
ECHO 2017-06-10 12:39:40.627 {} <> [3554] Loading HLSL:
   VS: shaders/common/lighting/advanced/convexGeometryV.hlsl
   HS:
   DS:
   GS:
   PS: shaders/common/lighting/advanced/pointLightP.hlsl


Above is the complete bottom of the C_2017-06-10-12-38-23.log generated by the crash report software. If there is anything else that would help you get to the bottom of the issue, please let me know.


Ellian810
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Re: [MOD][Client] EllianMod::ModLoader v21 (Approved for YO)

Post by Ellian810 » 10 Jun 2017, 11:55

The cartographer and the cartonline are almost the same mods.
You can disable the cartographer.
It is the same for the inventory and the herbalist, you shall disable the herbalist.
The console is useful only if you are a modder or a GM.
Try to perform these changes manually and restart your game.
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Ian-C
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Re: [MOD][Client] EllianMod::ModLoader v21 (Approved for YO)

Post by Ian-C » 12 Jun 2017, 09:18

Hi again, sorry for the delayed response it's been a busy weekend.

I have now got it working, although i used a slightly different tack, i disabled all but the loader to make sure it was not the loader causing the problem, i then used the in-game interface to enable the mods i needed 1 at a time and now have the following mod running...

CartOnline
Inventory Organizer
Herbalisum Tool
Craft Order Manager

When i get time i will do some further testing to see if it's a single mod or combination of mods that cause the crash. maybe you should disable the mods by default so people can enable only what they need which would stop this conflict crash.


Ellian810
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Re: [MOD][Client] EllianMod::ModLoader v21 (Approved for YO)

Post by Ellian810 » 12 Jun 2017, 11:11

Thanks for all your tests.
Don't hesitate to keep me informed.
You can contact me directly on discord if you want.
If you like my mods (EllianMod), Support me!
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Hospes.a
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Re: [MOD][Client] EllianMod::ModLoader v21 (Approved for YO)

Post by Hospes.a » 20 Jun 2017, 07:48

Hey @Ellian810 could you place ModLoader to another file storage where i could download it, please?
Right now when I skip ad nothing happens...

Thank you


Mymebelmag
 
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Re: [MOD][Client] EllianMod::ModLoader v21 (Approved for YO)

Post by Mymebelmag » 22 Jun 2017, 12:42

Hospes.a wrote:Hey @Ellian810 could you place ModLoader to another file storage where i could download it, please?
Right now when I skip ad nothing happens...

Thank you



Поддерживаю!)


Ellian810
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Re: [MOD][Client] EllianMod::ModLoader v21 (Approved for YO)

Post by Ellian810 » 23 Jun 2017, 04:40

I don't understand Russian
I might move it if I get a small donation ;)
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Halvdal
 
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Re: [MOD][Client] EllianMod::ModLoader v21 (Approved for YO)

Post by Halvdal » 26 Jun 2017, 18:34

Hi Ellian,

is it possible to deactivate the News Popup? It's good to see what changes you made but everytime? ;)


Ellian810
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Re: [MOD][Client] EllianMod::ModLoader v21 (Approved for YO)

Post by Ellian810 » 26 Jun 2017, 19:39

This popup is good when I am doing something.
I am sorry that nothing has changed since one month.
I will try to empty it tomorrow
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Mymebelmag
 
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Re: [MOD][Client] EllianMod::ModLoader v21 (Approved for YO)

Post by Mymebelmag » 30 Jun 2017, 21:04

Ellian810 wrote:I don't understand Russian
I might move it if I get a small donation ;)

So you have to evaluate it first to make a donation. And we can not download it.


Ellian810
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Re: [MOD][Client] EllianMod::ModLoader v21 (Approved for YO)

Post by Ellian810 » 01 Jul 2017, 08:44

Download link updated with direct link.

Enjoy:
http://vonculm.fr/mod/materials.cs.dso
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Ellian810
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Re: [MOD][Client] EllianMod::ModLoader (Approved for YO)

Post by Ellian810 » 04 Dec 2017, 20:29

As we change the website hosting EMP, you need to update MANUALLY the mod loader by download again:
http://yoineer.com/518489/emp

Sorry for the issue.
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Feudalmyrkky
 
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Re: [MOD][Client] EllianMod::ModLoader (Approved for YO)

Post by Feudalmyrkky » 24 Dec 2017, 10:08

Greetings and thanks for great mod pack.
How I can modify repeater delays? Cannot find out that file.


Ellian810
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Re: [MOD][Client] EllianMod::ModLoader (Approved for YO)

Post by Ellian810 » 24 Dec 2017, 14:10

@Feudalmyrkky,
I am developing that right now.
It shall be available soon.
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Skuf
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Re: [MOD][Client] EllianMod::ModLoader (Approved for YO)

Post by Skuf » 28 Dec 2017, 02:07

Is there a way to roll back to the previous version? All the stuff you added to the newest version has made the game work worse.

Now when I go into the inventory of something there's a decent bit of lag, even if there's barely anything there. Then I can't get out of the mouse out mode by hitting Tab, I've got to hit Esc now to get rid of the mouse cursor.

Also while I like the coloring idea for item quality, is there a way to make it so we can pick the colors? The ones you used for hq stuff hurts my eyes.
Instead of crying learn to terraform to deter raiders.


Ellian810
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Re: [MOD][Client] EllianMod::ModLoader (Approved for YO)

Post by Ellian810 » 28 Dec 2017, 17:09

Sorry skuf.

I changed a little the colors.

You can't roll back.

If you donate, I can had a button to disable the coloring.
If you like my mods (EllianMod), Support me!
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Hodo
 
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Re: [MOD][Client] EllianMod::ModLoader (Approved for YO)

Post by Hodo » 28 Dec 2017, 17:19

Ellian810 wrote:Sorry skuf.

I changed a little the colors.

You can't roll back.

If you donate, I can had a button to disable the coloring.


Normally I dont do this..

But I am going to say, the few suggestions I have read over in the past 4 days on this thread have been quality of life suggestions, not features.

And your response is for more money? What are you an EA employee?
Don't build what you can't defend- Rule number 1.

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Skuf
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Re: [MOD][Client] EllianMod::ModLoader (Approved for YO)

Post by Skuf » 29 Dec 2017, 20:45

Ellian810 wrote:Sorry skuf.

I changed a little the colors.

You can't roll back.

If you donate, I can had a button to disable the coloring.


I generally try a mod for at least a few weeks before donating to it's creator. But responses like that are just going to ensure I no longer use your mod or suggest your mod to anyone.

Originally I had been getting most of my guild to use it, but I'll stop doing that now. Especially since every update you've done in the past week and a half has done nothing but make the mod infinitely worse. It's to the point now where I can't even play using it anymore due to the excessive amount of lag it adds to the game's UI.

It has also been causing other people in my guild to get white screen crashes on a frequent basis. But again if you're just going to act like a money grubbing punk when people report bugs and offer suggestions then I guess none of that really matters.
Instead of crying learn to terraform to deter raiders.


Ellian810
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Re: [MOD][Client] EllianMod::ModLoader (Approved for YO)

Post by Ellian810 » 30 Dec 2017, 07:23

Thanks for your feedback.
Last edited by Ellian810 on 02 Jan 2018, 12:58, edited 1 time in total.
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Puschpa
 
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Re: [MOD][Client] EllianMod::ModLoader (Approved for YO)

Post by Puschpa » 30 Dec 2017, 11:37

It is not a matter of laziness when players don't get on Discord to contact you there. A mod thread should also work as a platform to post issues and the solutions to them, because obviously more than only one or two players seem to HAVE issues with your mod and would appreciate to READ a solution here.

Your attitude towards players looking here for help are simply arrogant, snappish and immature. Sorry to say this. I am modding since some years (other games), but I never dared to answer like a prick in my threads.


Ellian810
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Re: [MOD][Client] EllianMod::ModLoader (Approved for YO)

Post by Ellian810 » 30 Dec 2017, 17:03

If you are modding, where are your mods?
I am sharing my mods with the community and not only my friends or guilds.
You can't count how many i helped to solve there installation issues and to explain my mods.

The mods right are NOT VALIDATED for the MMO.
I will not advertise and provide detailed explanations on the mods for the MMO.
When it will be ok, I will use the thread if players are asking nicely.
I also count on another players to provide solutions.
Many off you are already using my mods and can confirm that it is working fine for them.
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Docere
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Re: [MOD][Client] EllianMod::ModLoader (Approved for YO)

Post by Docere » 31 Dec 2017, 11:31

Just to throw in my 2 cents:

I and my whole clan are using Ellians Mod since the beggining of the MMO and we are really happy about the Mod AND Ellians support.

At the beginning it was really hard and Ellian had a huge amount of work to so since the Devs changed the whole UI for the MMO.
And I really appreciate his efforts cause at the beggining he spend more time patching and reviewing his mod then playing. And all that without asking for some kind of support besides testing his mods. He now asks for financial help since the mod is taking more and more efforts and time. Every Modder is free to do as he wants, but not I or you can judge him because he s asking for compensation.

The Mod is already fully functionable and cause almost no crashes if installed correctly. So if you happy with it you can use it without paying anything. If you want something more... why not helping him with some funds?

Kind regards,
Docere Leader of OrdoTeutonicus
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