Agathon wrote:Ya'll must of never played EVE - Vulnerability timers.
Castle walls were HARD to scale back in the day, couldnt just walk up and stack a few boxes and get up a real castle wall.. the height of them were ridiculous.
I do agree that ladders do need to be implemented though, just bark boxes / sleeping bag ladders should not be allowed... a proper item, that can be kicked off the wall, etc.
Bodil wrote:Arrakis wrote:Hey guys. How about we first fix most severe issues and bugs and make the game pleasantly playable before we start implementing new features in the game? We have heard your calls and we have implemented the solution that we could at this moment in between working on important fixes. Proper solution may be implemented once servers are fully optimized, most severe issues fixed and players can properly enjoy the game. This is the highest priority right now.
Blackberrygoo, be aware, if you think that insults towards other users or us directly will change anything, you're wrong. The only thing they can change is your access to our forums. We are open to suggestions, we will gladly take a look and consider some proper, constructive criticism, but if you'll go another path, i.e. throwing insults, then I may have no choice but to exclude you from our community for the sake of preserving a nice, calm and civilized discussion.
The old "optimization excuse"? Someone made a working siege tower mod for YO that works RIGHT NOW. Give us that, I don't care if it's a buggy mess.
Most people would rather log in and deal with the bugs with a chance at attacking/defending a keep with a kick ass siege tower instead of doing the alternative, which is waiting weeks/months for "optimization."
Yurets1257 wrote:So we come to your castle, build bark box ladder, grab everything and disappear.
Yurets1257 wrote:But what a tragedy, you have claim, we can't get your precious, however we still want to have fun. So we stay, until some of you enter the game. And once you are in, you are dead.
Dealman wrote:Personally I despise the bark box strategy as it's cheap and cheesy and requires minimal effort to overcome something that takes a whole community to establish.
I don't expect a fully featured physics system in Life is Feudal so dunno. But at least something has to be done about it IMO.
Gruber wrote:Dealman wrote:Personally I despise the bark box strategy as it's cheap and cheesy and requires minimal effort to overcome something that takes a whole community to establish.
I don't expect a fully featured physics system in Life is Feudal so dunno. But at least something has to be done about it IMO.
We are going to have siege tower and ladders to overcome walls. ladders will be very cheap and easy to build. They will be faster than stacking bark boxes for minutes.
Honestly a simple stone wall is not even worth to build up in the mmo. stone walls do not take long to build nor does you need a whole community for it. It makes more sense to directly aim for castle walls.
Agathon wrote:Ya'll must of never played EVE - Vulnerability timers.
Castle walls were HARD to scale back in the day, couldnt just walk up and stack a few boxes and get up a real castle wall.. the height of them were ridiculous.
I do agree that ladders do need to be implemented though, just bark boxes / sleeping bag ladders should not be allowed... a proper item, that can be kicked off the wall, etc.
Sunleader wrote:This Change aint Ruining PvP
What it Ruins is Griefing and RPKing.
Its in Fact Saving PvP.
Because now actual PvP Battles can happen instead of Griefing Clusterfu**
Now if People want to Attack a City.
They have to actually Attack it when there is People there Defending it.
Instead of just being able to Scale the Walls during the Night and Kill the 5-6 Crafters inside.
If you want to Attack a City with Walls grow some Balls and do it properly during JH.
If your just out to Massacre Defenseless People in the Offhours we dont need you and dont want you.
Your just ruining the Game for People by that.
Climbing over some Wall when 90% of the Towns Players aint even Online and then Attack the few guys in there from behind is not PvP.
Its just Griefing.
This Change was Heavily Needed.
Because without it. Chances are that very fast the Game would end up being nothing but an empty PvP Arena of Griefers and RPKs killing each other from behind.
While everyone else just Leaves the Game annoyed.
Now this Game has a Good Future and might actually be able to become pretty Big.
As there is actually a Place for Crafters and non Hardcore PvPers.
Sunleader wrote:This Change aint Ruining PvP
What it Ruins is Griefing and RPKing.
Its in Fact Saving PvP.
Because now actual PvP Battles can happen instead of Griefing Clusterfu**
Now if People want to Attack a City.
They have to actually Attack it when there is People there Defending it.
Instead of just being able to Scale the Walls during the Night and Kill the 5-6 Crafters inside.
If you want to Attack a City with Walls grow some Balls and do it properly during JH.
Hodo wrote:Sunleader wrote:This Change aint Ruining PvP
What it Ruins is Griefing and RPKing.
Its in Fact Saving PvP.
Because now actual PvP Battles can happen instead of Griefing Clusterfu**
Now if People want to Attack a City.
They have to actually Attack it when there is People there Defending it.
Instead of just being able to Scale the Walls during the Night and Kill the 5-6 Crafters inside.
If you want to Attack a City with Walls grow some Balls and do it properly during JH.
If your just out to Massacre Defenseless People in the Offhours we dont need you and dont want you.
Your just ruining the Game for People by that.
Climbing over some Wall when 90% of the Towns Players aint even Online and then Attack the few guys in there from behind is not PvP.
Its just Griefing.
This Change was Heavily Needed.
Because without it. Chances are that very fast the Game would end up being nothing but an empty PvP Arena of Griefers and RPKs killing each other from behind.
While everyone else just Leaves the Game annoyed.
Now this Game has a Good Future and might actually be able to become pretty Big.
As there is actually a Place for Crafters and non Hardcore PvPers.
It isnt going to change the "hardcore PVPers". They will adapt, and instead of going over your walls during "off-hours" they will just wait for you outside of your walls, and kill in every time you leave. And you have to leave.
They will start placing guild claims on private claims and taking your stuff. They will start cutting down EVERY tree on your tile. They will dig massive trenches that you will get stuck in around your "keeps". They will grief you until you no longer have the will to play.
I know the mind of these players... Because I was one. You dont realize the lengths they will go through to cause you grief if they dont like you.
Killa162 wrote:Entire problem goes away if you released the time tables of the bark box removal, and when ladders and other siege to scale walls were implemented. They would also need to be in a timeline where the "cheap" way was removed a week or couple days before the siege update was released after.
So it would look like this....
| _____ |
(C) ---- (S)
| = Content update
C = Cheap
S = Siege
_ = being the time elapsed in days (which I made 5 for demonstration, ultimately how long the siege update would need to be applied after removing certain items to be stacked no the amount of bugs from removing item properties to adding new items would result in the least amount of bugs)Sunleader wrote:This Change aint Ruining PvP
What it Ruins is Griefing and RPKing.
Its in Fact Saving PvP.
Because now actual PvP Battles can happen instead of Griefing Clusterfu**
Now if People want to Attack a City.
They have to actually Attack it when there is People there Defending it.
Instead of just being able to Scale the Walls during the Night and Kill the 5-6 Crafters inside.
If you want to Attack a City with Walls grow some Balls and do it properly during JH.
(removed some of the stuff that was fluff)
But what you don't see in this is, what if Billy comes to your land that you have vassals and your main kingdom. And Billy and his friends in off hours setup claim, and build walls. You and your kingdom had no chance to show force to either make them move from your claimed land you patrol, or force them to submit and become vassals if they didn't want to leave.
Now? Now all you have is people freely settling wherever they please with no real politics or game influence because "muh safe zones can be scaled with bark boxes", with literally no fix implemented while taking this option out.
I agree for both sides, but more towards it's bullshit and they need to keep it till a solution comes.
1) Yes "real pvp" isn't scaling walls to kill afk grass/herb collectors or killing unaware crafters with no real weapon equipped(like a fully tooled blacksmith, hammer, crucible, shovel, saw). BUT
2) It's not that kingdoms don't have "balls", it's a means to keep your lands clear so that those players in that claim on your server tell their leaders they are getting attacked, and the attackers are saying "leave this land or be raided daily till you submit, or flee the lands". Raiding isn't always so one sided, it's not just meaningless crafter killing, it can be used for many reasons for land control on who you want to settle and who not to settle.
Sunleader wrote:
Sorry but the Answer to that is really Simple.
If you dont have the Power to Siege an Enemy during JH.
Then you have no Right to Demand him giving you Land or him becoming your Vassal.
In the First Place if he is Stronger than you and thus Capable of Defeating you during JH.
Then it would not work anyways. Because why would he even bother coming in the Offhours ??
He can just come whenever he Pleases.
Hodo wrote:They will start cutting down EVERY tree on your tile.
Dealman wrote:If you have a medieval era game and you have stone walls that are "not even worth it". You're doing something wrong.
Gruber wrote:Dealman wrote:If you have a medieval era game and you have stone walls that are "not even worth it". You're doing something wrong.
You should take some history lessons outside of your dream world. A two man high stone wall was not that big of a problem. A ladder, rope, ladder out of people was all you need. You were even able to climp up Stone walls in that era, there were enough holes and gabs to get up. And if you fought your way through to the gatehouse, it was possible to open it from the inside, something that LiF does not support.
Gruber wrote:Dealman wrote:If you have a medieval era game and you have stone walls that are "not even worth it". You're doing something wrong.
You should take some history lessons outside of your dream world. A two man high stone wall was not that big of a problem. A ladder, rope, ladder out of people was all you need. You were even able to climp up Stone walls in that era, there were enough holes and gabs to get up. And if you fought your way through to the gatehouse, it was possible to open it from the inside, something that LiF does not support.
Hodo wrote:Sunleader wrote:
Sorry but the Answer to that is really Simple.
If you dont have the Power to Siege an Enemy during JH.
Then you have no Right to Demand him giving you Land or him becoming your Vassal.
In the First Place if he is Stronger than you and thus Capable of Defeating you during JH.
Then it would not work anyways. Because why would he even bother coming in the Offhours ??
He can just come whenever he Pleases.
Then hell by that reasoning 80% of the clans in the game on either EU or NA servers dont need to exist.
And I dont disagree with you on this point.
Sunleader wrote:Why would a Clan not Exist with that Logic ?
You Cant Exist unless you can do Off Hour Griefing on other Clans ????
Mate I might be bad at getting to the Point.
But your pretty bad at explaining yours ^^
I have no idea what your trying to get at
Hodo wrote:Sunleader wrote:Why would a Clan not Exist with that Logic ?
You Cant Exist unless you can do Off Hour Griefing on other Clans ????
Mate I might be bad at getting to the Point.
But your pretty bad at explaining yours ^^
I have no idea what your trying to get at
Quite simply as you put it.
If you arent strong enough to take a place during JH then you shouldnt be able to demand they become a vassal.
Then if you arent strong enough to defend yourself then you dont need to exist alone.
Sunleader wrote:
Except that makes no Sense.
A Small Clan is Capable of Defending a Small Piece of Land.
Also.
Anyone is allowed to Exist as long as he can Survive which is in this case Existing in the First Place.
Thing is.
To make Demands of others you need to be Stronger than them.
Small Crab Clans without any Belongings. Just Griefing and Messing up larger Clans. Which they could never actually hope to Defeat in a Fight.
But which they still will frustrate out of the Game simply by annoying them with Offhours Attacks and Griefing.
While they themselves simply dont have anything to lose.
Sunleader wrote:Sorry but the Answer to that is really Simple.
If you dont have the Power to Siege an Enemy during JH.
Then you have no Right to Demand him giving you Land or him becoming your Vassal.
In the First Place if he is Stronger than you and thus Capable of Defeating you during JH.
Then it would not work anyways. Because why would he even bother coming in the Offhours ??
He can just come whenever he Pleases.