[MOD] BasilMod::GMAnnounce - Your Town Crier!

Place for sharing your game modifications for Life is Feudal: Your Own
User avatar
Custodian
Mod Developer
 
Posts: 655
Joined: 08 Jun 2015, 14:58
Location: Lisbon

Re: [MOD] BasilMod::GMAnnounce - Your Town Crier!

Post by Custodian » 02 Mar 2016, 22:55

Skynogi wrote:I can't seem to run this mod at my DS. Motd and the pack loads perfectly, but the GMAnnounce doesn't. the "key binding" option doesn't appear either. Any solutions?

* This is my first installtion today. So, I guess all the mods are up to date

BasilMod::Pack required to be installed on server and on client. Also dont forget to place "client" folder to the server, all files from the link are required.


Skynogi
Beta Tester
 
Posts: 5
Joined: 02 Mar 2016, 21:31

Re: [MOD] BasilMod::GMAnnounce - Your Town Crier!

Post by Skynogi » 06 Mar 2016, 17:16

Thx it works!

Also, does this work on server-side game console? I would like to use this mod without exposing myself as a GM. The DS where I bought is Blue Fang Studios, and they provide the server-side game console. (I love the GUI too!)

User avatar
Custodian
Mod Developer
 
Posts: 655
Joined: 08 Jun 2015, 14:58
Location: Lisbon

Re: [MOD] BasilMod::GMAnnounce - Your Town Crier!

Post by Custodian » 06 Mar 2016, 17:22

Skynogi wrote:Also, does this work on server-side game console?

There is no convenient way to make an announcement from console at this time.


LordXaosa
 
Posts: 2
Joined: 13 Sep 2014, 10:51

Re: [MOD] BasilMod::GMAnnounce - Your Town Crier!

Post by LordXaosa » 20 Apr 2016, 11:38

Announcements require client-side pack to be able to view them.
At main page with list of all mods you, Custodian, wrote, that server-side only, for basic functions, but it's not...
Also there is a bug. If you will write in announce in Russian (or other unicode language, I guess), and then backspace two times, game will crash.

В главной теме вроде как написано, что клиентская часть не нужна, что достаточно только серверной для базовых функций, но увы, клиентская тоже нужна. Можно поправить, что бы не вводить в заблуждение?
Баг, при вводе текста в анонс, допустим, сделал ошибку, хочешь удалить символ (русская буква). Нажимаешь один раз - ничего не происходит, нажимаешь второй - краш игры. Полагаю, что это в случае, если удаленный символ был самым первым. Если нет, то появляются квадратики, которые никак не удалить.

User avatar
Custodian
Mod Developer
 
Posts: 655
Joined: 08 Jun 2015, 14:58
Location: Lisbon

Re: [MOD] BasilMod::GMAnnounce - Your Town Crier!

Post by Custodian » 20 Apr 2016, 12:27

LordXaosa wrote:At main page with list of all mods you, Custodian, wrote, that server-side only, for basic functions, but it's not...

Bundle description has been updated.


LordXaosa wrote:Also there is a bug. If you will write in announce in Russian (or other unicode language, I guess), and then backspace two times, game will crash.

There is nothing I can do about it at this time. There is a bug in LiF:Yo client.
As a workaround, you can type your text in external editor and then copypaste to gm announce window.

Spoiler


Seregaman
 
Posts: 7
Joined: 17 Jun 2016, 19:32

Re: [MOD] BasilMod::GMAnnounce - Your Town Crier!

Post by Seregaman » 17 Jun 2016, 20:08

How to change color of the text as shown in your video?
Spoiler

User avatar
Custodian
Mod Developer
 
Posts: 655
Joined: 08 Jun 2015, 14:58
Location: Lisbon

Re: [MOD] BasilMod::GMAnnounce - Your Town Crier!

Post by Custodian » 18 Jun 2016, 09:42

Seregaman wrote:How to change color of the text as shown in your video?

You should use Torque Markup Language tags to alter text.
Spoiler


Seregaman
 
Posts: 7
Joined: 17 Jun 2016, 19:32

Re: [MOD] BasilMod::GMAnnounce - Your Town Crier!

Post by Seregaman » 18 Jun 2016, 11:56

Thank you! Everything is working. only when you insert the buffer eject from the game. Can it somehow fix it?

Spoiler

User avatar
Custodian
Mod Developer
 
Posts: 655
Joined: 08 Jun 2015, 14:58
Location: Lisbon

Re: [MOD] BasilMod::GMAnnounce - Your Town Crier!

Post by Custodian » 18 Jun 2016, 22:57

Seregaman wrote:Thank you! Everything is working. only when you insert the buffer eject from the game. Can it somehow fix it?

Don't know.


Gizmaul
Zealous Believer
 
Posts: 47
Joined: 15 Dec 2014, 21:41

Re: [MOD] BasilMod::GMAnnounce - Your Town Crier!

Post by Gizmaul » 14 Aug 2016, 21:39

Custodian wrote:GMAnnounce mod updated. It now requires BasilMod::pack v4.

Changes:
Spoiler


Ravens and GM announce do not show up on my control options like that. And neither seems to work. I hit F5 nothing. I hit J nothing.
Image


Gizmaul - I taught your girlfriend that thing you like!

User avatar
Custodian
Mod Developer
 
Posts: 655
Joined: 08 Jun 2015, 14:58
Location: Lisbon

Re: [MOD] BasilMod::GMAnnounce - Your Town Crier!

Post by Custodian » 14 Aug 2016, 23:03

Gizmaul wrote:Ravens and GM announce do not show up on my control options like that. And neither seems to work. I hit F5 nothing. I hit J nothing.

If mod does not have such controls and options available, it is not installed or enabled on server you are playing.
If you are playing on own server, make sure you have followed installation instructions.

User avatar
Thalrii
 
Posts: 1
Joined: 21 Aug 2015, 14:31
Location: Madrid

Re: [MOD] BasilMod::GMAnnounce - Your Town Crier!

Post by Thalrii » 11 Sep 2016, 00:27

hi, first sorry for my english and im really glad for your impressive work. Nice job!
But now i have a trouble, i'm sure i do all like you say. And i read all text, and messages from other users. I can't play. When i active this mod, the client stucks in "checking for client content updates"... Dont know what to do..

2nd, i can't see the "quicklaunch" for my server in the game menu.
I have Nitrado server, win 10...

thanks for your mods, and help. :beer:

User avatar
Custodian
Mod Developer
 
Posts: 655
Joined: 08 Jun 2015, 14:58
Location: Lisbon

Re: [MOD] BasilMod::GMAnnounce - Your Town Crier!

Post by Custodian » 11 Sep 2016, 13:51

Thalrii wrote:When i active this mod, the client stucks in "checking for client content updates"... Dont know what to do..

Share you server and client logs with me.


Thalrii wrote:2nd, i can't see the "quicklaunch" for my server in the game menu.
I have Nitrado server, win 10...

You should configure favorite server in BasilMod::Pack mod configuration.
Check the configuration section for the details.

User avatar
Custodian
Mod Developer
 
Posts: 655
Joined: 08 Jun 2015, 14:58
Location: Lisbon

Re: [MOD] BasilMod::GMAnnounce - Your Town Crier!

Post by Custodian » 12 Feb 2017, 16:25

BasilMod::GMAnnounce has been updated to v3 and now compatible with LiF 64bit.


SweetLouHD
 
Posts: 5
Joined: 22 Dec 2015, 03:53

Re: [MOD] BasilMod::GMAnnounce - Your Town Crier!

Post by SweetLouHD » 20 Feb 2017, 00:24

Would it be possible to add a console function so we can trigger these announcements via telnet?

User avatar
Custodian
Mod Developer
 
Posts: 655
Joined: 08 Jun 2015, 14:58
Location: Lisbon

Re: [MOD] BasilMod::GMAnnounce - Your Town Crier!

Post by Custodian » 20 Feb 2017, 09:36

SweetLouHD wrote:Would it be possible to add a console function so we can trigger these announcements via telnet?

There is such command:

Code: Select all
BasilMod.gmannounce_makeAnnounce("imagepath" NL "soundpath", "Announce Text");

where:
'imagepath' is image file to be displayed path, relative to client root,
'soundpath' is sound file to be played, relative to client root.

For example
Code: Select all
BasilMod.gmannounce_makeAnnounce("basilmod/gmannounce/logo/announce.png" NL "basilmod/gmannounce/sound/apollo13.ogg", "Server will be restarted for scheduled maintenance in 10 minutes!");


If you are using BasilMod::RestartOnDemand mod, then you can also use:
Code: Select all
BasilMod.restartondemand_warning(3);

Where "3" is the number of message to be displayed from registered messages of restartondemand mod config.


Tobasium
 
Posts: 13
Joined: 03 Nov 2016, 21:29

Re: [MOD] BasilMod::GMAnnounce - Your Town Crier!

Post by Tobasium » 20 Feb 2017, 19:08

If you are using BasilMod::RestartOnDemand mod, then you can also use:
Code: Select all
BasilMod.restartondemand_warning(3);

Where "3" is the number of message to be displayed from registered messages of restartondemand mod config.[/quote]


Hi whats the BasilMod::RestartOnDemand mod? and where to find it?

User avatar
Custodian
Mod Developer
 
Posts: 655
Joined: 08 Jun 2015, 14:58
Location: Lisbon

Re: [MOD] BasilMod::GMAnnounce - Your Town Crier!

Post by Custodian » 20 Feb 2017, 21:27

Tobasium wrote:Hi whats the BasilMod::RestartOnDemand mod? and where to find it?

BasilMod::RestartOnDemand


Trade.by
 
Posts: 22
Joined: 05 Jan 2017, 23:44

Re: [MOD] BasilMod::GMAnnounce - Your Town Crier!

Post by Trade.by » 24 Jun 2017, 21:03

Уважаемый разработчик. Проблема в том, что при оповещении на русском языке в итоге вместо всех букв пишет знаки вопроса.
Возможно ли это исправить?

User avatar
Skyff85
True Believer
 
Posts: 26
Joined: 18 Feb 2017, 15:03
Location: United Kingdom

Re: [MOD] BasilMod::GMAnnounce - Your Town Crier!

Post by Skyff85 » 01 Jul 2017, 23:10

Так в данный момент мод вообще не работает.

User avatar
Custodian
Mod Developer
 
Posts: 655
Joined: 08 Jun 2015, 14:58
Location: Lisbon

Re: [MOD] BasilMod::GMAnnounce - Your Town Crier!

Post by Custodian » 01 Jul 2017, 23:43

Trade.by wrote:Уважаемый разработчик. Проблема в том, что при оповещении на русском языке в итоге вместо всех букв пишет знаки вопроса.
Возможно ли это исправить?

Russian text is corrupted during client->server transfer. This issue may be fixed in next mod release.

Skyff85 wrote:Так в данный момент мод вообще не работает.

Mod is working well with LiF 1.3.2.5.

User avatar
Skyff85
True Believer
 
Posts: 26
Joined: 18 Feb 2017, 15:03
Location: United Kingdom

Re: [MOD] BasilMod::GMAnnounce - Your Town Crier!

Post by Skyff85 » 02 Jul 2017, 11:34

Code: Select all
ECHO 2017-07-02 12:29:28.874 {} <<Thread>> [132351] stdin:> exec("BasilMod/gmannounce/gmannounce.cs");
 [T:ThreadConsole:0x2098]
 
ECHO 2017-07-02 12:29:28.876 {} <<Thread>> [132352] Processing file basilmod/gmannounce/client/gmannounce.cs.dso [T:ThreadConsole:0x2098]
 
ECHO 2017-07-02 12:29:28.877 {} <<Thread>> [132352] File content not changed, skipping [T:ThreadConsole:0x2098]
 
ECHO 2017-07-02 12:29:28.877 {} <<Thread>> [132352] Processing file basilmod/gmannounce/client/gmannounce.gui.dso [T:ThreadConsole:0x2098]
 
ECHO 2017-07-02 12:29:28.878 {} <<Thread>> [132352] File content not changed, skipping [T:ThreadConsole:0x2098]
 
INFO 2017-07-02 12:29:28.878 {} <<Thread>> [132353] Found church-bell-x3 basilmod/gmannounce/sound/church-bell-x3.ogg basilmod/gmannounce/client/sound/church-bell-x3.ogg [T:ThreadConsole:0x2098]
 
ECHO 2017-07-02 12:29:28.879 {} <<Thread>> [132353] Processing file basilmod/gmannounce/client/sound/church-bell-x3.ogg [T:ThreadConsole:0x2098]
 
ECHO 2017-07-02 12:29:28.879 {} <<Thread>> [132353] File content not changed, skipping [T:ThreadConsole:0x2098]
 
INFO 2017-07-02 12:29:28.879 {} <<Thread>> [132353] Found church-bell basilmod/gmannounce/sound/church-bell.ogg basilmod/gmannounce/client/sound/church-bell.ogg [T:ThreadConsole:0x2098]
 
ECHO 2017-07-02 12:29:28.879 {} <<Thread>> [132353] Processing file basilmod/gmannounce/client/sound/church-bell.ogg [T:ThreadConsole:0x2098]
 
ECHO 2017-07-02 12:29:28.879 {} <<Thread>> [132353] File content not changed, skipping [T:ThreadConsole:0x2098]
 
INFO 2017-07-02 12:29:28.879 {} <<Thread>> [132353] Found fanfare basilmod/gmannounce/sound/fanfare.ogg basilmod/gmannounce/client/sound/fanfare.ogg [T:ThreadConsole:0x2098]
 
ECHO 2017-07-02 12:29:28.880 {} <<Thread>> [132354] Processing file basilmod/gmannounce/client/sound/fanfare.ogg [T:ThreadConsole:0x2098]
 
ECHO 2017-07-02 12:29:28.880 {} <<Thread>> [132354] File content not changed, skipping [T:ThreadConsole:0x2098]
 
INFO 2017-07-02 12:29:28.880 {} <<Thread>> [132354] Found aspendale basilmod/gmannounce/logo/aspendale.png basilmod/gmannounce/client/logo/aspendale.png [T:ThreadConsole:0x2098]
 
ECHO 2017-07-02 12:29:28.881 {} <<Thread>> [132354] Processing file basilmod/gmannounce/client/logo/aspendale.png [T:ThreadConsole:0x2098]
 
ECHO 2017-07-02 12:29:28.881 {} <<Thread>> [132354] File content not changed, skipping [T:ThreadConsole:0x2098]
 
ECHO 2017-07-02 12:29:28.881 {} <<Thread>> [132354] BasilMod::GMAnnounce v3 loaded. [T:ThreadConsole:0x2098]



All files is loaded, but don`t works with F5 how i can use this script explane please.

User avatar
Custodian
Mod Developer
 
Posts: 655
Joined: 08 Jun 2015, 14:58
Location: Lisbon

Re: [MOD] BasilMod::GMAnnounce - Your Town Crier!

Post by Custodian » 02 Jul 2017, 11:47

Skyff85 wrote:
Code: Select all
ECHO 2017-07-02 12:29:28.881 {} <<Thread>> [132354] BasilMod::GMAnnounce v3 loaded. [T:ThreadConsole:0x2098]



All files is loaded, but don`t works with F5 how i can use this script explane please.

Server side part of the mod is loaded.
Client must have basilmod::pack (basilmodloader.zip) installed and running(executed) before joining the server.

User avatar
Skyff85
True Believer
 
Posts: 26
Joined: 18 Feb 2017, 15:03
Location: United Kingdom

Re: [MOD] BasilMod::GMAnnounce - Your Town Crier!

Post by Skyff85 » 02 Jul 2017, 11:54

Already used. I use NPC mod its works perfect! But Raven and GMAnnounce don`t. :( i update all files on server and client site. I use yours mods for a lond time, they are the best of all, but now they doesnt work :(

User avatar
Custodian
Mod Developer
 
Posts: 655
Joined: 08 Jun 2015, 14:58
Location: Lisbon

Re: [MOD] BasilMod::GMAnnounce - Your Town Crier!

Post by Custodian » 02 Jul 2017, 11:57

Skyff85 wrote:Already used. I use NPC mod its works perfect! But Raven and GMAnnounce don`t.

Look through client log(or share it with me). Client log will help you to locate issue.

User avatar
Skyff85
True Believer
 
Posts: 26
Joined: 18 Feb 2017, 15:03
Location: United Kingdom

Re: [MOD] BasilMod::GMAnnounce - Your Town Crier!

Post by Skyff85 » 02 Jul 2017, 12:10

I dont understand which logs you need to see. I show loading logs other logs is same.

User avatar
Custodian
Mod Developer
 
Posts: 655
Joined: 08 Jun 2015, 14:58
Location: Lisbon

Re: [MOD] BasilMod::GMAnnounce - Your Town Crier!

Post by Custodian » 02 Jul 2017, 12:15

Skyff85 wrote:I dont understand which logs you need to see. I show loading logs other logs is same.

Client log, located at "Life is Feudal Your Own\logs\2017-07-02\", with following naming conversion "C_YYYY-MM-DD-HH-mm-ss.log".
Date and time should match time of the client session startup, when you have tried to connect to server with gmannounce mod.

User avatar
Skyff85
True Believer
 
Posts: 26
Joined: 18 Feb 2017, 15:03
Location: United Kingdom

Re: [MOD] BasilMod::GMAnnounce - Your Town Crier!

Post by Skyff85 » 02 Jul 2017, 12:34

Log in PM


Jakub.jochim
 
Posts: 25
Joined: 30 Jun 2017, 08:34

Re: [MOD] BasilMod::GMAnnounce - Your Town Crier!

Post by Jakub.jochim » 03 Jul 2017, 09:28

290080_screenshots_20170703112251_1.jpg
GmAnnounce window
290080_screenshots_20170703112251_1.jpg (142.28 KiB) Viewed 17144 times


Hello, i added GMAnnounce mod in my server, but when i want to send message (or in raven mod) i have something strange in my GmAnnounce window...look at it. How can i delete this strange "head"?

User avatar
Custodian
Mod Developer
 
Posts: 655
Joined: 08 Jun 2015, 14:58
Location: Lisbon

Re: [MOD] BasilMod::GMAnnounce - Your Town Crier!

Post by Custodian » 03 Jul 2017, 12:55

Jakub.jochim wrote:How can i delete this strange "head"?

This is UI glitch. It does not affect mod functionality.
Issue will be fixed in next release.

Return to Game mods