[MOD] BasilMod::GMAnnounce - Your Town Crier!

Place for sharing your game modifications for Life is Feudal: Your Own
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Custodian
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Location: Lisbon

Re: [MOD] BasilMod::GMAnnounce - Your Town Crier!

Post by Custodian » 05 Jul 2017, 22:12

BasilMod::GMAnnounce updated. Server version number is the same: v3, Client version number changed to v3a.
- UI glitch "head" fixed.
- Russian characters are now supported for announcement texts.

Please, redownload mod.

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Skyff85
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Re: [MOD] BasilMod::GMAnnounce - Your Town Crier!

Post by Skyff85 » 06 Jul 2017, 13:49

WOW! You are the best moder !!!

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TheSavior
 
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Re: [MOD] BasilMod::GMAnnounce - Your Town Crier!

Post by TheSavior » 31 Jul 2017, 06:20

Hi Custodian,
I wanted to know if there's a way to write in UTF-8 in order to put accents on letters?

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Custodian
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Re: [MOD] BasilMod::GMAnnounce - Your Town Crier!

Post by Custodian » 01 Aug 2017, 20:37

BasilMod::GMAnnounce updated to v4.
Mod now support custom utf-8 characters which should be specified in "basilmod/gmannounce/encoding.cs" file.

TheSavior wrote:Hi Custodian,
I wanted to know if there's a way to write in UTF-8 in order to put accents on letters?

Technically, LiF does support utf-8, and you can "Test" announce written in utf-8. But recent LiF updates, removed available transparent transfer of utf-8 (utf-32 actually) characters between clients and server. Such issue could be fixed by adding known non-ascii characters to the mod config files, so client-side mods will be able to encode/decode such characters.

Update mod to latest v4 version, and edit server file "basilmod/gmannounce/encoding.cs" by adding your characters inside "$BasilMod::GMAnnounce::utf8chars" variable. Make sure that you save your file in utf-8 encoding after editing it.
By default, this variable contains russian letters only.

If you submit your characters here, they will be added to default mod config.

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TheSavior
 
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Re: [MOD] BasilMod::GMAnnounce - Your Town Crier!

Post by TheSavior » 04 Aug 2017, 22:34

Thank you again Custodian here's a list of characters that can be used in multiple language (French, Spanish, Hungarian etc...)

àâçèéêôùûŠŒŽšœžŸÄÆÇÊÌÍÎÏÐÒÓÔÕÖØÙÚÛÜÝÞßáãäåæìíîïðñÑòóõöøúûüýþÿÂÜÀÉÈ
Last edited by TheSavior on 05 Aug 2017, 14:03, edited 2 times in total.


Jakub.jochim
 
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Re: [MOD] BasilMod::GMAnnounce - Your Town Crier!

Post by Jakub.jochim » 05 Aug 2017, 12:25

Working only for test, not for announce. For example istead "Ž" i have "?". :(

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TheSavior
 
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Re: [MOD] BasilMod::GMAnnounce - Your Town Crier!

Post by TheSavior » 05 Aug 2017, 13:49

I've just seen the error too.
Actually it creates in your client a file named "enconding" instead of "encoding" so for it to work properly you have to add manually in your client folder "basilmod/gmannounce/encoding.cs" you will have two files in your client folder "encoding" and "enconding".

here is the file you have to add in your client ("basilmod/gmannounce/) encoding.cs

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Custodian
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Re: [MOD] BasilMod::GMAnnounce - Your Town Crier!

Post by Custodian » 05 Aug 2017, 14:17

BasilMod::GMAnnounce updated to v4a (client version is the same v4).

TheSavior wrote:I've just seen the error too.
Actually it creates in your client a file named "enconding" instead of "encoding"

Yep, my mistake, fixed.


Tidusilver49
 
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Re: [MOD] BasilMod::GMAnnounce - Your Town Crier!

Post by Tidusilver49 » 21 Jun 2018, 11:31

Bonjours à tous voici mon soucis, je débute totalement dans le domaine de gérer un serveur LIF YO je souhaiterai installer se mods j'ai suivis la démarche du BasilMod pack, mais en se qui concerne le Gm announce la je ne comprend pas trop lorsque cela parle de mettre les fichier mods dans le dossier client et de ne pas manquer le dossier client????

Pourriez vous me venir en aide?

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Custodian
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Location: Lisbon

Re: [MOD] BasilMod::GMAnnounce - Your Town Crier!

Post by Custodian » 20 Nov 2023, 23:17

BasilMod::GMAnnounce updated to v5. Gui fixed.

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