[MOD] BasilMod::MotD

Place for sharing your game modifications for Life is Feudal: Your Own
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Custodian
Mod Developer
 
Posts: 655
Joined: 08 Jun 2015, 14:58
Location: Lisbon

Re: [MOD] BasilMod::MotD

Post by Custodian » 16 May 2017, 17:35

JohnValentine wrote:3. uploaded config[1].cs
4. uploaded motd.cs[1].dso

Carefully read the installation description.
File names are config.cs and motd.cs.dso.
Do not alter file names.

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JohnValentine
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Joined: 19 Dec 2016, 00:33

Re: [MOD] BasilMod::MotD

Post by JohnValentine » 17 May 2017, 00:17

While following your instructions and tinkering with another mod, it's now working. Thank you! =)
Image


Trade.by
 
Posts: 22
Joined: 05 Jan 2017, 23:44

Re: [MOD] BasilMod::MotD

Post by Trade.by » 08 Jul 2017, 23:59

Никак не пойму как делать цветной текст или слово в тексте. Напишите пример пожалуйста.

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Custodian
Mod Developer
 
Posts: 655
Joined: 08 Jun 2015, 14:58
Location: Lisbon

Re: [MOD] BasilMod::MotD

Post by Custodian » 09 Jul 2017, 20:24

Trade.by wrote:Никак не пойму как делать цветной текст или слово в тексте. Напишите пример пожалуйста.

Example: basilmod-motd-t14543/#p59162
Text formatting is part of Torque Markup Language.


Trade.by
 
Posts: 22
Joined: 05 Jan 2017, 23:44

Re: [MOD] BasilMod::MotD

Post by Trade.by » 15 Jul 2017, 14:10

BasilMod::motd_registerWelcome(true, false, "This server supports BasilMod::Pack. To enable TradeWindow and other mods, visit <spush><color:C65F5F> http://my-kickass-server.earth/modpacks.);<spop>

не работает

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Custodian
Mod Developer
 
Posts: 655
Joined: 08 Jun 2015, 14:58
Location: Lisbon

Re: [MOD] BasilMod::MotD

Post by Custodian » 15 Jul 2017, 15:54

Trade.by wrote:BasilMod::motd_registerWelcome(true, false, "This server supports BasilMod::Pack. To enable TradeWindow and other mods, visit <spush><color:C65F5F> http://my-kickass-server.earth/modpacks.);<spop>

не работает

Please, read following-up comment
basilmod-motd-t14543/#p59166
Code: Select all
BasilMod::motd_registerWelcome(true, false, "This server supports BasilMod::Pack. To enable TradeWindow and other mods, visit <spush><color:C65F5F>http://my-kickass-server.earth/modpacks.<spop>");


You can also use yours preffered web-search engine to find the details:
http://vauxel.github.io/Unofficial-Bloc ... /site/tml/


Stealthinger
 
Posts: 11
Joined: 02 Sep 2017, 18:05

Re: [MOD] BasilMod::MotD

Post by Stealthinger » 03 Oct 2017, 10:19

Mod problem after latest patch(((
Loaded by server, but not see messages on logon(


Numynex
 
Posts: 1
Joined: 03 Oct 2017, 16:30

Re: [MOD] BasilMod::MotD

Post by Numynex » 03 Oct 2017, 16:32

Messages does not work for me to. I reinstalled first. But nothing changed.

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S1l3N7671
 
Posts: 10
Joined: 14 Jun 2015, 11:43

Re: [MOD] BasilMod::MotD

Post by S1l3N7671 » 16 Nov 2017, 04:05

Hey Custodian, I've used your motd mod for as long as I can remember now, I would really love to see it back up and working again when you get the chance. Thank you :D
Image
Server Website: https://gglif.enjin.com


Jor.hudson
 
Posts: 2
Joined: 01 Jan 2018, 11:38

Re: [MOD] BasilMod::MotD

Post by Jor.hudson » 08 Jan 2018, 19:51

Hi everyone. I installed mod in my server, but not working function motd_registerWelcome.
I've seen other people with the same problem.

my log server is load mod - ECHO 2018-01-08 17:02:07.338 {} <> [0] BasilMod::motd v2 loaded, no errors.

motd_registerWelcome not working
motd_registerPeriodic is working

Please, help. :cry:


Strannik
 
Posts: 1
Joined: 16 Nov 2017, 10:46

Re: [MOD] BasilMod::MotD

Post by Strannik » 09 Feb 2018, 22:00

Has this been fixed ?


Gostrydr
 
Posts: 10
Joined: 07 Jan 2016, 04:37

Re: [MOD] BasilMod::MotD

Post by Gostrydr » 13 Mar 2018, 23:14

Nope, and it doesn't look like it's gonna be. The mod developer hasn't even logged in here since Nov last year.


Halvdal
 
Posts: 107
Joined: 20 Jan 2016, 13:36

Re: [MOD] BasilMod::MotD

Post by Halvdal » 14 Mar 2018, 18:04

There is nothing that needs to be fixed.

MotD is working fine if you add some code into your main.cs
exec("BasilMod/motd/motd.cs");


Gostrydr
 
Posts: 10
Joined: 07 Jan 2016, 04:37

Re: [MOD] BasilMod::MotD

Post by Gostrydr » 14 Mar 2018, 19:04

Halvdal wrote:There is nothing that needs to be fixed.

MotD is working fine if you add some code into your main.cs
exec("BasilMod/motd/motd.cs");


That's in my main.cs and it doesn't work. I'm not the only one who has started getting this problem.


Trade.by
 
Posts: 22
Joined: 05 Jan 2017, 23:44

Re: [MOD] BasilMod::MotD

Post by Trade.by » 24 Mar 2018, 14:47

BasilMod::motd_registerWelcome(
true, //Show message in "System" channel. Message is shown if value is "true".
false, //Show message in "Local" channel. Message is shown if value is "true".
"message" //Message text to be shown. Message support default coloring.
);
NOT WORK

Add periodic message to be shown to players.
CODE: SELECT ALL
BasilMod::motd_registerPeriodic(
1, //Interval of message display, in minutes.
false, //Show message in "System" channel. Message is shown if value is "true".
true, //Show message in "Local" channel. Message is shown if value is "true".
"message" //Message text to be shown. Message support default coloring.
WORK

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