[MOD] BasilMod::NPC - Fancy cities!

Place for sharing your game modifications for Life is Feudal: Your Own
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Custodian
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[MOD] BasilMod::NPC - Fancy cities!

Post by Custodian » 27 Nov 2015, 20:17

Greetings feudalists!

Are you tired of boring GM cities where nothing happens and you feel alone, when less than 30 people online?
With BasilMod::NPC its not a problem anymore!

Create, place and script NPC to fear your enemies and add glory to your kingdom!

This mod requires BasilMod::Pack v5+ to be installed and running on the server.
This mod is part of BasilMod::Bundle.

Long story short, here is video.

Spoiler


This mod works well in conjuction with quests, storylines and merchandise mods. This allow you to create truly RP-PVE server with unique storyline.

NPC can do their own business, can react to player actions and movement. They can be global (same state for everybody on server) or local (personal actions for every player who interact with NPC, i.e while you advance along the quest chains).

:friends:

Video tutorials
Spoiler


Server-side installation.
Spoiler


Configuration.
Spoiler


Current public release does not provide support for animation transitions, mounts, animals, action queues and NPC movement.

This mod is still under development. Expect various issues on mod config reload or server shutdown.
Last edited by Custodian on 07 May 2016, 23:29, edited 10 times in total.


Jjreed
 
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Joined: 19 Mar 2014, 23:33

Re: BasilMod::NPC - Fancy cities!

Post by Jjreed » 28 Nov 2015, 05:35

awesome cant wait to try it. Is there a place that explain how install your mods. Keep up the great work.

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Custodian
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Re: BasilMod::NPC - Fancy cities!

Post by Custodian » 28 Nov 2015, 09:10

Jjreed wrote:awesome cant wait to try it. Is there a place that explain how install your mods. Keep up the great work.

Each mod, which is ready for public use, have installation and configuration notes at end of first thread post.


Jjreed
 
Posts: 6
Joined: 19 Mar 2014, 23:33

Re: BasilMod::NPC - Fancy cities!

Post by Jjreed » 29 Nov 2015, 06:18

okay thanks and thanks for fast reply cant wait tel this one is ready


Keoir
 
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Joined: 18 Dec 2015, 18:20

Re: BasilMod::NPC - Fancy cities!

Post by Keoir » 18 Dec 2015, 18:24

Is there a download link for this mod yet? I saw it is part of a large set of RP packs, but I could not find where to download it at.

- keoir

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Custodian
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Joined: 08 Jun 2015, 14:58
Location: Moscow

Re: BasilMod::NPC - Fancy cities!

Post by Custodian » 19 Dec 2015, 19:37

Keoir wrote:Is there a download link for this mod yet? I saw it is part of a large set of RP packs, but I could not find where to download it at.

- keoir

This mod is not yet available for wide release due to configuration difficulties.


Exodius
 
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Joined: 26 Dec 2015, 07:18

Re: BasilMod::NPC - Fancy cities!

Post by Exodius » 31 Dec 2015, 19:47

Would really love to see this!
Is there a way to make the trader post work?
Thats what i would like the npcs for.. Trading!
But if otherwise works aswell, id be very interested

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Custodian
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Re: BasilMod::NPC - Fancy cities!

Post by Custodian » 31 Dec 2015, 21:03

Exodius wrote:Is there a way to make the trader post work?
Thats what i would like the npcs for.. Trading!

Expect AuctionHouse and Merchandize mods.

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Darkbouzouf
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Re: BasilMod::NPC - Fancy cities!

Post by Darkbouzouf » 24 Jan 2016, 11:58

I'm probably the 10 521 st to say that i appriciate your job but anyway i hope it's still fine for you to read it :good:


Any estimated time of arrival for this mod ?
Can't wait for it.

By the way i'd like to introduce some monney in game so we decided to create a list of things that a Gm can buy and prices and we spawn gold/silver/copper coin to trade and introduce monney but it takes a lot of time for GM...

- can we dream that your NPC will be abble to create a trade window with a player and give them the correct quantity of coins for each stuff sold ?

(config file could be set for what to sell / what to buy / prices and of course the limited quantity of what NPc sell / buy because if you set no limit you can imagine someone being rich by farming always the most efficient thing to sell wich is not the purpose...)


Have a nices day dudes
Image

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Custodian
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Re: BasilMod::NPC - Fancy cities!

Post by Custodian » 24 Jan 2016, 13:02

Darkbouzouf wrote:Any estimated time of arrival for this mod ?
Can't wait for it.

No ETA. Soon(tm).

Darkbouzouf wrote:- can we dream that your NPC will be abble to create a trade window with a player and give them the correct quantity of coins for each stuff sold ?

You will be able to do it with merchandize(sells unlimited/or conditional amount of goods to players) and auctionhouse(gm can place items with specifics prices) mods.

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