[MOD] BasilMod::NPC - Fancy cities!

Place for sharing your game modifications for Life is Feudal: Your Own
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Custodian
Mod Developer
 
Posts: 655
Joined: 08 Jun 2015, 14:58
Location: Lisbon

Re: [MOD] BasilMod::NPC - Fancy cities!

Post by Custodian » 21 Oct 2017, 11:05

Iceman77seb wrote:I do not understand what is wrong.

LiF:Yo has been updated, and current version of BasilMod::NPC is not compatible with latest LiF:Yo version.

No ETA for the update at this time.


Unhappyangel83
 
Posts: 14
Joined: 13 Jul 2018, 10:52

Re: [MOD] BasilMod::NPC - Fancy cities!

Post by Unhappyangel83 » 05 Aug 2018, 20:38

hi,
there may be a working update of NPC mod?
That would be of course insanely great if this is still maintained.

MfG Michl


Rvnimwegen
 
Posts: 2
Joined: 07 Sep 2017, 16:51

Re: [MOD] BasilMod::NPC - Fancy cities!

Post by Rvnimwegen » 05 Oct 2018, 06:29

I would love it if the mod gets updated, my city looks so empty now.
Any chance we will be seeing this mod working soon or is it dead?

Kind regards

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Custodian
Mod Developer
 
Posts: 655
Joined: 08 Jun 2015, 14:58
Location: Lisbon

Re: [MOD] BasilMod::NPC - Fancy cities!

Post by Custodian » 05 Oct 2018, 09:16

Rvnimwegen wrote:I would love it if the mod gets updated, my city looks so empty now.
Any chance we will be seeing this mod working soon or is it dead?

Kind regards

BasilMod::Pack as a requirement of this mod is being updated. After that, NPC mod also should be updated.


Rvnimwegen
 
Posts: 2
Joined: 07 Sep 2017, 16:51

Re: [MOD] BasilMod::NPC - Fancy cities!

Post by Rvnimwegen » 05 Oct 2018, 20:16

I am so happy to hear that, thank you very much!
You are the best!

Kind regards.


Josephscotthartley
 
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Joined: 13 Aug 2018, 04:45

Re: [MOD] BasilMod::NPC - Fancy cities!

Post by Josephscotthartley » 12 Oct 2018, 07:58

Hey, Nice work! I saw a post stating that you were in the process of updating both the base Basil mods, and the Npc mod as well, might I inquire as to when this may be in a usable state, a few of us have recently purchased a server and Npc's are high on our list of wants, Sorry to bother, you prolly get asked this 1000 times a day. Just curious and thanks for you time

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Leaf
 
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Joined: 01 Feb 2014, 16:47

Re: [MOD] BasilMod::NPC - Fancy cities!

Post by Leaf » 10 Jan 2019, 04:09

Pretty sure this is not supported or waiting to be updated. I do have the pack mod installed and working.

I have no basil options under controls.

If using %npc1 = BasilMod::npc_create(11, "937.672 248.641 1005.21", "0 0 1 92.6312"); it cannot find npc_create.

Issued actions are appended to template config content_update.cs file, which is located at BasilMod/NPC/content_update.cs. -- I don't have this file.


Any hope?

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Rc6662
 
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Re: [MOD] BasilMod::NPC - Fancy cities!

Post by Rc6662 » 19 Jan 2019, 19:52

Hey Custodian,

Is the Current Basil Mod Version working on current LiF YO version?

I've got following issue coming up by trying to reload config.cs:

[BasilModNpc]BasilMod::npc_onCharacterDataLoaded> [559658] Player::getPlayerDatablock() -- can't find CharacterInfo for player 0! Returning default datablock

I've followed all instructions that where given on forums and in the tutorials.


Thanks in advance for an answer!

Greetings

Ruur van Cranendonck


Hasretasdelen95
 
Posts: 1
Joined: 13 Apr 2020, 22:38

Re: [MOD] BasilMod::NPC - Fancy cities!

Post by Hasretasdelen95 » 01 Jan 2021, 12:23

Custodian wrote:Greetings feudalists!

Are you tired of boring GM cities where nothing happens and you feel alone, when less than 30 people online?
With BasilMod::NPC its not a problem anymore!

Create, place and script NPC to fear your enemies and add glory to your kingdom!

This mod requires BasilMod::Pack v5+ to be installed and running on the server.
This mod is part of BasilMod::Bundle.

Long story short, here is video.

Spoiler


This mod works well in conjuction with quests, storylines and merchandise mods. This allow you to create truly RP-PVE server with unique storyline.

NPC can do their own business, can react to player actions and movement. They can be global (same state for everybody on server) or local (personal actions for every player who interact with NPC, i.e while you advance along the quest chains).

:friends:

Video tutorials
Spoiler


Server-side installation.
Spoiler


Configuration.
Spoiler


Current public release does not provide support for animation transitions, mounts, animals, action queues and NPC movement.

This mod is still under development. Expect various issues on mod config reload or server shutdown.


Merhaba,Ben Hasret.
Hello, I am Hasret.I'm playing lif yo.All I wanted was to download the required mods and play Basilmod: Npc.
I set up my own server but didn't make any special settings..
I would be very happy if you reply to this text.I'd like to know what to do step by step please..
*No changes in game files (fresh)
*I'm use to Google translate

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Cornwall
True Believer
 
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Joined: 29 Nov 2015, 20:37

Re: [MOD] BasilMod::NPC - Fancy cities!

Post by Cornwall » 27 Apr 2021, 21:25

will this MOD be updated? or has anyone had any luck with the unable to find player 0 problem.


JessicaBosworth
 
Posts: 1
Joined: 17 Jan 2021, 07:12

Re: [MOD] BasilMod::NPC - Fancy cities!

Post by JessicaBosworth » 01 May 2022, 04:57

So how about an update?

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