[MOD] BasilMod::NPC - Fancy cities!

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Larainan
 
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Re: [MOD] BasilMod::NPC - Fancy cities!

Post by Larainan » 26 Oct 2016, 11:53

Oh good I thought it was just me. Teleport works for just the coords and I can even get the teleport message when I step into the teleport area specified but I don't go anywhere. Now that I know there is an issue with fancy cities as well I'll wait to try it. I got ravens working ok until I restarted the server now it wont run and causes players to loop on mod installation.

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RetroLogi
 
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Re: [MOD] BasilMod::NPC - Fancy cities!

Post by RetroLogi » 02 Nov 2016, 11:26

[REPORT]

Hi Basil, mod has problems after the last patch, the NPC spawn without equipment..


SomeoneD
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Re: [MOD] BasilMod::NPC - Fancy cities!

Post by SomeoneD » 09 Nov 2016, 00:37

RetroLogi wrote:[REPORT]

Hi Basil, mod has problems after the last patch, the NPC spawn without equipment..

+1 :sorry:

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Custodian
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Re: [MOD] BasilMod::NPC - Fancy cities!

Post by Custodian » 09 Nov 2016, 09:19

RetroLogi wrote:[REPORT]
Hi Basil, mod has problems after the last patch, the NPC spawn without equipment..

Thanks for the report. This is a known issue with latest LiF:Yo versions.
Unfortunately, there is no ETA for the fix.

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RetroLogi
 
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Re: [MOD] BasilMod::NPC - Fancy cities!

Post by RetroLogi » 09 Nov 2016, 10:32

Custodian wrote:
RetroLogi wrote:[REPORT]
Hi Basil, mod has problems after the last patch, the NPC spawn without equipment..

Thanks for the report. This is a known issue with latest LiF:Yo versions.
Unfortunately, there is no ETA for the fix.



No problem mate, so much ever time you need, you take the time.


Mikelinsenmayer
 
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Re: [MOD] BasilMod::NPC - Fancy cities!

Post by Mikelinsenmayer » 14 Jan 2017, 04:14

Anyupdates?

Also see this error message in console

ERRR 2017-01-13 20:07:52.368 {} <> [169151] Can't send NetEvent CharacterInfoEvent: not allowed [0|0]!
ERRR 2017-01-13 20:07:53.390 {} <> [169745] Can't send NetEvent CharacterInfoEvent: not allowed [0|0]!
ERRR 2017-01-13 20:07:54.415 {} <> [170352] Can't send NetEvent CharacterInfoEvent: not allowed [0|0]!
ERRR 2017-01-13 20:07:55.438 {} <> [170933] Can't send NetEvent CharacterInfoEvent: not allowed [0|0]!
ERRR 2017-01-13 20:07:56.463 {} <> [171513] Can't send NetEvent CharacterInfoEvent: not allowed [0|0]!

Also wont despawn npc's

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Custodian
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Re: [MOD] BasilMod::NPC - Fancy cities!

Post by Custodian » 14 Jan 2017, 18:19

Mikelinsenmayer wrote:Anyupdates?

No updates so far.


Goolah13
 
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Re: [MOD] BasilMod::NPC - Fancy cities!

Post by Goolah13 » 27 Jan 2017, 22:21

Hi. First off thank you for the effort that you have out into these mods.

I am having trouble getting this to work. I believe that I have everything installed correctly. I have the keybinds options, the config file is updated when I add an NPC in game, but I can't get an NPC to actually show up in game.

I have been using the "Character ID" from the database. For example, the ID in the database is 5 so I changed the config to the following:

%npc = BasilMod::npc_create(5, "1649.51 -1601.68 1011.55", "0 0 1 2.74661");

Is that correct?

Thanks.


Alakar
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Re: [MOD] BasilMod::NPC - Fancy cities!

Post by Alakar » 28 Jan 2017, 00:21

Goolah13 wrote:Hi. First off thank you for the effort that you have out into these mods.

I am having trouble getting this to work. I believe that I have everything installed correctly. I have the keybinds options, the config file is updated when I add an NPC in game, but I can't get an NPC to actually show up in game.

I have been using the "Character ID" from the database. For example, the ID in the database is 5 so I changed the config to the following:

%npc = BasilMod::npc_create(5, "1649.51 -1601.68 1011.55", "0 0 1 2.74661");

Is that correct?

Thanks.


This mod does not work atm and he just said no updates on to when.

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Custodian
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Re: [MOD] BasilMod::NPC - Fancy cities!

Post by Custodian » 28 Jan 2017, 10:55

Goolah13 wrote:Is that correct?

Your config is correct, but as Alakar mentioned, mod is not yet compatible with current game version.


Goolah13
 
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Re: [MOD] BasilMod::NPC - Fancy cities!

Post by Goolah13 » 29 Jan 2017, 15:25

Okay thanks for the info


Guillaume.eniona
 
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Re: [MOD] BasilMod::NPC - Fancy cities!

Post by Guillaume.eniona » 13 Feb 2017, 19:45

:HI,

Thanks for this great job :) any update about this Mod for the 64bits version?

hope to be release soon :D

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Custodian
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Re: [MOD] BasilMod::NPC - Fancy cities!

Post by Custodian » 13 Feb 2017, 20:17

BasilMod::NPC has been updated to v3 and now works again :Yahoo!: and compatible with LiF 64bit.

You previous configs should work fine. If you get unexpected NPC behaviour, please printscreen/film it, and share with me.

BasilMod::NPC is not compatible with BasilMod::Fixes::PlayerSave at this time. Please disable BasilMod::Fixes::PlayerSave if you want NPC.


Catall
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Re: [MOD] BasilMod::NPC - Fancy cities!

Post by Catall » 15 Feb 2017, 14:49

Thank you very much Basil for the huge amount of work you put into theese fancy mods! :-) Pure game expierience enrichment!

Is the playersave nowadays still needed? I'd have to figure out if i would like NPCs or small logfiles... :D

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Custodian
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Re: [MOD] BasilMod::NPC - Fancy cities!

Post by Custodian » 15 Feb 2017, 15:07

Catall wrote:Is the playersave nowadays still needed? I'd have to figure out if i would like NPCs or small logfiles... :D

I guess it is not needed for LiF 64-bit. I haven't encounter such problem on Lif 64bit yet.
Anyway, next version of NPC mod will be compatible with PlayerSave fix again.

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Skandar
 
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Re: [MOD] BasilMod::NPC - Fancy cities!

Post by Skandar » 07 Apr 2017, 01:00

Greetings Custodian. As of the patch I am not seeing the NPCs.
Is there a quick fix or do I need for you to update your mod first and fix it then?
I was able to do this
Custodian wrote:
Halvdal wrote:Could update your Pack to the new patch please? :)

Until mod is updated, you can add following line to the end of main.cs file:
Code: Select all
exec("basilmodloader/loader.cs");

This would make BasilMod::Pack work again.


And got the BasilMod::Pack to work again but not BasilMod::NPC.

Thank You.

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Skandar
 
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Re: [MOD] BasilMod::NPC - Fancy cities!

Post by Skandar » 11 Apr 2017, 16:19

So after some further testing, the npc's show up after a server restart. Once I, as the server host and basilmod operator, log out and back in, the npc's are no longer in game. If I restart the server again, the cycle repeats. This issue starter after their last patch and was working fine before that.

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Custodian
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Re: [MOD] BasilMod::NPC - Fancy cities!

Post by Custodian » 11 Apr 2017, 21:50

Skandar wrote:This issue starter after their last patch and was working fine before that.

Could you specify LiF version you are using? there are a lot of malfunction LiF patches lately.

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Elindor
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Re: [MOD] BasilMod::NPC - Fancy cities!

Post by Elindor » 12 Apr 2017, 15:23

I made a case for something kinda like this in the MMO:

serfs-and-guards-t22954/

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Skandar
 
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Re: [MOD] BasilMod::NPC - Fancy cities!

Post by Skandar » 13 Apr 2017, 05:33

Could you specify LiF version you are using? there are a lot of malfunction LiF patches lately.


LiF:YO - yo_1.3.0.5


MasterChief
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Re: [MOD] BasilMod::NPC - Fancy cities!

Post by MasterChief » 13 Apr 2017, 19:07

works fine for me, version 1.3.05



Armandoloos262
 
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Re: [MOD] BasilMod::NPC - Fancy cities!

Post by Armandoloos262 » 24 Apr 2017, 13:14

Good day sir, loveley work with the NPCs and a big thank you for it!

I am running the NPCs on my server but i have one little small/big problem..

People keep killing them, loot them, is there a way to make them invinsible?

Thank you ! :D :D

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Cornwall
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Re: [MOD] BasilMod::NPC - Fancy cities!

Post by Cornwall » 14 May 2017, 04:08



Hietria
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Re: [MOD] BasilMod::NPC - Fancy cities!

Post by Hietria » 23 May 2017, 22:34

Hello i've installed this and loaded it to my server, server console seems like ok, it loads the mod.

But there is no keybindings for basilmod npc in controls?

Did i miss something?
Image

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Custodian
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Re: [MOD] BasilMod::NPC - Fancy cities!

Post by Custodian » 24 May 2017, 19:12

Hietria wrote:Did i miss something?

BasilMod::NPC depends on BasilMod::Pack which is not working with latest patches.
You have to wait for BasilMod::Pack update.


Jakub.jochim
 
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Re: [MOD] BasilMod::NPC - Fancy cities! - PROBLEM

Post by Jakub.jochim » 05 Jul 2017, 23:31

Hello, i have a problem. When I played with my NPC animations my server crashed. Now i cant find my server in LIF. In my server i can see that server is running but the process is not running. I can send you my log. I dont want to loose everything in my server just because of my stupidity :fool: can you help me please? If there is any way to fix it i will be very glad.


Jakub.jochim
 
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Re: [MOD] BasilMod::NPC - Fancy cities! - PROBLEM

Post by Jakub.jochim » 05 Jul 2017, 23:54

Jakub.jochim wrote:Hello, i have a problem. When I played with my NPC animations my server crashed. Now i cant find my server in LIF. In my server i can see that server is running but the process is not running. I can send you my log. I dont want to loose everything in my server just because of my stupidity :fool: can you help me please? If there is any way to fix it i will be very glad.
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Custodian
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Re: [MOD] BasilMod::NPC - Fancy cities! - PROBLEM

Post by Custodian » 06 Jul 2017, 04:55

Jakub.jochim wrote:can you help me please? If there is any way to fix it i will be very glad.

You should ask your host provider for the help. Accord to the logs you have provided, your database config is wrong: sql server rejects authentication credentials you are using for your lif server.


Jakub.jochim
 
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Re: [MOD] BasilMod::NPC - Fancy cities! - PROBLEM

Post by Jakub.jochim » 06 Jul 2017, 15:44

Problem solved! Thank you :Bravo: . Now i have question. Can i spawn more, for example 10 soldiers in different places? Because when i create new character and use it for two soldiers in one place zone thats means one slot for one player on server. Can i this one created character spawn in more different places? I do not want to waste slots for my players on server.

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Custodian
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Re: [MOD] BasilMod::NPC - Fancy cities! - PROBLEM

Post by Custodian » 06 Jul 2017, 15:52

Jakub.jochim wrote:Because when i create new character and use it for two soldiers in one place zone thats means one slot for one player on server.

You need create character to specify character details, and outfit(cloths/weapons).

Jakub.jochim wrote:Can i this one created character spawn in more different places?

Yes, Same character(character id) can be used for multiple NPCs, but all of them will look the same.
For example, you can create 2 characters: City Guard, and Royal Guard. You can spawn 10 city guards in the city, and 5 royal guards inside the keep.

Jakub.jochim wrote: I do not want to waste slots for my players on server.

Spawned NPCs does not use any player slots. But actual spawn process may require one free slot during config reload to test settings (you may be unable to reload config, if your server is 64/64).

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