BasilMods. Suggestions/ideas. Mods for your server.

Place for sharing your game modifications for Life is Feudal: Your Own
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Azzerhoden
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Re: BasilMods. Suggestions/ideas. Mods for your server.

Post by Azzerhoden » 29 Jan 2017, 18:26

The MOTD mod doesn't seem to work on the 64bit beta branch. If I try to invoke the files it says it cannot find them. If I put in the full path, I received the following:

WARN 2017-01-29 12:25:37.064 {} <> [711826] exec: Found an old DSO (C:/Program Files (x86)/Steam/steamapps/common/Life is Feudal Your Own Dedicated Server/BasilMod/motd/motd.cs.dso, ver 74 <10064), ignoring.
WARN 2017-01-29 12:25:37.064 {} <> [711826] Missing file: C:/Program Files (x86)/Steam/steamapps/common/Life i
s Feudal Your Own Dedicated Server/BasilMod/motd/motd.cs!
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Custodian
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Re: BasilMods. Suggestions/ideas. Mods for your server.

Post by Custodian » 29 Jan 2017, 21:43

Azzerhoden wrote:The MOTD mod doesn't seem to work on the 64bit beta branch. If I try to invoke the files it says it cannot find them.

Current 32-bit .dso files are incompatible with 64-bit version of the server. New versions will be released soon.

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Custodian
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Re: BasilMods. Suggestions/ideas. Mods for your server.

Post by Custodian » 14 Feb 2017, 18:19

Most of the mods has been updated and now compatible with LiF 64bit.

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Custodian
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Re: BasilMods. Suggestions/ideas. Mods for your server.

Post by Custodian » 20 Feb 2017, 21:30

Head post updated with BasilMod::RestartOnDemand mod.
Inform your players about incoming server restarts/shutdowns. 8-)


Falkine
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Re: BasilMods. Suggestions/ideas. Mods for your server.

Post by Falkine » 26 Feb 2017, 22:08

Hi Custodian

We got a problem on our RP server on LIF YO.
We want to set the BasilMod on the server but it seems that the main pack also deletes the armor blueprints and that's something we want the disable and dunno how to proceed.
Would you please give us some tips ? :p

Thanks,
Falkine

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Custodian
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Re: BasilMods. Suggestions/ideas. Mods for your server.

Post by Custodian » 27 Feb 2017, 08:53

Falkine wrote:Would you please give us some tips ? :p

Make sure you are using latest version available.
Verify that you does not supply outdated xml files(and/or folders) which you have added to your content.cs.


BPDENVERCO
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Re: BasilMods. Suggestions/ideas. Mods for your server.

Post by BPDENVERCO » 17 Mar 2017, 23:39

A little lost here, is this out yet, if so. where and how can i install it from. or are they preloaded servers that you have to rent...thanks

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Custodian
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Re: BasilMods. Suggestions/ideas. Mods for your server.

Post by Custodian » 18 Mar 2017, 10:58

BPDENVERCO wrote:A little lost here, is this out yet, if so. where and how can i install it from.

Head post contain description and links to a specific mod thread. Every mod thread contains description and installation/configurations instructions for server and/or clients.

BPDENVERCO wrote:or are they preloaded servers that you have to rent...thanks

This depends on your server host. If they support basilmods, BasilMod::Pack may be enabled from server control panel.


MickeyJoke
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Re: BasilMods. Suggestions/ideas. Mods for your server.

Post by MickeyJoke » 30 Mar 2017, 05:57

hi,
we have 2 instances of YO on our server and want to do different basilmod action on each.
is there any command line to do this, something like this
Code: Select all
if worldID == 1 {
 blabla
}
if worldID == 2 {
 blabla
}


thanks

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Custodian
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Re: BasilMods. Suggestions/ideas. Mods for your server.

Post by Custodian » 31 Mar 2017, 21:58

MickeyJoke wrote:is there any command line to do this, something like this

You can use switch based on $cm_config::worldID variable.

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Sebastian002
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Re: BasilMods. Suggestions/ideas. Mods for your server.

Post by Sebastian002 » 20 May 2017, 13:14

Hi

is there a mod available or under progress so i can make a module on my Joomla website to show a player list online ? or a way to link the player list from sql to xml format ?

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RetroLogi
 
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Re: BasilMods. Suggestions/ideas. Mods for your server.

Post by RetroLogi » 08 Jul 2017, 13:41

Hey Basil, when will this be added?

BasilMod::BulletinBoard


Rjam1969
 
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Re: BasilMods. Suggestions/ideas. Mods for your server.

Post by Rjam1969 » 24 Jul 2017, 10:25

Hi, could you please show an example of how to use the switch command for different worldid in lets say for example the teleport mod? I am guessing maybe something like this?

Code: Select all
switch ($cm_config::worldID)
{
case 1:
BasilMod::teleport_register("\n\nTeleporting to ElChapos Island!", 10, "989.749 -457.87 1013.22",1 ,"1481.51 -1.70683 1103.11");
break;

case 2:
BasilMod::teleport_register("\n\nTeleporting to ElChapos Island!", 10, "1441.07 890.304 1011.05",1 ,"1481.51 -1.70683 1103.11");
break;

default:
break;
}

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Custodian
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Re: BasilMods. Suggestions/ideas. Mods for your server.

Post by Custodian » 26 Jul 2017, 10:20

Rjam1969 wrote:Hi, could you please show an example of how to use the switch command for different worldid in lets say for example the teleport mod? I am guessing maybe something like this?

You should reffer to official torque scripting guide: switch statement
You can also use if/else if/else statement.


Jakub.jochim
 
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Re: BasilMods. Suggestions/ideas. Mods for your server.

Post by Jakub.jochim » 02 Aug 2017, 12:27

Any news about the other mods like AuctionHouse, Cartographer, BulletinBoard, BountyHunter and Heraldy? :Search:

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Custodian
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Re: BasilMods. Suggestions/ideas. Mods for your server.

Post by Custodian » 02 Aug 2017, 22:31

Jakub.jochim wrote:Any news about the other mods like AuctionHouse, Cartographer, BulletinBoard, BountyHunter and Heraldy? :Search:

No news at this time.


Lifwarrior
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Re: BasilMods. Suggestions/ideas. Mods for your server.

Post by Lifwarrior » 02 Aug 2017, 23:49

Hey Basil whats about the War Horn?
Is that mod ready or it won't be avaiable?
thx
greets from Luxemburg ;)


Jakub.jochim
 
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Re: BasilMods. Suggestions/ideas. Mods for your server.

Post by Jakub.jochim » 04 Aug 2017, 22:49

Yes i saw video with war horn and it was amazing. You doing realy great work Basil. I saw video with moveable ships as well. I tried edit them in database but no success. Is there any instruction how can i do it?


Jakub.jochim
 
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Re: BasilMods. Suggestions/ideas. Mods for your server.

Post by Jakub.jochim » 11 Aug 2017, 09:48

Hello, i have question. If I have new textures like new clothes, church, bridge, statues, heraldry etc. Where should I upload this in server side to have it in my server and players can see new textures? Any guide please?


Brehon
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Re: BasilMods. Suggestions/ideas. Mods for your server.

Post by Brehon » 23 Sep 2017, 07:36

This is probably a very very silly question, but I want to make sure I am not losing it.

This base pack allows you to have basil mod set up. You still need to manually add all the mods you want (ie, do the pack set up, then do MOTD, Announce and etc until you have the mods you desire for your server?

Again please forgive me if this question is completely remedial :)

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Custodian
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Re: BasilMods. Suggestions/ideas. Mods for your server.

Post by Custodian » 23 Sep 2017, 14:04

Brehon wrote:This base pack allows you to have basil mod set up.

BasilMod::Pack is a mod itself. It adds extra capabilities to your server.
It can be used without any other mods, if you, for instance, need only sync functionality.

Brehon wrote:You still need to manually add all the mods you want (ie, do the pack set up, then do MOTD, Announce and etc until you have the mods you desire for your server?

Yes, exactly. Some of the mods depend on BasilMod::Pack (it is required to be installed and enabled first), others do not.
Each mod have own description and installation/configuration instruction pinned at first post in the mod thread.


Verminaarb
 
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Re: BasilMods. Suggestions/ideas. Mods for your server.

Post by Verminaarb » 21 Jan 2018, 16:10

Hi there a website or a link where we can download basilmod ? cause on the forum not easy to find the link ?


T.g.r.thegamersreview
 
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Re: BasilMods. Suggestions/ideas. Mods for your server.

Post by T.g.r.thegamersreview » 29 Mar 2018, 11:05

So, If I have installed the mod pack do i have all of those mods installed on my server? Because I cant seem to see any difference appart from when i logged in, i had to restart coz i was using the mod pack.


Barnsavvv
 
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Re: BasilMods. Suggestions/ideas. Mods for your server.

Post by Barnsavvv » 16 Apr 2018, 21:57

This is a Question i hope someone could help me with i need a guide on how to install this mod on my server

https://www.nexusmods.com/lifeisfeudal/mods/5

I'm not entirely sure how to do this i already have basil mod running on the server and a few of his mods and i love having it but never had to use it for someone else s mod

Thanks for the help in advance ':' ':'


D1gger615
 
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Re: BasilMods. Suggestions/ideas. Mods for your server.

Post by D1gger615 » 10 May 2018, 13:53

wish to know how soon we can try BasilMod::AuctionHouse
or some kind of LIF economy mod
it is what i really need for me and peoples which play on my server :pardon:

sorry for my english :oops:

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Fferragi
 
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Re: BasilMods. Suggestions/ideas. Mods for your server.

Post by Fferragi » 04 Jun 2018, 16:47

@custodian

Since you're not developing BasilMod anymore, have you ever thought in opening the code so others could contribute to the continuity of the mod?
-----
Magrao

Server: America Feudal


Unhappyangel83
 
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Re: BasilMods. Suggestions/ideas. Mods for your server.

Post by Unhappyangel83 » 26 Oct 2018, 08:23

Fferragi wrote:@custodian

Since you're not developing BasilMod anymore, have you ever thought in opening the code so others could contribute to the continuity of the mod?

is apparently the best.

I respect the work of Custodian,
but it's better if the codes are published at e.g. Github and all the mods are kept alive and up to date.

It's a real pity that the mod section for LiF:YO is so little noticed and treated so little by the community.

Greetings Michl


Hondimaaru
 
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Re: BasilMods. Suggestions/ideas. Mods for your server.

Post by Hondimaaru » 13 Jun 2019, 05:55

What is going on with the mod? Has it been discontinued?

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