BasilMods. Suggestions/ideas. Mods for your server.

Place for sharing your game modifications for Life is Feudal: Your Own
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Sebastian002
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Posts: 15
Joined: 06 Apr 2017, 17:08

Re: BasilMods. Suggestions/ideas. Mods for your server.

Post by Sebastian002 » 20 May 2017, 13:14

Hi

is there a mod available or under progress so i can make a module on my Joomla website to show a player list online ? or a way to link the player list from sql to xml format ?

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RetroLogi
 
Posts: 137
Joined: 29 Dec 2014, 15:49
Location: Italia

Re: BasilMods. Suggestions/ideas. Mods for your server.

Post by RetroLogi » 08 Jul 2017, 13:41

Hey Basil, when will this be added?

BasilMod::BulletinBoard


Rjam1969
 
Posts: 1
Joined: 07 Sep 2016, 03:05

Re: BasilMods. Suggestions/ideas. Mods for your server.

Post by Rjam1969 » 24 Jul 2017, 10:25

Hi, could you please show an example of how to use the switch command for different worldid in lets say for example the teleport mod? I am guessing maybe something like this?

Code: Select all
switch ($cm_config::worldID)
{
case 1:
BasilMod::teleport_register("\n\nTeleporting to ElChapos Island!", 10, "989.749 -457.87 1013.22",1 ,"1481.51 -1.70683 1103.11");
break;

case 2:
BasilMod::teleport_register("\n\nTeleporting to ElChapos Island!", 10, "1441.07 890.304 1011.05",1 ,"1481.51 -1.70683 1103.11");
break;

default:
break;
}

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Custodian
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Joined: 08 Jun 2015, 14:58
Location: Lisbon

Re: BasilMods. Suggestions/ideas. Mods for your server.

Post by Custodian » 26 Jul 2017, 10:20

Rjam1969 wrote:Hi, could you please show an example of how to use the switch command for different worldid in lets say for example the teleport mod? I am guessing maybe something like this?

You should reffer to official torque scripting guide: switch statement
You can also use if/else if/else statement.


Jakub.jochim
 
Posts: 25
Joined: 30 Jun 2017, 08:34

Re: BasilMods. Suggestions/ideas. Mods for your server.

Post by Jakub.jochim » 02 Aug 2017, 12:27

Any news about the other mods like AuctionHouse, Cartographer, BulletinBoard, BountyHunter and Heraldy? :Search:

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Custodian
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Joined: 08 Jun 2015, 14:58
Location: Lisbon

Re: BasilMods. Suggestions/ideas. Mods for your server.

Post by Custodian » 02 Aug 2017, 22:31

Jakub.jochim wrote:Any news about the other mods like AuctionHouse, Cartographer, BulletinBoard, BountyHunter and Heraldy? :Search:

No news at this time.


Lifwarrior
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Re: BasilMods. Suggestions/ideas. Mods for your server.

Post by Lifwarrior » 02 Aug 2017, 23:49

Hey Basil whats about the War Horn?
Is that mod ready or it won't be avaiable?
thx
greets from Luxemburg ;)


Jakub.jochim
 
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Joined: 30 Jun 2017, 08:34

Re: BasilMods. Suggestions/ideas. Mods for your server.

Post by Jakub.jochim » 04 Aug 2017, 22:49

Yes i saw video with war horn and it was amazing. You doing realy great work Basil. I saw video with moveable ships as well. I tried edit them in database but no success. Is there any instruction how can i do it?


Jakub.jochim
 
Posts: 25
Joined: 30 Jun 2017, 08:34

Re: BasilMods. Suggestions/ideas. Mods for your server.

Post by Jakub.jochim » 11 Aug 2017, 09:48

Hello, i have question. If I have new textures like new clothes, church, bridge, statues, heraldry etc. Where should I upload this in server side to have it in my server and players can see new textures? Any guide please?


Brehon
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Re: BasilMods. Suggestions/ideas. Mods for your server.

Post by Brehon » 23 Sep 2017, 07:36

This is probably a very very silly question, but I want to make sure I am not losing it.

This base pack allows you to have basil mod set up. You still need to manually add all the mods you want (ie, do the pack set up, then do MOTD, Announce and etc until you have the mods you desire for your server?

Again please forgive me if this question is completely remedial :)

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Custodian
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Joined: 08 Jun 2015, 14:58
Location: Lisbon

Re: BasilMods. Suggestions/ideas. Mods for your server.

Post by Custodian » 23 Sep 2017, 14:04

Brehon wrote:This base pack allows you to have basil mod set up.

BasilMod::Pack is a mod itself. It adds extra capabilities to your server.
It can be used without any other mods, if you, for instance, need only sync functionality.

Brehon wrote:You still need to manually add all the mods you want (ie, do the pack set up, then do MOTD, Announce and etc until you have the mods you desire for your server?

Yes, exactly. Some of the mods depend on BasilMod::Pack (it is required to be installed and enabled first), others do not.
Each mod have own description and installation/configuration instruction pinned at first post in the mod thread.


Verminaarb
 
Posts: 1
Joined: 21 Jan 2018, 16:07

Re: BasilMods. Suggestions/ideas. Mods for your server.

Post by Verminaarb » 21 Jan 2018, 16:10

Hi there a website or a link where we can download basilmod ? cause on the forum not easy to find the link ?


T.g.r.thegamersreview
 
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Joined: 09 Dec 2017, 08:54

Re: BasilMods. Suggestions/ideas. Mods for your server.

Post by T.g.r.thegamersreview » 29 Mar 2018, 11:05

So, If I have installed the mod pack do i have all of those mods installed on my server? Because I cant seem to see any difference appart from when i logged in, i had to restart coz i was using the mod pack.


Barnsavvv
 
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Joined: 22 Mar 2018, 00:51

Re: BasilMods. Suggestions/ideas. Mods for your server.

Post by Barnsavvv » 16 Apr 2018, 21:57

This is a Question i hope someone could help me with i need a guide on how to install this mod on my server

https://www.nexusmods.com/lifeisfeudal/mods/5

I'm not entirely sure how to do this i already have basil mod running on the server and a few of his mods and i love having it but never had to use it for someone else s mod

Thanks for the help in advance ':' ':'


D1gger615
 
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Joined: 10 May 2018, 13:47

Re: BasilMods. Suggestions/ideas. Mods for your server.

Post by D1gger615 » 10 May 2018, 13:53

wish to know how soon we can try BasilMod::AuctionHouse
or some kind of LIF economy mod
it is what i really need for me and peoples which play on my server :pardon:

sorry for my english :oops:

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Fferragi
 
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Joined: 05 Apr 2018, 19:42

Re: BasilMods. Suggestions/ideas. Mods for your server.

Post by Fferragi » 04 Jun 2018, 16:47

@custodian

Since you're not developing BasilMod anymore, have you ever thought in opening the code so others could contribute to the continuity of the mod?
-----
Magrao

Server: America Feudal


Unhappyangel83
 
Posts: 14
Joined: 13 Jul 2018, 10:52

Re: BasilMods. Suggestions/ideas. Mods for your server.

Post by Unhappyangel83 » 26 Oct 2018, 08:23

Fferragi wrote:@custodian

Since you're not developing BasilMod anymore, have you ever thought in opening the code so others could contribute to the continuity of the mod?

is apparently the best.

I respect the work of Custodian,
but it's better if the codes are published at e.g. Github and all the mods are kept alive and up to date.

It's a real pity that the mod section for LiF:YO is so little noticed and treated so little by the community.

Greetings Michl


Hondimaaru
 
Posts: 1
Joined: 12 Feb 2017, 06:59

Re: BasilMods. Suggestions/ideas. Mods for your server.

Post by Hondimaaru » 13 Jun 2019, 05:55

What is going on with the mod? Has it been discontinued?


Helstur72
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Joined: 03 Mar 2016, 09:11
Location: UK

Re: BasilMods. Suggestions/ideas. Mods for your server.

Post by Helstur72 » 04 Nov 2021, 12:47

Hi there! Will the recipe picture bug fix be fixed in the next update? Or is there a work around?

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