[MOD] BasilMod::Pack

Place for sharing your game modifications for Life is Feudal: Your Own
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Custodian
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Re: [MOD] BasilMod::Pack

Post by Custodian » 04 Jan 2017, 15:13

Jsmith73731 wrote:I lose the recipe for lump and it goes straight back to bars, and on sewing with a weavers toolkit I lose the ability to make the yule hats n clothes.


Mod has been updated to version v7. Re-download server mod files.
In case of unexpected behaviour, make sure you are not using outdated self-created (by you) files you are trying to sync with clients. Mod is autogenerating necessary files based on database info.

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Dragodor
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Re: [MOD] BasilMod::Pack

Post by Dragodor » 10 Jan 2017, 21:58

Hi there,

we even would install the BasilMod on our new YO-server! So...
What is the latest version and the latest link to download?

Is there an installation guide?

Thank you,

Beste Wishes
Dragodor

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Custodian
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Re: [MOD] BasilMod::Pack

Post by Custodian » 10 Jan 2017, 22:12

Dragodor wrote:What is the latest version and the latest link to download?
Is there an installation guide?

Head post contains actual information.

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phoenix_ravensky
 
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Re: [MOD] BasilMod::Pack

Post by phoenix_ravensky » 28 Jan 2017, 00:50

Hi, I've just started a server and installed Basil mod. My teammate and I both followed the same instructions - he is able to log in, but I keep being told I need Basilmod to play on the server. I did place the Client side file in the correct folder (steam - steam apps - common - Life is Feudal) and I didn't unzip. I then tried to reconfig the mod so that it states 'false' for kicking anyone without basilmod, restarted the server, restarted steam, still get kicked out. Tried verifying files (that worked for my teammate after he initially got kicked out), but no joy. Restarted my pc, just in case. No luck.

Any suggestions?

Update: I've uninstalled/reinstalled the game and reinstalled the files, switched off my anti-virus temporarily, changed the permissions on the files to make sure they aren't blocked, launched the game as administrator, cleaned my registry, made a blood sacrifice to the gods, and done a sexy little dance to seduce the files into working.

Still no luck.

Help?

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Custodian
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Re: [MOD] BasilMod::Pack

Post by Custodian » 28 Jan 2017, 13:21

phoenix_ravensky wrote:Any suggestions?

Share your game client log with me.

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phoenix_ravensky
 
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Re: [MOD] BasilMod::Pack

Post by phoenix_ravensky » 28 Jan 2017, 14:16

Sure will do. Ended up having to reinstall the server as the mod wouldn't uninstall - so I'm suspecting it might actually be an issue on their side, but here goes anyway (thank you :) ):

Spoiler

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phoenix_ravensky
 
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Re: [MOD] BasilMod::Pack

Post by phoenix_ravensky » 28 Jan 2017, 14:20

This is a really long log - is there any particular part you need, or is it ok if I post it piecemeal?

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Custodian
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Re: [MOD] BasilMod::Pack

Post by Custodian » 28 Jan 2017, 14:21

phoenix_ravensky wrote:but here goes anyway

Please attach full file, without copypasting it's content, or share link to download: you can use PM for that.

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phoenix_ravensky
 
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Re: [MOD] BasilMod::Pack

Post by phoenix_ravensky » 28 Jan 2017, 15:01

Thank you - I'll pm you a link.


Tobasium
 
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Re: [MOD] BasilMod::Pack

Post by Tobasium » 02 Feb 2017, 15:07

Is there is a fix to use basilmod on lif64bit?

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Re: [MOD] BasilMod::Pack

Post by Custodian » 02 Feb 2017, 15:10

Tobasium wrote:Is there is a fix to use basilmod on lif64bit?

Basilmods are not yet compatible with lif64. Updated versions will be released soon.

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S1l3N7671
 
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Re: [MOD] BasilMod::Pack

Post by S1l3N7671 » 05 Feb 2017, 03:50

Custodian wrote:
Basilmods are not yet compatible with lif64. Updated versions will be released soon.

thanx for the update Custodian, I'm really looking forward to seeing Basilmods on 64bit :)
Image
Server Website: https://gglif.enjin.com

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arturgl007
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Re: [MOD] BasilMod::Pack

Post by arturgl007 » 05 Feb 2017, 09:44

We know when it will be available version of the LiF 64 bit ?


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Re: [MOD] BasilMod::Pack

Post by SkaullAldarick » 08 Feb 2017, 18:35

We have news of the 64 bit for BasilMod ?

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Custodian
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Re: [MOD] BasilMod::Pack

Post by Custodian » 08 Feb 2017, 19:56

SkaullAldarick wrote:We have news of the 64 bit for BasilMod ?

Will be released within a day or two.

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Iomega0318
 
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Re: [MOD] BasilMod::Pack

Post by Iomega0318 » 12 Feb 2017, 15:21

Custodian wrote:
SkaullAldarick wrote:We have news of the 64 bit for BasilMod ?

Will be released within a day or two.

It's been four days O.o

I'm impatiently awaiting an update haha, but honestly as dead as this forum seems sometimes at least you're still around to update your mods, we'd all be screwed without you :)

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Custodian
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Re: [MOD] BasilMod::Pack

Post by Custodian » 12 Feb 2017, 15:45

Iomega0318 wrote:It's been four days O.o

Working on it ;) a few things left, i'd say 99.9% ready.

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Custodian
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Re: [MOD] BasilMod::Pack

Post by Custodian » 12 Feb 2017, 16:08

BasilMod::Pack has been updated to v8 and now compatible with LiF 64bit.

Important notice:
Players should update(re-download) basilmodloader.zip and delete basilmod folder to remove outdated files.

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Iomega0318
 
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Re: [MOD] BasilMod::Pack

Post by Iomega0318 » 12 Feb 2017, 16:33

Custodian wrote:
Iomega0318 wrote:It's been four days O.o

Working on it ;) a few things left, i'd say 99.9% ready.

Custodian wrote:BasilMod::Pack has been updated to v8 and now compatible with LiF 64bit.

Important notice:
Players should update(re-download) basilmodloader.zip and delete basilmod folder to remove outdated files.

lol that was quick!

I've been waiting on it because I've been playing with the database and it's so much easier to test things out when your mod syncs the changes with the client connecting :)


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Re: [MOD] BasilMod::Pack

Post by Tobasium » 12 Feb 2017, 17:11

Hi,

I also use basil mod but since the last update to lif64bit i have a problem with the database.

If i make a change in the database in objects_types after a server restart the settings will be reset to standard

i change ID 167 Wheelbarrow:

MaxContsize: 2500000
Length: 14

After restart Lif Server

MaxContsize: 1200000
Length: 7

Did someone else have this problem? Can somebody tell me why this is so?

Thanks

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Custodian
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Re: [MOD] BasilMod::Pack

Post by Custodian » 12 Feb 2017, 17:14

Tobasium wrote:Did someone else have this problem? Can somebody tell me why this is so?

This is expected behaviour. Server executed dump.sql file and reverts your changes.

Tobasium wrote:If i make a change in the database in objects_types after a server restart the settings will be reset to standard

You should either empty your dump.sql file, or add your changes(with update/delete/insert sql statements) to dump.sql.

basilmod-pack-t14651/page180/#p81754
Last edited by Custodian on 12 Feb 2017, 17:26, edited 1 time in total.


Tobasium
 
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Re: [MOD] BasilMod::Pack

Post by Tobasium » 12 Feb 2017, 17:22

Thanks i will test this.

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Iomega0318
 
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Re: [MOD] BasilMod::Pack

Post by Iomega0318 » 12 Feb 2017, 17:45

I find it easier and safer to add my changes to the end of dump.sql, that way on each restart they will always be added/executed to/on the database. Also make sure you keep a copy of your changes, on some updates to the game it may replace you sql files and remove your changes.

Also I usually test all my changes directly on a copy of the database just to make sure what will be executed will work with no errors.

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Re: [MOD] BasilMod::Pack

Post by Iomega0318 » 13 Feb 2017, 05:14

Custodian wrote:BasilMod::Pack has been updated to v8 and now compatible with LiF 64bit.

Important notice:
Players should update(re-download) basilmodloader.zip and delete basilmod folder to remove outdated files.


Hmm so my client is loading the mod and showing v8 in the lower right corner, however when connecting to the server it does not appear to be working. If I look at the log file for the client it appears to load the mod but also "fails" to load it if that make sense. Let me know if you'd like the logs.

I had disconnect set to false so I changed it to true just to test it and I was kicked for "not having the mod installed"..

Going to try deleting it and reloading again.

**Edit**
No go, here are the lines from the log relating to why I believe it is failing to load:
Code: Select all
ERRR 2017-02-12 23:18:07.537 {03} <[BasilModPack]basilmod::game_checkCacheStorage> [0] findFirstFile() invalid initial search directory: 'game:/BasilMod/_cache'
ERRR 2017-02-12 23:18:07.537 {03} <[BasilModPack]basilmod::game_checkCacheStorage> [0] findFirstFile() search directory not found: 'BasilMod/_cache/*'
ERRR 2017-02-12 23:18:07.538 {01} <[BasilModAutoloader]BasilModAutoloaderFinal> [0] BasilMod::Pack v may not be compatible with this client version!
ECHO 2017-02-12 23:18:07.538 {01} <[BasilModAutoloader]BasilModAutoloaderFinal> [0] BasilMod::Pack v loaded
ECHO 2017-02-12 23:18:07.538 {01} <[BasilModAutoloader]BasilModAutoloaderFinal> [0] BasilMod::Autoloader v1 deactivated.

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Custodian
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Re: [MOD] BasilMod::Pack

Post by Custodian » 13 Feb 2017, 07:05

Iomega0318 wrote:Going to try deleting it and reloading again.

**Edit**
No go, here are the lines from the log relating to why I believe it is failing to load

Please, share your full client log with me. You can use PM for that.

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phoenix_ravensky
 
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Re: [MOD] BasilMod::Pack

Post by phoenix_ravensky » 13 Feb 2017, 13:30

Hello. If you recall I had the same problem and sent you my logs? Any results?

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Iomega0318
 
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Re: [MOD] BasilMod::Pack

Post by Iomega0318 » 13 Feb 2017, 14:59

Custodian wrote:
Iomega0318 wrote:Going to try deleting it and reloading again.

**Edit**
No go, here are the lines from the log relating to why I believe it is failing to load

Please, share your full client log with me. You can use PM for that.

Here's the full client log:
https://paste.ubuntu.com/23988891/

Also noticed you pushed out an update, I will test that out now as well.
Still not working, latest log:
https://paste.ubuntu.com/23988950/


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Re: [MOD] BasilMod::Pack

Post by Catall » 13 Feb 2017, 15:17

Iomega0318 wrote:**Edit**
No go, here are the lines from the log relating to why I believe it is failing to load:
Code: Select all
ERRR 2017-02-12 23:18:07.537 {03} <[BasilModPack]basilmod::game_checkCacheStorage> [0] findFirstFile() invalid initial search directory: 'game:/BasilMod/_cache'
ERRR 2017-02-12 23:18:07.537 {03} <[BasilModPack]basilmod::game_checkCacheStorage> [0] findFirstFile() search directory not found: 'BasilMod/_cache/*'
ERRR 2017-02-12 23:18:07.538 {01} <[BasilModAutoloader]BasilModAutoloaderFinal> [0] BasilMod::Pack v may not be compatible with this client version!
ECHO 2017-02-12 23:18:07.538 {01} <[BasilModAutoloader]BasilModAutoloaderFinal> [0] BasilMod::Pack v loaded
ECHO 2017-02-12 23:18:07.538 {01} <[BasilModAutoloader]BasilModAutoloaderFinal> [0] BasilMod::Autoloader v1 deactivated.


You need to Change the "Client" Files on Server-side too! Not only the server-side pack-file!

Serverside are three files total to Change for the base-pack-mod.

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Iomega0318
 
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Re: [MOD] BasilMod::Pack

Post by Iomega0318 » 13 Feb 2017, 15:32

Catall wrote:
Iomega0318 wrote:**Edit**
No go, here are the lines from the log relating to why I believe it is failing to load:
Code: Select all
ERRR 2017-02-12 23:18:07.537 {03} <[BasilModPack]basilmod::game_checkCacheStorage> [0] findFirstFile() invalid initial search directory: 'game:/BasilMod/_cache'
ERRR 2017-02-12 23:18:07.537 {03} <[BasilModPack]basilmod::game_checkCacheStorage> [0] findFirstFile() search directory not found: 'BasilMod/_cache/*'
ERRR 2017-02-12 23:18:07.538 {01} <[BasilModAutoloader]BasilModAutoloaderFinal> [0] BasilMod::Pack v may not be compatible with this client version!
ECHO 2017-02-12 23:18:07.538 {01} <[BasilModAutoloader]BasilModAutoloaderFinal> [0] BasilMod::Pack v loaded
ECHO 2017-02-12 23:18:07.538 {01} <[BasilModAutoloader]BasilModAutoloaderFinal> [0] BasilMod::Autoloader v1 deactivated.


You need to Change the "Client" Files on Server-side too! Not only the server-side pack-file!

Serverside are three files total to Change for the base-pack-mod.

The server appears to be loading the files fine, otherwise I wouldn't be getting kicked.

Anyhow, I am going to try clearing out the cache files again and see what happens with the client update from this morning.


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Re: [MOD] BasilMod::Pack

Post by Catall » 13 Feb 2017, 15:38

The Server loades of course ... it is the Content, that gets "installed" clientside. Which causes your problem. i had exactly the same error and behavior.

After Changing the two dso files serverside in Folder BasilMod/pack/client to actual ones, the error vanished and mod is working since then.

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