[MOD] BasilMod::Pack

Place for sharing your game modifications for Life is Feudal: Your Own

NavyS34l
 
Posts: 41
Joined: 15 Jun 2015, 16:12

Re: [MOD] BasilMod::Pack

Post by NavyS34l » 07 Feb 2016, 03:43

Thanks, figured it was something stupid. Seems to be working.
Image

User avatar
Fearless
Zealous Believer
 
Posts: 116
Joined: 10 Feb 2016, 12:23
Location: UK

Re: [MOD] BasilMod::Pack

Post by Fearless » 10 Feb 2016, 12:32

Hello, I have recently started using BasilMod pack on my rented server and i'm getting the cloning issue, Would someone be able to direct me to what location i have to install the playersave2 hot fix please ?

Thank You :)

User avatar
Custodian
Mod Developer
 
Posts: 655
Joined: 08 Jun 2015, 14:58
Location: Lisbon

Re: [MOD] BasilMod::Pack

Post by Custodian » 10 Feb 2016, 12:47

Fearless wrote:Would someone be able to direct me to what location i have to install the playersave2 hot fix please

Install to any location, and use this location at your exec:
i.e. place to server root folder, and add your main.cs file
Code: Select all
exec("playersave2.cs");

User avatar
Fearless
Zealous Believer
 
Posts: 116
Joined: 10 Feb 2016, 12:23
Location: UK

Re: [MOD] BasilMod::Pack

Post by Fearless » 10 Feb 2016, 13:01

Thank you so much friend, and great work on you're mods my server loves them and looking forward to future ones! :beer:

User avatar
Custodian
Mod Developer
 
Posts: 655
Joined: 08 Jun 2015, 14:58
Location: Lisbon

Re: [MOD] BasilMod::Pack

Post by Custodian » 21 Feb 2016, 09:40

BasilMod::Pack updated to be compatible with latest 1.0.6.4 patch (recipe syncronization changed).
You need to redownload server-side pack.cs.dso file.


Cogollops
 
Posts: 40
Joined: 04 Dec 2015, 14:56
Location: Spain

Re: [MOD] BasilMod::Pack

Post by Cogollops » 23 Feb 2016, 01:31

Error with BasilMod customer. :shock:
Attached image error:

Image

Please help me, as I can fix it? :Search:

PD: Update server works perfectly. :Yahoo!:
Image

Image

User avatar
Custodian
Mod Developer
 
Posts: 655
Joined: 08 Jun 2015, 14:58
Location: Lisbon

Re: [MOD] BasilMod::Pack

Post by Custodian » 23 Feb 2016, 09:51

Cogollops wrote:Error with BasilMod customer. :shock:

I need game log from this client to diagnose if this related to basilmod.


Cogollops
 
Posts: 40
Joined: 04 Dec 2015, 14:56
Location: Spain

Re: [MOD] BasilMod::Pack

Post by Cogollops » 23 Feb 2016, 13:34

Here is the log file: :shock:

http://pastebin.com/r27KRTER
Image

Image

User avatar
Custodian
Mod Developer
 
Posts: 655
Joined: 08 Jun 2015, 14:58
Location: Lisbon

Re: [MOD] BasilMod::Pack

Post by Custodian » 23 Feb 2016, 14:37

Cogollops wrote:Here is the log file: :shock:

http://pastebin.com/r27KRTER

This error is not related to basilmod. Seems like materials failed to load. Try to verify client files with steam, and fill/send a bug report.


Cogollops
 
Posts: 40
Joined: 04 Dec 2015, 14:56
Location: Spain

Re: [MOD] BasilMod::Pack

Post by Cogollops » 23 Feb 2016, 21:15

I have reinstalled the game and I get the same error!

http://pastebin.com/DF4AqbuW

BasilMod me only appears when active,
from main.cs with exec("BasilMod/pack/pack.cs");
:O:
Image

Image

User avatar
Custodian
Mod Developer
 
Posts: 655
Joined: 08 Jun 2015, 14:58
Location: Lisbon

Re: [MOD] BasilMod::Pack

Post by Custodian » 24 Feb 2016, 05:59

Cogollops wrote:I have reinstalled the game and I get the same error

Show me your main.cs file.


Cogollops
 
Posts: 40
Joined: 04 Dec 2015, 14:56
Location: Spain

Re: [MOD] BasilMod::Pack

Post by Cogollops » 25 Feb 2016, 22:31

Image

Image

User avatar
Custodian
Mod Developer
 
Posts: 655
Joined: 08 Jun 2015, 14:58
Location: Lisbon

Re: [MOD] BasilMod::Pack

Post by Custodian » 25 Feb 2016, 23:51

Cogollops wrote:http://pastebin.com/MHPB6S31

You main.cs does now contain exec("basilmod/pack/pack.cs"); line, so your problem is not related to BasilMod.

User avatar
Custodian
Mod Developer
 
Posts: 655
Joined: 08 Jun 2015, 14:58
Location: Lisbon

Re: [MOD] BasilMod::Pack

Post by Custodian » 25 Feb 2016, 23:58

BasilMod::Pack v4 released.

If you server runs previous version(v2 or v3), as soon as you update your server (dont forget to update client directory), all your players will be updated automatically to newer version.

This version is required in order to work with updated mods.

Changes:
Spoiler

User avatar
Custodian
Mod Developer
 
Posts: 655
Joined: 08 Jun 2015, 14:58
Location: Lisbon

Client Installation instructions has been updated

Post by Custodian » 26 Feb 2016, 15:19

It is very simple, no files editing requried! :Yahoo!:

Installation.
  1. Download basilmodloader.zip archive.
  2. Place basilmodloader.zip into the game folder, i.e. to "Life is Feudal Your Own\basilmodloader.zip"
  3. Play LiF:YO.

Spoiler


Uninstall.
  1. Delete basilmodloader.zip archive from game directory.
  2. Delete BasilMod/ folder from game directory.

If you are upgrading from older versions, consider verifing game files (cache) via steam to restore original main.cs file.

:beer:

User avatar
Fearless
Zealous Believer
 
Posts: 116
Joined: 10 Feb 2016, 12:23
Location: UK

Re: Client Installation instructions has been updated

Post by Fearless » 26 Feb 2016, 19:34

Custodian wrote:It is very simple, no files editing requried! :Yahoo!:

Installation.
  1. Download basilmodloader.zip archive.
  2. Place basilmodloader.zip into the game folder, i.e. to "Life is Feudal Your Own\basilmodloader.zip"
  3. Play LiF:YO.

Spoiler


Uninstall.
  1. Delete basilmodloader.zip archive from game directory.
  2. Delete BasilMod/ folder from game directory.

If you are upgrading from older versions, consider verifing game files (cache) via steam to restore original main.cs file.

:beer:


I'm placing the basilmodloader.zip in to my client side game directory and nothing is happening ? I have followed all the above steps. Don't i have to exec anything regarding the file ?

User avatar
Custodian
Mod Developer
 
Posts: 655
Joined: 08 Jun 2015, 14:58
Location: Lisbon

Re: Client Installation instructions has been updated

Post by Custodian » 26 Feb 2016, 20:34

Fearless wrote:Don't i have to exec anything regarding the file ?

You don't have to exec, or modify anything.
It shows version at bottom-right corner if it worked.
If it does not - PM me your client log file.


Dethorath
 
Posts: 1
Joined: 01 Apr 2014, 15:36

Re: [MOD] BasilMod::Pack

Post by Dethorath » 27 Feb 2016, 06:40

Apparently i need a password to install the mod?

User avatar
Custodian
Mod Developer
 
Posts: 655
Joined: 08 Jun 2015, 14:58
Location: Lisbon

Re: [MOD] BasilMod::Pack

Post by Custodian » 27 Feb 2016, 09:35

Dethorath wrote:Apparently i need a password to install the mod?

No you don't. Installation description says: download zip & place zip archive into game folder. There are no steps about unpacking.


Cogollops
 
Posts: 40
Joined: 04 Dec 2015, 14:56
Location: Spain

Re: [MOD] BasilMod::Pack

Post by Cogollops » 28 Feb 2016, 04:36

Thanks now the game if I start with BasilMod, but there are two other bugs me more than if they are BasilMod:

The first is when this open game, pincipal menu I click Settings BasilMod and I get this error:

http://imageshack.com/a/img922/6103/G50K9d.png

And the second mistake is when I connect to my server with BasilMod on, I jump choose this error after character, an error believe content:

http://imageshack.com/a/img924/4978/gf1Gp2.png

I hope your answer, thank you!
PD: Sorry translation with Google.
Image

Image

User avatar
Custodian
Mod Developer
 
Posts: 655
Joined: 08 Jun 2015, 14:58
Location: Lisbon

Re: [MOD] BasilMod::Pack

Post by Custodian » 28 Feb 2016, 09:28

Cogollops wrote:The first is when this open game, pincipal menu I click Settings BasilMod and I get this error:

This is not an error. As you can read from the message text, settings window is not implemented, so there are no settings. This button has been removed from BasilMod::Pack v4 release.

Cogollops wrote:And the second mistake is when I connect to my server with BasilMod on, I jump choose this error after character, an error believe content:

You have not placed "base64decoder.exe" into BasilMod/pack folder.


Cogollops
 
Posts: 40
Joined: 04 Dec 2015, 14:56
Location: Spain

Re: [MOD] BasilMod::Pack

Post by Cogollops » 28 Feb 2016, 13:06

Okay, I'm silly, lol, and to put the V4 where this ???
Because I downloaded the emerging here ...
Image

Image

User avatar
Custodian
Mod Developer
 
Posts: 655
Joined: 08 Jun 2015, 14:58
Location: Lisbon

Re: [MOD] BasilMod::Pack

Post by Custodian » 28 Feb 2016, 16:30

Cogollops wrote:Okay, I'm silly, lol, and to put the V4 where this ???
Because I downloaded the emerging here ...

v4 is self-contained. If you would like to use v4, use new installation instructions.


Cogollops
 
Posts: 40
Joined: 04 Dec 2015, 14:56
Location: Spain

Re: [MOD] BasilMod::Pack

Post by Cogollops » 28 Feb 2016, 16:58

Then install the old i have to clear the basilmod¿?
Image

Image

User avatar
Custodian
Mod Developer
 
Posts: 655
Joined: 08 Jun 2015, 14:58
Location: Lisbon

Re: [MOD] BasilMod::Pack

Post by Custodian » 29 Feb 2016, 19:53

Cogollops wrote:Then install the old i have to clear the basilmod¿?

On client you should only restore your original main.cs file (i.e. verify files with steam).


Cono
Zealous Believer
 
Posts: 22
Joined: 06 Jan 2016, 05:01

Re: [MOD] BasilMod::Pack

Post by Cono » 01 Mar 2016, 01:52

In the new basil mod pack version on the server we have the config.cs set to:

Code: Select all
/*
   BasilMod::Pack
   2015 Basil Semuonov
   
   Basic configuration.
*/
$BasilMod::cmVersionCompatible = "any";
$BasilMod::pack::noModDisconnect = false
$BasilMod::pack::noModMessage = "Visit http://sancgaming.com for more details!";


However, noModDisconnect seems to be ignored and it is requiring everyone have Basil Mod to connect. Any suggestions?

User avatar
Custodian
Mod Developer
 
Posts: 655
Joined: 08 Jun 2015, 14:58
Location: Lisbon

Re: [MOD] BasilMod::Pack

Post by Custodian » 01 Mar 2016, 04:08

Cono wrote:However, noModDisconnect seems to be ignored and it is requiring everyone have Basil Mod to connect. Any suggestions?

You have syntax error in your config.cs file: missing a semicolon at the end of the "noModDisconnect" line.


Cono
Zealous Believer
 
Posts: 22
Joined: 06 Jan 2016, 05:01

Re: [MOD] BasilMod::Pack

Post by Cono » 01 Mar 2016, 05:47

Well, I am not always the smartest, thank you as always Basil, was doing so many things at once, i didn't even see it.


Cogollops
 
Posts: 40
Joined: 04 Dec 2015, 14:56
Location: Spain

Re: [MOD] BasilMod::Pack

Post by Cogollops » 01 Mar 2016, 14:31

When you open as I dijistes me this error when connecting to my server:

http://imageshack.com/a/img923/4177/H7dm2D.png

I understand that the BasilMod the server has an older or unsupported version, how or where I can find the latest version for the server?

Thanks!
Image

Image

User avatar
Custodian
Mod Developer
 
Posts: 655
Joined: 08 Jun 2015, 14:58
Location: Lisbon

Re: [MOD] BasilMod::Pack

Post by Custodian » 01 Mar 2016, 18:44

Cogollops wrote:how or where I can find the latest version for the server?

Installation instructions and download links are located at first post of this thread.

Return to Game mods