Yenko68 wrote:ok,how?
I use bluefang as a host and i do not seem to have a "server console"
They keep telling me to put the commands "in game via the CTRL ` function"
That only produces a missing file error no matter the command.
I am all sorted out on the commands etc now, but they will not work in game console.
I am sure of my coordinates now as well.
Either i am stupid or BFS is annoyingly unhelpful
BlueFang's Overseer panel is more of a read-only server console.
I've never been able to get it to recognize any of my commands.
You will not be able to send server commands from the [Ctrl + `] console available on the game.
The only way I've been able to send commands to my server on BlueFang has been through enabling the telnet connection option in
main.cs
by adding
- Code: Select all
telnetSetParameters(4000, "edit-password", "read-onlypassword");
You will be able to connect via telnet and send commands.
A common telnet client is "PuTTY" if you want to give it a try.
You just tell it to connect to IP / Port
And then your server will prompt you for a password
(assuming you've restarted since adding that code)
WARNING: I've had my server crash using this telnet line of code. There might be some sort of memory leak while using it.
My server kept throwing WSAEWOULDBLOCK error messages to the log file, which eventually caused RAM usage to max out, killing the server.
Which is either BlueFang's software blocking the connection sometimes, connection timeouts/disconnects not being handled properly. Or one of a multitude of a million other issues.
I've disabled this line of code, and don't use it at the moment because of that crash and multitude of error messages.
I haven't had an issues with it since disabling it.
I'm running several of the server only BasilMods and Nyuton's LiveMap, so it could (theoretically) have been a mix of them.
But yea, I have not found a "reliable" server console solution with BlueFang