Darkbouzouf wrote:but we do some tournament in a special arena, so we have to activate jugement hour (of course teenage trolls use this tournament moments to rob things while everybody is at the arena...)
Ozersk wrote:Can't find your coordinates, please help.
TheCodger wrote:I am just not understanding at all the command in which to pull the coords... whats the correct syntax?
TheCodger wrote:Well that's fun, rented servers don't have rdp....
% BasilMod::safezone_register ();
ECHO 2016-02-02 18:09:11.666 {02} <BasilMod::safezone_createTrigger> ### NetConnection::detachObject() for gid=67108895
ERRR 2016-02-02 18:09:11.666 {02} <BasilMod::safezone_createTrigger> ### NetConnection::detachObject() for gid=0x0400001f (Trigger) over ch_19.
Aircode wrote:
- Code: Select all
% BasilMod::safezone_register ();
can someone help me out? I didnt get the problem.
$BasilMod::safezone::show_coords = true; //Show coords hint message for GM characters
$BasilMod::safezone::enable = true; //Enable on server startup
$BasilMod::safezone::show_coords = false; //Show coords hint message for GM characters
$BasilMod::safezone::enable = true; //Enable on server startup
Lexia wrote:help me please, i have same problem with horsetaxi
Lexia wrote:where can I find this file ?
Blackdrakon wrote:Is there something in your mod you can put in there to stop this?
Is it possible to not have that pop up when you're trying to terraform?
Custodian wrote:Blackdrakon wrote:Is there something in your mod you can put in there to stop this?
Is it possible to not have that pop up when you're trying to terraform?
I need to test those situations.
Blackdrakon wrote:Did you ever discover anything with this?
TimKing wrote:I have installed the mod and it is working but my radius is always 10 tiles.
Doesnt matter if i change it to 30 or 70 it doesnt change in game.
Frankenshtine wrote:Can't finish build job in safe zone - game say to remove peoples and animals from site.
Jmburnzy wrote:Hello, I have been using safezone and have found I can build in the area but I cannot lift objects and place them down again. If I hit R to go into battle mode it will drop the object just not where I want it.
% exec("BasilMod/safezone/safezone.cs");
WARN 2016-10-13 23:25:24.424 {} <> [939882] SimObject::registerObject() - datablock ids should be initialized via its 'id' field: TriggerData
ECHO 2016-10-13 23:25:24.424 {02} <BasilMod::safezone_createTrigger> [939882] NetConnection::detachObject() for gid=0x0400037c (Trigger) over ch_5.
ECHO 2016-10-13 23:25:24.424 {02} <BasilMod::safezone_createTrigger> [939882] NetConnection::detachObject() for gid=0x0400037c (Trigger) over ch_589.
ECHO 2016-10-13 23:25:24.424 {02} <BasilMod::safezone_createTrigger> [939882] NetConnection::detachObject() for gid=0x0400037c (Trigger) over ch_198.
ECHO 2016-10-13 23:25:24.424 {02} <BasilMod::safezone_createTrigger> [939882] NetConnection::detachObject() for gid=0x0400037c (Trigger) over ch_239.
ECHO 2016-10-13 23:25:24.424 {02} <BasilMod::safezone_createTrigger> [939882] NetConnection::detachObject() for gid=0x0400037c (Trigger) over ch_197.
ECHO 2016-10-13 23:25:24.424 {02} <BasilMod::safezone_createTrigger> [939882] NetConnection::detachObject() for gid=0x0400037c (Trigger) over ch_449.
ECHO 2016-10-13 23:25:24.424 {02} <BasilMod::safezone_createTrigger> [939882] NetConnection::detachObject() for gid=0x0400037c (Trigger) over ch_448.