$BasilMod::safezone::show_coords = true; //Show coords hint message for GM characters
$BasilMod::safezone::enable = true; //Enable on server startup
$BasilMod::safezone::show_coords = false; //Show coords hint message for GM characters
$BasilMod::safezone::enable = true; //Enable on server startup
Lexia wrote:help me please, i have same problem with horsetaxi
Lexia wrote:where can I find this file ?
Blackdrakon wrote:Is there something in your mod you can put in there to stop this?
Is it possible to not have that pop up when you're trying to terraform?
Custodian wrote:Blackdrakon wrote:Is there something in your mod you can put in there to stop this?
Is it possible to not have that pop up when you're trying to terraform?
I need to test those situations.
Blackdrakon wrote:Did you ever discover anything with this?
TimKing wrote:I have installed the mod and it is working but my radius is always 10 tiles.
Doesnt matter if i change it to 30 or 70 it doesnt change in game.
Frankenshtine wrote:Can't finish build job in safe zone - game say to remove peoples and animals from site.
Jmburnzy wrote:Hello, I have been using safezone and have found I can build in the area but I cannot lift objects and place them down again. If I hit R to go into battle mode it will drop the object just not where I want it.
% exec("BasilMod/safezone/safezone.cs");
WARN 2016-10-13 23:25:24.424 {} <> [939882] SimObject::registerObject() - datablock ids should be initialized via its 'id' field: TriggerData
ECHO 2016-10-13 23:25:24.424 {02} <BasilMod::safezone_createTrigger> [939882] NetConnection::detachObject() for gid=0x0400037c (Trigger) over ch_5.
ECHO 2016-10-13 23:25:24.424 {02} <BasilMod::safezone_createTrigger> [939882] NetConnection::detachObject() for gid=0x0400037c (Trigger) over ch_589.
ECHO 2016-10-13 23:25:24.424 {02} <BasilMod::safezone_createTrigger> [939882] NetConnection::detachObject() for gid=0x0400037c (Trigger) over ch_198.
ECHO 2016-10-13 23:25:24.424 {02} <BasilMod::safezone_createTrigger> [939882] NetConnection::detachObject() for gid=0x0400037c (Trigger) over ch_239.
ECHO 2016-10-13 23:25:24.424 {02} <BasilMod::safezone_createTrigger> [939882] NetConnection::detachObject() for gid=0x0400037c (Trigger) over ch_197.
ECHO 2016-10-13 23:25:24.424 {02} <BasilMod::safezone_createTrigger> [939882] NetConnection::detachObject() for gid=0x0400037c (Trigger) over ch_449.
ECHO 2016-10-13 23:25:24.424 {02} <BasilMod::safezone_createTrigger> [939882] NetConnection::detachObject() for gid=0x0400037c (Trigger) over ch_448.
Amad wrote:I just want know can you add a parameter for homecoming skill disabling ?
Custodian wrote:Amad wrote:I just want know can you add a parameter for homecoming skill disabling ?
This mod does not provide such functionality.
Please, use forum search before asking: remove-prey-for-homecoming-teleporting-t16002/?hilit=homecoming#p81329
Amad wrote:and i wanted to know if you can do this. anyway, thanks.
Tobias0412 wrote: I know i can just leave them blank but if i do it this way, the server still wants to send out a message to the player. So Player gets a blank message instead of "no message".
Tobias0412 wrote:The savezones only work if u "walk" in. I build an Eventbase and made a teleport from some other point to this Eventarea. And if u get ported in, u can attack without problems. U need to walk out and walk in again to get the safezone to work. And i already tried to set up a small 2 range zone on the point where the ppl arrive but its not working.
Custodian wrote:
Also, are you teleporting from one safezone to other safezone?
Tobias0412 wrote:Yes.