[MOD] BasilMod::SafeZone - keep your citizens safe!

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Halvdal
 
Posts: 107
Joined: 20 Jan 2016, 13:36

Re: [MOD] BasilMod::SafeZone - keep your citizens safe!

Post by Halvdal » 16 Mar 2017, 15:23

Does it affect only damage? Can players open chest, barrels etc.?

Would be nice for protectet Claims in judgement hour.


X_mssss
 
Posts: 2
Joined: 09 Jul 2016, 15:40

Re: [MOD] BasilMod::SafeZone - keep your citizens safe!

Post by X_mssss » 02 Aug 2017, 05:26

Riding into safezone can still use weapons and kill player,fix it,please!

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Custodian
Mod Developer
 
Posts: 655
Joined: 08 Jun 2015, 14:58
Location: Lisbon

Re: [MOD] BasilMod::SafeZone - keep your citizens safe!

Post by Custodian » 02 Aug 2017, 22:28

BasilMod::SafeZone update to v7.
You can now use shovels and other utility tools inside zone.
All attacks are forbidden.
You can ride horses, but cannot use attack skills.


Cernobylsky
 
Posts: 8
Joined: 14 Mar 2018, 18:23

Re: [MOD] BasilMod::SafeZone - keep your citizens safe!

Post by Cernobylsky » 14 Mar 2018, 18:27

Hi Custodian,

I am running your mod at my server and players staying in the Safe zone cannot use saw, you mentioned in your last post utility tools are not forbidden inside zone, is saw forbidden? (as carpentry is not working properly there)

Also it might be beneficial to maybe include excempt tools into config.cs this way it would be possible to regulate and tailor safe zone to server needs (and shouldn't be much additional coding).

Our use case is: We run as PvP server with a small area left for "noobs" where they can train and build without any fear of being raided by other palyers.

Thanks for your response, I am happy to modify source myself if needed to fix this.


Neverlamer7
 
Posts: 49
Joined: 04 Aug 2017, 07:23

Re: [MOD] BasilMod::SafeZone - keep your citizens safe!

Post by Neverlamer7 » 09 Jul 2018, 20:38

Was a nice mod.


Oxegen.g
 
Posts: 2
Joined: 25 Apr 2017, 17:29

Re: [MOD] BasilMod::SafeZone - keep your citizens safe!

Post by Oxegen.g » 22 Aug 2019, 17:51

now mod it work

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