Bell Towers

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Chem
 
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Joined: 25 Dec 2015, 02:12

Bell Towers

Post by Chem » 25 Dec 2015, 02:16

It appears bell towers were introduced to churches around 400 AD, fitting the time frame of this game. Without a clock displaying time I think this would be an unique way for time telling within the game.

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Khan-
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Re: Bell Towers

Post by Khan- » 25 Dec 2015, 19:29

church and religious building are planned, not yet implemented (maybe with the MMO)
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Custodian
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Re: Bell Towers

Post by Custodian » 28 Dec 2015, 18:59

Chem wrote:Without a clock displaying time I think this would be an unique way for time telling within the game.

like this one? :twisted:

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Airco
 
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Re: Bell Towers

Post by Airco » 29 Dec 2015, 08:55

nice custodian,

i assume its the angular tower where the audio file is linked on?
we need some more freedom to make ower own buildings imo XD
os: Win10N
Motherboard: Asus Sabertooth Z97 Mark2
Cpu: intel I5-4690 3.5Ghz
Cpu cooler: thermaltake Frio Extreme Silent 14 Dual
Mem: Corsair 16gb, Cmy16gx3m2a2133c11r
Gpu: Geforce 970, Asus STRIX GTX970 DC2OC 4GD5
Soundcard: Creative Soundblaster Z
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Custodian
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Re: Bell Towers

Post by Custodian » 29 Dec 2015, 09:21

Airco wrote:nice custodian,

i assume its the angular tower where the audio file is linked on?
we need some more freedom to make ower own buildings imo XD

There is a total freedom in creation of custom buildings.

You can create a statue:
Spoiler


Or a church:
Spoiler


Or a bridge:
Spoiler


or a working guilloutine:
Spoiler

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Airco
 
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Re: Bell Towers

Post by Airco » 29 Dec 2015, 10:40

and how? :%)
os: Win10N
Motherboard: Asus Sabertooth Z97 Mark2
Cpu: intel I5-4690 3.5Ghz
Cpu cooler: thermaltake Frio Extreme Silent 14 Dual
Mem: Corsair 16gb, Cmy16gx3m2a2133c11r
Gpu: Geforce 970, Asus STRIX GTX970 DC2OC 4GD5
Soundcard: Creative Soundblaster Z
HD: SAMSUNG 75E250RW SSD 850 EVO 250 GB

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Custodian
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Re: Bell Towers

Post by Custodian » 29 Dec 2015, 11:44

Airco wrote:and how?

Create/find/obtain model of the object you want, add new object type into the game, link it with your model. Add recipe, and build it within the game.

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Airco
 
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Re: Bell Towers

Post by Airco » 29 Dec 2015, 11:47

ok euhm... i cant program at all and only 3d drawing program i can work whit is the 3d builder that comes whit win10...
u make it sound easy bhut i have no qlue how to add anything at all
i always learnd and did my stuf whit ui's :sorry:
os: Win10N
Motherboard: Asus Sabertooth Z97 Mark2
Cpu: intel I5-4690 3.5Ghz
Cpu cooler: thermaltake Frio Extreme Silent 14 Dual
Mem: Corsair 16gb, Cmy16gx3m2a2133c11r
Gpu: Geforce 970, Asus STRIX GTX970 DC2OC 4GD5
Soundcard: Creative Soundblaster Z
HD: SAMSUNG 75E250RW SSD 850 EVO 250 GB

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HolyCrusader
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Re: Bell Towers

Post by HolyCrusader » 29 Dec 2015, 17:10

Custodian wrote:
Airco wrote:nice custodian,

i assume its the angular tower where the audio file is linked on?
we need some more freedom to make ower own buildings imo XD

There is a total freedom in creation of custom buildings.

You can create a statue:
Spoiler


Or a church:
Spoiler


Or a bridge:
Spoiler


or a working guilloutine:
Spoiler

BasilMod pack will automatically sync everything needed with clients for these buildings, too?

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Custodian
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Location: Lisbon

Re: Bell Towers

Post by Custodian » 29 Dec 2015, 17:47

Twiztedmike wrote:BasilMod pack will automatically sync everything needed with clients for these buildings, too?

It will, if you configure it to sync your content.

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Laertes
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Re: Bell Towers

Post by Laertes » 29 Dec 2015, 19:13

Nice - obso the Guillotine was invented some hundred years later. :angel:


My Problem in 3D-modeling is, to export an Lif-Objekt into Blender - to use the textures and have the right meassuries.

(Some people ask for a stone wall without any battlements - means just a plattform - and our admin promised implementation if we bring him any 3D-Model that fits.)
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Herbertnil
 
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Joined: 04 Jul 2017, 22:16

Re: Bell Towers

Post by Herbertnil » 12 Jul 2017, 06:53

Hello Twitzedmike
I am looking for my server a mod like bridge. Can you help me

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