Dailato wrote:I can't remember exactly where it was mentioned (some post on these forums I believe) but the maximum skill-point loss at lowest levels of alignment would be about half your total skillpoints (500), which considering the time involved with grinding them back up, will, unless you are fairly effective with 0 skillpoints, disincentivice killers from maintaining their existance for very long, or outside of large, organized gank-groups that simply never or at least very rarely die.
This last one is honestly something I fear more than random gankers, organized griefers extorting smaller entities with brute force of numbers. I'm hoping to organize the more civilized players to act against this but as to how many are even interested in doing such...? Open world pvp does have a nasty tendency for attracting the worst kinds of bullies hoping to live out their power-fantasies.
But such is the way of things, life is feudal and all that.
Yours truly -The Pope
Well you can be sure about one thing, after some time guild will only care about their survival and advancement, a rule 'every man for himself' will come to life and well, gankers who dont give a crap about negative alignment will just go on and have fun until they finally get killed and ragequit forever.
There will be guys assaulting people, but karma will catch them eventually thanks to the system developed here, I doubt people will risk dropping to -50 alignment knowing what will happen then. And to be honest groups of gankers will have to be really, really large to actually be able to bully people, because even knockdown with a mace or hammer will give negative alignment points, a lot less than a kill, but it will.
People will care about clan wars, not random pvp where both sides lose no matter what you do.