[MMO] Buy Tickets for Crafting Skill Cap

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Matheryn
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Re: [MMO] Buy Tickets for Crafting Skill Cap

Post by Matheryn » 11 Nov 2017, 21:56

sorry if this post was dead but I never got a chance to get my 2 cents in

ive lulled over this concept a lot in my head over the last few days and how I see it is that 400 skill points is perfectly reasonable

why

it forces people to specialise and trade - it does not mean you have to go off and join a large group you are still perfectly fine doing things either solo or in a small group, yes it means you may need to make an alt or two but what you can do is specialise in one craft and master it then trade your high end resources for other resources you cannot get yourself.

Getting more skills as a purchase poses one problem that no one has mentioned yet - it doesn't just affect crafting but combat aswell and getting more skills means you could become versed in every combat style which as someone pointed out if you can craft everything and fight every style then why play an mmo to begin with?

personally id like it if they separated crafting and combat skill points all together so that you could become a crafter with no combat skills or a combatant that doesn't have any crafting skills. thus giving you a reason to still have alts one crafter and one fighter.

now the point I made above means that you would obviously be able to put points in more than one skill like which is all well and good for crafting as you would then be able to master 2 professions but for the fighting line it does unbalance things a little

so more thought would need to be put into all this if any changes were to happen and besides tbh id really love them to accually put more skills into the game like ultima online had so that it adds even more diversity to the game


Ricardoferreira1991
 
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Joined: 30 Oct 2017, 11:02

Re: [MMO] Buy Tickets for Crafting Skill Cap

Post by Ricardoferreira1991 » 13 Nov 2017, 23:36

Okay, wow.

1. "Who wants to play a game where you're just a small cog in a giant wheel (unless you're in the top 5% who rule everything)?"
Somebody didn't read the game title or doesn't know what feudalism was.

2. I don't agree with the idea of merging your crafting skill points with your combat skill points to get a total of 800 skill points instead of the 400/400/400 there is now. If you are going to have a main character that is a warrior and an alt who is a crafter with 800 skill points, what is the difference with having 400 crafting points in your warrior and 400 crafting points in your alt? Not to mention it would ruin the combat tree, I mean, with 400, you can already master 2 different combat professions as it is, and I think that's more than enough.

3. "I want you to explain to me why a master forger is not also a master armor smith, or someone who is a master builder cant figure out how to repair what they made..."
Ok, first of all, You CAN be a master forger and a master armor smith with 400 skill cap. Or be a master builder & building maintain. Hell, you can go with 60 artisan, 80 construction, 100 masonry, 100 architecture and 60 building maintain. And that's without considering the bonus to the skill cap you can get by adding intellect.
But to answer your question, you COULD do most of the things you say, but you wouldn't BE a master in any of those professions. I guess you could go for farming 30, tailoring 30, masonry 30, etc., like in real life people did back in the day, until they started to gather up and specialize and that's how civilization improved, the quality of life improved.
Go watch a documentary about the Japanese sword smiths. They get the rough steel from a company that spends 3 days melting it from dust iron. They need 1 or 2 apprentices to help him shape the metal. They don't even polish the katana they forge, there is a specialist just to fully sharpen and polish the blade. Being a master means having a lot of experience at something, meaning you can't go around and do 1000 different things and expect to be as good as the person that only specializes on one thing, except on those LiF:YO servers with 3000 skill cap.


Simonred
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Re: [MMO] Buy Tickets for Crafting Skill Cap

Post by Simonred » 15 Nov 2017, 22:16

Yeah I hope they never add a + skill cap payment, whats the point to play with people when we run around with 3000 skill


Nitro3300
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Re: [MMO] Buy Tickets for Crafting Skill Cap

Post by Nitro3300 » 07 Dec 2017, 04:46

While I wish trees could branch on other directions -looking at mining and smelting..- construction and carpentry and Bowery....- trees don't translate well interms of efficient skilling by any means but they have been designed to encourage group game play.

If you don't want to play with others either make a kingdom of alts or go play life is feudal yo because that's really what YO is for, the unsocial that don't want to be killed and don't need to have reliable groups.

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