Nyuton wrote:@Dansk_viking you can't set TreeAgingSpeed below 1 but you can increase maximum tree age and death border up to sky high values, which will accomplish kind of what you're looking to do.
Thank you! At least that should take care of the dying trees, but it may result in a pretty cluttered forest if growth itself isn't checked.
Do you have any idea how high it can be set (in the thousands or more)? It says "note that the number of deaths is capped by ChangeLimit setting", I'm not sure what that means, and I can't find anything about the "ChangeLimit setting".
EDIT: I now set:
<AgeDeathBorder>2200</AgeDeathBorder>
...
<MaxAge>9999</MaxAge>
This should virtually remove the upper limit (forced death) for trees, while still having a chance that very old trees (ten times as old as before) die.
I wonder if the MaxAge can simply be disabled, but this works for now hopefully.
I even managed to roll back the forest to my latest backup so my oak trees have returned (with HeidiSQL, replacing the data in
forest and
forest_patch, and manually setting the ForestVersion in
terrain_blocks).