by
Kildrith
» 16 Feb 2017, 16:40
I am kind of confused because on a certain level doesn't what you are suggesting exist already?
the more skill points you have in a skill = the higher effective quality of an item you can use. (Effective meaning if a player with 20 points in bow skill and uses a 100 quality bow, that player stops getting benefits past the 20 quality)
sense Quality is part of the damage calculation, and damage reduction for armor this is already in the game to my understanding.
Also if you truly hybrid, you would lose out on tier 3 armor, that is a pretty big reason to not hybrid right there.
So there are some reasons already in place to not hybrid, why put more reasons in, because the more you incentive players to play a specific way, the more often you are going to see cookie cutter builds.
"not to mention they are saying armor is going to provide an addition small bonus to damage to the meta skill tree it belongs to"