While I may understand being worried about the skillcap, it's a mystery why would anyone want to play alone in a M
nline sandbox with PvP and politics at its core. If someone is set on playing alone with huge skill cap, there's Life is Feudal: Your Own
that allows doing just that. Of course, MMO allows to play alone, there are private claims after all. But that's optional only, it's not the game meant to be played alone.
Now what I explained a while ago, YO and MMO are aimed at a little bit different audiences. And if for some reason you failed to see a difference between those games, here's a comparison
of key features that differ those titles, and that is only from a technical point of view.
And what have we been doing for 2 years? I could list it all, but I will simply redirect you to our news page
and development news
where you can check the progress for yourself. Of course, it's a lot of reading, but at least it a solid proof that we weren't tweedling our thumbs during that time.
I will also answer your question as for why it's taking so long. Well, everything comes down to server stability really. Our game world consists of 49 server nodes - you can see that on our world map
- and we have to ensure that those server nodes are stable and transition between them is smooth. It is supposed to be a persistent world after all. It is a great challenge - especially to a small team such as ours - to create such big world, where you can literally change - terraform - every square of the land and build vast kingdoms and even raise new islands if you're patient enough. It's not a themepark game like WoW, where players only interact with each other, certain objects, questgivers and mobs. Here we need to ensure that none of the players actions, like terraforming, building, fighting etc. won't compromise server stability. There is an abnormous amount of variables changing each second with players activity, so it's not walk in the park because we have to prepare the servers having in mind all of those variables.
As for your refund request, if you are truly a player that prefers to play completely alone, I can agree that it may not be the game fitting your tastes and Life is Feudal: Your Own may fit you better at this point. You can send your request for refund of the supporter package via email firstname.lastname@example.org
And just a quick summary - Life is Feudal: MMO is a game with some of the differences that may only be noticed in time, when great kingdoms will emerge, playing politics, waging wars and conquering other settlements and cities, changing the landscape in the process. This is something that you will never see in LiF:YO, but as I said, those two titles are aimed at a little bit different audiences and not everyone wants to take part in something that massive, but rather play alone or only with their friends, in peace.