Thanks Sharana!
Just one more question
When you say "between 9 and 12 ticks to mature" you mean one visual growth step or ready to harvest?
We have a 2.5 day cycle on our server. that are are 9.6 ticks per rl day. Therefore the harvest should be mature in 1-2 rl-days. Even not been lucky and with a little bit of bad weather in autumn it should not be 4 rl days (again just for one growth step).
Also the whole filed popped up on growth step at the same time. So there seems to be no rnd in that.
I have no problem with resources becoming more rare, but i can't see the point here.
Because when it is a "grinder" i have to grind - e.g. I have something to do. But here I just can go offline and have not much reason to come back until next week or more. (If I come back at all...)
Also the MMO settings coming into YO is not a bad thing, as long as I can make them my own. I mean players and animals will still need food at the same rate as before. I could slow it down for the animals but not the players. It seems that all the "hardcore" comes from longer wait periods - and that’s not fun, because it is still a game where I don't want to be idle. We on our server experience that new players come, reach what they can do real fast and then leave because there is nothing else to do ... Cant see why that would be different in the MMO.
Therefore the way of making (farming) stuff more rare must not leave the player idle.
As for YO, i would like to ask the developer for a setting different than the day cycle to speed thinks up.