Manron wrote:I cant help it, but i seriously believe you are all mixing up PvP with GvG.
Open world PvP is very much doable. There are no issue whatsoever to ride around with 10 ppl and kill some peasants that are unaware.
Even like 20 vs 20 in the open world is pretty ok. And dont tell me it never happens. It happens all the time.
Open world large scale GvG (as in 100 vs 100) is too much for the servers to handle and will never be a smooth experience, so get that off your mind.
I think Bobik made it very clear, large scale open world GvG is never going to work, and the devs are actively working on measures to prevent it from happening. It's not something that 'slipped through' or is 'bugged' or whatever, it's intended.
This discussion is futile.
Akimangelini wrote:Why should we waste 5 hours walking around the map when the only thing we can hope to find is maybe 2 miners?
Manron wrote:Akimangelini wrote:Why should we waste 5 hours walking around the map when the only thing we can hope to find is maybe 2 miners?
Because you can. This is still a sandboxish game, with limitations. If you want to ride around for 5h to kill two miners, you are free to do so!
I would not consider it fun, but i'm more of a gatherer/crafter, so what do i know...
I'm enjoying the game very much actually, even while i get ganked a couple of times each day.
Hodo wrote:Manron wrote:
Because you can. This is still a sandboxish game, with limitations. If you want to ride around for 5h to kill two miners, you are free to do so!
I would not consider it fun, but i'm more of a gatherer/crafter, so what do i know...
I'm enjoying the game very much actually, even while i get ganked a couple of times each day.
Then it is not a sandbox game.
[...]
Great sandbox huh?
Manron wrote:Then it is not a sandbox game.
[...]
Great sandbox huh?
Hodo wrote:
Are you trying to be the next Dobrt?
Dobrt1 wrote:Hodo wrote:
Are you trying to be the next Dobrt?
If he was, he would be right and a whole lot more intelligent than you.
SonofKitt wrote:Devs need to figure out how to fix the economy so that people actually trade resources in bulk. I.e. you cant get every resource 100q in one tile. More trade= more people moving arround = more small scale pvp combat = more reasons to play for everyone. Just like in YO, once everyone gets 100q resources and big walls, people start getting bored and leave.
Akimangelini wrote:Yea it seems like at this moment the only real content is the building phase.
It's so weird that they discouraged non JH raiding with the removal of boosting over badly placed walls, because as for now the game doesn't have any PvP content except for IBs which are heavily discouraged by the high cost aswell as Bobik said.
Zenjamin wrote:Akimangelini wrote:Yea it seems like at this moment the only real content is the building phase.
It's so weird that they discouraged non JH raiding with the removal of boosting over badly placed walls, because as for now the game doesn't have any PvP content except for IBs which are heavily discouraged by the high cost aswell as Bobik said.
All the removal of boosting has done is prevent less experienced guilds from knowing how to secure their base properly.
Just this last JH, I know one guild lost 29 buildings they had on realm claim, because it only required a very basic boost to get over their walls (one or two logs I believe). Another guild lost about 8 to 10 buildings because of the same reason.
Boosting might be a pain in the ass for PvE guys, but it damn sure shows you where your defensive weaknesses are. It allows you to fix them before JH. Right now, why would a guild come back after losing 29 buildings (including many expensive ones), or a smaller guild losing 8 to 10 expensive buildings (requiring regional materials for example)? THAT is rage quit inducing, and honestly could have been prevented if they'd known in advance where their weak spots are.
Removing boosting and bark boxing has just simply allowed guilds to be lulled into a false sense of security - and they get wiped in JH, or down the track, they get rolled in sieges because their town claim design is poor too.
This is why bark boxing is so important - it teaches people how to build, how to defend, well before they're in a position to actually lose something of real value.
Baratta wrote:Well it seems the entire game is busted in all sorts of areas. When it takes a month to build a castle and it can be breached with a few logs is a stupid mechanic.
It literally takes 2 seconds to perform a dark ritual and destroy a building or object that is also broken. Not being able to transfer from one tile to another without massive issues another problem. So much potential but still so broken as a game.
Zenjamin wrote:
All the removal of boosting has done is prevent less experienced guilds from knowing how to secure their base properly.
Boosting might be a pain in the ass for PvE guys, but it damn sure shows you where your defensive weaknesses are. It allows you to fix them before JH.
Removing boosting and bark boxing has just simply allowed guilds to be lulled into a false sense of security - and they get wiped in JH, or down the track, they get rolled in sieges because their town claim design is poor too.
This is why bark boxing is so important - it teaches people how to build, how to defend, well before they're in a position to actually lose something of real value.
DramaQueen wrote:Few words about JH. Yesterday I was once again in the lands of Askaniers.
Ping - 400+
Lags.
I will not say much, just look at the mechanics of the game:
https://www.youtube.com/watch?v=6hOlN4Pzu-s&t=260s
Developers can always say this is a beta version!
Now it's fashionable, damn marketing. The game can be in beta stage indefinitely
Yesterday I canceled the subscription.
Dtvh wrote:Bugging over walls with hack mechanincs suck, but to prevent that every game mechanic need's to work 100%. Siege must work, you should be able to break down walls and destroy items whenever you want, this would make people band together and create so called "life is feudal" Is it not the goal of developers?? I'm confused now.
Akimangelini wrote:Dtvh wrote:Bugging over walls with hack mechanincs suck, but to prevent that every game mechanic need's to work 100%. Siege must work, you should be able to break down walls and destroy items whenever you want, this would make people band together and create so called "life is feudal" Is it not the goal of developers?? I'm confused now.
I wouldn't consider them "hack mechanics" people used to climb over walls in feudal times, and we've being doing this in the game since the early days of YO.
We had to use bark boxes or tables just because we didn't have any ladders or "better looking" objects, but the concept is the same, I think people should be allowed to climb over enemy walls anytime, as some people suggested the best thing would be a ladder that can be pushed by the defenders.
Dtvh wrote:it kills any realism this game attempts.
Dtvh wrote:Akimangelini wrote:Dtvh wrote:Bugging over walls with hack mechanincs suck, but to prevent that every game mechanic need's to work 100%. Siege must work, you should be able to break down walls and destroy items whenever you want, this would make people band together and create so called "life is feudal" Is it not the goal of developers?? I'm confused now.
I wouldn't consider them "hack mechanics" people used to climb over walls in feudal times, and we've being doing this in the game since the early days of YO.
We had to use bark boxes or tables just because we didn't have any ladders or "better looking" objects, but the concept is the same, I think people should be allowed to climb over enemy walls anytime, as some people suggested the best thing would be a ladder that can be pushed by the defenders.
Yea, they climbed, with siege ladders and ropes not with super strong bark engineered ancient wonders.
Of course you did this early in YO, there's no other mechanic, but in mmo it's not acceptable, it kills any realism this game attempts.