Riptose wrote:1. 1 Shot Mining - now this occured when I tried to dig, I got 9 rock and the tunnel started. I tested different locations in the general area and same thing occurred. Not all area's are like this. Most rocky area's are working normally.
6. No morning lag - I know this sounds funny but with a fast grow speed on trees I would expect some lag in the mornings but its soooo smooth of a transition you don't even notice it but gets me worried that nothing is growing at all! Something to maybe check into.
Asimov wrote:Imo all resources are to high Q. So far i have not found stone lower then 33 and soil above 80 a lot of places. That makes it to easy and to get the good stuff to fast
We should really do an effort to get anything above 60 imo. Fits the Q of stuff you can make without making steel
Ah the great thing about that is you don't have to play on it then . But aside from that from my personal experience on the MMO map is that higher Q is fairly common on trees/soil/minerals/etc.
Gizmaul wrote:I tried about 300 place for fiber and probably 100+ for stone.
Everything is Q10 Just like when the MMO Closed beta started.
I have not prospected for Ore.
I found Marble, Slate. Granite. All Q10
Clay Q10
Trees and animals are varied.
Nyuton wrote:Ok thanks for testing.
We had some tense discussion yesterday about how many of these "hotspots" are appropriate for the big map and what their radius should be.
One hotspot is always one center cell with Q100 and a radius of 20-30 cells. Cells closer to the center have higher quality. Edge cells have Q5 if I remember it correctly.
Current server has 200 hotspots with random radius between 20 and 30 cells. But if you stuggled to find something other than Q10 then most likely it wasn't enough. I can post the quality map where you can see all hotspots this evening when I get home, or maybe Teleon can post it earlier.
Well, "editor" shouldn't have been mentioned here yet. Sorry about that. This is a possible follow-up project but it's not gonna happen anytime soon, cause it'll be even more work than the custom maps. For now it's just something that can procedurally generate a map based on a grayscale heightmap image of terrain.Did I read right that you are making a custom map editor program? I'd love more info on that.