Custom Map / Map Editor

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Nyuton
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Re: Custom Map / Map Editor

Post by Nyuton » 15 Feb 2017, 08:17

Ok thanks for testing.
We had some tense discussion yesterday about how many of these "hotspots" are appropriate for the big map and what their radius should be.

One hotspot is always one center cell with Q100 and a radius of 20-30 cells. Cells closer to the center have higher quality. Edge cells have Q5 if I remember it correctly.

Current server has 200 hotspots with random radius between 20 and 30 cells. But if you stuggled to find something other than Q10 then most likely it wasn't enough. I can post the quality map where you can see all hotspots this evening when I get home, or maybe Teleon can post it earlier.
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Re: Custom Map / Map Editor

Post by Saar » 15 Feb 2017, 10:30

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Re: Custom Map / Map Editor

Post by Asimov » 15 Feb 2017, 10:38

Gizmaul wrote:I tried about 300 place for fiber and probably 100+ for stone.

Everything is Q10 Just like when the MMO Closed beta started.

I have not prospected for Ore.

I found Marble, Slate. Granite. All Q10
Clay Q10

Trees and animals are varied.


First place i start gather plant fiber i get high q :-)


Teleon
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Re: Custom Map / Map Editor

Post by Teleon » 15 Feb 2017, 11:26

***Spoiler*** :O:

Here is the Hotspot Map.

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Re: Custom Map / Map Editor

Post by croprince » 15 Feb 2017, 20:09

Nyuton wrote:Ok thanks for testing.
We had some tense discussion yesterday about how many of these "hotspots" are appropriate for the big map and what their radius should be.

One hotspot is always one center cell with Q100 and a radius of 20-30 cells. Cells closer to the center have higher quality. Edge cells have Q5 if I remember it correctly.

Current server has 200 hotspots with random radius between 20 and 30 cells. But if you stuggled to find something other than Q10 then most likely it wasn't enough. I can post the quality map where you can see all hotspots this evening when I get home, or maybe Teleon can post it earlier.


Some areas are good balanced if talk about soil distribution, but somewhere on valley or similar where you excpect highq is q10 all around like 50+ cells if not more. I think its need more, but keep it balanced.
Lot od mining areas are still cover with q10, whole sides of hills, this cant be a case i hope, there must be some kinda a clue ok here is q22 ok lets dig, better then whole side coverd with q10 :D Try to fill up some empty palces, it dosnt have to good just add diversity on them.


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Re: Custom Map / Map Editor

Post by Teleon » 15 Feb 2017, 20:19

At the moment we have a little Bug with the vein - so some of the ore spots are not like we thought, but we fixed it already! :)
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Re: Custom Map / Map Editor

Post by Gizmaul » 16 Feb 2017, 04:08

What is status? I see everyone stopped building again.

Will there be a wipe to adjust things or OK to start building?
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Nyuton
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Re: Custom Map / Map Editor

Post by Nyuton » 16 Feb 2017, 07:26

Gran Canaria map was recreated last night.
- Limited hotspot HQ cells vertical height into the ground.
- Fixed ore spot bug. Some spots were created in wrong direction, with lowest Q in center and highest Q at edges.
- Number of HQ hotspots on surface will scale with ratio of water/land on map.
- Lowered amount of trees above snowline

To be done:
- Distribution of HQ clay spots. Right now, there is only very small chance of a clay spot becoming HQ.
- Overall performance optomization. Map creation takes too long with all the latest changes implemented.

So yes, it'll be wiped at least one more time to address the clay issue. But keep in mind that these are just testing servers anyway. They won't be persistent.
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Re: Custom Map / Map Editor

Post by phoenix_ravensky » 16 Feb 2017, 11:59

Brilliant! Did I read right that you are making a custom map editor program? I'd love more info on that.


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Re: Custom Map / Map Editor

Post by Gizmaul » 17 Feb 2017, 03:12

No I understand it is for testing. But as you can see from the numbers online the idea of a wipe coming has stopped people from building till after it is wiped and left alone for a bit.

Been mostly alone for 2 days:)
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Re: Custom Map / Map Editor

Post by Gizmaul » 17 Feb 2017, 04:04

Or you make tunneling and terraforming super fast:)
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Re: Custom Map / Map Editor

Post by Teleon » 17 Feb 2017, 06:00

Hey Gizmaul!

The wipes where important, otherwise the fixes won't work.

We can adjust that u have super fast tunneling - we will change it today. ;)

So far, Teleon
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croprince
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Re: Custom Map / Map Editor

Post by croprince » 17 Feb 2017, 09:53

Gizmaul we have been on other map last few days, gran canarian. It needs feedbacks aswell. Come and test that one too.

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Nyuton
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Re: Custom Map / Map Editor

Post by Nyuton » 17 Feb 2017, 14:57

Ok then let me implement some solution for hq clay and recreate the Himalaya map this evening/night and then it'll be up for a while so people can build and test in the longer term. No plans on wiping the Canarian map - luckily there are some HQ clay spots (within the hotspots) already.

Did I read right that you are making a custom map editor program? I'd love more info on that.
Well, "editor" shouldn't have been mentioned here yet. Sorry about that. This is a possible follow-up project but it's not gonna happen anytime soon, cause it'll be even more work than the custom maps. For now it's just something that can procedurally generate a map based on a grayscale heightmap image of terrain.
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Re: Custom Map / Map Editor

Post by Bjarkan » 18 Feb 2017, 03:48

hi i lik to play on Hymalaia have any rules or plan to wipe ?

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Laertes
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Re: Custom Map / Map Editor

Post by Laertes » 20 Feb 2017, 09:58

Will these maps be available for free use in YO when you´re finished? :good:
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Nyuton
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Re: Custom Map / Map Editor

Post by Nyuton » 20 Feb 2017, 17:27

That's what we're aiming for.

Nevertheless, some funds need to be paid for a dedicated server that the application runs on. Will probably kick off with a donation button (voluntarily) and see how it goes.
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Re: Custom Map / Map Editor

Post by Gizmaul » 20 Feb 2017, 21:50

OK noticed something a bit different. Croprince and I were talking about it. When you prospect you can get to 4 away. But not 2. Because the ore is all under 1 tile. I thought maybe it was just where I was. But after talking to him a bit he was having the same issue. Its not a huge deal. But leads to a lot of blasting holes to get a better read of where the vein is. In most LiF servers the ore starts on the surface. It just seems to be buried a little deeper here.

Maybe that is the intent then OK cool. But still wanted to point it out.

Not sure what animal count is, but as we add people it appears to be fairly slim pickings for hunters.

Other than those 2 things. Server seems to be running great!
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Re: Custom Map / Map Editor

Post by Gizmaul » 20 Feb 2017, 22:09

Another thing that came up in conversation.

There are many spots that have rock in them that could be soil just for making it easier to build in some places.

There are a lot of sharp and narrow points and some deep cuts that can't be accessed. Right now there are 2 points that have granite that cant be dug. Looks like maybe just some softer corners on things. So much rock on the Himalaya map. Or worry is that is in a shuffle of the resources we don't want the silver to end up in a place you cant get it:)
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Re: Custom Map / Map Editor

Post by Gizmaul » 20 Feb 2017, 22:40

Sadly things will be very quiet for 2 weeks. But there are several groups committed to coming back to the Himalaya map after the MMO run.

Some builds started. If you let it ride till then I think we can start hammering on your server some.

I have heard some ask for a bigger skill cap. But that is a couple people. I have had some talk about crafting being faster. I am actually OK with speeding it up. But its not a huge deal either way.

You gave items to some people, maybe add those items to character creation so everyone gets them.

I think single worst thing with whole server is the date. We will goto MMO for 2 weeks. And when we return it will be winter. SO it will be very slow as we wait for crops to grow again. but maybe you can alter date. Would be nice to see it be March when we start loading up people.

I think right now if you say no wipe for maybe 2 months after MMO we can provide 50+ people to test it all out and see what its made of.
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Re: Custom Map / Map Editor

Post by Nyuton » 21 Feb 2017, 02:05

In most LiF servers the ore starts on the surface. It just seems to be buried a little deeper here.


Yeah it's how the mapgenerator is written. Ore "bubbles" are spawned under the rock, except for one cell. Basically, the generator picks random rock tiles, makes them become ore and spawns an ore bubble in the direction of the highest elevated neighbor tile - but always a few altitude units below the rock. If it's an issue it can be changed. Is it?

Not sure what animal count is, but as we add people it appears to be fairly slim pickings for hunters.


It's 100 on both servers, but on the big map even 100 could be pretty low cause of the huge landmass. Anyway, it's the maximum you can configure as far as I know.

There are many spots that have rock in them that could be soil just for making it easier to build in some places.


Not really sure what you mean here, unless you're talking about the highest elevated regions of the map (close to snowline and above). In the lower lying areas, rock is spawned only when a neighbor tile is >2m higher or lower, which would prevent any terraforming if the tile was soil.

Right now there are 2 points that have granite that cant be dug.
Have any screenshots you can share? Or position so I can take a look?

Thanks for feedback so far!
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croprince
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Re: Custom Map / Map Editor

Post by croprince » 21 Feb 2017, 09:50

Nyuton wrote:
In most LiF servers the ore starts on the surface. It just seems to be buried a little deeper here.


Yeah it's how the mapgenerator is written. Ore "bubbles" are spawned under the rock, except for one cell. Basically, the generator picks random rock tiles, makes them become ore and spawns an ore bubble in the direction of the highest elevated neighbor tile - but always a few altitude units below the rock. If it's an issue it can be changed. Is it?

Right now there are 2 points that have granite that cant be dug.
Have any screenshots you can share? Or position so I can take a look?

Yes please, otherwise prospecting and probing skills dont have sense. Make more that "once cell" entrance to ore deposits. Hard to track, best we could get is 4 titles radius, still hard to dig couse it can be 4 under me, 4 higer of me height and all directions. Kinda cant reach the point to test main issue is there is enought ores what you guys wanted.

I know several, will leave a example of just one. And other explanation we we say that is couse i know on one spot where before wipe was silver, now is granit, thats completly fine till they are reachable somehow.
https://snag.gy/T38YDO.jpg


Teleon
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Re: Custom Map / Map Editor

Post by Teleon » 21 Feb 2017, 13:41

Kezica9 wrote:I know several, will leave a example of just one. And other explanation we we say that is couse i know on one spot where before wipe was silver, now is granit, thats completly fine till they are reachable somehow.
https://snag.gy/T38YDO.jpg


I can also show u several Screenshots out of the "normal" YO Map, there is also some Granite not really accessible. :Search:
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Re: Custom Map / Map Editor

Post by Nyuton » 04 Mar 2017, 06:46

Status update :)

http://nyuton.net/lifyo-custom-maps-status-update/

If anyone else having a spare server (or wanting to wipe an existing server for a custom map) is interested in joining the closed beta week(s), feel free to drop me or Teleon a message.
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Re: Custom Map / Map Editor

Post by Nyuton » 12 Mar 2017, 01:10

Closed beta started today
http://nyuton.net/terratool-closed-beta-started/

First few map deployments were successfully done by a few server owners already without any help. So it appears that it's working as intended and installation can be performed with ease.

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Re: Custom Map / Map Editor

Post by Alakar » 12 Mar 2017, 06:10

Nyuton wrote:Closed beta started today
http://nyuton.net/terratool-closed-beta-started/

First few map deployments were successfully done by a few server owners already without any help. So it appears that it's working as intended and installation can be performed with ease.

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Just can take many hours (~7) if latency is ~125ms between Database and Germany :cry: :D

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Re: Custom Map / Map Editor

Post by Saar » 12 Mar 2017, 09:49

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Nyuton
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Re: Custom Map / Map Editor

Post by Nyuton » 12 Mar 2017, 15:21

Alakar wrote:
Nyuton wrote:Just can take many hours (~7) if latency is ~125ms between Database and Germany :cry: :D


Yup, high database latency results in long process time. While EU servers average at about 50 min for one map, American servers are at 6-7 hours. Don't wanna know about Asian or Oceanic. 12+ hours is likely. Well, it won't be like that forever. SQL file creation is coming...
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Nyuton
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Re: Custom Map / Map Editor

Post by Nyuton » 19 Mar 2017, 00:33

Good news!
  • Closed beta ended. TerraTool is now open to everyone.
  • One new map has been added.
  • New minimap fix method. Easier and better now. Could even benefit original map servers.

All details: http://nyuton.net/terratool-end-of-closed-beta/
TerraTool: https://terratool.nyuton.net/

Looking forward to seeing lots of new servers with custom maps in near future :)
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Re: Custom Map / Map Editor

Post by MasterChief » 19 Mar 2017, 18:44

Danke, super Arbeit von Euch, läuft echt super :D

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