Gizmaul wrote:I tried about 300 place for fiber and probably 100+ for stone.
Everything is Q10 Just like when the MMO Closed beta started.
I have not prospected for Ore.
I found Marble, Slate. Granite. All Q10
Clay Q10
Trees and animals are varied.
Nyuton wrote:Ok thanks for testing.
We had some tense discussion yesterday about how many of these "hotspots" are appropriate for the big map and what their radius should be.
One hotspot is always one center cell with Q100 and a radius of 20-30 cells. Cells closer to the center have higher quality. Edge cells have Q5 if I remember it correctly.
Current server has 200 hotspots with random radius between 20 and 30 cells. But if you stuggled to find something other than Q10 then most likely it wasn't enough. I can post the quality map where you can see all hotspots this evening when I get home, or maybe Teleon can post it earlier.
Well, "editor" shouldn't have been mentioned here yet. Sorry about that. This is a possible follow-up project but it's not gonna happen anytime soon, cause it'll be even more work than the custom maps. For now it's just something that can procedurally generate a map based on a grayscale heightmap image of terrain.Did I read right that you are making a custom map editor program? I'd love more info on that.
In most LiF servers the ore starts on the surface. It just seems to be buried a little deeper here.
Not sure what animal count is, but as we add people it appears to be fairly slim pickings for hunters.
There are many spots that have rock in them that could be soil just for making it easier to build in some places.
Have any screenshots you can share? Or position so I can take a look?Right now there are 2 points that have granite that cant be dug.
Have any screenshots you can share? Or position so I can take a look?Nyuton wrote:In most LiF servers the ore starts on the surface. It just seems to be buried a little deeper here.
Yeah it's how the mapgenerator is written. Ore "bubbles" are spawned under the rock, except for one cell. Basically, the generator picks random rock tiles, makes them become ore and spawns an ore bubble in the direction of the highest elevated neighbor tile - but always a few altitude units below the rock. If it's an issue it can be changed. Is it?Right now there are 2 points that have granite that cant be dug.
Kezica9 wrote:I know several, will leave a example of just one. And other explanation we we say that is couse i know on one spot where before wipe was silver, now is granit, thats completly fine till they are reachable somehow.
https://snag.gy/T38YDO.jpg
Nyuton wrote:Closed beta started today
http://nyuton.net/terratool-closed-beta-started/
First few map deployments were successfully done by a few server owners already without any help. So it appears that it's working as intended and installation can be performed with ease.
Alakar wrote:Nyuton wrote:Just can take many hours (~7) if latency is ~125ms between Database and Germany