Development News #27 - ‘Fall in! Patch and New info’

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Development News #27 - ‘Fall in! Patch and New info’

Post by Arrakis » 25 Nov 2016, 17:34

Hey everyone!

We’ve just introduced some pretty major physics refactoring in the Steam Beta branch, which has allowed us to re-add fall damage - so you better tread carefully! We believe this adds to the realism and immersion that we aim for in LiF.

Speaking of realism, we recently slowed tree-growth down significantly to feel more realistic, but if you do find the growth a bit too realistic for your liking, we’ve added a new server setting, allowing you to tweak the growth speed.

Check out the rest of the patch notes and information on how to switch to Beta here

In other news, this week we’ve implemented a more simplistic method of signing up and logging in on our forums! You can use your Facebook, Google Account, Steam and/or VK to login, so be sure to check out the forums if you haven’t already!

We hope you enjoy today’s patch and dev news,

- The team

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Re: Development News #27 - ‘Fall in! Patch and New info’

Post by Saar » 28 Nov 2016, 08:44

Traduction française disponible sur le site Von Culm

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