Development News #29 - ‘Horsin’ Around’

What are we currently working on.
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Arrakis
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Development News #29 - ‘Horsin’ Around’

Post by Arrakis » 09 Dec 2016, 14:27

Hey everyone!

We know how excited some of you are for horse-pulled carts; it’s still early stages while we ensure they work exactly how we want them to, but we thought you’d like to see a WiP video:



There is still some confusion surrounding exactly how we will be able to implement them. As you can see, we want to implement almost complete turning freedom for them and you will hopefully be able to use them to move one movable object on top of them.

Yes, we know that it has taken a hella lot of time before we were even able to start the development, but we really are super serious about getting it finished… ‘soon™’! :)

We hope you’ve enjoyed this small insight into what we’re up to!

- The team


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Brady_The
 
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Re: Development News #29 - ‘Horsin’ Around’

Post by Brady_The » 09 Dec 2016, 14:38

That right there will be a game changer! Nice work.

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Saar
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Re: Development News #29 - ‘Horsin’ Around’

Post by Saar » 09 Dec 2016, 14:48

Traduction en français sur von Culm
Last edited by Saar on 05 Mar 2017, 19:54, edited 2 times in total.
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Ricardomina
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Re: Development News #29 - ‘Horsin’ Around’

Post by Ricardomina » 09 Dec 2016, 14:51

It's about time! I'm sure you'll figure it out! Don't lose focus and keep the good work!


Sharana
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Re: Development News #29 - ‘Horsin’ Around’

Post by Sharana » 09 Dec 2016, 14:55

The main question is - where will the player sit? Or we will program the horse's autopilot via medieval GPS waypoints? :D :D
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RobTheUgly
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Re: Development News #29 - ‘Horsin’ Around’

Post by RobTheUgly » 09 Dec 2016, 14:56

Yey! Finally long awaited workhorse :Yahoo!: ! No more back braking, slow log transportation. Thanks guys!

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Dragodor
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Re: Development News #29 - ‘Horsin’ Around’

Post by Dragodor » 09 Dec 2016, 15:14

Very very very very nice! :Yahoo!:

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Murgo
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Re: Development News #29 - ‘Horsin’ Around’

Post by Murgo » 09 Dec 2016, 15:17

Now dats pretti gout!
I'm awake I'm awake
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MrTopbanana
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Re: Development News #29 - ‘Horsin’ Around’

Post by MrTopbanana » 09 Dec 2016, 15:52

It appears very slow. Can the horse also "run", i mean dont like speeding but atleast be faster then a human pulling a cart ?>D


Baal
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Re: Development News #29 - ‘Horsin’ Around’

Post by Baal » 10 Dec 2016, 12:22

Sharana wrote:The main question is - where will the player sit? Or we will program the horse's autopilot via medieval GPS waypoints? :D :D


Yes it's more important and realistic to be sit onto the cart and not on the horse's back.
Nice to see movable container inside cart like chest, barrel or tree trunk, so we can bring material, tools and equipment for exemple to establish distant work colony or to bring supply to ongoing siege !

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