Development News #33 - '2017 - more feudal than ever!'

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Arrakis
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Development News #33 - '2017 - more feudal than ever!'

Post by Arrakis » 09 Jan 2017, 17:25

Hey everyone,

It’s the end of the festive season and the start of a new year! We hope you all had a great holiday and are ready for what the new year brings - perhaps, who knows... 64 bit feudalism to both LiF:YO and the MMO!?

We have to say that we have invested a lot of hot and passionate development time into these builds - we even affectionately named the internal code branch for those builds, ‘69 bit’...

We hope you'll be able to help out with testing this version - we’re optimistic it helps increase our client stability and performance significantly!

We’re working very hard, so keep checking back for more information regarding the 64 - *ahem* 69 bit versions.

In the meantime, let us know the fun you had over the holidays!

rimg


- The team


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Saar
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Re: Development News #33 - '2017 - more feudal than ever!'

Post by Saar » 09 Jan 2017, 17:31

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Phil27
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Re: Development News #33 - '2017 - more feudal than ever!'

Post by Phil27 » 09 Jan 2017, 17:49

hope we can test this soon ? :D
and we had no fun .. cause no mmo :/


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Re: Development News #33 - '2017 - more feudal than ever!'

Post by Solo_Kamen » 09 Jan 2017, 17:56

You could start MMO servers for 48(or 64) hours to test the 64bit client stability... just saying... :crazy:

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Singlas
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Re: Development News #33 - '2017 - more feudal than ever!'

Post by Singlas » 09 Jan 2017, 18:54

Solo_Kamen wrote:You could start MMO servers for 48(or 64) hours to test the 64bit client stability... just saying... :crazy:

nice try :D
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Funjoker
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Re: Development News #33 - '2017 - more feudal than ever!'

Post by Funjoker » 09 Jan 2017, 20:01

Just give it to us ;D


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Re: Development News #33 - '2017 - more feudal than ever!'

Post by Bestial » 09 Jan 2017, 20:08

Don't worry about 64bit YO, put your time into just getting 64bit MMO up.wtf

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Karabas
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Re: Development News #33 - '2017 - more feudal than ever!'

Post by Karabas » 09 Jan 2017, 21:50

tryed to play EVE to see by my own eyes about that "thousands VS thousands" battles... got a point - in EVE where is NO PHISICS AT ALL ... so almost NO real-time work for server part =) so it cant be compared with LiF :crazy:
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Re: Development News #33 - '2017 - more feudal than ever!'

Post by Hawks » 09 Jan 2017, 23:10

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Re: Development News #33 - '2017 - more feudal than ever!'

Post by Tharian » 10 Jan 2017, 05:30

Karabas wrote:tryed to play EVE to see by my own eyes about that "thousands VS thousands" battles... got a point - in EVE where is NO PHISICS AT ALL ... so almost NO real-time work for server part =) so it cant be compared with LiF :crazy:


well then should dig deeper, having the right angular on a target is critical for turrets for example ;)... ranges, ressistances on shield, armor, and other details are affecting the battle. So you cannot say there is no physics at all ;o

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