Development News #34 - (Walls, walls, walls!) Walls redesign incoming!

What are we currently working on.
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Arrakis
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Development News #34 - (Walls, walls, walls!) Walls redesign incoming!

Post by Arrakis » 13 Jan 2017, 15:58

Hey everyone,

We are excited to share our overhauled castle walls with you!

While working on the new wall system, our top priority was getting rid of the major problems with the old system.

Wall battlements now take character height into account; this will make them more convenient to use as a cover while using ranged weapons. We have also changed loopholes, passages and different sections coupling with one another.

rimg


This variety of new elements will allow the building of various fortification designs, so get creative! For each wall type, we are going to have some segments without battlements - this will be helpful while laying out the inner perimeter of the castle.

You can use wall arcs to create passages without gates, add sculptures in niches to show off your stature and generally mix and match the wall types to suit your needs! We’re also thinking about the possibility to customise your walls: adding flags, bas-reliefs etc - or even the ability to add your heraldry colours as wall paintings.

Last but certainly not least: as well as all of this, we’ll also be adding the long awaited drawbridge!

In other news, we mentioned that we’ve been working super hard on the 64-bit version for both LiF:YO and the MMO in our last Dev News. We were hoping to launch sometime this week, but we want to ensure it works smoothly, so we are going to spend some extra time polishing and smoothing out any kinks. We are pretty sure that we will be able to present it sometime next week in the open beta branch of LiF:YO for you guys to try it out and let us know how it is!

Thanks for reading this week’s dev news, 

- The Team


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Khan-
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Re: Development News #34 - (Walls, walls, walls!) Walls redesign incoming!

Post by Khan- » 13 Jan 2017, 16:01

DIsponible en Français : ICI !


Nice ! :beer: :ROFL:
Last edited by Khan- on 13 Jan 2017, 16:10, edited 1 time in total.
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Jakeman
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Re: Development News #34 - (Walls, walls, walls!) Walls redesign incoming!

Post by Jakeman » 13 Jan 2017, 16:05



Gruber
 
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Re: Development News #34 - (Walls, walls, walls!) Walls redesign incoming!

Post by Gruber » 13 Jan 2017, 16:07

Stone Walls getting a redesign, too?

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Arrakis
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Re: Development News #34 - (Walls, walls, walls!) Walls redesign incoming!

Post by Arrakis » 13 Jan 2017, 16:38

Gruber wrote:Stone Walls getting a redesign, too?

Perhaps it will be done. But not soon.



Baal
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Re: Development News #34 - (Walls, walls, walls!) Walls redesign incoming!

Post by Baal » 13 Jan 2017, 16:54

Nice, love this concept
we also need a wall section with stairs to connect directly small stone walls to a castle wall witch has a different height.

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Fhoer
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Re: Development News #34 - (Walls, walls, walls!) Walls redesign incoming!

Post by Fhoer » 13 Jan 2017, 17:14

2 questions and 2 suggestions

The player will need Art skill to paint the walls and sculpting?

There will be a way to block some un-wanted doors in the bottom of some fortifications, like towers and gatehouses?
because a real builder wouldn't design with such flaw like a door in an area were it shouldn't be a door...

A "builder vision" would be very useful to see a preview of the structure, so you can check in the another guys did it right, maybe for architects with skill 30

an way to build multiple times without the need to select in the list, or introducing a search bar... or divide in sub-menus, eg.:Architecture and you have the option to build fortification, build "civilian buidings"
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Styxwash
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Re: Development News #34 - (Walls, walls, walls!) Walls redesign incoming!

Post by Styxwash » 13 Jan 2017, 17:51

Arrakis wrote:
Gruber wrote:Stone Walls getting a redesign, too?

Perhaps it will be done. But not soon.


Maybe that would have been more vital to do first. Castle walls are a rare sight. Stone is what people actually use all the time.

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Lerp8674
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Re: Development News #34 - (Walls, walls, walls!) Walls redesign incoming!

Post by Lerp8674 » 13 Jan 2017, 18:01

Hey looks good. Im sure you guys are working on it, but alot of complaints I got from new guys coming in was the fact that there is no practical way to level construction etc(maybe by making pallisade walls a viable option with other construction options early on). The grind wouldnt be so bad if you wernt smashing in ovens for 2 days.Although most feudal vets have no problem with doing this, new players do from what i've been told. This can be argued for other professions as well, but I'm aware most of you have been working on optimization rather than game features and content. All in all im happy for the 64 bit news, gj bobik and team =). :beer:

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Mage
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Re: Development News #34 - (Walls, walls, walls!) Walls redesign incoming!

Post by Mage » 13 Jan 2017, 19:32

Verry nice!

Looking forward to the stone walls rework :D
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