Development News #41 - ‘Red Reaperess and other cares’

What are we currently working on.
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Arrakis
 
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Development News #41 - ‘Red Reaperess and other cares’

Post by Arrakis » 03 Mar 2017, 17:00

‘You, the mortal wearer of the Spark, remember! Remember and fear!
If, while messing around a cowshed or being of any other use for your master, you felt the sudden cold of Terskellen and a slight whisper of a wind seems like someone's calling to you...
If you hunt down a wild animal in the deep of the woods, squeezing your bow in hand, while constantly sensing the smell of death and moist clay...
Or, sit you in your castle among the mighty squad of your unbeatable warriors and sudden thoughts ofJodhe and her scarlet sickle strikes you - let her always be well-fed.
You should know that she is calling for you.
She has found you.
And she is hungry.’


Hi, feudalists!

While the main part of our team is busy fixing errors and critical bugs, our art department is working on certain long-term goals.

For example, we’ve recently finished another model for the native tribes, whom live in forests and swamps. They are known as the Red Reaperess.

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We still have a long way to go until natives are perfected and readt to be implemented in the game. Now, almost all creature models and weapons are ready and we continue working on animations and behavior scenarios. Next: AI, settlement design and thorough testing.

We know how the wild animals behave, and it is not anywhere near the intellect level natives will possess. A lot of work is still ahead.

We continue working on the MMO newbie island functionality. These are the learning grounds where newcomers will be spending their first gameplay hours getting used to gameplay mechanics and survival basics, before entering the large, aggressive and unforgiving MMO world.

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We are building the starting settlement, modelling unique decorations and working on NPCs which will issue simple quests and help newcomers to immerse themselves into the world and learn its history.

We will keep you updated, stay tuned for more!

- The Team

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Khan-
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Re: Development News #41 - ‘Red Reaperess and other cares’

Post by Khan- » 03 Mar 2017, 17:02

Disponible en Français : sur Lifeisfeudal-fr.com


hmmmm strange design oO
Last edited by Khan- on 03 Mar 2017, 17:48, edited 1 time in total.
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Gastenns
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Re: Development News #41 - ‘Red Reaperess and other cares’

Post by Gastenns » 03 Mar 2017, 17:03

Looks great in excited to see some new things.
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Saar
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Re: Development News #41 - ‘Red Reaperess and other cares’

Post by Saar » 03 Mar 2017, 17:06

Traduction française disponible sur von Culm
Last edited by Saar on 03 Mar 2017, 17:22, edited 1 time in total.


Oleski
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Re: Development News #41 - ‘Red Reaperess and other cares’

Post by Oleski » 03 Mar 2017, 17:22

Maybe better try to solve problem with stability server? If server cant hold 50 players without crashing and lagging as hell this should not have name of MMO.

*Massively multiplayer online role-playing games (MMORPGs) are a combination of role-playing video games and massively multiplayer online games in which a very large number of players interact with one another within a virtual world.


Dragmar
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Re: Development News #41 - ‘Red Reaperess and other cares’

Post by Dragmar » 03 Mar 2017, 17:28

Oleski wrote:Maybe better try to solve problem with stability server? If server cant hold 50 players without crashing and lagging as hell this should not have name of MMO.

*Massively multiplayer online role-playing games (MMORPGs) are a combination of role-playing video games and massively multiplayer online games in which a very large number of players interact with one another within a virtual world.


You think the art department would be working on server stability?
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MasterChief
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Re: Development News #41 - ‘Red Reaperess and other cares’

Post by MasterChief » 03 Mar 2017, 17:36

Oleski wrote:Maybe better try to solve problem with stability server? If server cant hold 50 players without crashing and lagging as hell this should not have name of MMO.

*Massively multiplayer online role-playing games (MMORPGs) are a combination of role-playing video games and massively multiplayer online games in which a very large number of players interact with one another within a virtual world.



i quote the devs just for you, again
maybe u need a lesson in reading :Bravo:

Hi, feudalists!

While the main part of our team is busy fixing errors and critical bugs, our art department is working on certain long-term goals.
Last edited by MasterChief on 03 Mar 2017, 18:21, edited 1 time in total.

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Fireraizer
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Re: Development News #41 - ‘Red Reaperess and other cares’

Post by Fireraizer » 03 Mar 2017, 17:58

Will be hilarious being chased by these through the swamps! Good job art team. The art team always delivers. :D :beer:

Edit: I'm curious. Will the natives be a significant source for loot? I know they aren't close to being finished, but they will be more important if they have rare loot on them. Perhaps their settlements will have good loot in them?
Once more unto the breach!!


Oleski
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Re: Development News #41 - ‘Red Reaperess and other cares’

Post by Oleski » 03 Mar 2017, 18:23

Ok i didint read that.
So maybe they need employ more ppl responsibility for server, bugs crash, lag, black screen etc.

I just do not see that much progres beetwen wave 1 part 1 and part 2.
It is awesome game, but still the basic stuff dont work properly.

Thats just my personal opinion.
Dont want to make shitstorm, i will glad to test next part of wave 1.
Maybe this time will be better :) or maybe not we will see.

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Styxwash
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Re: Development News #41 - ‘Red Reaperess and other cares’

Post by Styxwash » 03 Mar 2017, 19:39

What is that thing? Looks like it belongs in Dark Souls.

Adding NPC mobs to fight might attract some new players, but I think most of the core playerbase, think this is way off the LIF concept charts.

I am also truely concerned about how the game will handle the stress of AI mobs, on top of how unstable it already is.


Janisrubins
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Re: Development News #41 - ‘Red Reaperess and other cares’

Post by Janisrubins » 03 Mar 2017, 20:10

First finish with MMO server so people can at least enter the game. And the second thing make the borders of server cross able, to not restart the game. Art is not important now. Make the game stable.

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Burne109
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Re: Development News #41 - ‘Red Reaperess and other cares’

Post by Burne109 » 03 Mar 2017, 20:26

I agree that the creepy naked swamp ladies dont fit a feudal themed game without magic.

are they supposed to be celtics or something.. they look mystical.


Bestial
 
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Re: Development News #41 - ‘Red Reaperess and other cares’

Post by Bestial » 03 Mar 2017, 23:56

game is not working guys... "so here's some tits"


Dragmar
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Re: Development News #41 - ‘Red Reaperess and other cares’

Post by Dragmar » 04 Mar 2017, 09:00

Bestial wrote:game is not working guys... "so here's some tits"

Why are you stil here? In your own words this game is not worth playing anymore. So bye bye, no big loss for anyone.
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Some_Jerk
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Re: Development News #41 - ‘Red Reaperess and other cares’

Post by Some_Jerk » 04 Mar 2017, 10:43

Looks really cool, and I'm excited to see how these natives will affect our game experience. What I'm most excited for though is the log out timer to prevent combat logging. Has anyone heard any news about this feature?


Bestial
 
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Re: Development News #41 - ‘Red Reaperess and other cares’

Post by Bestial » 04 Mar 2017, 23:25

Dragmar wrote:
Bestial wrote:game is not working guys... "so here's some tits"

Why are you stil here? In your own words this game is not worth playing anymore. So bye bye, no big loss for anyone.


haha does it look like i am playing it honkey , no this is talking about the game , as you may of noticed this is a forum not the actual game, not very smart are you.

lol i don't even know who you are but i am glad i made an impression on you(:

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Elindor
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Re: Development News #41 - ‘Red Reaperess and other cares’

Post by Elindor » 05 Mar 2017, 01:37

Great to see some aspects of a dynamic NPC enemy presence in the world...in between PVP there needs to be danger out in the wilds.

I think it would be great if groups of NPC mobs would attack your base if they wandered close by.


JTCrowder1
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Re: Development News #41 - ‘Red Reaperess and other cares’

Post by JTCrowder1 » 05 Mar 2017, 20:16

Finally! Just what we've been asking and waiting for! Tits and Ass!

With real nipples, too.

Thanks Devs!

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JackStark
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Re: Development News #41 - ‘Red Reaperess and other cares’

Post by JackStark » 06 Mar 2017, 04:12

SWAMP THANG!

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Lerp8674
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Re: Development News #41 - ‘Red Reaperess and other cares’

Post by Lerp8674 » 06 Mar 2017, 06:28

10/10 would smash

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Zohann
 
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Re: Development News #41 - ‘Red Reaperess and other cares’

Post by Zohann » 06 Mar 2017, 10:25

Isnt it korean-like mmorpg with creatures having sexy fap-fap bodies? Id likely have seen a terrible witch with a disgusting body. but nerds need something to fap on while not switching windows :D
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Helders
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Re: Development News #41 - ‘Red Reaperess and other cares’

Post by Helders » 06 Mar 2017, 14:18

Thanks for the update, but i dont see these swamp ladies fit in this game.
To korean, mystical, smooth, etc
It looks indeed as a dark souls 'theme' mob, not a LIF mob.

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Olivemanchester
 
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Re: Development News #41 - ‘Red Reaperess and other cares’

Post by Olivemanchester » 06 Mar 2017, 14:31

Helders wrote:Thanks for the update, but i dont see these swamp ladies fit in this game.
To korean, mystical, smooth, etc
It looks indeed as a dark souls 'theme' mob, not a LIF mob.


But I think that such barbarians should take place in the dark medieval game


Dragmar
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Re: Development News #41 - ‘Red Reaperess and other cares’

Post by Dragmar » 06 Mar 2017, 16:30

Helders wrote:Thanks for the update, but i dont see these swamp ladies fit in this game.
To korean, mystical, smooth, etc
It looks indeed as a dark souls 'theme' mob, not a LIF mob.


Well, they do remind me a bit of old British myths, like the old Picts, that's ofc a bit before medieval age, but stil not to far off.
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lanc
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Re: Development News #41 - ‘Red Reaperess and other cares’

Post by lanc » 07 Mar 2017, 05:00

so what about the carts? we need some cart carried buy horse to trade. and bridges, since we lived on a island now buring the sea as a bridge...


Warriorselite
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Re: Development News #41 - ‘Red Reaperess and other cares’

Post by Warriorselite » 07 Mar 2017, 06:00

Awesome addition.. Will the NPC camps be added to LIF YO?? would help make for some cool PVE maps and servers..


Rigid650
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Re: Development News #41 - ‘Red Reaperess and other cares’

Post by Rigid650 » 07 Mar 2017, 17:10

Burne109 wrote:I agree that the creepy naked swamp ladies dont fit a feudal themed game without magic.

are they supposed to be celtics or something.. they look mystical.


Yeah, 'cause Africa and the Amazon and the Americas and other primitive civilizations didn't exist , right? Let alone the Picts, Sammi, etc...

Are you guys serious with comments like this?


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Re: Development News #41 - ‘Red Reaperess and other cares’

Post by Lostami » 23 Mar 2017, 06:04

First off ;) giggity!
Second off, I hope we get the option to be as feral and wild as we want LOL I love living off the land and just having a small camp to myself.

Bow, Body paint, bone jewelry and a creepy ass face mask are all I need!

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