Development News #49 - Third CBT Run Launch + Emotions Gatherer Contest Reminder

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Arrakis
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Development News #49 - Third CBT Run Launch + Emotions Gatherer Contest Reminder

Post by Arrakis » 28 Apr 2017, 17:03

Hey feudalists!

We’ve launched our third Closed Beta Test run yesterday! It didn’t go as well as we had hoped, unfortunately; there are some server lag and connectivity issues - but we are aware of them and working hard to fix them as soon as possible!

We want to ask you - our players - if you could refrain from massive PvP activities this weekend.

Instead, we can assure you that there will be two more weekends for you to enjoy, with Judgement Hour enabled for additional fun!

In the meantime, don’t forget to participate in our Emotions Gatherer Contest. Send your funny, serious and crazy reactions, showcasing the variety of emotions felt while playing Life is Feudal via email contest@lifeisfeudal.com.

Horse-drawn carts are also coming soon, check out this teaser concept art:

rimg


- The team


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Saar
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Re: Development News #49 - Third CBT Run Launch + Emotions Gatherer Contest Reminder

Post by Saar » 28 Apr 2017, 17:04

Traduction française disponible sur von Culm
Last edited by Saar on 28 Apr 2017, 17:14, edited 1 time in total.
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Khan-
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Re: Development News #49 - Third CBT Run Launch + Emotions Gatherer Contest Reminder

Post by Khan- » 28 Apr 2017, 17:08

Disponible en Français : sur Lifeisfeudal-fr.com


and the video !!

Last edited by Khan- on 28 Apr 2017, 17:19, edited 1 time in total.
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Azzerhoden
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Re: Development News #49 - Third CBT Run Launch + Emotions Gatherer Contest Reminder

Post by Azzerhoden » 28 Apr 2017, 17:17

Interesting video
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Kriegsmann55
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Re: Development News #49 - Third CBT Run Launch + Emotions Gatherer Contest Reminder

Post by Kriegsmann55 » 28 Apr 2017, 22:01

I hope there will be something in the scripts that will prevent horses from following people who go into war stance.
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Unbeaten
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Re: Development News #49 - Third CBT Run Launch + Emotions Gatherer Contest Reminder

Post by Unbeaten » 29 Apr 2017, 16:11

Wow, this test has been nothing but good information. Maybe if you kept servers up you could truly work on the connectivity and optimization. Its like every test is the same problems starting all over, with the same guild bugs, teraforming bugs, initializing hang ups and crashing. Nice to see this may be three weeks long, y'all finally ready to work like developers, maybe your steam score could come back up if you showed some dedication and we wouldn't experience the same error's for years, with no real improvement. A good DBA would probably get those worked out before introducing new content........ However, glad to see something productive and a increase in up time so I will just say thanks, keep it up. P.S. wolves chase for whole tiles now, kinda love it.

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