Development News #52 - Beta Test information and introducing Lore!

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Arrakis
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Development News #52 - Beta Test information and introducing Lore!

Post by Arrakis » 19 May 2017, 17:00

rimg


Hey Feudalists!

The third closed beta test run has officially come to an end. We want to thank you all for your cooperation, feedback and patience - you’ve helped us to amass important data that we’ll use to better your future experience in significant ways. Thank you!

Having analyzed the data and issues we've encountered during this test run, we decided that we are going to have a fourth run with the start date somewhere near the end of June.

Meanwhile, we have finally prepared the first pack of lore material. The Scriptorium has been opened on our website. We are going to fill it up with stories, manuscripts and other work related to the Life is Feudal universe!

rimg


At first, we are going to tell you a little bit about the mythology of our world. You can read it on our designated page: http://lifeisfeudal.com/LoreStories/

The lore section of our forum will be supported by our new loremaster, Mark Rhainer. Everyone - especially role players - are welcome to ask any lore-related questions in our lore section. Please remember that filling out the vast world's lore is a long, ongoing process and we are going to do it step-by-step, as it is impossible to work out all the aspects simultaneously (but we are working very diligently on this project).

Stay tuned for updates; there are a lot of interesting things ahead!

- The team


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Khan-
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Re: Development News #52 - Beta Test information and introducing Lore!

Post by Khan- » 19 May 2017, 17:01

Disponible en Français : sur Lifeisfeudal-fr.com


thanks !
Last edited by Khan- on 19 May 2017, 17:14, edited 1 time in total.
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Saar
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Re: Development News #52 - Beta Test information and introducing Lore!

Post by Saar » 19 May 2017, 17:01

Traduction française disponible sur von Culm

La traduction de la mythologie toujours en cours (95%)
Last edited by Saar on 20 May 2017, 19:44, edited 3 times in total.
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Artsamx
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Re: Development News #52 - Beta Test information and introducing Lore!

Post by Artsamx » 19 May 2017, 17:03

Thank you! :)



Hallegra
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Re: Development News #52 - Beta Test information and introducing Lore!

Post by Hallegra » 19 May 2017, 19:30

I must say, I'm rather disappointed with this wave and concerned for the future of the game in general. Nothing new was added for this wave. Where was the trade system that was supposed to be implemented? Where was the revamped swimming system? Where are the horsedrawn carts, the field battles, the siege system, the new castle walls, the terraforming fixes? The game right now feels in a state that will not be ready for open beta until 2018... There are so many things that need to be implemented and tested before opening the beta, but they don't even have a release date yet. I love Life is Feudal, more so than any other game I've played, but the constant extending of the schedule from open beta mid-2016 to early-2017 to late-2017 and now potentially to 2018 is ridiculous.

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Ishamael
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Re: Development News #52 - Beta Test information and introducing Lore!

Post by Ishamael » 19 May 2017, 22:24

I feel like this game is ever so slowly being infected by roleplay. This game was originally sold as a hardcore pvp kingdom vs kingdom game with full loot, asset destruction, resource management, and terraforming.

Now we have god damn towers that cowards build.... (coward towers?) to give an advantage in pvp. Why not just build a good base on your claim for an advantage????

Lore, NPCs, Etc. Wtf. People are leaving because the game is buggy not because of the original concept of the game.

It's been over 3 years since I started playing this game. In one of the early alphas, bobik handed out weapons for us to kill each other. The first thing I ever did in this game was fight and that was facilitated by Bobik. It was awesome. Please don't bitch the game down after all this time waiting.
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Gizmaul
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Re: Development News #52 - Beta Test information and introducing Lore!

Post by Gizmaul » 20 May 2017, 08:01

I tried to read the lore. But it crashed when I crossed a server line. Then I got stuck at initializing.
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Robferguson70
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Re: Development News #52 - Beta Test information and introducing Lore!

Post by Robferguson70 » 20 May 2017, 14:17

Personally I'm fine with waiting as long as something is added or fixed during that time! I like to think of my game purchases in hours played.. so even at the highest supporter level, I am still well below my dollars per hour for entertainment/enjoyment.

One thing I don't understand is why the push for lore? There's no quests, no NPCs, and it's a sandbox game! Why not spend that money to bring in another developer to help bring the many "work in progress" features at least into the beta for us to test? Like another person said above, all those things were shown that were coming into the game yet all I've seen out of the phases I've played since December is the change to the combat trees.

After all these months of closed betas, we are one phase away from Open Beta with still nothing new to test. Thinking as a tester, how can it be expected that these very many features will be brought in to the game and expect that they all work perfectly without requiring a wipe to fix something? I would rather test these features in a closed beta with expectations of wipes when things go wrong instead of the open beta where there will be more players, no wipe going into production, etc?

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Ggarzelli
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Re: Development News #52 - Beta Test information and introducing Lore!

Post by Ggarzelli » 20 May 2017, 16:53

Hi,

will lore have an effect in game? Or is "fluff"? And looking forward to the lore!
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