Development News #56 - ‘Progress on the Newbie Island Experience’

What are we currently working on.
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Arrakis
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Development News #56 - ‘Progress on the Newbie Island Experience’

Post by Arrakis » 16 Jun 2017, 17:00

rimg


Hey Feudalists!

While the team is super busy improving the game's stability and eliminating bugs, some members of our art team have been working on Newbie Island. Since you saw the first concepts, we have created a lot of new decorations and are currently developing the level design.

We have put together a short video to show you how it looks at the current stage:




Players' characters will spawn on a vast shallow water bay, amid a graveyard of ships. Not far from there is a local village, where players can learn some basics about the game. A little further — the tower with the Ferryman inside. He is responsible for the transfer of characters from Newbie Island to Abella. The monumental tower can be seen from every corner of the island, so you can not get lost.

There is a lot of strangeness on the Newbie Archipelago. You can not spill blood anywhere on these islands (except for the ancient arena). Crops will ripen faster, but all buildings and mines collapse once a week. The weather is unique on the islands, and the inhabitants are equally as strange. You’ll also find the tide is far too strong for you to swim away from the islands.

Another task that we’re working on is the creation of beginners' quests with dialogue and a new tutorial. In total we plan to introduce around ten NPCs - we'll share more info about them next time!

Stay tuned!

- The team


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Khan-
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Re: Development News #56 - ‘Progress on the Newbie Island Experience’

Post by Khan- » 16 Jun 2017, 17:01

Disponible en Français : sur Lifeisfeudal-fr.com


:D
Last edited by Khan- on 16 Jun 2017, 17:25, edited 1 time in total.
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Saar
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Re: Development News #56 - ‘Progress on the Newbie Island Experience’

Post by Saar » 16 Jun 2017, 17:02

Traduction française disponible sur vonCulm.fr
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Thebloodyfriar
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Re: Development News #56 - ‘Progress on the Newbie Island Experience’

Post by Thebloodyfriar » 16 Jun 2017, 19:06

So with the weird looking tower thing that looks like something out of the avengers....Are we going to get magic too....If so let me know so I can uninstall...


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Re: Development News #56 - ‘Progress on the Newbie Island Experience’

Post by Bran34 » 16 Jun 2017, 19:13

Thebloodyfriar wrote:So with the weird looking tower thing that looks like something out of the avengers....Are we going to get magic too....If so let me know so I can uninstall...


Bit of an overreaction there m8!

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Khan-
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Re: Development News #56 - ‘Progress on the Newbie Island Experience’

Post by Khan- » 16 Jun 2017, 19:44

teleporting isn't magic... ?

it's the newbies island, you shouldn't play there for more than... never.
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Re: Development News #56 - ‘Progress on the Newbie Island Experience’

Post by Azzerhoden » 17 Jun 2017, 01:12

:good:
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Kay
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Re: Development News #56 - ‘Progress on the Newbie Island Experience’

Post by Kay » 17 Jun 2017, 04:04

Nice trailer.
A tower, visible from every point of the island for people to orient themselves, great idea. Tower itself build out of recked ships? Magical or cool, however you describe it's well design. You should see the rocking chair I build for myself, kind of similar. :)
besides what else would you suggest?

Teleportation magic? Don't think so, just necessity. Unless ships that can take you to the main land are implemented, I don't see other way to do it.
Ships would be cool but than you would have to figure out how to prevent people from coming to the Island from main land.

I think is all well done, good design, thanks developers
any news on when the next MMO starts?

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Re: Development News #56 - ‘Progress on the Newbie Island Experience’

Post by Xzg0 » 17 Jun 2017, 07:42

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Re: Development News #56 - ‘Progress on the Newbie Island Experience’

Post by Winston » 17 Jun 2017, 10:55

Khan- wrote:teleporting isn't magic... ?

I must have missed the invention of the teleportation machine. :D



Thebloodyfriar wrote:So with the weird looking tower thing that looks like something out of the avengers....Are we going to get magic too....If so let me know so I can uninstall...


I wouldn't go as far as uninstalling just for that but I kinda agree that a huge teleporting tower is really weird in the context of a "no fantasy" medieval game. Immersion and "no magic, no orcs, no dragons" were selling points for Life is Feudal. That's why many people came to this game from Mount & Blade or the Total War series.

I thought the lore of the game and the new gods were fairytales and legendary stories, now it seems like it's a "real" thing that we can use and experience in the game world.

Don't get me wrong the artists did a great job and the area looks pretty, but why this huge pillar of light ?
A big tower would have been enough to use as a visual marker, and New Characters could just give their ticket to a NPC next to a boat then get transported to the continent this way. The crossing itself could just be a loading screen you don't have to actually experience it.
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