Grimmblut wrote:
Regarding unblockable spears:
It wasn't really necessary to make them blockable, but I know that most people don't know how to handle (boar) spear fighters, so I guess this was made to appease the masses. It would have been much more important to make them exclusivly two-handed weapons. That is, to make them unusable at the same time with a shield. The boar spear / tower shield combo is the real broken shit out there, not just the boar spear.
I'm super hesitant to judge without seeing all the combat changes, but when I first read the news about the spear changes I could only wonder "WTF". It feels like a change to appease players that didn't bother learn how to fight properly. We'll see if the rest of the changes paint a more clear picture on the direction of classes.
Firstly, spears where always blockable. (Though buggy sometimes). The anti-parry skill was a 90 point investment, that aided in the counter of two handed weapons, primarily. However, being that all the current spears are only viable if used to thrust, the attacks are always predictable and it behooved twohanders as much as OHand and Shield to sidestep the thrust and counter attack.
I really don't know if they helped or hurt spears by removing this ability. On one hand, that saves thirty points (unless they give us a skill that is relevant) and it encourages enemy's to parry instead of sidestepping, which is much more dangerous. On the other hand, someone decent at parrying/sidesteping has so much freedom to outplay a spear user now.
I will say, I think the changes to spears didn't really solve anything. Spear from horseback was useless against dismounts, and really only countered Lancers if they got sloppy. Spears on the ground will continue to be the preferred choice for groups because *thrusting* is much less dangerous to your allies and the rest of the weapons seem to do laughable damage in that regard. Meanwhile spears do amazing damage compared to any regard. Also the boar spear will continue to be meta over awl, due to how it handles.
I just don't understand what was trying to be achieved here.