Development News #66 - MMO Patch: Hold Your Horses!

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Akarian
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Re: Development News #66 - MMO Patch: Hold Your Horses!

Post by Akarian » 26 Aug 2017, 01:53

Los CUERVOS siempre viven, trabajan, viajan y matan en grupo.

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JulesRitter
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Re: Development News #66 - MMO Patch: Hold Your Horses!

Post by JulesRitter » 26 Aug 2017, 02:04

These horses did not appear all at once.
How about a 24 hour cycle instead like house claims? Anyone with their horse standing around for a couple of hours while they do their day to day wouldn't be a big deal, and they could so their thing, however that would keep the vast number of "transgressors" from leaving their horses unattended.
I really don't want to have to worry about my horse disappearing while grinding my mining, farming or some other god forsaken grindathon. It's helpful to have my transportation nearby, to escape a threat or just to make the quick run to replace the odd broken tool, or some other reason.
I know you have to weigh the needs of the server performance vs the playability of the game... but 1 hour goes by quick in this game...

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Forresthunt
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Re: Development News #66 - MMO Patch: Hold Your Horses!

Post by Forresthunt » 26 Aug 2017, 05:22

I think Devs. forgot about Miners and Guildless players who simply don't have a place to put the horse away when at work. Till now, they would simply keep the horse on personal claim and put it to own inventory when logging out.

Make option to claim the horse.
The claim would be valid till the player is logged-in, knocked unconscious, or killed.
This combine with the new 1 hours limit.

Of course the new implement is still better then nothing. there was still way too many horses waiting around.
And please, next time give us at least 24h, better yet 48h, warning when implementing patches that make things disappear.

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Grimmblut
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Re: Development News #66 - MMO Patch: Hold Your Horses!

Post by Grimmblut » 26 Aug 2017, 08:14

Regarding lancing:

Sounds like a good change as long as random speed decreases, as they currently happen while riding in a straight line, don't lead to couched lances being reset. A much, much more important patch would have been the bug fix that warhorses, that charge at full speed into a footman, sometimes are being brought to an instant full stop without the footman even getting pushed over.

Regarding unblockable spears:

It wasn't really necessary to make them blockable, but I know that most people don't know how to handle (boar) spear fighters, so I guess this was made to appease the masses. It would have been much more important to make them exclusivly two-handed weapons. That is, to make them unusable at the same time with a shield. The boar spear / tower shield combo is the real broken shit out there, not just the boar spear.

Most important pvp-bug that is still not fixed:

Shield hitboxes. This is insane. Lance an enemy female (!) lancer, that carries a shield on her back, from the front? Reproducibly (!!) hit the shield on her back! Thrust your spear into the side of an enemy that runs from left to right in front of you? Hit the shield on his back! Thrust your spear into the back (!) of an enemy that has a shield equipped on his arm? Hit the shield (this just happened yesterday during our training)! There is an insane issue going on with shield hitboxes overlapping the hitbox of the player model to the extent that you can hit the shield hitbox although the shield is on the other side of the player character.


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Re: Development News #66 - MMO Patch: Hold Your Horses!

Post by Davis105 » 26 Aug 2017, 16:31

I think the Dev's made a great call here with the horse idea. So thumbs up to that, it was a great way to resolve that problem. Realistic as well.

Second, a lot of you guys need to stop nit picking at every single the Dev's do. They made a system that will achieve the exact same goal as if your horse "ages and dies". So they don't need to add that system, since this one is pretty much the same thing.

Third, yeah it might suck that we can't leave our horses standing for longer than 1 hour. Someone mentioned role-play on page one and I could see where he's coming from. But based off my very limited knowledge in computer science and programming, I believe if it's that much of an issue they can tweak that timer or like someone mentioned add a functionality for our stables to be able to store and retrieve your horse.

That's my thoughts, can't wait for the combat tweaks. My advice is copy the shit out of Mount and Blade mechanics as much as possible, they have by far the best medieval combat system imo.
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Trance67
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Re: Development News #66 - MMO Patch: Hold Your Horses!

Post by Trance67 » 27 Aug 2017, 14:59

This horse things is really not that big of a deal. If you've been out doing something for 30 minutes, just leave your mine, go jump on the horse for 2 seconds, and bam, timer is reset. It's not even that inconvenient considering I've had to do much worse than that on some YO servers to prevent thieving. Jumping on a horse every 2 minutes to reset that timer is far more annoying.

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JohnValentine
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Re: Development News #66 - MMO Patch: Hold Your Horses!

Post by JohnValentine » 28 Aug 2017, 15:23

Grimmblut wrote:


Regarding unblockable spears:

It wasn't really necessary to make them blockable, but I know that most people don't know how to handle (boar) spear fighters, so I guess this was made to appease the masses. It would have been much more important to make them exclusivly two-handed weapons. That is, to make them unusable at the same time with a shield. The boar spear / tower shield combo is the real broken shit out there, not just the boar spear.



I'm super hesitant to judge without seeing all the combat changes, but when I first read the news about the spear changes I could only wonder "WTF". It feels like a change to appease players that didn't bother learn how to fight properly. We'll see if the rest of the changes paint a more clear picture on the direction of classes.

Firstly, spears where always blockable. (Though buggy sometimes). The anti-parry skill was a 90 point investment, that aided in the counter of two handed weapons, primarily. However, being that all the current spears are only viable if used to thrust, the attacks are always predictable and it behooved twohanders as much as OHand and Shield to sidestep the thrust and counter attack.

I really don't know if they helped or hurt spears by removing this ability. On one hand, that saves thirty points (unless they give us a skill that is relevant) and it encourages enemy's to parry instead of sidestepping, which is much more dangerous. On the other hand, someone decent at parrying/sidesteping has so much freedom to outplay a spear user now.

I will say, I think the changes to spears didn't really solve anything. Spear from horseback was useless against dismounts, and really only countered Lancers if they got sloppy. Spears on the ground will continue to be the preferred choice for groups because *thrusting* is much less dangerous to your allies and the rest of the weapons seem to do laughable damage in that regard. Meanwhile spears do amazing damage compared to any regard. Also the boar spear will continue to be meta over awl, due to how it handles.

I just don't understand what was trying to be achieved here.
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Forresthunt
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Re: Development News #66 - MMO Patch: Hold Your Horses!

Post by Forresthunt » 30 Aug 2017, 00:29

This horse things is really not that big of a deal. If you've been out doing something for 30 minutes, just leave your mine, go jump on the horse for 2 seconds, and bam, timer is reset. It's not even that inconvenient considering I've had to do much worse than that on some YO servers to prevent thieving. Jumping on a horse every 2 minutes to reset that timer is far more annoying.

I have a bad news for you... the 2 minutes ownership horse timer is still ON, that hasn't changed.
When mining I used to leave my horse on the Personal Claim to prevent thieving.

at least let us store the horse in the Personal Claim inventory. That would create even less server log.

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Hodo
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Re: Development News #66 - MMO Patch: Hold Your Horses!

Post by Hodo » 30 Aug 2017, 15:18

JohnValentine wrote:
Grimmblut wrote:


Regarding unblockable spears:

It wasn't really necessary to make them blockable, but I know that most people don't know how to handle (boar) spear fighters, so I guess this was made to appease the masses. It would have been much more important to make them exclusivly two-handed weapons. That is, to make them unusable at the same time with a shield. The boar spear / tower shield combo is the real broken shit out there, not just the boar spear.



I'm super hesitant to judge without seeing all the combat changes, but when I first read the news about the spear changes I could only wonder "WTF". It feels like a change to appease players that didn't bother learn how to fight properly. We'll see if the rest of the changes paint a more clear picture on the direction of classes.

Firstly, spears where always blockable. (Though buggy sometimes). The anti-parry skill was a 90 point investment, that aided in the counter of two handed weapons, primarily. However, being that all the current spears are only viable if used to thrust, the attacks are always predictable and it behooved twohanders as much as OHand and Shield to sidestep the thrust and counter attack.

I really don't know if they helped or hurt spears by removing this ability. On one hand, that saves thirty points (unless they give us a skill that is relevant) and it encourages enemy's to parry instead of sidestepping, which is much more dangerous. On the other hand, someone decent at parrying/sidesteping has so much freedom to outplay a spear user now.

I will say, I think the changes to spears didn't really solve anything. Spear from horseback was useless against dismounts, and really only countered Lancers if they got sloppy. Spears on the ground will continue to be the preferred choice for groups because *thrusting* is much less dangerous to your allies and the rest of the weapons seem to do laughable damage in that regard. Meanwhile spears do amazing damage compared to any regard. Also the boar spear will continue to be meta over awl, due to how it handles.

I just don't understand what was trying to be achieved here.


Spears should be blockable. I understand there is some player skill involved in avoiding a spear, but realistically you can block a spear. I do it in real life you can do it in game.


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Re: Development News #66 - MMO Patch: Hold Your Horses!

Post by Wolfguy » 01 Sep 2017, 04:50

Regarding horses in the open :
Perhaps an option of tying the horse to a structure, that would delay the timer by X time

Please excuse my ignorance, but will this change affect trained horses ????

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