Development News #81 — Slowly Turning Up the Heat!

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Arrakis
 
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Development News #81 — Slowly Turning Up the Heat!

Post by Arrakis » 08 Dec 2017, 17:12

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Hey, Feudalists!

Some of you might be aware of our latest patch that prohibited the use of improvised pontoons(sleeping bags) and siege ladders(bark boxes) to scale the fortifications of Guild holdings outside of Judgment Hour times. It was no surprise to us that some of the PvP folks reacted somewhat negatively to this change(we are still sweeping away the salt), while the majority of players have gladly accepted it.

But Life IS Feudal! Today Battle Challenges were issued by some of the guilds. Even though we did not officially announce the functionality of this system it is ready; we believe that it should be working correctly. We will closely monitor these battles to make sure that they start and end correctly and are free of bugs.

With these battles hopefully working, we also plan to start moving slowly with the Judgment Hour functionality. Players can expect the first JH to happen THIS Saturday (9th of December) at the following time:

    European World, Avalon - 19:00 UTC / 22:00 MSK
    North America World, Buyan - 7:00 pm PST / 10:00 pm EST
Just a reminder - Your Town Claims will be protected from damage during JH, but your Realm Claim lands can be raided, crops can be harvested, trees chopped down, and buildings that are not protected by private claims can be damaged. Also, Private claims on your Guild Realm lands can be revoked with a Dark Ritual as well. We’ve warned you!
  
By enabling these PvP events we expect that the PvP heat will increase a little bit in the game. ;) If everything goes well with the first JH test, then we plan to slowly increase the number of days and duration of the JHs, reaching a final schedule of 2-3 hour long JHs during weekend evenings and 1-hour long JHs during weekday evenings.

P.S. Siege functionality is also on the way, and we plan to enable sieges in 1-2 weeks if we stay on schedule. That is when you can expect the temperature to spike!

Stay tuned!

— The team

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Khan-
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Re: Development News #81 — Slowly Turning Up the Heat!

Post by Khan- » 08 Dec 2017, 17:16

Disponible en Français : sur Lifeisfeudal-fr.com


:D
Last edited by Khan- on 08 Dec 2017, 17:41, edited 1 time in total.
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Cookie3
 
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Re: Development News #81 — Slowly Turning Up the Heat!

Post by Cookie3 » 08 Dec 2017, 17:18

Good.

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Sigurdar
 
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Re: Development News #81 — Slowly Turning Up the Heat!

Post by Sigurdar » 08 Dec 2017, 17:20

Arrakis wrote:[center]
    European Worlds - 19:00 UTC / 22:00 MSK
    North America World - 7:00 pm PST / 10:00 pm EST
Just a reminder - Your Town Claims will be protected from damage during JH, but your Realm Claim lands can be raided, crops can be harvested, trees chopped down, and buildings that are not protected by private claims can be damaged. Also, Private claims on your Guild Realm lands can be revoked with a Dark Ritual as well. We’ve warned you!


Just to double check.. European Worlds? As far as I read in Epleland, the second, only European World there is no Judgement Hour.
High King Sigurdar Ragnarok of Ragnarok Vikings.

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RetroLogi
 
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Re: Development News #81 — Slowly Turning Up the Heat!

Post by RetroLogi » 08 Dec 2017, 17:59

JH every day? it's a bad idea!

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Hodo
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Re: Development News #81 — Slowly Turning Up the Heat!

Post by Hodo » 08 Dec 2017, 18:26

So this should get interesting.

I expecting much salt from the carebears now. Or 400 private claims getting thrown up overnight to protect everything. LOL

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SerMedieval
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Re: Development News #81 — Slowly Turning Up the Heat!

Post by SerMedieval » 08 Dec 2017, 19:02

More fuel for the Forge Gods! :twisted: :good:

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Helleri
 
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Re: Development News #81 — Slowly Turning Up the Heat!

Post by Helleri » 08 Dec 2017, 19:20

It's not sweeping away salt. It's flat out ignoring sound criticism.
"If I had asked people what they wanted, they would have said faster horses." - Henry Ford.


Rislem
 
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Re: Development News #81 — Slowly Turning Up the Heat!

Post by Rislem » 09 Dec 2017, 22:50

Judgment hour every day will be to rough to recover from. YO most servers did it 2-3 times a week and mainly on weekends. Everyday will be quite hard to recover from.

If a tribe comes every day and chopps down your trees.. you might as well stop playing or find another spot which will cause people to stop playing.

Rather find a balance.


Fuelinjectedsoul
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Re: Development News #81 — Slowly Turning Up the Heat!

Post by Fuelinjectedsoul » 09 Dec 2017, 23:29

you will never have trees with JH everyday


Bodil
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Re: Development News #81 — Slowly Turning Up the Heat!

Post by Bodil » 12 Dec 2017, 16:26

Is there JH again this saturday?

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HolyAvengerOne
 
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Re: Development News #81 — Slowly Turning Up the Heat!

Post by HolyAvengerOne » 15 Dec 2017, 16:27

Bodil wrote:Is there JH again this saturday?


I was hoping that there would be!! :D
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