Karabas wrote:more new content - more new bugzz....
what about progress of known bugz fixing?
so would be cool to tell us when it will be implemented.... for example - new armor for wave #2, natives for release, or something....
are natives for MMO only or for YO too ?
Tankoua wrote:Personally, I am absolutely not for NPCs , I prefer the game to be completely run by players (remember , life is feudal and the Middle Ages , there was no NPC ... ) . Development should work on more important things, like the stability of servers , adding boat, develop guilds ( guilds in grade / relationship between guilds, ...), the drawn wagons by horses, etc.
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Personnellement, je ne suis absolument pas pour les PNJ, je préfère que le jeu soit entièrement géré par les joueurs (rappelez vous, la vie est feodal et au moyen age, il n'y avait pas de PNJ...). Le développement devrait travailler sur des choses plus importantes, comme la stabilités des serveurs, l'ajout de bateau, développer les guildes (grade dans les guildes / relation entre guildes, ...), les chariots tirés par les cheveaux, etc.
Lophier wrote:the devs have seen the glory victis and learn some good stuffs from it , that a good news
Bugsblake wrote:oh great, lifyo becomes the forest! I really hope there is an option to turn them off as Im really not liking that. please give us the option to not have them! thanks! how about the roadmap? any eta on when we will see horses pulling carts? and what ever happen to the sawmill? and steel sickle? why were they pulled? other then that keep up the good work.
JackStark wrote:At this point, id be happy with 64 bit clients so we can play with more people.
Laertes wrote:... at least as they´re lookin not tameable.
Lerp867 wrote:Khan-Bjornsen wrote:... it won't increse pop limit. so, derp, no "more people to play with".
they stated several time they won't increse themselves the player limit... but will let players try to mod it...
Clearly you are not reading. We get it, you are french and you are uptight.
Khan-Bjornsen wrote:Lerp867 wrote:Khan-Bjornsen wrote:... it won't increse pop limit. so, derp, no "more people to play with".
they stated several time they won't increse themselves the player limit... but will let players try to mod it...
Clearly you are not reading. We get it, you are french and you are uptight.
what don't you understand ?
it has been asked several time, devs answered they won't improve it, and some modders tried... they cannot do it due to the torque 3D itself preventing people to mod the game to increse the server player limit... that has nothing to do with the 32 or 64bit client...
servers and the game will run smoother, it might bring people back to the game but, nope, you server will not welcome "more players"...
Arrakis09 wrote:Actually, that is correct. We won't be increasing player cap for LiF:YO.
Arrakis wrote:Tankoua wrote:Personally, I am absolutely not for NPCs , I prefer the game to be completely run by players...
These are not NPCs in the meaning you are thinking about. They are - or rather they will be - a part of PvE environment, enemies that players will encounter and fight. No small part of the community wishes for richer PvE experience, and here it comes, in the form of those very unfriendly, intimidating natives.
Tankoua wrote:I still think that NPCs should only be secondary and you should work on bug fixes, lag and other features (trolley, boat, etc.)
Tankoua wrote:Personally, I am absolutely not for NPCs , I prefer the game to be completely run by players (remember , life is feudal and the Middle Ages , there was no NPC ... ) . Development should work on more important things, like the stability of servers , adding boat, develop guilds ( guilds in grade / relationship between guilds, ...), the drawn wagons by horses, etc.
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Personnellement, je ne suis absolument pas pour les PNJ, je préfère que le jeu soit entièrement géré par les joueurs (rappelez vous, la vie est feodal et au moyen age, il n'y avait pas de PNJ...). Le développement devrait travailler sur des choses plus importantes, comme la stabilités des serveurs, l'ajout de bateau, développer les guildes (grade dans les guildes / relation entre guildes, ...), les chariots tirés par les cheveaux, etc.
Elindor wrote:As Arrakis points out....
Any development team has various "groups" within it, and they each have their role, their area of experience.
The coders code
The art team makes models and landscapes and items
etc
So, they are showing us art updates right now because the updates about coding are not easily represented...unless you want a bunch of technical details and images of code lines as Arrakis pointed out.
I am sure they are working on server stability, etc...
Hopefully they are able to make some improvements on that front.