2018-Feb-02 09:06:03 read packs: [ForestVillage.cpp | 323] 2018-Feb-02 09:06:03 processing pack textures.pak textures [ForestVillage.cpp | 329] 2018-Feb-02 09:06:07 Open [textures.pak] crc: 320432933 [ForestVillage.cpp | 366] 2018-Feb-02 09:06:07 processing pack scripts.pak scripts [ForestVillage.cpp | 329] 2018-Feb-02 09:06:07 Open [scripts.pak] crc: -1144671351 [ForestVillage.cpp | 366] 2018-Feb-02 09:06:07 processing pack shaders.pak shaders [ForestVillage.cpp | 329] 2018-Feb-02 09:06:07 Open [shaders.pak] crc: 660088428 [ForestVillage.cpp | 366] 2018-Feb-02 09:06:07 processing pack models.pak models [ForestVillage.cpp | 329] 2018-Feb-02 09:06:08 Open [models.pak] crc: 601966792 [ForestVillage.cpp | 366] 2018-Feb-02 09:06:08 processing pack materials.pak materials [ForestVillage.cpp | 329] 2018-Feb-02 09:06:08 Open [materials.pak] crc: 388280684 [ForestVillage.cpp | 366] 2018-Feb-02 09:06:08 processing pack gui.pak GUI [ForestVillage.cpp | 329] 2018-Feb-02 09:06:08 Open [gui.pak] crc: 1293684553 [ForestVillage.cpp | 366] 2018-Feb-02 09:06:08 processing pack cfg.pak cfg [ForestVillage.cpp | 329] 2018-Feb-02 09:06:08 Open [cfg.pak] crc: 985048551 [ForestVillage.cpp | 366] 2018-Feb-02 09:06:08 processing pack anim.pak anim [ForestVillage.cpp | 329] 2018-Feb-02 09:06:09 Open [anim.pak] crc: 1345074821 [ForestVillage.cpp | 366] 2018-Feb-02 09:06:09 processing pack msm.pak msm [ForestVillage.cpp | 329] 2018-Feb-02 09:06:09 Open [msm.pak] crc: -1900850224 [ForestVillage.cpp | 366] 2018-Feb-02 09:06:09 Start init steam [Steam.cpp | 35] 2018-Feb-02 09:06:09 Check SteamUtils [Steam.cpp | 41] 2018-Feb-02 09:06:09 Check steam stats [Steam.cpp | 49] 2018-Feb-02 09:06:09 Check steam subscriptions [Steam.cpp | 55] 2018-Feb-02 09:06:09 41 subscribed items [Steam.cpp | 60] 2018-Feb-02 09:06:09 Steam initialized [Steam.cpp | 69] 2018-Feb-02 09:06:09 TaskManager starts with 8 threads [TaskManager.cpp | 96] 2018-Feb-02 09:06:09 Share buffer size: 58720256 [ForestVillage.cpp | 393] 2018-Feb-02 09:06:09 nvidiaForceUseDiscreteCard [VendorVideo.cpp | 9] 2018-Feb-02 09:06:09 NvAPI_Initialize failed [VendorVideo.cpp | 14] 2018-Feb-02 09:06:09 Game version 1.1.6575.g6bdd0ff [ForestVillage.cpp | 395] 2018-Feb-02 09:06:09 window resized to [1904x1042] [WndFunc.cpp | 407] 2018-Feb-02 09:06:12 Engine started [Engine 2.1.80150a4.80150a4] [Graphics.cpp | 164] 2018-Feb-02 09:06:12 OS [major:6, minor:1, build:7601, platform:2, spmajor:1 spminor:0] [Graphics.cpp | 172] 2018-Feb-02 09:06:12 is x64 [Graphics.cpp | 178] 2018-Feb-02 09:06:12 There is 28 percent of memory in use. [Graphics.cpp | 185] 2018-Feb-02 09:06:12 16324 total MB of physical memory. [Graphics.cpp | 186] 2018-Feb-02 09:06:12 11616 free MB of physical memory. [Graphics.cpp | 187] 2018-Feb-02 09:06:12 25123 total MB of paging file. [Graphics.cpp | 188] 2018-Feb-02 09:06:12 18465 free MB of paging file. [Graphics.cpp | 189] 2018-Feb-02 09:06:12 4095 total MB of virtual memory. [Graphics.cpp | 190] 2018-Feb-02 09:06:12 3722 free MB of virtual memory. [Graphics.cpp | 191] 2018-Feb-02 09:06:12 0 free MB of extended memory. [Graphics.cpp | 193] 2018-Feb-02 09:06:12 Processor: Intel (name= Intel(R) Core(TM) i7-4820K CPU @ 3.70GHz) [Graphics.cpp | 199] 2018-Feb-02 09:06:12 MMX:YES [Graphics.cpp | 200] 2018-Feb-02 09:06:12 SSE: YES [Graphics.cpp | 201] 2018-Feb-02 09:06:12 SSE2: YES [Graphics.cpp | 202] 2018-Feb-02 09:06:12 SSE3: YES [Graphics.cpp | 203] 2018-Feb-02 09:06:12 3DNow:NO [Graphics.cpp | 204] 2018-Feb-02 09:06:12 HTT:YES [Graphics.cpp | 205] 2018-Feb-02 09:06:12 ENUM VIDEO ADAPTERS [Graphics.cpp | 219] 2018-Feb-02 09:06:12 VideoAdapter [AMD Radeon R9 200 Series] [Graphics.cpp | 117] 2018-Feb-02 09:06:12 VideoMemory: [Graphics.cpp | 118] 2018-Feb-02 09:06:12 DedicatedVideoMemory: 2025 Mb [Graphics.cpp | 119] 2018-Feb-02 09:06:12 DedicatedSystemMemory: 0 Mb [Graphics.cpp | 120] 2018-Feb-02 09:06:12 SharedSystemMemory: 2070 Mb [Graphics.cpp | 121] 2018-Feb-02 09:06:12 version=1507348, 983171083 [Graphics.cpp | 236] 2018-Feb-02 09:06:12 output to:\\.\DISPLAY1 [Graphics.cpp | 249] 2018-Feb-02 09:06:12 Adapter [AMD Radeon R9 200 Series] is autoselected [Graphics.cpp | 291] 2018-Feb-02 09:06:12 Graphics::CreateDevice(main, adapter=0A012ED0 [AMD Radeon R9 200 Series], flags=0) [Graphics.cpp | 594] 2018-Feb-02 09:06:12 context = 13D27384 [Graphics.cpp | 622] 2018-Feb-02 09:06:12 Device Created: D3D_FEATURE_LEVEL_11_0 [Graphics.cpp | 627] 2018-Feb-02 09:06:12 Init RenderDevice(this=13CDA9E0, context = 13D27384) [RenderDevice.cpp | 55] 2018-Feb-02 09:06:12 Perf = 13D2737C [RenderDevice.cpp | 61] 2018-Feb-02 09:06:12 device created ptr = 13CDA9E0 [Graphics.cpp | 641] 2018-Feb-02 09:06:12 context = 13D27384 [Graphics.cpp | 642] 2018-Feb-02 09:06:12 Threading support: DriverConcurrentCreates=YES, DriverCommandLists=NO [Graphics.cpp | 312] 2018-Feb-02 09:06:12 createDefaultStates() [Graphics.cpp | 398] 2018-Feb-02 09:06:12 DefaultStates created [Graphics.cpp | 454] 2018-Feb-02 09:06:12 GRinit finished [Graphics.cpp | 331] 2018-Feb-02 09:06:12 LanguageManager locale = [en] [GameLocalization.cpp | 60] 2018-Feb-02 09:06:12 read config [cfg/localization.csv] [CSVReader.cpp | 101] 2018-Feb-02 09:06:12 read config [mods/1093953513/localization.csv] [CSVReader.cpp | 101] 2018-Feb-02 09:06:12 read config [mods/1098591573/localization.csv] [CSVReader.cpp | 101] 2018-Feb-02 09:06:12 read config [mods/1123648607/localization.csv] [CSVReader.cpp | 101] 2018-Feb-02 09:06:12 read config [mods/1132486247/localization.csv] [CSVReader.cpp | 101] 2018-Feb-02 09:06:12 read config [mods/1134324427/localization.csv] [CSVReader.cpp | 101] 2018-Feb-02 09:06:12 read config [mods/1134334313/localization.csv] [CSVReader.cpp | 101] 2018-Feb-02 09:06:12 read config [mods/1135054837/localization.csv] [CSVReader.cpp | 101] 2018-Feb-02 09:06:12 read config [mods/1139075897/localization.csv] [CSVReader.cpp | 101] 2018-Feb-02 09:06:12 read config [mods/1145122825/localization.csv] [CSVReader.cpp | 101] 2018-Feb-02 09:06:13 read config [mods/1150860427/localization.csv] [CSVReader.cpp | 101] 2018-Feb-02 09:06:13 read config [mods/1156516019/localization.csv] [CSVReader.cpp | 101] 2018-Feb-02 09:06:13 read config [mods/1158825036/localization.csv] [CSVReader.cpp | 101] 2018-Feb-02 09:06:13 read config [mods/1159861622/localization.csv] [CSVReader.cpp | 101] 2018-Feb-02 09:06:13 read config [mods/1169091289/localization.csv] [CSVReader.cpp | 101] 2018-Feb-02 09:06:13 read config [mods/1169935474/localization.csv] [CSVReader.cpp | 101] 2018-Feb-02 09:06:13 read config [mods/1173739363/localization.csv] [CSVReader.cpp | 101] 2018-Feb-02 09:06:13 read config [mods/1176514839/localization.csv] [CSVReader.cpp | 101] 2018-Feb-02 09:06:13 read config [mods/1179460395/localization.csv] [CSVReader.cpp | 101] 2018-Feb-02 09:06:13 read config [mods/1186874857/localization.csv] [CSVReader.cpp | 101] 2018-Feb-02 09:06:13 read config [mods/1190912801/localization.csv] [CSVReader.cpp | 101] 2018-Feb-02 09:06:13 read config [mods/1196865737/localization.csv] [CSVReader.cpp | 101] 2018-Feb-02 09:06:13 read config [mods/1211456998/localization.csv] [CSVReader.cpp | 101] 2018-Feb-02 09:06:13 read config [mods/1218091099/localization.csv] [CSVReader.cpp | 101] 2018-Feb-02 09:06:13 read config [mods/1229609752/localization.csv] [CSVReader.cpp | 101] 2018-Feb-02 09:06:13 read config [mods/1239682594/localization.csv] [CSVReader.cpp | 101] 2018-Feb-02 09:06:13 read config [mods/1243965830/localization.csv] [CSVReader.cpp | 101] 2018-Feb-02 09:06:13 read config [mods/933525715/localization.csv] [CSVReader.cpp | 101] 2018-Feb-02 09:06:13 read config [mods/933542320/localization.csv] [CSVReader.cpp | 101] 2018-Feb-02 09:06:13 read config [mods/933543489/localization.csv] [CSVReader.cpp | 101] 2018-Feb-02 09:06:13 read config [mods/933568972/localization.csv] [CSVReader.cpp | 101] 2018-Feb-02 09:06:13 read config [mods/933571122/localization.csv] [CSVReader.cpp | 101] 2018-Feb-02 09:06:13 read config [mods/934430187/localization.csv] [CSVReader.cpp | 101] 2018-Feb-02 09:06:13 read config [mods/938677115/localization.csv] [CSVReader.cpp | 101] 2018-Feb-02 09:06:13 read config [mods/938817440/localization.csv] [CSVReader.cpp | 101] 2018-Feb-02 09:06:13 read config [mods/938875906/localization.csv] [CSVReader.cpp | 101] 2018-Feb-02 09:06:13 read config [mods/942380372/localization.csv] [CSVReader.cpp | 101] 2018-Feb-02 09:06:13 read config [mods/947974938/localization.csv] [CSVReader.cpp | 101] 2018-Feb-02 09:06:13 read config [mods/966494064/localization.csv] [CSVReader.cpp | 101] 2018-Feb-02 09:06:13 read config [mods/975595824/localization.csv] [CSVReader.cpp | 101] 2018-Feb-02 09:06:13 Missed localization at flood [GameLocalization.cpp | 82] 2018-Feb-02 09:06:13 Missed localization at island [GameLocalization.cpp | 82] 2018-Feb-02 09:06:13 read config [maps/1169112852/localization.csv] [CSVReader.cpp | 101] 2018-Feb-02 09:06:13 read config [maps/1170201896/localization.csv] [CSVReader.cpp | 101] 2018-Feb-02 09:06:13 read config [maps/1184424027/localization.csv] [CSVReader.cpp | 101] 2018-Feb-02 09:06:13 LanguageManager init finished (1751 shortcodes total) [GameLocalization.cpp | 64] 2018-Feb-02 09:06:13 Start sync mods [Workshop.cpp | 114] 2018-Feb-02 09:06:13 Mod 933525715 is up to date [Workshop.cpp | 132] 2018-Feb-02 09:06:13 Mod 933542320 is up to date [Workshop.cpp | 132] 2018-Feb-02 09:06:13 Mod 933543489 is up to date [Workshop.cpp | 132] 2018-Feb-02 09:06:13 Mod 933568972 is up to date [Workshop.cpp | 132] 2018-Feb-02 09:06:13 Mod 933571122 is up to date [Workshop.cpp | 132] 2018-Feb-02 09:06:13 Mod 934430187 is up to date [Workshop.cpp | 132] 2018-Feb-02 09:06:13 Mod 938677115 is up to date [Workshop.cpp | 132] 2018-Feb-02 09:06:13 Mod 938875906 is up to date [Workshop.cpp | 132] 2018-Feb-02 09:06:13 Mod 942380372 is up to date [Workshop.cpp | 132] 2018-Feb-02 09:06:13 Mod 947974938 is up to date [Workshop.cpp | 132] 2018-Feb-02 09:06:13 Mod 966494064 is up to date [Workshop.cpp | 132] 2018-Feb-02 09:06:13 Mod 975595824 is up to date [Workshop.cpp | 132] 2018-Feb-02 09:06:13 Mod 1093953513 is up to date [Workshop.cpp | 132] 2018-Feb-02 09:06:13 Mod 1098591573 is up to date [Workshop.cpp | 132] 2018-Feb-02 09:06:13 Mod 1123648607 is up to date [Workshop.cpp | 132] 2018-Feb-02 09:06:13 Mod 1132486247 is up to date [Workshop.cpp | 132] 2018-Feb-02 09:06:13 Mod 1134324427 is up to date [Workshop.cpp | 132] 2018-Feb-02 09:06:13 Mod 1134334313 is up to date [Workshop.cpp | 132] 2018-Feb-02 09:06:13 Mod 1135054837 is up to date [Workshop.cpp | 132] 2018-Feb-02 09:06:13 Mod 1139075897 is up to date [Workshop.cpp | 132] 2018-Feb-02 09:06:13 Mod 1145122825 is up to date [Workshop.cpp | 132] 2018-Feb-02 09:06:13 Mod 1150860427 is up to date [Workshop.cpp | 132] 2018-Feb-02 09:06:13 Mod 1156516019 is up to date [Workshop.cpp | 132] 2018-Feb-02 09:06:13 Mod 1158825036 is up to date [Workshop.cpp | 132] 2018-Feb-02 09:06:13 Mod 1159861622 is up to date [Workshop.cpp | 132] 2018-Feb-02 09:06:13 Mod 1169091289 is up to date [Workshop.cpp | 132] 2018-Feb-02 09:06:13 Mod 1169112852 is up to date [Workshop.cpp | 132] 2018-Feb-02 09:06:13 Mod 1169935474 is up to date [Workshop.cpp | 132] 2018-Feb-02 09:06:13 Mod 1170201896 is up to date [Workshop.cpp | 132] 2018-Feb-02 09:06:13 Mod 1173739363 is up to date [Workshop.cpp | 132] 2018-Feb-02 09:06:13 Mod 1176514839 is up to date [Workshop.cpp | 132] 2018-Feb-02 09:06:13 Mod 1179460395 is up to date [Workshop.cpp | 132] 2018-Feb-02 09:06:13 Mod 1184424027 is up to date [Workshop.cpp | 132] 2018-Feb-02 09:06:13 Mod 1186874857 is up to date [Workshop.cpp | 132] 2018-Feb-02 09:06:13 Mod 1190912801 is up to date [Workshop.cpp | 132] 2018-Feb-02 09:06:13 Mod 1196865737 is up to date [Workshop.cpp | 132] 2018-Feb-02 09:06:13 Mod 1211456998 is up to date [Workshop.cpp | 132] 2018-Feb-02 09:06:13 Mod 1218091099 is up to date [Workshop.cpp | 132] 2018-Feb-02 09:06:13 Mod 1229609752 is up to date [Workshop.cpp | 132] 2018-Feb-02 09:06:14 Mod 1239682594 is up to date [Workshop.cpp | 132] 2018-Feb-02 09:06:14 Mod 1243965830 is up to date [Workshop.cpp | 132] 2018-Feb-02 09:06:14 Sync mods ended [Workshop.cpp | 162] 2018-Feb-02 09:06:14 read config [cfg/actions.csv] [CSVReader.cpp | 25] 2018-Feb-02 09:06:14 read config [cfg/tips.csv] [CSVReader.cpp | 25] 2018-Feb-02 09:06:14 Loaded 33 tips [GameConfig.cpp | 36] 2018-Feb-02 09:06:14 read config [cfg/soundtracks.csv] [CSVReader.cpp | 25] 2018-Feb-02 09:06:14 Loaded 8 soundtracks [GameConfig.cpp | 46] 2018-Feb-02 09:06:14 read config [cfg/names.csv] [CSVReader.cpp | 25] 2018-Feb-02 09:06:14 Loaded 1144 male names and 1275 female names and 388 city name [GameConfig.cpp | 59] 2018-Feb-02 09:06:14 read config [cfg/professionWithoutLaborerTasks.csv] [CSVReader.cpp | 25] 2018-Feb-02 09:06:14 Loaded 1 profession without laborer tasks [GameConfig.cpp | 71] 2018-Feb-02 09:06:14 read config [cfg/tools.csv] [CSVReader.cpp | 25] 2018-Feb-02 09:06:14 Loaded 35 tools [GameConfig.cpp | 92] 2018-Feb-02 09:06:14 read config [cfg/professionKit.csv] [CSVReader.cpp | 25] 2018-Feb-02 09:06:14 Loaded 26 profession kits [GameConfig.cpp | 108] 2018-Feb-02 09:06:14 read config [cfg/firstPersonCameraSettings.csv] [CSVReader.cpp | 25] 2018-Feb-02 09:06:14 Loaded 4 first person camera settings [GameConfig.cpp | 128] 2018-Feb-02 09:06:14 read config [cfg/resourcesReplacement.csv] [CSVReader.cpp | 25] 2018-Feb-02 09:06:14 Loaded 29 resources replacement [GameConfig.cpp | 136] 2018-Feb-02 09:06:14 Sound engine initialized [SoundEngine.cpp | 16] 2018-Feb-02 09:06:14 Add sound source [sounds/music/FV_atmosphere_02.ogg] result=13ED1CB0 [SoundEngine.cpp | 56] 2018-Feb-02 09:06:14 Add sound source [sounds/amb_birds.ogg] result=13ED1C58 [SoundEngine.cpp | 56] 2018-Feb-02 09:06:14 Add sound source [sounds/amb_night.ogg] result=13ED1B50 [SoundEngine.cpp | 56] 2018-Feb-02 09:06:14 init time [ForestVillage.cpp | 487] 2018-Feb-02 09:06:14 start!!! [ForestVillage.cpp | 496] 2018-Feb-02 09:06:14 window resized to [1904x1042] [WndFunc.cpp | 407] 2018-Feb-02 09:06:14 read config [cfg/limits.csv] [CSVReader.cpp | 25] 2018-Feb-02 09:06:14 DEFAULT SHEME COMPLETE [Graphics.cpp | 736] 2018-Feb-02 09:06:14 sizeof(VertexShader) = 392 [ForestVillage.cpp | 787] 2018-Feb-02 09:06:14 sizeof(PixelShader) = 344 [ForestVillage.cpp | 788] 2018-Feb-02 09:06:14 sizeof(GeometryShader) = 344 [ForestVillage.cpp | 789] 2018-Feb-02 09:06:14 sizeof(HullShader) = 344 [ForestVillage.cpp | 790] 2018-Feb-02 09:06:14 sizeof(DomainShader) = 344 [ForestVillage.cpp | 791] 2018-Feb-02 09:06:14 sizeof(ComputeShader) = 344 [ForestVillage.cpp | 792] 2018-Feb-02 09:06:14 sizeof(MaterialSheme) = 400 [ForestVillage.cpp | 793] 2018-Feb-02 09:06:14 sizeof(Material) = 152 [ForestVillage.cpp | 794] 2018-Feb-02 09:06:14 sizeof(DataBuffer) = 88 [ForestVillage.cpp | 795] 2018-Feb-02 09:06:14 sizeof(RasterState) = 96 [ForestVillage.cpp | 796] 2018-Feb-02 09:06:14 sizeof(Texture) = 72 [ForestVillage.cpp | 797] 2018-Feb-02 09:06:14 sizeof(SubMeshVertexInFile) = 44 [ForestVillage.cpp | 799] 2018-Feb-02 09:06:14 sizeof(RealMeshVertex) = 40 [ForestVillage.cpp | 800] 2018-Feb-02 09:06:14 sizeof(BrushHandle) = 8 [ForestVillage.cpp | 802] 2018-Feb-02 09:06:14 sizeof(BrushesBlock) = 36872 [ForestVillage.cpp | 803] 2018-Feb-02 09:06:14 sizeof(BasicBrush) = 192 [ForestVillage.cpp | 804] 2018-Feb-02 09:06:14 sizeof(SceneBrush) = 208 [ForestVillage.cpp | 805] 2018-Feb-02 09:06:14 sizeof(Culler) = 176 [ForestVillage.cpp | 806] 2018-Feb-02 09:06:14 sizeof(ROPTransform) = 48 [ForestVillage.cpp | 807] 2018-Feb-02 09:06:14 sizeof(ROPCode) = 88 [ForestVillage.cpp | 808] 2018-Feb-02 09:06:14 sizeof(Particle) = 68 [ForestVillage.cpp | 809] 2018-Feb-02 09:06:14 sizeof(InstancesGenerator) = 84 [ForestVillage.cpp | 810] 2018-Feb-02 09:06:14 sizeof(MaterialSheme) = 400 [ForestVillage.cpp | 812] 2018-Feb-02 09:06:14 sizeof(ModelPrefab) = 896 [ForestVillage.cpp | 813] 2018-Feb-02 09:06:14 sizeof(RenderQueueMesh) = 8388656 [ForestVillage.cpp | 814] 2018-Feb-02 09:06:14 sizeof(RenderQueueProxy) = 131044 [ForestVillage.cpp | 815] 2018-Feb-02 09:06:14 sizeof(ObjectUID) = 4 [ForestVillage.cpp | 817] 2018-Feb-02 09:06:14 sizeof(GameLuaObject) = 44 [ForestVillage.cpp | 818] 2018-Feb-02 09:06:14 sizeof(BaseObject) = 16 [ForestVillage.cpp | 819] 2018-Feb-02 09:06:14 sizeof(GameObject) = 368 [ForestVillage.cpp | 820] 2018-Feb-02 09:06:14 sizeof(ResourceStorage) = 236 [ForestVillage.cpp | 821] 2018-Feb-02 09:06:14 sizeof(GameResourceSource) = 52 [ForestVillage.cpp | 822] 2018-Feb-02 09:06:14 sizeof(BuffList) = 132 [ForestVillage.cpp | 823] 2018-Feb-02 09:06:14 sizeof(Building) = 4280 [ForestVillage.cpp | 824] 2018-Feb-02 09:06:14 sizeof(PlantCell) = 36 [ForestVillage.cpp | 825] 2018-Feb-02 09:06:14 sizeof(AiTaskQueue) = 328 [ForestVillage.cpp | 827] 2018-Feb-02 09:06:14 sizeof(LiveObject) = 2432 [ForestVillage.cpp | 828] 2018-Feb-02 09:06:14 sizeof(Animal) = 2456 [ForestVillage.cpp | 829] 2018-Feb-02 09:06:14 sizeof(Human) = 2616 [ForestVillage.cpp | 830] 2018-Feb-02 09:06:14 sizeof(QuadTree) = 56 [ForestVillage.cpp | 832] 2018-Feb-02 09:06:14 sizeof(QuadTreeOptimized) = 28 [ForestVillage.cpp | 835] 2018-Feb-02 09:06:14 RenderView::Create BufferCount = 1 BufferDesc.Width = 1904 BufferDesc.Height = 1042 BufferDesc.Format = 29 BufferDesc.RefreshRate.Numerator = 60 BufferDesc.RefreshRate.Denominator = 1 BufferUsage = 32 OutputWindow = 00120772 SampleDesc.Count = 1 SampleDesc.Quality = 0 Windowed = 1 Flags = 2 [RenderView.cpp | 48] 2018-Feb-02 09:06:14 context = 13D27384 [RenderView.cpp | 57] 2018-Feb-02 09:06:14 QueryInterface IDXGIDevice [RenderView.cpp | 59] 2018-Feb-02 09:06:14 GetParent IDXGIAdapter [RenderView.cpp | 62] 2018-Feb-02 09:06:14 Adapter description: Name = AMD Radeon R9 200 Series DedicatedVideoMemory = 2025Mb DeviceId = 26640 Revision:0 VendorId:4098 [RenderView.cpp | 74] 2018-Feb-02 09:06:14 GetParent IDXGIFactory [RenderView.cpp | 76] 2018-Feb-02 09:06:14 CreateSwapChain size[1904x1042] [RenderView.cpp | 79] 2018-Feb-02 09:06:14 CreateSwapChain OK [RenderView.cpp | 86] 2018-Feb-02 09:06:14 Get a pointer to the back buffer [RenderView.cpp | 89] 2018-Feb-02 09:06:14 Create a render-target view [RenderView.cpp | 92] 2018-Feb-02 09:06:14 Release pointer to the back buffer [RenderView.cpp | 99] 2018-Feb-02 09:06:14 RSSetViewports [context=13D27384] [RenderView.cpp | 113] 2018-Feb-02 09:06:14 createDepthStencil [RenderView.cpp | 116] 2018-Feb-02 09:06:14 RenderView::createDepthStencil [1904x1042, format=44] [RenderView.cpp | 134] 2018-Feb-02 09:06:14 CreateSwapChain CreateDepthStencil OK [RenderView.cpp | 122] 2018-Feb-02 09:06:14 AllocNewBlock(131072): 0 acclocated earlier [FixedPoolMemHolder.cpp | 24] 2018-Feb-02 09:06:14 Create Shader [Overlay PS, ps_textured, ps_5_0] (crc1=4243678893, crc2=1151223242) [Shader.cpp | 168] 2018-Feb-02 09:06:14 Create Shader [Overlay VS, vs_textured, vs_5_0] (crc1=4243678893, crc2=384056066) [Shader.cpp | 168] 2018-Feb-02 09:06:14 Shader [Overlay VS:vs_textured:vs_5_0] compilaion warinigs [Shader.cpp | 190] 2018-Feb-02 09:06:14 E:\hry\steamapps\common\Life is Feudal Forest Village\Overlay VS(46,18-33): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them [Shader.cpp | 140] 2018-Feb-02 09:06:14 [Shader.cpp | 140] 2018-Feb-02 09:06:14 Create Shader [ColorFill VS, vs_color, vs_5_0] (crc1=4243678893, crc2=4037611504) [Shader.cpp | 168] 2018-Feb-02 09:06:14 Create Shader [ColorFill PS, ps_color, ps_5_0] (crc1=4243678893, crc2=2177129445) [Shader.cpp | 168] 2018-Feb-02 09:06:14 Create Shader [Texture PS, ps_texture, ps_5_0] (crc1=4243678893, crc2=1016493182) [Shader.cpp | 168] 2018-Feb-02 09:06:14 Create Shader [Outline PS, ps_outline, ps_5_0] (crc1=4243678893, crc2=2902977785) [Shader.cpp | 168] 2018-Feb-02 09:06:14 Create Shader [ps cegui, ps_main, ps_5_0] (crc1=3372288062, crc2=2385233647) [Shader.cpp | 168] 2018-Feb-02 09:06:14 Create Shader [vs cegui, vs_main, vs_5_0] (crc1=3372288062, crc2=199445526) [Shader.cpp | 168] 2018-Feb-02 09:06:14 Shader [vs cegui:vs_main:vs_5_0] compilaion warinigs [Shader.cpp | 190] 2018-Feb-02 09:06:14 E:\hry\steamapps\common\Life is Feudal Forest Village\vs cegui(31,25-44): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them [Shader.cpp | 140] 2018-Feb-02 09:06:14 [Shader.cpp | 140] 2018-Feb-02 09:06:15 read config [cfg/abilitiesButtons.csv] [CSVReader.cpp | 25] 2018-Feb-02 09:06:15 ENUM VIDEO ADAPTERS [Graphics.cpp | 512] 2018-Feb-02 09:06:15 VideoAdapter [AMD Radeon R9 200 Series] [Graphics.cpp | 117] 2018-Feb-02 09:06:15 VideoMemory: [Graphics.cpp | 118] 2018-Feb-02 09:06:15 DedicatedVideoMemory: 2025 Mb [Graphics.cpp | 119] 2018-Feb-02 09:06:15 DedicatedSystemMemory: 0 Mb [Graphics.cpp | 120] 2018-Feb-02 09:06:15 SharedSystemMemory: 2070 Mb [Graphics.cpp | 121] 2018-Feb-02 09:06:15 Enum Display Modes (59 total) [Graphics.cpp | 535] 2018-Feb-02 09:06:15 640 x 480 60Hz [Graphics.cpp | 538] 2018-Feb-02 09:06:15 640 x 480 67Hz [Graphics.cpp | 538] 2018-Feb-02 09:06:15 640 x 480 72Hz [Graphics.cpp | 538] 2018-Feb-02 09:06:15 640 x 480 75Hz [Graphics.cpp | 538] 2018-Feb-02 09:06:15 640 x 480 59Hz [Graphics.cpp | 538] 2018-Feb-02 09:06:15 720 x 480 56Hz [Graphics.cpp | 538] 2018-Feb-02 09:06:15 720 x 480 56Hz [Graphics.cpp | 538] 2018-Feb-02 09:06:15 720 x 480 60Hz [Graphics.cpp | 538] 2018-Feb-02 09:06:15 720 x 480 60Hz [Graphics.cpp | 538] 2018-Feb-02 09:06:15 720 x 480 72Hz [Graphics.cpp | 538] 2018-Feb-02 09:06:15 720 x 480 72Hz [Graphics.cpp | 538] 2018-Feb-02 09:06:15 720 x 480 75Hz [Graphics.cpp | 538] 2018-Feb-02 09:06:15 720 x 480 75Hz [Graphics.cpp | 538] 2018-Feb-02 09:06:15 720 x 576 56Hz [Graphics.cpp | 538] 2018-Feb-02 09:06:15 720 x 576 56Hz [Graphics.cpp | 538] 2018-Feb-02 09:06:15 720 x 576 60Hz [Graphics.cpp | 538] 2018-Feb-02 09:06:15 720 x 576 60Hz [Graphics.cpp | 538] 2018-Feb-02 09:06:15 720 x 576 72Hz [Graphics.cpp | 538] 2018-Feb-02 09:06:15 720 x 576 72Hz [Graphics.cpp | 538] 2018-Feb-02 09:06:15 720 x 576 75Hz [Graphics.cpp | 538] 2018-Feb-02 09:06:15 720 x 576 75Hz [Graphics.cpp | 538] 2018-Feb-02 09:06:15 800 x 600 56Hz [Graphics.cpp | 538] 2018-Feb-02 09:06:15 800 x 600 60Hz [Graphics.cpp | 538] 2018-Feb-02 09:06:15 800 x 600 72Hz [Graphics.cpp | 538] 2018-Feb-02 09:06:15 800 x 600 75Hz [Graphics.cpp | 538] 2018-Feb-02 09:06:15 1024 x 768 60Hz [Graphics.cpp | 538] 2018-Feb-02 09:06:15 1024 x 768 70Hz [Graphics.cpp | 538] 2018-Feb-02 09:06:15 1024 x 768 75Hz [Graphics.cpp | 538] 2018-Feb-02 09:06:15 1152 x 864 60Hz [Graphics.cpp | 538] 2018-Feb-02 09:06:15 1152 x 864 60Hz [Graphics.cpp | 538] 2018-Feb-02 09:06:15 1152 x 864 75Hz [Graphics.cpp | 538] 2018-Feb-02 09:06:15 1280 x 720 60Hz [Graphics.cpp | 538] 2018-Feb-02 09:06:15 1280 x 720 60Hz [Graphics.cpp | 538] 2018-Feb-02 09:06:15 1280 x 720 59Hz [Graphics.cpp | 538] 2018-Feb-02 09:06:15 1280 x 768 60Hz [Graphics.cpp | 538] 2018-Feb-02 09:06:15 1280 x 768 60Hz [Graphics.cpp | 538] 2018-Feb-02 09:06:15 1280 x 800 60Hz [Graphics.cpp | 538] 2018-Feb-02 09:06:15 1280 x 800 60Hz [Graphics.cpp | 538] 2018-Feb-02 09:06:15 1280 x 960 60Hz [Graphics.cpp | 538] 2018-Feb-02 09:06:15 1280 x 1024 60Hz [Graphics.cpp | 538] 2018-Feb-02 09:06:15 1280 x 1024 75Hz [Graphics.cpp | 538] 2018-Feb-02 09:06:15 1360 x 768 60Hz [Graphics.cpp | 538] 2018-Feb-02 09:06:15 1360 x 768 60Hz [Graphics.cpp | 538] 2018-Feb-02 09:06:15 1360 x 768 75Hz [Graphics.cpp | 538] 2018-Feb-02 09:06:15 1360 x 768 75Hz [Graphics.cpp | 538] 2018-Feb-02 09:06:15 1360 x 1024 60Hz [Graphics.cpp | 538] 2018-Feb-02 09:06:15 1360 x 1024 60Hz [Graphics.cpp | 538] 2018-Feb-02 09:06:15 1366 x 768 60Hz [Graphics.cpp | 538] 2018-Feb-02 09:06:15 1366 x 768 60Hz [Graphics.cpp | 538] 2018-Feb-02 09:06:15 1366 x 768 75Hz [Graphics.cpp | 538] 2018-Feb-02 09:06:15 1366 x 768 75Hz [Graphics.cpp | 538] 2018-Feb-02 09:06:15 1440 x 900 60Hz [Graphics.cpp | 538] 2018-Feb-02 09:06:15 1440 x 900 75Hz [Graphics.cpp | 538] 2018-Feb-02 09:06:15 1600 x 900 60Hz [Graphics.cpp | 538] 2018-Feb-02 09:06:15 1600 x 900 60Hz [Graphics.cpp | 538] 2018-Feb-02 09:06:15 1600 x 1200 60Hz [Graphics.cpp | 538] 2018-Feb-02 09:06:15 1680 x 1050 60Hz [Graphics.cpp | 538] 2018-Feb-02 09:06:15 1920 x 1080 60Hz [Graphics.cpp | 538] 2018-Feb-02 09:06:15 1920 x 1080 59Hz [Graphics.cpp | 538] 2018-Feb-02 09:06:15 Enum complete [Graphics.cpp | 541] 2018-Feb-02 09:06:16 HeightMap::init(512, 0, 0) [HeightMap.cpp | 41] 2018-Feb-02 09:06:16 [GRAPHIC CHANGE] fullscreen mode change: enabled [WndFunc.cpp | 269] 2018-Feb-02 09:06:16 ENUM VIDEO ADAPTERS [Graphics.cpp | 512] 2018-Feb-02 09:06:16 VideoAdapter [AMD Radeon R9 200 Series] [Graphics.cpp | 117] 2018-Feb-02 09:06:16 VideoMemory: [Graphics.cpp | 118] 2018-Feb-02 09:06:16 DedicatedVideoMemory: 2025 Mb [Graphics.cpp | 119] 2018-Feb-02 09:06:16 DedicatedSystemMemory: 0 Mb [Graphics.cpp | 120] 2018-Feb-02 09:06:16 SharedSystemMemory: 2070 Mb [Graphics.cpp | 121] 2018-Feb-02 09:06:16 Enum Display Modes (59 total) [Graphics.cpp | 535] 2018-Feb-02 09:06:16 640 x 480 60Hz [Graphics.cpp | 538] 2018-Feb-02 09:06:16 640 x 480 67Hz [Graphics.cpp | 538] 2018-Feb-02 09:06:16 640 x 480 72Hz [Graphics.cpp | 538] 2018-Feb-02 09:06:16 640 x 480 75Hz [Graphics.cpp | 538] 2018-Feb-02 09:06:16 640 x 480 59Hz [Graphics.cpp | 538] 2018-Feb-02 09:06:16 720 x 480 56Hz [Graphics.cpp | 538] 2018-Feb-02 09:06:16 720 x 480 56Hz [Graphics.cpp | 538] 2018-Feb-02 09:06:16 720 x 480 60Hz [Graphics.cpp | 538] 2018-Feb-02 09:06:16 720 x 480 60Hz [Graphics.cpp | 538] 2018-Feb-02 09:06:16 720 x 480 72Hz [Graphics.cpp | 538] 2018-Feb-02 09:06:16 720 x 480 72Hz [Graphics.cpp | 538] 2018-Feb-02 09:06:16 720 x 480 75Hz [Graphics.cpp | 538] 2018-Feb-02 09:06:16 720 x 480 75Hz [Graphics.cpp | 538] 2018-Feb-02 09:06:16 720 x 576 56Hz [Graphics.cpp | 538] 2018-Feb-02 09:06:16 720 x 576 56Hz [Graphics.cpp | 538] 2018-Feb-02 09:06:16 720 x 576 60Hz [Graphics.cpp | 538] 2018-Feb-02 09:06:16 720 x 576 60Hz [Graphics.cpp | 538] 2018-Feb-02 09:06:16 720 x 576 72Hz [Graphics.cpp | 538] 2018-Feb-02 09:06:16 720 x 576 72Hz [Graphics.cpp | 538] 2018-Feb-02 09:06:16 720 x 576 75Hz [Graphics.cpp | 538] 2018-Feb-02 09:06:16 720 x 576 75Hz [Graphics.cpp | 538] 2018-Feb-02 09:06:16 800 x 600 56Hz [Graphics.cpp | 538] 2018-Feb-02 09:06:16 800 x 600 60Hz [Graphics.cpp | 538] 2018-Feb-02 09:06:16 800 x 600 72Hz [Graphics.cpp | 538] 2018-Feb-02 09:06:16 800 x 600 75Hz [Graphics.cpp | 538] 2018-Feb-02 09:06:16 1024 x 768 60Hz [Graphics.cpp | 538] 2018-Feb-02 09:06:16 1024 x 768 70Hz [Graphics.cpp | 538] 2018-Feb-02 09:06:16 1024 x 768 75Hz [Graphics.cpp | 538] 2018-Feb-02 09:06:16 1152 x 864 60Hz [Graphics.cpp | 538] 2018-Feb-02 09:06:16 1152 x 864 60Hz [Graphics.cpp | 538] 2018-Feb-02 09:06:16 1152 x 864 75Hz [Graphics.cpp | 538] 2018-Feb-02 09:06:16 1280 x 720 60Hz [Graphics.cpp | 538] 2018-Feb-02 09:06:16 1280 x 720 60Hz [Graphics.cpp | 538] 2018-Feb-02 09:06:16 1280 x 720 59Hz [Graphics.cpp | 538] 2018-Feb-02 09:06:16 1280 x 768 60Hz [Graphics.cpp | 538] 2018-Feb-02 09:06:16 1280 x 768 60Hz [Graphics.cpp | 538] 2018-Feb-02 09:06:16 1280 x 800 60Hz [Graphics.cpp | 538] 2018-Feb-02 09:06:16 1280 x 800 60Hz [Graphics.cpp | 538] 2018-Feb-02 09:06:16 1280 x 960 60Hz [Graphics.cpp | 538] 2018-Feb-02 09:06:16 1280 x 1024 60Hz [Graphics.cpp | 538] 2018-Feb-02 09:06:16 1280 x 1024 75Hz [Graphics.cpp | 538] 2018-Feb-02 09:06:16 1360 x 768 60Hz [Graphics.cpp | 538] 2018-Feb-02 09:06:16 1360 x 768 60Hz [Graphics.cpp | 538] 2018-Feb-02 09:06:16 1360 x 768 75Hz [Graphics.cpp | 538] 2018-Feb-02 09:06:16 1360 x 768 75Hz [Graphics.cpp | 538] 2018-Feb-02 09:06:16 1360 x 1024 60Hz [Graphics.cpp | 538] 2018-Feb-02 09:06:16 1360 x 1024 60Hz [Graphics.cpp | 538] 2018-Feb-02 09:06:16 1366 x 768 60Hz [Graphics.cpp | 538] 2018-Feb-02 09:06:16 1366 x 768 60Hz [Graphics.cpp | 538] 2018-Feb-02 09:06:16 1366 x 768 75Hz [Graphics.cpp | 538] 2018-Feb-02 09:06:16 1366 x 768 75Hz [Graphics.cpp | 538] 2018-Feb-02 09:06:16 1440 x 900 60Hz [Graphics.cpp | 538] 2018-Feb-02 09:06:16 1440 x 900 75Hz [Graphics.cpp | 538] 2018-Feb-02 09:06:16 1600 x 900 60Hz [Graphics.cpp | 538] 2018-Feb-02 09:06:16 1600 x 900 60Hz [Graphics.cpp | 538] 2018-Feb-02 09:06:16 1600 x 1200 60Hz [Graphics.cpp | 538] 2018-Feb-02 09:06:16 1680 x 1050 60Hz [Graphics.cpp | 538] 2018-Feb-02 09:06:16 1920 x 1080 60Hz [Graphics.cpp | 538] 2018-Feb-02 09:06:16 1920 x 1080 59Hz [Graphics.cpp | 538] 2018-Feb-02 09:06:16 Enum complete [Graphics.cpp | 541] 2018-Feb-02 09:06:16 [GRAPHIC CHANGE] view resize to 1904x1042 [WndFunc.cpp | 289] 2018-Feb-02 09:06:16 RenderDevice ResizeSwapChain to [1904x1042] [RenderView.cpp | 176] 2018-Feb-02 09:06:16 Same size, resize not needed [RenderView.cpp | 180] 2018-Feb-02 09:06:16 Old RTs size[0x0] [GameRender.cpp | 205] 2018-Feb-02 09:06:16 New view size[1904x1042] [GameRender.cpp | 206] 2018-Feb-02 09:06:16 Resolution is changed [GameRender.cpp | 209] 2018-Feb-02 09:06:16 shadowMap size =1024 [GameRender.cpp | 222] 2018-Feb-02 09:06:16 FreeUnusedResources: [Graphics.cpp | 741] 2018-Feb-02 09:06:16 0 meshes freed (0 total) [Graphics.cpp | 757] 2018-Feb-02 09:06:16 0 textures freed (2 total) [Graphics.cpp | 758] 2018-Feb-02 09:06:16 0 materials freed (0 total) [Graphics.cpp | 759] 2018-Feb-02 09:06:16 0 data buffers freed (12 total) [Graphics.cpp | 760] 2018-Feb-02 09:06:16 0 pixel shaders freed (5 total) [Graphics.cpp | 762] 2018-Feb-02 09:06:16 0 vertex shaders freed (3 total) [Graphics.cpp | 763] 2018-Feb-02 09:06:16 0 geometry shaders freed (0 total) [Graphics.cpp | 764] 2018-Feb-02 09:06:16 0 hull shaders freed (0 total) [Graphics.cpp | 765] 2018-Feb-02 09:06:16 0 domain shaders freed (0 total) [Graphics.cpp | 766] 2018-Feb-02 09:06:16 0 compute shaders freed (0 total) [Graphics.cpp | 767] 2018-Feb-02 09:06:16 0 queries freed (1 total) [Graphics.cpp | 769] 2018-Feb-02 09:06:16 Create shadow textures [size=1024] [GameRender.cpp | 228] 2018-Feb-02 09:06:16 Shadow textures[1024x1024] created [GameRender.cpp | 252] 2018-Feb-02 09:06:16 Create render targets [1904x1042] [GameRender.cpp | 261] 2018-Feb-02 09:06:16 Create occlude texture [size=256] [GameRender.cpp | 341] 2018-Feb-02 09:06:16 Render targets created [GameRender.cpp | 363] 2018-Feb-02 09:06:16 read config [cfg/limits.csv] [CSVReader.cpp | 25] 2018-Feb-02 09:06:16 read config [cfg/limits.csv] [CSVReader.cpp | 25] 2018-Feb-02 09:06:16 activate window [ForestVillage.cpp | 921] 2018-Feb-02 09:06:16 Model [models/objects/seafish.mim] has 20 tris / 22 verts, aabb[(-0.3, -0.0707107, -0.0406715), (0.3, 0.077587, 0.0406714)], bs[(0, 0.00343815, -3.91155e-08), 0.311693] [TriMesh.cpp | 449] 2018-Feb-02 09:06:16 AllocNewBlock(155648): 0 acclocated earlier [FixedPoolMemHolder.cpp | 24] 2018-Feb-02 09:06:16 AllocNewBlock(409600): 0 acclocated earlier [FixedPoolMemHolder.cpp | 24] 2018-Feb-02 09:06:16 SetCullMode(1) [MaterialSheme.cpp | 1013] 2018-Feb-02 09:06:16 MaterialSheme::LoadFromString() [MaterialSheme.cpp | 255] 2018-Feb-02 09:06:16 FreeUnusedResources: [Graphics.cpp | 741] 2018-Feb-02 09:06:16 0 meshes freed (1 total) [Graphics.cpp | 757] 2018-Feb-02 09:06:16 0 textures freed (17 total) [Graphics.cpp | 758] 2018-Feb-02 09:06:16 0 materials freed (0 total) [Graphics.cpp | 759] 2018-Feb-02 09:06:16 0 data buffers freed (15 total) [Graphics.cpp | 760] 2018-Feb-02 09:06:16 0 pixel shaders freed (5 total) [Graphics.cpp | 762] 2018-Feb-02 09:06:16 0 vertex shaders freed (3 total) [Graphics.cpp | 763] 2018-Feb-02 09:06:16 0 geometry shaders freed (0 total) [Graphics.cpp | 764] 2018-Feb-02 09:06:16 0 hull shaders freed (0 total) [Graphics.cpp | 765] 2018-Feb-02 09:06:16 0 domain shaders freed (0 total) [Graphics.cpp | 766] 2018-Feb-02 09:06:16 0 compute shaders freed (0 total) [Graphics.cpp | 767] 2018-Feb-02 09:06:16 0 queries freed (1 total) [Graphics.cpp | 769] 2018-Feb-02 09:06:16 Culling BACK [MaterialSheme.cpp | 314] 2018-Feb-02 09:06:16 SetCullMode(1) [MaterialSheme.cpp | 1013] 2018-Feb-02 09:06:16 base = [shaders/base.hlsl] [MaterialSheme.cpp | 386] 2018-Feb-02 09:06:16 MaterialSheme::LoadFromString() read textures [MaterialSheme.cpp | 398] 2018-Feb-02 09:06:16 MaterialSheme::LoadFromString() complete [MaterialSheme.cpp | 409] 2018-Feb-02 09:06:16 FreeUnusedResources: [Graphics.cpp | 741] 2018-Feb-02 09:06:16 0 meshes freed (1 total) [Graphics.cpp | 757] 2018-Feb-02 09:06:16 0 textures freed (17 total) [Graphics.cpp | 758] 2018-Feb-02 09:06:16 0 materials freed (0 total) [Graphics.cpp | 759] 2018-Feb-02 09:06:16 0 data buffers freed (15 total) [Graphics.cpp | 760] 2018-Feb-02 09:06:16 0 pixel shaders freed (5 total) [Graphics.cpp | 762] 2018-Feb-02 09:06:16 0 vertex shaders freed (3 total) [Graphics.cpp | 763] 2018-Feb-02 09:06:16 0 geometry shaders freed (0 total) [Graphics.cpp | 764] 2018-Feb-02 09:06:16 0 hull shaders freed (0 total) [Graphics.cpp | 765] 2018-Feb-02 09:06:16 0 domain shaders freed (0 total) [Graphics.cpp | 766] 2018-Feb-02 09:06:16 0 compute shaders freed (0 total) [Graphics.cpp | 767] 2018-Feb-02 09:06:16 0 queries freed (1 total) [Graphics.cpp | 769] 2018-Feb-02 09:06:16 Create Shader [material sheme=[msm/pbr.msm] pass=[0], vs_main, vs_5_0] (crc1=1020375216, crc2=199445526) [Shader.cpp | 168] 2018-Feb-02 09:06:16 Create Shader [material sheme=[msm/pbr.msm] pass=[0], ps_main, ps_5_0] (crc1=1020375216, crc2=2385233647) [Shader.cpp | 168] 2018-Feb-02 09:06:16 Disable skinning [Shader.cpp | 355] 2018-Feb-02 09:06:16 Create Shader [material sheme=[msm/pbr.msm] pass=[1], vs_main, vs_5_0] (crc1=1770564872, crc2=199445526) [Shader.cpp | 168] 2018-Feb-02 09:06:16 Create Shader [material sheme=[msm/pbr.msm] pass=[1], ps_main, ps_5_0] (crc1=1770564872, crc2=2385233647) [Shader.cpp | 168] 2018-Feb-02 09:06:16 Disable skinning [Shader.cpp | 355] 2018-Feb-02 09:06:16 LoadTextureAsync [textures/seafish-diff.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:16 LoadTextureAsync [textures/seafish-nm.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:16 LoadTextureAsync [textures/seafish-rough.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:16 Create Shader [Particles PS, ps_main, ps_5_0] (crc1=588342746, crc2=2385233647) [Shader.cpp | 168] 2018-Feb-02 09:06:16 Create Shader [Particles PS NoZ, ps_mainNoZ, ps_5_0] (crc1=588342746, crc2=1634926280) [Shader.cpp | 168] 2018-Feb-02 09:06:16 Create Shader [Particles GS, gs_main, gs_5_0] (crc1=2849765264, crc2=2334536231) [Shader.cpp | 168] 2018-Feb-02 09:06:16 Create Shader [Particles VS, vs_main, vs_5_0] (crc1=588342746, crc2=199445526) [Shader.cpp | 168] 2018-Feb-02 09:06:16 Received stats and achievements from Steam [Steam.cpp | 232] 2018-Feb-02 09:06:16 [GRAPHIC CHANGE] change cache size from 1904x1042 to 1920x1080 [ForestVillage.cpp | 1170] 2018-Feb-02 09:06:16 [GRAPHIC CHANGE] view resize to 1920x1080 [WndFunc.cpp | 289] 2018-Feb-02 09:06:16 RenderDevice ResizeSwapChain to [1920x1080] [RenderView.cpp | 176] 2018-Feb-02 09:06:16 FreeUnusedResources: [Graphics.cpp | 741] 2018-Feb-02 09:06:16 0 meshes freed (1 total) [Graphics.cpp | 757] 2018-Feb-02 09:06:16 1 textures freed (21 total) [Graphics.cpp | 758] 2018-Feb-02 09:06:16 0 materials freed (1 total) [Graphics.cpp | 759] 2018-Feb-02 09:06:16 0 data buffers freed (15 total) [Graphics.cpp | 760] 2018-Feb-02 09:06:16 0 pixel shaders freed (9 total) [Graphics.cpp | 762] 2018-Feb-02 09:06:16 0 vertex shaders freed (6 total) [Graphics.cpp | 763] 2018-Feb-02 09:06:16 0 geometry shaders freed (1 total) [Graphics.cpp | 764] 2018-Feb-02 09:06:16 0 hull shaders freed (0 total) [Graphics.cpp | 765] 2018-Feb-02 09:06:16 0 domain shaders freed (0 total) [Graphics.cpp | 766] 2018-Feb-02 09:06:16 0 compute shaders freed (0 total) [Graphics.cpp | 767] 2018-Feb-02 09:06:16 0 queries freed (1 total) [Graphics.cpp | 769] 2018-Feb-02 09:06:16 m_pSwapChain->ResizeBuffers(2, 1920x1080, DXGI_FORMAT_R8G8B8A8_UNORM_SRGB) [RenderView.cpp | 191] 2018-Feb-02 09:06:16 RenderView::createDepthStencil [1920x1080, format=44] [RenderView.cpp | 134] 2018-Feb-02 09:06:16 RenderDevice ResizeSwapChain DONE [RenderView.cpp | 222] 2018-Feb-02 09:06:16 FreeUnusedResources: [Graphics.cpp | 741] 2018-Feb-02 09:06:16 0 meshes freed (1 total) [Graphics.cpp | 757] 2018-Feb-02 09:06:16 0 textures freed (22 total) [Graphics.cpp | 758] 2018-Feb-02 09:06:16 0 materials freed (1 total) [Graphics.cpp | 759] 2018-Feb-02 09:06:16 0 data buffers freed (15 total) [Graphics.cpp | 760] 2018-Feb-02 09:06:16 0 pixel shaders freed (9 total) [Graphics.cpp | 762] 2018-Feb-02 09:06:16 0 vertex shaders freed (6 total) [Graphics.cpp | 763] 2018-Feb-02 09:06:16 0 geometry shaders freed (1 total) [Graphics.cpp | 764] 2018-Feb-02 09:06:16 0 hull shaders freed (0 total) [Graphics.cpp | 765] 2018-Feb-02 09:06:16 0 domain shaders freed (0 total) [Graphics.cpp | 766] 2018-Feb-02 09:06:16 0 compute shaders freed (0 total) [Graphics.cpp | 767] 2018-Feb-02 09:06:16 0 queries freed (1 total) [Graphics.cpp | 769] 2018-Feb-02 09:06:16 Old RTs size[1904x1042] [GameRender.cpp | 205] 2018-Feb-02 09:06:16 New view size[1920x1080] [GameRender.cpp | 206] 2018-Feb-02 09:06:16 Resolution is changed [GameRender.cpp | 209] 2018-Feb-02 09:06:16 shadowMap size =1024 [GameRender.cpp | 222] 2018-Feb-02 09:06:16 FreeUnusedResources: [Graphics.cpp | 741] 2018-Feb-02 09:06:16 0 meshes freed (1 total) [Graphics.cpp | 757] 2018-Feb-02 09:06:16 9 textures freed (13 total) [Graphics.cpp | 758] 2018-Feb-02 09:06:16 0 materials freed (1 total) [Graphics.cpp | 759] 2018-Feb-02 09:06:16 0 data buffers freed (15 total) [Graphics.cpp | 760] 2018-Feb-02 09:06:16 0 pixel shaders freed (9 total) [Graphics.cpp | 762] 2018-Feb-02 09:06:16 0 vertex shaders freed (6 total) [Graphics.cpp | 763] 2018-Feb-02 09:06:16 0 geometry shaders freed (1 total) [Graphics.cpp | 764] 2018-Feb-02 09:06:16 0 hull shaders freed (0 total) [Graphics.cpp | 765] 2018-Feb-02 09:06:16 0 domain shaders freed (0 total) [Graphics.cpp | 766] 2018-Feb-02 09:06:16 0 compute shaders freed (0 total) [Graphics.cpp | 767] 2018-Feb-02 09:06:16 0 queries freed (1 total) [Graphics.cpp | 769] 2018-Feb-02 09:06:16 Create render targets [1920x1080] [GameRender.cpp | 261] 2018-Feb-02 09:06:16 Render targets created [GameRender.cpp | 363] 2018-Feb-02 09:06:35 Add sound source [sounds/ui_button.ogg] result=13D78B08 [SoundEngine.cpp | 56] 2018-Feb-02 09:06:37 FreeUnusedResources: [Graphics.cpp | 741] 2018-Feb-02 09:06:37 0 meshes freed (1 total) [Graphics.cpp | 757] 2018-Feb-02 09:06:37 0 textures freed (22 total) [Graphics.cpp | 758] 2018-Feb-02 09:06:37 0 materials freed (1 total) [Graphics.cpp | 759] 2018-Feb-02 09:06:37 0 data buffers freed (15 total) [Graphics.cpp | 760] 2018-Feb-02 09:06:37 0 pixel shaders freed (9 total) [Graphics.cpp | 762] 2018-Feb-02 09:06:37 0 vertex shaders freed (6 total) [Graphics.cpp | 763] 2018-Feb-02 09:06:37 0 geometry shaders freed (1 total) [Graphics.cpp | 764] 2018-Feb-02 09:06:37 0 hull shaders freed (0 total) [Graphics.cpp | 765] 2018-Feb-02 09:06:37 0 domain shaders freed (0 total) [Graphics.cpp | 766] 2018-Feb-02 09:06:37 0 compute shaders freed (0 total) [Graphics.cpp | 767] 2018-Feb-02 09:06:37 0 queries freed (1 total) [Graphics.cpp | 769] 2018-Feb-02 09:06:37 LoadTexture [textures/loadingbg/bg2.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:37 read config [cfg/limits.csv] [CSVReader.cpp | 25] 2018-Feb-02 09:06:37 read config [cfg/limits.csv] [CSVReader.cpp | 25] 2018-Feb-02 09:06:37 ********** LOADING GAME LEVEL ********** id=000002D0 [ForestVillage.cpp | 1299] 2018-Feb-02 09:06:37 START LEVEL LOAD (mem: 145) [FileLevel.cpp | 182] 2018-Feb-02 09:06:37 get version: 10 [FileLevel.cpp | 122] 2018-Feb-02 09:06:37 get land size: 1024 [FileLevel.cpp | 124] 2018-Feb-02 09:06:37 releaseMap [GameMap.cpp | 2415] 2018-Feb-02 09:06:37 FreeUnusedResources: [Graphics.cpp | 741] 2018-Feb-02 09:06:37 0 meshes freed (1 total) [Graphics.cpp | 757] 2018-Feb-02 09:06:37 0 textures freed (23 total) [Graphics.cpp | 758] 2018-Feb-02 09:06:37 0 materials freed (1 total) [Graphics.cpp | 759] 2018-Feb-02 09:06:37 0 data buffers freed (15 total) [Graphics.cpp | 760] 2018-Feb-02 09:06:37 0 pixel shaders freed (9 total) [Graphics.cpp | 762] 2018-Feb-02 09:06:37 0 vertex shaders freed (6 total) [Graphics.cpp | 763] 2018-Feb-02 09:06:37 0 geometry shaders freed (1 total) [Graphics.cpp | 764] 2018-Feb-02 09:06:37 0 hull shaders freed (0 total) [Graphics.cpp | 765] 2018-Feb-02 09:06:37 0 domain shaders freed (0 total) [Graphics.cpp | 766] 2018-Feb-02 09:06:37 0 compute shaders freed (0 total) [Graphics.cpp | 767] 2018-Feb-02 09:06:37 0 queries freed (1 total) [Graphics.cpp | 769] 2018-Feb-02 09:06:37 FreeUnusedResources: [Graphics.cpp | 741] 2018-Feb-02 09:06:37 0 meshes freed (1 total) [Graphics.cpp | 757] 2018-Feb-02 09:06:37 0 textures freed (23 total) [Graphics.cpp | 758] 2018-Feb-02 09:06:37 0 materials freed (1 total) [Graphics.cpp | 759] 2018-Feb-02 09:06:37 0 data buffers freed (15 total) [Graphics.cpp | 760] 2018-Feb-02 09:06:37 0 pixel shaders freed (9 total) [Graphics.cpp | 762] 2018-Feb-02 09:06:37 0 vertex shaders freed (6 total) [Graphics.cpp | 763] 2018-Feb-02 09:06:37 0 geometry shaders freed (1 total) [Graphics.cpp | 764] 2018-Feb-02 09:06:37 0 hull shaders freed (0 total) [Graphics.cpp | 765] 2018-Feb-02 09:06:37 0 domain shaders freed (0 total) [Graphics.cpp | 766] 2018-Feb-02 09:06:37 0 compute shaders freed (0 total) [Graphics.cpp | 767] 2018-Feb-02 09:06:37 0 queries freed (1 total) [Graphics.cpp | 769] 2018-Feb-02 09:06:37 OBJECTS COUNTERS: worker:0 animal:0 building:0 task:0 icons object:0 collision:0 event queue:0 camera:1 building ways cell:0 building ground:0 action controller:0 action:0 resource out:0 path object:0 qt path:0 resource pack:0 resource groups:0 undergrowth patches:0 undergrowth layer:0 OBJECTS SIZE: collection points:0 overlays:0 NAVIGATION INFO: p update status:0 last island:0 update rect strong:0, 0 | 0, 0 update rect strong l:0, 0 | 0, 0 update rect smooth:0, 0 | 0, 0 GENERAL INFO: mode:0 selection:0 selection type:0 w follow:no w control:no [GameMap.cpp | 2711] 2018-Feb-02 09:06:37 LUA mem [Shared lua: 18 KiB] [GameMap.cpp | 5950] 2018-Feb-02 09:06:37 APP mem: 161 [GameMap.cpp | 2711] 2018-Feb-02 09:06:37 releaseMap done [GameMap.cpp | 2727] 2018-Feb-02 09:06:37 startNewGameSession [GameLuaMachine.cpp | 69] 2018-Feb-02 09:06:37 Lua: reset [GameLuaMachine.cpp | 72] 2018-Feb-02 09:06:37 Lua: init binding [GameLuaMachine.cpp | 75] 2018-Feb-02 09:06:37 Lua: init udata [GameLuaMachine.cpp | 78] 2018-Feb-02 09:06:37 Lua: set mod list [GameLuaMachine.cpp | 83] 2018-Feb-02 09:06:37 Lua: set mod options [GameLuaMachine.cpp | 103] 2018-Feb-02 09:06:37 Lua: set globals [GameLuaMachine.cpp | 129] 2018-Feb-02 09:06:37 Lua: execute main script [GameLuaMachine.cpp | 138] 2018-Feb-02 09:06:37 Mod count: 32 [ShareToScripts.cpp | 51] 2018-Feb-02 09:06:37 Load imageset mods/1098591573/1098591573.imageset [GUI.cpp | 476] 2018-Feb-02 09:06:37 Imageset mods/1098591573/1098591573.imageset loaded [GUI.cpp | 518] 2018-Feb-02 09:06:37 Load imageset mods/1098591573/1098591573.imageset [GUI.cpp | 476] 2018-Feb-02 09:06:37 Imageset mods/1098591573/1098591573.imageset loaded [GUI.cpp | 518] 2018-Feb-02 09:06:37 Load imageset mods/1098591573/1098591573.imageset [GUI.cpp | 476] 2018-Feb-02 09:06:37 Imageset mods/1098591573/1098591573.imageset loaded [GUI.cpp | 518] 2018-Feb-02 09:06:37 Load imageset mods/1098591573/1098591573.imageset [GUI.cpp | 476] 2018-Feb-02 09:06:37 Imageset mods/1098591573/1098591573.imageset loaded [GUI.cpp | 518] 2018-Feb-02 09:06:37 Load imageset mods/1098591573/1098591573.imageset [GUI.cpp | 476] 2018-Feb-02 09:06:38 Imageset mods/1098591573/1098591573.imageset loaded [GUI.cpp | 518] 2018-Feb-02 09:06:38 Load imageset mods/1098591573/1098591573.imageset [GUI.cpp | 476] 2018-Feb-02 09:06:38 Imageset mods/1098591573/1098591573.imageset loaded [GUI.cpp | 518] 2018-Feb-02 09:06:38 Load imageset mods/1098591573/1098591573.imageset [GUI.cpp | 476] 2018-Feb-02 09:06:38 Imageset mods/1098591573/1098591573.imageset loaded [GUI.cpp | 518] 2018-Feb-02 09:06:38 Load imageset mods/1098591573/1098591573.imageset [GUI.cpp | 476] 2018-Feb-02 09:06:38 Imageset mods/1098591573/1098591573.imageset loaded [GUI.cpp | 518] 2018-Feb-02 09:06:38 Load imageset mods/1098591573/1098591573.imageset [GUI.cpp | 476] 2018-Feb-02 09:06:38 Imageset mods/1098591573/1098591573.imageset loaded [GUI.cpp | 518] 2018-Feb-02 09:06:38 Load imageset mods/1098591573/1098591573.imageset [GUI.cpp | 476] 2018-Feb-02 09:06:38 Imageset mods/1098591573/1098591573.imageset loaded [GUI.cpp | 518] 2018-Feb-02 09:06:38 Load imageset mods/1098591573/1098591573.imageset [GUI.cpp | 476] 2018-Feb-02 09:06:38 Imageset mods/1098591573/1098591573.imageset loaded [GUI.cpp | 518] 2018-Feb-02 09:06:38 Mod 1098591573 loaded [ShareToScripts.cpp | 51] 2018-Feb-02 09:06:38 Mod 933525715 loaded [ShareToScripts.cpp | 51] 2018-Feb-02 09:06:38 Mod 933543489 loaded [ShareToScripts.cpp | 51] 2018-Feb-02 09:06:38 Mod 933568972 loaded [ShareToScripts.cpp | 51] 2018-Feb-02 09:06:38 Mod 934430187 loaded [ShareToScripts.cpp | 51] 2018-Feb-02 09:06:38 Mod 938677115 loaded [ShareToScripts.cpp | 51] 2018-Feb-02 09:06:38 Mod 938817440 loaded [ShareToScripts.cpp | 51] 2018-Feb-02 09:06:38 Mod 1134334313 loaded [ShareToScripts.cpp | 51] 2018-Feb-02 09:06:38 Mod 1135054837 loaded [ShareToScripts.cpp | 51] 2018-Feb-02 09:06:38 Mod 1169091289 loaded [ShareToScripts.cpp | 51] 2018-Feb-02 09:06:38 Load imageset mods/1169091289/1169091289.imageset [GUI.cpp | 476] 2018-Feb-02 09:06:38 Mod 1173739363 loaded [ShareToScripts.cpp | 51] 2018-Feb-02 09:06:38 Imageset mods/1169091289/1169091289.imageset loaded [GUI.cpp | 518] 2018-Feb-02 09:06:38 Load imageset mods/1176514839/houses.imageset [GUI.cpp | 476] 2018-Feb-02 09:06:38 Imageset mods/1176514839/houses.imageset loaded [GUI.cpp | 518] 2018-Feb-02 09:06:38 Mod 1176514839 loaded [ShareToScripts.cpp | 51] 2018-Feb-02 09:06:38 Mod 933542320 loaded [ShareToScripts.cpp | 51] 2018-Feb-02 09:06:38 Mod 933571122 loaded [ShareToScripts.cpp | 51] 2018-Feb-02 09:06:38 Mod 938875906 loaded [ShareToScripts.cpp | 51] 2018-Feb-02 09:06:38 Mod 1150860427 loaded [ShareToScripts.cpp | 51] 2018-Feb-02 09:06:38 Load imageset mods/1150860427/healer.imageset [GUI.cpp | 476] 2018-Feb-02 09:06:38 Imageset mods/1150860427/healer.imageset loaded [GUI.cpp | 518] 2018-Feb-02 09:06:38 Mod 1158825036 loaded [ShareToScripts.cpp | 51] 2018-Feb-02 09:06:38 Mod 1134324427 loaded [ShareToScripts.cpp | 51] 2018-Feb-02 09:06:38 Mod 1145122825 loaded [ShareToScripts.cpp | 51] 2018-Feb-02 09:06:38 Load imageset mods/942380372/GameLookNew.imageset [GUI.cpp | 476] 2018-Feb-02 09:06:38 Imageset mods/942380372/GameLookNew.imageset loaded [GUI.cpp | 518] 2018-Feb-02 09:06:38 Mod 942380372 loaded [ShareToScripts.cpp | 51] 2018-Feb-02 09:06:38 Load imageset mods/966494064/966494064.imageset [GUI.cpp | 476] 2018-Feb-02 09:06:38 Imageset mods/966494064/966494064.imageset loaded [GUI.cpp | 518] 2018-Feb-02 09:06:38 Load imageset mods/966494064/966494064.imageset [GUI.cpp | 476] 2018-Feb-02 09:06:38 Mod 966494064 loaded [ShareToScripts.cpp | 51] 2018-Feb-02 09:06:38 Imageset mods/966494064/966494064.imageset loaded [GUI.cpp | 518] 2018-Feb-02 09:06:38 Mod 1159861622 loaded [ShareToScripts.cpp | 51] 2018-Feb-02 09:06:38 Mod 1179460395 loaded [ShareToScripts.cpp | 51] 2018-Feb-02 09:06:38 Mod 1190912801 loaded [ShareToScripts.cpp | 51] 2018-Feb-02 09:06:38 Mod 1211456998 loaded [ShareToScripts.cpp | 51] 2018-Feb-02 09:06:38 Load imageset mods/1218091099/1218091099.imageset [GUI.cpp | 476] 2018-Feb-02 09:06:38 Mod 1218091099 loaded [ShareToScripts.cpp | 51] 2018-Feb-02 09:06:38 Imageset mods/1218091099/1218091099.imageset loaded [GUI.cpp | 518] 2018-Feb-02 09:06:38 Mod 1229609752 loaded [ShareToScripts.cpp | 51] 2018-Feb-02 09:06:38 Mod 1239682594 loaded [ShareToScripts.cpp | 51] 2018-Feb-02 09:06:39 Load imageset mods/1239682594/1239682594.imageset [GUI.cpp | 476] 2018-Feb-02 09:06:39 Mod 1132486247 loaded [ShareToScripts.cpp | 51] 2018-Feb-02 09:06:39 Imageset mods/1239682594/1239682594.imageset loaded [GUI.cpp | 518] 2018-Feb-02 09:06:39 Mod 1156516019 loaded [ShareToScripts.cpp | 51] 2018-Feb-02 09:06:39 Load imageset mods/1156516019/kitchengarden.imageset [GUI.cpp | 476] 2018-Feb-02 09:06:39 Imageset mods/1156516019/kitchengarden.imageset loaded [GUI.cpp | 518] 2018-Feb-02 09:06:39 Load imageset mods/1196865737/stonebridge.imageset [GUI.cpp | 476] 2018-Feb-02 09:06:39 Imageset mods/1196865737/stonebridge.imageset loaded [GUI.cpp | 518] 2018-Feb-02 09:06:39 Mod 1196865737 loaded [ShareToScripts.cpp | 51] 2018-Feb-02 09:06:39 Mod 1123648607 loaded [ShareToScripts.cpp | 51] 2018-Feb-02 09:06:39 Lua: init threads [GameLuaMachine.cpp | 144] 2018-Feb-02 09:06:39 Lua: update game config [GameLuaMachine.cpp | 147] 2018-Feb-02 09:06:39 update game configs [GameConfig.cpp | 144] 2018-Feb-02 09:06:39 config [Buffs] loaded 5 items [ConfigDifficult.cpp | 18] 2018-Feb-02 09:06:39 config [Tornado] loaded 51 items [ConfigDifficult.cpp | 42] 2018-Feb-02 09:06:39 config [VikingRaid] loaded 51 items [ConfigDifficult.cpp | 48] 2018-Feb-02 09:06:39 config [Discovery avalible] loaded 7 items [ConfigDifficult.cpp | 96] 2018-Feb-02 09:06:39 config [Abilities] loaded 6 items [ConfigDifficult.cpp | 102] 2018-Feb-02 09:06:39 config [Disease declining] loaded 6 items [ConfigDifficult.cpp | 108] 2018-Feb-02 09:06:39 config [Plants] loaded 13 items [ConfigDifficult.cpp | 78] 2018-Feb-02 09:06:39 config [Resources] loaded 38 items [ConfigDifficult.cpp | 54] 2018-Feb-02 09:06:39 config [Resource sources] loaded 81 items [ConfigDifficult.cpp | 36] 2018-Feb-02 09:06:39 Loaded 76 resources [ConfigDifficult.cpp | 185] 2018-Feb-02 09:06:39 config [ResGen] loaded 76 items [ConfigDifficult.cpp | 60] 2018-Feb-02 09:06:39 warning: can't load config [Pasture] [BuildingConfig.cpp | 92] 2018-Feb-02 09:06:39 warning: can't load config [Plant] [BuildingConfig.cpp | 92] 2018-Feb-02 09:06:39 warning: can't load config [Castle_academy] [BuildingConfig.cpp | 92] 2018-Feb-02 09:06:39 warning: can't load config [CraftBuilding] [BuildingConfig.cpp | 92] 2018-Feb-02 09:06:39 warning: can't load config [Grave] [BuildingConfig.cpp | 92] 2018-Feb-02 09:06:39 warning: can't load config [House] [BuildingConfig.cpp | 92] 2018-Feb-02 09:06:39 warning: can't load config [Ore_mine_upgrade] [BuildingConfig.cpp | 92] 2018-Feb-02 09:06:39 warning: can't load config [Bridge] [BuildingConfig.cpp | 92] 2018-Feb-02 09:06:39 config [Buildings] loaded 284 items [ConfigDifficult.cpp | 24] 2018-Feb-02 09:06:39 config [Diseases] loaded 6 items [ConfigDifficult.cpp | 30] 2018-Feb-02 09:06:39 config [Crafts] loaded 19 items [ConfigDifficult.cpp | 66] 2018-Feb-02 09:06:39 config [Technology] loaded 24 items [ConfigDifficult.cpp | 72] 2018-Feb-02 09:06:39 config [Humans] loaded 2 items [ConfigDifficult.cpp | 84] 2018-Feb-02 09:06:39 config [Animals] loaded 12 items [ConfigDifficult.cpp | 90] 2018-Feb-02 09:06:39 read config [cfg/limits.csv] [CSVReader.cpp | 25] 2018-Feb-02 09:06:39 read config [cfg/limits.csv] [CSVReader.cpp | 25] 2018-Feb-02 09:06:39 startNewGameSession done [GameLuaMachine.cpp | 163] 2018-Feb-02 09:06:39 AllocNewBlock(917504): 0 acclocated earlier [FixedPoolMemHolder.cpp | 24] 2018-Feb-02 09:06:39 Model [models/objects/arrow.mim] has 58 tris / 96 verts, aabb[(-0.0606441, -0.0585915, -1.46361), (0.0591202, 0.0600837, 0.0352508)], bs[(-0.000761939, 0.000746071, -0.714181), 0.754158] [TriMesh.cpp | 449] 2018-Feb-02 09:06:39 SetCullMode(1) [MaterialSheme.cpp | 1013] 2018-Feb-02 09:06:39 MaterialSheme::LoadFromString() [MaterialSheme.cpp | 255] 2018-Feb-02 09:06:39 FreeUnusedResources: [Graphics.cpp | 741] 2018-Feb-02 09:06:39 0 meshes freed (2 total) [Graphics.cpp | 757] 2018-Feb-02 09:06:39 0 textures freed (23 total) [Graphics.cpp | 758] 2018-Feb-02 09:06:39 0 materials freed (1 total) [Graphics.cpp | 759] 2018-Feb-02 09:06:39 0 data buffers freed (17 total) [Graphics.cpp | 760] 2018-Feb-02 09:06:39 0 pixel shaders freed (9 total) [Graphics.cpp | 762] 2018-Feb-02 09:06:39 0 vertex shaders freed (6 total) [Graphics.cpp | 763] 2018-Feb-02 09:06:39 0 geometry shaders freed (1 total) [Graphics.cpp | 764] 2018-Feb-02 09:06:39 0 hull shaders freed (0 total) [Graphics.cpp | 765] 2018-Feb-02 09:06:39 0 domain shaders freed (0 total) [Graphics.cpp | 766] 2018-Feb-02 09:06:39 0 compute shaders freed (0 total) [Graphics.cpp | 767] 2018-Feb-02 09:06:39 0 queries freed (1 total) [Graphics.cpp | 769] 2018-Feb-02 09:06:39 Culling None [MaterialSheme.cpp | 314] 2018-Feb-02 09:06:39 SetCullMode(0) [MaterialSheme.cpp | 1013] 2018-Feb-02 09:06:39 base = [shaders/base.hlsl] [MaterialSheme.cpp | 386] 2018-Feb-02 09:06:39 MaterialSheme::LoadFromString() read textures [MaterialSheme.cpp | 398] 2018-Feb-02 09:06:39 MaterialSheme::LoadFromString() complete [MaterialSheme.cpp | 409] 2018-Feb-02 09:06:39 FreeUnusedResources: [Graphics.cpp | 741] 2018-Feb-02 09:06:39 0 meshes freed (2 total) [Graphics.cpp | 757] 2018-Feb-02 09:06:39 0 textures freed (23 total) [Graphics.cpp | 758] 2018-Feb-02 09:06:39 0 materials freed (1 total) [Graphics.cpp | 759] 2018-Feb-02 09:06:39 0 data buffers freed (17 total) [Graphics.cpp | 760] 2018-Feb-02 09:06:39 0 pixel shaders freed (9 total) [Graphics.cpp | 762] 2018-Feb-02 09:06:39 0 vertex shaders freed (6 total) [Graphics.cpp | 763] 2018-Feb-02 09:06:39 0 geometry shaders freed (1 total) [Graphics.cpp | 764] 2018-Feb-02 09:06:39 0 hull shaders freed (0 total) [Graphics.cpp | 765] 2018-Feb-02 09:06:39 0 domain shaders freed (0 total) [Graphics.cpp | 766] 2018-Feb-02 09:06:39 0 compute shaders freed (0 total) [Graphics.cpp | 767] 2018-Feb-02 09:06:39 0 queries freed (1 total) [Graphics.cpp | 769] 2018-Feb-02 09:06:39 Create Shader [material sheme=[msm/pbralphanocull.msm] pass=[0], vs_main, vs_5_0] (crc1=2840688103, crc2=199445526) [Shader.cpp | 168] 2018-Feb-02 09:06:39 Create Shader [material sheme=[msm/pbralphanocull.msm] pass=[0], ps_main, ps_5_0] (crc1=2840688103, crc2=2385233647) [Shader.cpp | 168] 2018-Feb-02 09:06:39 Disable skinning [Shader.cpp | 355] 2018-Feb-02 09:06:39 Create Shader [material sheme=[msm/pbralphanocull.msm] pass=[1], vs_main, vs_5_0] (crc1=2243466454, crc2=199445526) [Shader.cpp | 168] 2018-Feb-02 09:06:39 Create Shader [material sheme=[msm/pbralphanocull.msm] pass=[1], ps_main, ps_5_0] (crc1=2243466454, crc2=2385233647) [Shader.cpp | 168] 2018-Feb-02 09:06:39 Shader [material sheme=[msm/pbralphanocull.msm] pass=[1]:ps_main:ps_5_0] compilaion warinigs [Shader.cpp | 190] 2018-Feb-02 09:06:39 inc/utils.hlsl(70,22-39): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them [Shader.cpp | 140] 2018-Feb-02 09:06:39 [Shader.cpp | 140] 2018-Feb-02 09:06:39 shader is binary identical to other shader - use cached copy [Graphics.cpp | 839] 2018-Feb-02 09:06:39 Release shader [material sheme=[msm/pbralphanocull.msm] pass=[1], vs_main, vs_5_0] [Shader.cpp | 99] 2018-Feb-02 09:06:39 Disable skinning [Shader.cpp | 355] 2018-Feb-02 09:06:39 LoadTextureAsync [textures/props/bow-diffa.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:39 LoadTextureAsync [textures/props/bow-nm.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:39 LoadTextureAsync [textures/props/bow-rough.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:39 AllocNewBlock(9439232): 0 acclocated earlier [FixedPoolMemHolder.cpp | 24] 2018-Feb-02 09:06:39 initMap [GameMap.cpp | 2836] 2018-Feb-02 09:06:39 startMapInitialization [GameMap.cpp | 2734] 2018-Feb-02 09:06:39 HeightMap::init(1024, 1825603179, 0) [HeightMap.cpp | 41] 2018-Feb-02 09:06:39 Landscape::Landscape(1024) [Landscape.cpp | 1225] 2018-Feb-02 09:06:39 LoadTextureArray(21: [textures/landscape/ground_sand_04-diff.DDS][textures/landscape/ground_sand_02-diff.DDS][textures/landscape/ground_sand_03-diff.DDS][textures/landscape/ground-grass02-diff.DDS][textures/landscape/ground-grass01-diff.DDS][textures/landscape/ground_grass_01-diff.DDS][textures/landscape/ground_grass_02-diff.DDS][textures/landscape/ground_grass_03-diff.DDS][textures/landscape/ground_grass_04-diff.DDS][textures/landscape/ground-grass03-diff.DDS][textures/landscape/ground-rocks-diff.DDS][textures/landscape/ground_pebbles_01-diff.DDS][textures/landscape/ground-rocks2-diff.DDS][textures/landscape/ground-forest-diff.DDS][textures/landscape/ground-mud-diff.DDS][textures/landscape/ground-dirt-diff.DDS][textures/landscape/Road01plan-diff.DDS][textures/landscape/Road01-diff.DDS][textures/landscape/stoneroadplan-diff.DDS][textures/landscape/stoneroad-diff.DDS][textures/landscape/ground_brown_03-diff.DDS]) [Graphics.cpp | 994] 2018-Feb-02 09:06:40 LoadTextureArray(21: [textures/landscape/ground_sand_04-nma.DDS][textures/landscape/ground_sand_02-nma.DDS][textures/landscape/ground_sand_03-nma.DDS][textures/landscape/ground-grass02-nma.DDS][textures/landscape/ground-grass01-nma.DDS][textures/landscape/ground_grass_01-nma.DDS][textures/landscape/ground_grass_02-nma.DDS][textures/landscape/ground_grass_03-nma.DDS][textures/landscape/ground_grass_04-nma.DDS][textures/landscape/ground-grass03-nma.DDS][textures/landscape/ground-rocks-nma.DDS][textures/landscape/ground_pebbles_01-nma.DDS][textures/landscape/ground-rocks2-nma.DDS][textures/landscape/ground-forest-nma.DDS][textures/landscape/ground-mud-nma.DDS][textures/landscape/ground-dirt-nma.DDS][textures/landscape/Road01plan-nma.DDS][textures/landscape/Road01-nma.DDS][textures/landscape/stoneroadplan-nma.DDS][textures/landscape/stoneroad-nma.DDS][textures/landscape/ground_brown_03-nma.DDS]) [Graphics.cpp | 994] 2018-Feb-02 09:06:41 LoadTextureAsync [textures/waterfoam-diff.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:41 LoadTextureAsync [textures/ice-diff.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:41 LoadTextureAsync [textures/rgbnoise.png] [Graphics.cpp | 1839] 2018-Feb-02 09:06:41 LoadTextureAsync [textures/water-nma.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:41 LoadTextureArray(4: [textures/foliage/grassBlade0-diff.dds][textures/foliage/grassBlade1-diff.dds][textures/foliage/grassBlade2-diff.dds][textures/foliage/grassBlade3-diff.dds]) [Graphics.cpp | 994] 2018-Feb-02 09:06:41 LoadTextureArray(4: [textures/foliage/grassBlade4-diff.dds][textures/foliage/grassBlade5-diff.dds][textures/foliage/grassBlade6-diff.dds][textures/foliage/grassBlade7-diff.dds]) [Graphics.cpp | 994] 2018-Feb-02 09:06:41 Create Shader [GrassBlades VS, vs_main, vs_5_0] (crc1=723604, crc2=199445526) [Shader.cpp | 168] 2018-Feb-02 09:06:41 Create Shader [GrassBlades GS, gs_main, gs_5_0] (crc1=521005101, crc2=2334536231) [Shader.cpp | 168] 2018-Feb-02 09:06:41 Create Shader [GrassBlades PS, ps_main, ps_5_0] (crc1=723604, crc2=2385233647) [Shader.cpp | 168] 2018-Feb-02 09:06:41 Shader [GrassBlades PS:ps_main:ps_5_0] compilaion warinigs [Shader.cpp | 190] 2018-Feb-02 09:06:41 inc/utils.hlsl(70,22-39): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them [Shader.cpp | 140] 2018-Feb-02 09:06:41 [Shader.cpp | 140] 2018-Feb-02 09:06:41 Create Shader [GrassBladesAlpha PS, ps_main, ps_5_0] (crc1=2872509782, crc2=2385233647) [Shader.cpp | 168] 2018-Feb-02 09:06:41 Shader [GrassBladesAlpha PS:ps_main:ps_5_0] compilaion warinigs [Shader.cpp | 190] 2018-Feb-02 09:06:41 inc/utils.hlsl(70,22-39): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them [Shader.cpp | 140] 2018-Feb-02 09:06:41 [Shader.cpp | 140] 2018-Feb-02 09:06:41 Landscape::Landscape(1024) done [Landscape.cpp | 1259] 2018-Feb-02 09:06:41 26FE7848 grid reserve = 16384 [GameResourcesGrid.cpp | 34] 2018-Feb-02 09:06:41 266C1E50 grid reserve = 65536 [GameResourcesGrid.cpp | 34] 2018-Feb-02 09:06:41 Create building grid [building ways grid]with size: 128 [c:\work\git\fv\forestvillage\BuildingWaysGrid.h | 31] 2018-Feb-02 09:06:41 Create building grid [building map grid]with size: 16 [c:\work\git\fv\forestvillage\BuildingWaysGrid.h | 31] 2018-Feb-02 09:06:41 calculate Normals [Landscape.cpp | 550] 2018-Feb-02 09:06:41 Normals calculation finished [Landscape.cpp | 572] 2018-Feb-02 09:06:41 Wait for patches to be allocated [Landscape.cpp | 692] 2018-Feb-02 09:06:41 Landscape patches allocated [Landscape.cpp | 694] 2018-Feb-02 09:06:41 Start AO Calculation [Landscape.cpp | 599] 2018-Feb-02 09:06:41 Landscape VB created [Landscape.cpp | 730] 2018-Feb-02 09:06:41 Create Shader [LandPS1024, ps_main, ps_5_0] (crc1=2721904015, crc2=2385233647) [Shader.cpp | 168] 2018-Feb-02 09:06:41 Shader [LandPS1024:ps_main:ps_5_0] compilaion warinigs [Shader.cpp | 190] 2018-Feb-02 09:06:41 inc/utils.hlsl(70,22-39): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them [Shader.cpp | 140] 2018-Feb-02 09:06:41 E:\hry\steamapps\common\Life is Feudal Forest Village\LandPS1024(231,13-28): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them [Shader.cpp | 140] 2018-Feb-02 09:06:41 E:\hry\steamapps\common\Life is Feudal Forest Village\LandPS1024(233,14-30): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them [Shader.cpp | 140] 2018-Feb-02 09:06:41 E:\hry\steamapps\common\Life is Feudal Forest Village\LandPS1024(235,14-30): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them [Shader.cpp | 140] 2018-Feb-02 09:06:41 [Shader.cpp | 140] 2018-Feb-02 09:06:41 Create Shader [LandVS1024, vs_main, vs_5_0] (crc1=2721904015, crc2=199445526) [Shader.cpp | 168] 2018-Feb-02 09:06:41 Create Shader [LandGS1024, gs_main, gs_5_0] (crc1=658340237, crc2=2334536231) [Shader.cpp | 168] 2018-Feb-02 09:06:41 Create Shader [HeatMap PS1024, ps_heatmap, ps_5_0] (crc1=2721904015, crc2=1240476000) [Shader.cpp | 168] 2018-Feb-02 09:06:41 Create Shader [HeatMap PS1024, ps_heatmap2, ps_5_0] (crc1=2721904015, crc2=183429371) [Shader.cpp | 168] 2018-Feb-02 09:06:41 Create Shader [Radius PS1024, ps_radius, ps_5_0] (crc1=2721904015, crc2=1284224401) [Shader.cpp | 168] 2018-Feb-02 09:06:41 Create Shader [Pigment VS1024, vs_pigment, vs_5_0] (crc1=2721904015, crc2=2247822493) [Shader.cpp | 168] 2018-Feb-02 09:06:41 Create Shader [Pigment PS1024, ps_pigment, ps_5_0] (crc1=2721904015, crc2=3464422547) [Shader.cpp | 168] 2018-Feb-02 09:06:41 Create Shader [Landscape Simple PS1024, ps_simple, ps_5_0] (crc1=2721904015, crc2=788964907) [Shader.cpp | 168] 2018-Feb-02 09:06:41 Shader [Landscape Simple PS1024:ps_simple:ps_5_0] compilaion warinigs [Shader.cpp | 190] 2018-Feb-02 09:06:41 inc/utils.hlsl(70,22-39): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them [Shader.cpp | 140] 2018-Feb-02 09:06:41 [Shader.cpp | 140] 2018-Feb-02 09:06:41 Create Shader [Water PS1024, ps_main, ps_5_0] (crc1=3776845010, crc2=2385233647) [Shader.cpp | 168] 2018-Feb-02 09:06:42 Create Shader [Water VS1024, vs_main, vs_5_0] (crc1=3776845010, crc2=199445526) [Shader.cpp | 168] 2018-Feb-02 09:06:42 Create Shader [WaterHi HS1024, hs_main, hs_5_0] (crc1=2116829272, crc2=4103792584) [Shader.cpp | 168] 2018-Feb-02 09:06:42 Create Shader [WaterMed HS1024, hs_main, hs_5_0] (crc1=1688246825, crc2=4103792584) [Shader.cpp | 168] 2018-Feb-02 09:06:42 Create Shader [WaterLow HS1024, hs_main, hs_5_0] (crc1=4049787805, crc2=4103792584) [Shader.cpp | 168] 2018-Feb-02 09:06:42 Create Shader [Water DS1024, ds_main, ds_5_0] (crc1=3776845010, crc2=612037755) [Shader.cpp | 168] 2018-Feb-02 09:06:42 Create Shader [Fog PS, ps_fog, ps_5_0] (crc1=3030954330, crc2=2614423210) [Shader.cpp | 168] 2018-Feb-02 09:06:42 Create Shader [Fog VS, vs_fog, vs_5_0] (crc1=3030954330, crc2=1870125381) [Shader.cpp | 168] 2018-Feb-02 09:06:42 Create Shader [Building Ground PS1024, ps_ground, ps_5_0] (crc1=801307530, crc2=2277722914) [Shader.cpp | 168] 2018-Feb-02 09:06:43 Create Shader [Building Ground PS1024, ps_ground_tiled, ps_5_0] (crc1=801307530, crc2=2944253271) [Shader.cpp | 168] 2018-Feb-02 09:06:43 Create Shader [Building Ground VS1024, vs_ground, vs_5_0] (crc1=801307530, crc2=1608914106) [Shader.cpp | 168] 2018-Feb-02 09:06:43 Wait for AO [Landscape.cpp | 939] 2018-Feb-02 09:06:43 AO done [Landscape.cpp | 941] 2018-Feb-02 09:06:43 Build normals [Landscape.cpp | 943] 2018-Feb-02 09:06:43 Normals done [Landscape.cpp | 956] 2018-Feb-02 09:06:43 Create array [Landscape.cpp | 960] 2018-Feb-02 09:06:43 Land params [Landscape.cpp | 979] 2018-Feb-02 09:06:43 Landscape::init(1024) done [Landscape.cpp | 1002] 2018-Feb-02 09:06:43 finishMapInitialization [GameMap.cpp | 2753] 2018-Feb-02 09:06:43 start pathfinding build [GameMap.cpp | 2767] 2018-Feb-02 09:06:43 AllocNewBlock(4194304): 0 acclocated earlier [FixedPoolMemHolder.cpp | 24] 2018-Feb-02 09:06:43 end pathfinding build [GameMap.cpp | 2769] 2018-Feb-02 09:06:43 START THREAD LOAD S_GRID, thread: no [GameMap.cpp | 2991] 2018-Feb-02 09:06:44 START LOAD B_GRID, thread: no [GameMap.cpp | 2976] 2018-Feb-02 09:06:44 Model [models/objects/stone04.mim] has 174 tris / 522 verts, aabb[(-0.477109, -0.418493, -0.374259), (0.462828, 0.750891, 0.40852)], bs[(-0.00714035, 0.166199, 0.0171306), 0.846121] [TriMesh.cpp | 449] 2018-Feb-02 09:06:44 SetCullMode(1) [MaterialSheme.cpp | 1013] 2018-Feb-02 09:06:44 MaterialSheme::LoadFromString() [MaterialSheme.cpp | 255] 2018-Feb-02 09:06:44 FreeUnusedResources: [Graphics.cpp | 741] 2018-Feb-02 09:06:44 0 meshes freed (3 total) [Graphics.cpp | 757] 2018-Feb-02 09:06:44 0 textures freed (37 total) [Graphics.cpp | 758] 2018-Feb-02 09:06:44 0 materials freed (3 total) [Graphics.cpp | 759] 2018-Feb-02 09:06:44 0 data buffers freed (25 total) [Graphics.cpp | 760] 2018-Feb-02 09:06:44 0 pixel shaders freed (23 total) [Graphics.cpp | 762] 2018-Feb-02 09:06:44 0 vertex shaders freed (13 total) [Graphics.cpp | 763] 2018-Feb-02 09:06:44 0 geometry shaders freed (3 total) [Graphics.cpp | 764] 2018-Feb-02 09:06:44 0 hull shaders freed (3 total) [Graphics.cpp | 765] 2018-Feb-02 09:06:44 0 domain shaders freed (1 total) [Graphics.cpp | 766] 2018-Feb-02 09:06:44 0 compute shaders freed (0 total) [Graphics.cpp | 767] 2018-Feb-02 09:06:44 0 queries freed (1 total) [Graphics.cpp | 769] 2018-Feb-02 09:06:44 Culling BACK [MaterialSheme.cpp | 314] 2018-Feb-02 09:06:44 SetCullMode(1) [MaterialSheme.cpp | 1013] 2018-Feb-02 09:06:44 base = [shaders/base.hlsl] [MaterialSheme.cpp | 386] 2018-Feb-02 09:06:44 MaterialSheme::LoadFromString() read textures [MaterialSheme.cpp | 398] 2018-Feb-02 09:06:44 MaterialSheme::LoadFromString() complete [MaterialSheme.cpp | 409] 2018-Feb-02 09:06:44 FreeUnusedResources: [Graphics.cpp | 741] 2018-Feb-02 09:06:44 0 meshes freed (3 total) [Graphics.cpp | 757] 2018-Feb-02 09:06:44 0 textures freed (37 total) [Graphics.cpp | 758] 2018-Feb-02 09:06:44 0 materials freed (3 total) [Graphics.cpp | 759] 2018-Feb-02 09:06:44 0 data buffers freed (25 total) [Graphics.cpp | 760] 2018-Feb-02 09:06:44 0 pixel shaders freed (23 total) [Graphics.cpp | 762] 2018-Feb-02 09:06:44 0 vertex shaders freed (13 total) [Graphics.cpp | 763] 2018-Feb-02 09:06:44 0 geometry shaders freed (3 total) [Graphics.cpp | 764] 2018-Feb-02 09:06:44 0 hull shaders freed (3 total) [Graphics.cpp | 765] 2018-Feb-02 09:06:44 0 domain shaders freed (1 total) [Graphics.cpp | 766] 2018-Feb-02 09:06:44 0 compute shaders freed (0 total) [Graphics.cpp | 767] 2018-Feb-02 09:06:44 0 queries freed (1 total) [Graphics.cpp | 769] 2018-Feb-02 09:06:44 shader [material sheme=[msm/diffusenormal.msm] pass=[0], vs_main, profile=vs_5_0] found in cache by CRC summs [Graphics.cpp | 825] 2018-Feb-02 09:06:44 shader [material sheme=[msm/diffusenormal.msm] pass=[0], ps_main, profile=ps_5_0] found in cache by CRC summs [Graphics.cpp | 797] 2018-Feb-02 09:06:44 Disable skinning [Shader.cpp | 355] 2018-Feb-02 09:06:44 Create Shader [material sheme=[msm/diffusenormal.msm] pass=[1], vs_main, vs_5_0] (crc1=3516607021, crc2=199445526) [Shader.cpp | 168] 2018-Feb-02 09:06:44 Create Shader [material sheme=[msm/diffusenormal.msm] pass=[1], ps_main, ps_5_0] (crc1=3516607021, crc2=2385233647) [Shader.cpp | 168] 2018-Feb-02 09:06:44 shader is binary identical to other shader - use cached copy [Graphics.cpp | 839] 2018-Feb-02 09:06:44 Release shader [material sheme=[msm/diffusenormal.msm] pass=[1], vs_main, vs_5_0] [Shader.cpp | 99] 2018-Feb-02 09:06:44 Disable skinning [Shader.cpp | 355] 2018-Feb-02 09:06:44 LoadTextureAsync [textures/stone03-diff.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:44 LoadTextureAsync [textures/stone03-nm.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:44 Model [models/objects/stone04lod.mim] has 102 tris / 306 verts, aabb[(-0.477109, -0.418493, -0.374259), (0.462828, 0.750891, 0.40852)], bs[(-0.00714035, 0.166199, 0.0171306), 0.846121] [TriMesh.cpp | 449] 2018-Feb-02 09:06:44 Model [models/objects/stone04lod1.mim] has 50 tris / 150 verts, aabb[(-0.452147, -0.418493, -0.374259), (0.455608, 0.750891, 0.40852)], bs[(0.00173025, 0.166199, 0.0171306), 0.83729] [TriMesh.cpp | 449] 2018-Feb-02 09:06:44 Model [models/objects/stone03.mim] has 198 tris / 202 verts, aabb[(-0.758609, -0.407494, -0.721965), (0.688994, 0.596399, 0.733251)], bs[(-0.0348074, 0.0944524, 0.00564304), 1.14248] [TriMesh.cpp | 449] 2018-Feb-02 09:06:44 LoadTextureAsync [textures/ore02-diff.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:44 LoadTextureAsync [textures/stone02-nm.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:44 LoadTextureAsync [textures/ore02-rough.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:44 Model [models/objects/stone03lod.mim] has 76 tris / 110 verts, aabb[(-0.758609, -0.407494, -0.681307), (0.688317, 0.572451, 0.733251)], bs[(-0.035146, 0.0824787, 0.0259717), 1.12415] [TriMesh.cpp | 449] 2018-Feb-02 09:06:44 Model [models/objects/stone03lod1.mim] has 46 tris / 89 verts, aabb[(-0.755641, -0.407494, -0.681307), (0.688317, 0.547576, 0.684965)], bs[(-0.0336621, 0.0700409, 0.00182894), 1.10271] [TriMesh.cpp | 449] 2018-Feb-02 09:06:44 Model [models/objects/stone08.mim] has 186 tris / 558 verts, aabb[(-1.03017, -0.740754, -0.809895), (0.935637, 0.995736, 0.752167)], bs[(-0.0472676, 0.127491, -0.0288638), 1.52642] [TriMesh.cpp | 449] 2018-Feb-02 09:06:44 SetCullMode(1) [MaterialSheme.cpp | 1013] 2018-Feb-02 09:06:44 MaterialSheme::LoadFromString() [MaterialSheme.cpp | 255] 2018-Feb-02 09:06:44 FreeUnusedResources: [Graphics.cpp | 741] 2018-Feb-02 09:06:44 0 meshes freed (9 total) [Graphics.cpp | 757] 2018-Feb-02 09:06:44 0 textures freed (42 total) [Graphics.cpp | 758] 2018-Feb-02 09:06:44 0 materials freed (5 total) [Graphics.cpp | 759] 2018-Feb-02 09:06:44 0 data buffers freed (37 total) [Graphics.cpp | 760] 2018-Feb-02 09:06:44 0 pixel shaders freed (24 total) [Graphics.cpp | 762] 2018-Feb-02 09:06:44 0 vertex shaders freed (13 total) [Graphics.cpp | 763] 2018-Feb-02 09:06:44 0 geometry shaders freed (3 total) [Graphics.cpp | 764] 2018-Feb-02 09:06:44 0 hull shaders freed (3 total) [Graphics.cpp | 765] 2018-Feb-02 09:06:44 0 domain shaders freed (1 total) [Graphics.cpp | 766] 2018-Feb-02 09:06:44 0 compute shaders freed (0 total) [Graphics.cpp | 767] 2018-Feb-02 09:06:44 0 queries freed (1 total) [Graphics.cpp | 769] 2018-Feb-02 09:06:44 Culling BACK [MaterialSheme.cpp | 314] 2018-Feb-02 09:06:44 SetCullMode(1) [MaterialSheme.cpp | 1013] 2018-Feb-02 09:06:44 base = [shaders/base.hlsl] [MaterialSheme.cpp | 386] 2018-Feb-02 09:06:44 MaterialSheme::LoadFromString() read textures [MaterialSheme.cpp | 398] 2018-Feb-02 09:06:44 MaterialSheme::LoadFromString() complete [MaterialSheme.cpp | 409] 2018-Feb-02 09:06:44 FreeUnusedResources: [Graphics.cpp | 741] 2018-Feb-02 09:06:44 0 meshes freed (9 total) [Graphics.cpp | 757] 2018-Feb-02 09:06:44 0 textures freed (42 total) [Graphics.cpp | 758] 2018-Feb-02 09:06:44 0 materials freed (5 total) [Graphics.cpp | 759] 2018-Feb-02 09:06:44 0 data buffers freed (37 total) [Graphics.cpp | 760] 2018-Feb-02 09:06:44 0 pixel shaders freed (24 total) [Graphics.cpp | 762] 2018-Feb-02 09:06:44 0 vertex shaders freed (13 total) [Graphics.cpp | 763] 2018-Feb-02 09:06:44 0 geometry shaders freed (3 total) [Graphics.cpp | 764] 2018-Feb-02 09:06:44 0 hull shaders freed (3 total) [Graphics.cpp | 765] 2018-Feb-02 09:06:44 0 domain shaders freed (1 total) [Graphics.cpp | 766] 2018-Feb-02 09:06:44 0 compute shaders freed (0 total) [Graphics.cpp | 767] 2018-Feb-02 09:06:44 0 queries freed (1 total) [Graphics.cpp | 769] 2018-Feb-02 09:06:44 shader [material sheme=[msm/diffusenormalmoss.msm] pass=[0], ps_main, profile=ps_5_0] found in cache by CRC summs [Graphics.cpp | 797] 2018-Feb-02 09:06:44 shader [material sheme=[msm/diffusenormalmoss.msm] pass=[0], vs_main, profile=vs_5_0] found in cache by CRC summs [Graphics.cpp | 825] 2018-Feb-02 09:06:44 Disable skinning [Shader.cpp | 355] 2018-Feb-02 09:06:44 Create Shader [material sheme=[msm/diffusenormalmoss.msm] pass=[1], vs_main, vs_5_0] (crc1=3166447474, crc2=199445526) [Shader.cpp | 168] 2018-Feb-02 09:06:44 Create Shader [material sheme=[msm/diffusenormalmoss.msm] pass=[1], ps_main, ps_5_0] (crc1=3166447474, crc2=2385233647) [Shader.cpp | 168] 2018-Feb-02 09:06:44 shader is binary identical to other shader - use cached copy [Graphics.cpp | 839] 2018-Feb-02 09:06:44 Release shader [material sheme=[msm/diffusenormalmoss.msm] pass=[1], vs_main, vs_5_0] [Shader.cpp | 99] 2018-Feb-02 09:06:44 Disable skinning [Shader.cpp | 355] 2018-Feb-02 09:06:44 LoadTextureAsync [textures/stone02-diff.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:44 LoadTextureAsync [textures/landscape/ground_green_02-diffa.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:44 Model [models/objects/stone08lod.mim] has 110 tris / 330 verts, aabb[(-0.933554, -0.408565, -0.809895), (0.934718, 0.950581, 0.705022)], bs[(0.00058195, 0.271008, -0.0524362), 1.38137] [TriMesh.cpp | 449] 2018-Feb-02 09:06:44 Model [models/objects/stone08lod1.mim] has 30 tris / 90 verts, aabb[(-0.887461, -0.355026, -0.809895), (0.852572, 0.950581, 0.705022)], bs[(-0.0174444, 0.297778, -0.0524362), 1.32545] [TriMesh.cpp | 449] 2018-Feb-02 09:06:44 Model [models/objects/stone01.mim] has 206 tris / 159 verts, aabb[(-0.954993, -0.715803, -0.764502), (0.954993, 0.924562, 0.826054)], bs[(0, 0.10438, 0.0307757), 1.48902] [TriMesh.cpp | 449] 2018-Feb-02 09:06:44 LoadTextureAsync [textures/ore01-diff.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:44 LoadTextureAsync [textures/stone01-nm.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:44 Model [models/objects/stone01lod.mim] has 80 tris / 76 verts, aabb[(-0.954993, -0.715803, -0.764502), (0.954993, 0.924562, 0.826054)], bs[(0, 0.10438, 0.0307757), 1.48902] [TriMesh.cpp | 449] 2018-Feb-02 09:06:44 Model [models/objects/stone01lod1.mim] has 38 tris / 39 verts, aabb[(-0.954993, -0.715803, -0.764502), (0.954993, 0.924562, 0.724978)], bs[(0, 0.10438, -0.019762), 1.46265] [TriMesh.cpp | 449] 2018-Feb-02 09:06:44 Model [models/objects/stone02.mim] has 190 tris / 570 verts, aabb[(-0.877955, -0.581754, -0.756846), (0.877955, 0.541171, 0.777444)], bs[(0, -0.0202911, 0.0102991), 1.29405] [TriMesh.cpp | 449] 2018-Feb-02 09:06:44 LoadTextureAsync [textures/stone01-diff.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:44 Model [models/objects/stone02lod.mim] has 74 tris / 222 verts, aabb[(-0.877955, -0.581754, -0.756846), (0.877955, 0.541171, 0.777444)], bs[(0, -0.0202911, 0.0102991), 1.29405] [TriMesh.cpp | 449] 2018-Feb-02 09:06:44 Model [models/objects/stone02lod1.mim] has 36 tris / 108 verts, aabb[(-0.877955, -0.581754, -0.756846), (0.856439, 0.504708, 0.761418)], bs[(-0.0107579, -0.0385226, 0.00228593), 1.27413] [TriMesh.cpp | 449] 2018-Feb-02 09:06:44 Model [models/tree/food_grass_01.mim] has 44 tris / 66 verts, aabb[(-1.1317, -0.145032, -0.967222), (0.814024, 1.95089, 1.16721)], bs[(-0.158838, 0.902929, 0.0999927), 1.78427] [TriMesh.cpp | 449] 2018-Feb-02 09:06:44 SetCullMode(1) [MaterialSheme.cpp | 1013] 2018-Feb-02 09:06:44 MaterialSheme::LoadFromString() [MaterialSheme.cpp | 255] 2018-Feb-02 09:06:44 FreeUnusedResources: [Graphics.cpp | 741] 2018-Feb-02 09:06:44 0 meshes freed (18 total) [Graphics.cpp | 757] 2018-Feb-02 09:06:44 0 textures freed (47 total) [Graphics.cpp | 758] 2018-Feb-02 09:06:44 0 materials freed (8 total) [Graphics.cpp | 759] 2018-Feb-02 09:06:44 0 data buffers freed (55 total) [Graphics.cpp | 760] 2018-Feb-02 09:06:44 0 pixel shaders freed (25 total) [Graphics.cpp | 762] 2018-Feb-02 09:06:44 0 vertex shaders freed (13 total) [Graphics.cpp | 763] 2018-Feb-02 09:06:44 0 geometry shaders freed (3 total) [Graphics.cpp | 764] 2018-Feb-02 09:06:44 0 hull shaders freed (3 total) [Graphics.cpp | 765] 2018-Feb-02 09:06:44 0 domain shaders freed (1 total) [Graphics.cpp | 766] 2018-Feb-02 09:06:44 0 compute shaders freed (0 total) [Graphics.cpp | 767] 2018-Feb-02 09:06:44 0 queries freed (1 total) [Graphics.cpp | 769] 2018-Feb-02 09:06:44 Culling NONE [MaterialSheme.cpp | 314] 2018-Feb-02 09:06:44 SetCullMode(0) [MaterialSheme.cpp | 1013] 2018-Feb-02 09:06:44 base = [shaders/base.hlsl] [MaterialSheme.cpp | 386] 2018-Feb-02 09:06:44 MaterialSheme::LoadFromString() read textures [MaterialSheme.cpp | 398] 2018-Feb-02 09:06:44 MaterialSheme::LoadFromString() complete [MaterialSheme.cpp | 409] 2018-Feb-02 09:06:44 FreeUnusedResources: [Graphics.cpp | 741] 2018-Feb-02 09:06:44 0 meshes freed (18 total) [Graphics.cpp | 757] 2018-Feb-02 09:06:44 0 textures freed (47 total) [Graphics.cpp | 758] 2018-Feb-02 09:06:44 0 materials freed (8 total) [Graphics.cpp | 759] 2018-Feb-02 09:06:44 0 data buffers freed (55 total) [Graphics.cpp | 760] 2018-Feb-02 09:06:44 0 pixel shaders freed (25 total) [Graphics.cpp | 762] 2018-Feb-02 09:06:44 0 vertex shaders freed (13 total) [Graphics.cpp | 763] 2018-Feb-02 09:06:44 0 geometry shaders freed (3 total) [Graphics.cpp | 764] 2018-Feb-02 09:06:44 0 hull shaders freed (3 total) [Graphics.cpp | 765] 2018-Feb-02 09:06:44 0 domain shaders freed (1 total) [Graphics.cpp | 766] 2018-Feb-02 09:06:44 0 compute shaders freed (0 total) [Graphics.cpp | 767] 2018-Feb-02 09:06:44 0 queries freed (1 total) [Graphics.cpp | 769] 2018-Feb-02 09:06:44 shader [material sheme=[msm/alpha.msm] pass=[0], vs_main, profile=vs_5_0] found in cache by CRC summs [Graphics.cpp | 825] 2018-Feb-02 09:06:44 shader [material sheme=[msm/alpha.msm] pass=[0], ps_main, profile=ps_5_0] found in cache by CRC summs [Graphics.cpp | 797] 2018-Feb-02 09:06:44 Disable skinning [Shader.cpp | 355] 2018-Feb-02 09:06:44 Create Shader [material sheme=[msm/alpha.msm] pass=[1], vs_main, vs_5_0] (crc1=2075653573, crc2=199445526) [Shader.cpp | 168] 2018-Feb-02 09:06:44 Create Shader [material sheme=[msm/alpha.msm] pass=[1], ps_main, ps_5_0] (crc1=2075653573, crc2=2385233647) [Shader.cpp | 168] 2018-Feb-02 09:06:44 Shader [material sheme=[msm/alpha.msm] pass=[1]:ps_main:ps_5_0] compilaion warinigs [Shader.cpp | 190] 2018-Feb-02 09:06:44 inc/utils.hlsl(70,22-39): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them [Shader.cpp | 140] 2018-Feb-02 09:06:44 [Shader.cpp | 140] 2018-Feb-02 09:06:44 shader is binary identical to other shader - use cached copy [Graphics.cpp | 839] 2018-Feb-02 09:06:44 Release shader [material sheme=[msm/alpha.msm] pass=[1], vs_main, vs_5_0] [Shader.cpp | 99] 2018-Feb-02 09:06:44 Disable skinning [Shader.cpp | 355] 2018-Feb-02 09:06:44 LoadTextureAsync [textures/foliage/food_grass_01-diffa.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:44 Model [models/tree/food_grass_01lod.mim] has 28 tris / 42 verts, aabb[(-1.1317, -0.145032, -0.967222), (0.814024, 1.95089, 1.07107)], bs[(-0.158838, 0.902929, 0.0519235), 1.75594] [TriMesh.cpp | 449] 2018-Feb-02 09:06:44 Model [models/tree/food_grass_01b.mim] has 4 tris / 8 verts, aabb[(-0.816413, -0.267598, -0.775099), (0.705457, 1.11088, 0.772944)], bs[(-0.0554781, 0.42164, -0.00107768), 1.28576] [TriMesh.cpp | 449] 2018-Feb-02 09:06:44 LoadTextureAsync [textures/foliage/food_grass_01b-diffa.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:44 Model [models/objects/stone05.mim] has 212 tris / 636 verts, aabb[(-0.5746, -0.371239, -0.486515), (0.51924, 0.398379, 0.595082)], bs[(-0.02768, 0.0135702, 0.0542835), 0.860037] [TriMesh.cpp | 449] 2018-Feb-02 09:06:44 LoadTextureAsync [textures/stone04-diff.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:44 Model [models/objects/stone05lod.mim] has 104 tris / 312 verts, aabb[(-0.5746, -0.371239, -0.486515), (0.513735, 0.383511, 0.595082)], bs[(-0.0304327, 0.00613624, 0.0542835), 0.854982] [TriMesh.cpp | 449] 2018-Feb-02 09:06:44 Model [models/objects/stone05lod1.mim] has 50 tris / 150 verts, aabb[(-0.5746, -0.371239, -0.484985), (0.513735, 0.355195, 0.589831)], bs[(-0.0304327, -0.00802214, 0.0524229), 0.846672] [TriMesh.cpp | 449] 2018-Feb-02 09:06:44 LoadTextureAsync [textures/ore03-diff.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:44 LoadTextureAsync [textures/ore03-rough.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:44 LoadTextureAsync [textures/ore04-diff.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:44 Model [models/lif/oak33.mim] has 4182 tris / 12438 verts, aabb[(-8.29844, -0.574446, -8.1949), (10.4599, 23.2121, 11.5386)], bs[(1.08075, 11.3188, 1.67185), 18.0768] [TriMesh.cpp | 449] 2018-Feb-02 09:06:44 LoadTextureAsync [textures/foliage/oaktree-diffa.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:44 SetCullMode(1) [MaterialSheme.cpp | 1013] 2018-Feb-02 09:06:44 MaterialSheme::LoadFromString() [MaterialSheme.cpp | 255] 2018-Feb-02 09:06:44 FreeUnusedResources: [Graphics.cpp | 741] 2018-Feb-02 09:06:44 0 meshes freed (24 total) [Graphics.cpp | 757] 2018-Feb-02 09:06:44 0 textures freed (54 total) [Graphics.cpp | 758] 2018-Feb-02 09:06:44 0 materials freed (15 total) [Graphics.cpp | 759] 2018-Feb-02 09:06:44 0 data buffers freed (67 total) [Graphics.cpp | 760] 2018-Feb-02 09:06:44 0 pixel shaders freed (26 total) [Graphics.cpp | 762] 2018-Feb-02 09:06:44 0 vertex shaders freed (13 total) [Graphics.cpp | 763] 2018-Feb-02 09:06:44 0 geometry shaders freed (3 total) [Graphics.cpp | 764] 2018-Feb-02 09:06:44 0 hull shaders freed (3 total) [Graphics.cpp | 765] 2018-Feb-02 09:06:44 0 domain shaders freed (1 total) [Graphics.cpp | 766] 2018-Feb-02 09:06:44 0 compute shaders freed (0 total) [Graphics.cpp | 767] 2018-Feb-02 09:06:44 0 queries freed (1 total) [Graphics.cpp | 769] 2018-Feb-02 09:06:44 base = [shaders/base.hlsl] [MaterialSheme.cpp | 386] 2018-Feb-02 09:06:44 MaterialSheme::LoadFromString() read textures [MaterialSheme.cpp | 398] 2018-Feb-02 09:06:44 MaterialSheme::LoadFromString() complete [MaterialSheme.cpp | 409] 2018-Feb-02 09:06:44 FreeUnusedResources: [Graphics.cpp | 741] 2018-Feb-02 09:06:44 0 meshes freed (24 total) [Graphics.cpp | 757] 2018-Feb-02 09:06:44 0 textures freed (54 total) [Graphics.cpp | 758] 2018-Feb-02 09:06:44 0 materials freed (15 total) [Graphics.cpp | 759] 2018-Feb-02 09:06:44 0 data buffers freed (67 total) [Graphics.cpp | 760] 2018-Feb-02 09:06:44 0 pixel shaders freed (26 total) [Graphics.cpp | 762] 2018-Feb-02 09:06:44 0 vertex shaders freed (13 total) [Graphics.cpp | 763] 2018-Feb-02 09:06:44 0 geometry shaders freed (3 total) [Graphics.cpp | 764] 2018-Feb-02 09:06:44 0 hull shaders freed (3 total) [Graphics.cpp | 765] 2018-Feb-02 09:06:44 0 domain shaders freed (1 total) [Graphics.cpp | 766] 2018-Feb-02 09:06:44 0 compute shaders freed (0 total) [Graphics.cpp | 767] 2018-Feb-02 09:06:44 0 queries freed (1 total) [Graphics.cpp | 769] 2018-Feb-02 09:06:44 Create Shader [material sheme=[msm/diffusenormalwind.msm] pass=[0], ps_main, ps_5_0] (crc1=29579741, crc2=2385233647) [Shader.cpp | 168] 2018-Feb-02 09:06:44 Create Shader [material sheme=[msm/diffusenormalwind.msm] pass=[0], vs_main, vs_5_0] (crc1=29579741, crc2=199445526) [Shader.cpp | 168] 2018-Feb-02 09:06:44 Disable skinning [Shader.cpp | 355] 2018-Feb-02 09:06:44 Create Shader [material sheme=[msm/diffusenormalwind.msm] pass=[1], vs_main, vs_5_0] (crc1=2208431956, crc2=199445526) [Shader.cpp | 168] 2018-Feb-02 09:06:44 Create Shader [material sheme=[msm/diffusenormalwind.msm] pass=[1], ps_main, ps_5_0] (crc1=2208431956, crc2=2385233647) [Shader.cpp | 168] 2018-Feb-02 09:06:44 shader is binary identical to other shader - use cached copy [Graphics.cpp | 839] 2018-Feb-02 09:06:44 Release shader [material sheme=[msm/diffusenormalwind.msm] pass=[1], vs_main, vs_5_0] [Shader.cpp | 99] 2018-Feb-02 09:06:44 Disable skinning [Shader.cpp | 355] 2018-Feb-02 09:06:44 LoadTextureAsync [textures/foliage/oakbark-diff.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:44 LoadTextureAsync [textures/foliage/oakbark-nm.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:44 Model [models/lif/oak33lod1.mim] has 2091 tris / 6051 verts, aabb[(-7.77032, -0.574445, -8.35878), (10.6758, 23.1162, 11.8114)], bs[(1.45273, 11.2709, 1.72632), 18.0855] [TriMesh.cpp | 449] 2018-Feb-02 09:06:44 Model [models/lif/oak33lod2.mim] has 624 tris / 1804 verts, aabb[(-7.69414, -0.574445, -8.27683), (10.5711, 23.212, 11.6956)], bs[(1.43848, 11.3188, 1.7094), 18.0161] [TriMesh.cpp | 449] 2018-Feb-02 09:06:44 Model [models/lif/oak33lod3.mim] has 488 tris / 1176 verts, aabb[(-7.69414, -0.674445, -8.27683), (10.5711, 23.112, 11.6956)], bs[(1.43848, 11.2188, 1.7094), 18.0161] [TriMesh.cpp | 449] 2018-Feb-02 09:06:44 Model [models/lif/oak33lod5.mim] has 4 tris / 8 verts, aabb[(-8.17215, -1.15039, -8.95502), (12.1135, 23.6141, 11.8377)], bs[(1.97069, 11.2318, 1.44134), 19.0861] [TriMesh.cpp | 449] 2018-Feb-02 09:06:44 LoadTextureAsync [textures/foliage/oak33-diffa.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:44 Model [models/lif/oak23.mim] has 4761 tris / 14014 verts, aabb[(-8.09584, -0.556999, -8.23904), (8.51165, 15.3531, 7.96185)], bs[(0.207908, 7.39807, -0.138597), 14.066] [TriMesh.cpp | 449] 2018-Feb-02 09:06:44 Model [models/lif/oak23lod1.mim] has 1540 tris / 4452 verts, aabb[(-8.33082, -0.556828, -8.87155), (9.14592, 15.3808, 8.53005)], bs[(0.407552, 7.41198, -0.170749), 14.6821] [TriMesh.cpp | 449] 2018-Feb-02 09:06:44 Model [models/lif/oak23lod2.mim] has 641 tris / 1833 verts, aabb[(-8.09584, -0.556582, -7.71514), (8.00813, 15.1931, 7.59158)], bs[(-0.0438519, 7.31827, -0.0617816), 13.617] [TriMesh.cpp | 449] 2018-Feb-02 09:06:44 Model [models/lif/oak23lod3.mim] has 428 tris / 1194 verts, aabb[(-8.09584, -0.556582, -7.71514), (8.00813, 15.0821, 7.59158)], bs[(-0.0438519, 7.26274, -0.0617816), 13.5849] [TriMesh.cpp | 449] 2018-Feb-02 09:06:44 Model [models/lif/oak23lod5.mim] has 4 tris / 8 verts, aabb[(-8.19287, -2.05641, -8.32708), (8.5244, 15.1278, 8.0297)], bs[(0.165768, 6.5357, -0.148688), 14.5113] [TriMesh.cpp | 449] 2018-Feb-02 09:06:44 LoadTextureAsync [textures/foliage/oak23-diffa.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:44 Model [models/lif/oak13.mim] has 3001 tris / 8989 verts, aabb[(-1.6611, -0.136713, -1.49215), (1.71221, 3.91284, 1.26818)], bs[(0.0255547, 1.88806, -0.111981), 2.97479] [TriMesh.cpp | 449] 2018-Feb-02 09:06:44 Model [models/lif/oak13lod1.mim] has 1339 tris / 4017 verts, aabb[(-1.7466, -0.136453, -1.58368), (1.71225, 4.00129, 1.28855)], bs[(-0.0171745, 1.93242, -0.147564), 3.05509] [TriMesh.cpp | 449] 2018-Feb-02 09:06:44 Model [models/lif/oak13lod2.mim] has 576 tris / 1728 verts, aabb[(-1.82557, -0.13783, -1.70423), (1.77444, 4.18311, 1.37367)], bs[(-0.025564, 2.02264, -0.165281), 3.20562] [TriMesh.cpp | 449] 2018-Feb-02 09:06:44 Model [models/lif/oak13lod3.mim] has 374 tris / 1122 verts, aabb[(-1.82557, 0.635806, -1.70423), (1.77444, 4.18311, 1.37367)], bs[(-0.025564, 2.40946, -0.165281), 2.95876] [TriMesh.cpp | 449] 2018-Feb-02 09:06:44 Model [models/lif/oak13lod5.mim] has 4 tris / 8 verts, aabb[(-1.95458, 0.110924, -1.87613), (1.94718, 4.25055, 1.83159)], bs[(-0.00369889, 2.18074, -0.0222723), 3.39512] [TriMesh.cpp | 449] 2018-Feb-02 09:06:44 LoadTextureAsync [textures/foliage/oak13-diffa.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:44 Model [models/lif/elm33.mim] has 4450 tris / 5171 verts, aabb[(-10.9477, -0.537749, -12.422), (13.2103, 26.8416, 9.76121)], bs[(1.13129, 13.1519, -1.33037), 21.3619] [TriMesh.cpp | 449] 2018-Feb-02 09:06:44 LoadTextureAsync [textures/foliage/elmtree-diffa.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:44 LoadTextureAsync [textures/foliage/elmbark-diff.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:44 LoadTextureAsync [textures/foliage/elmbark-nm.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:44 Model [models/lif/elm33lod1.mim] has 1966 tris / 2438 verts, aabb[(-10.8947, -0.537462, -12.3618), (13.1463, 26.7115, 9.71391)], bs[(1.1258, 13.087, -1.32393), 21.2592] [TriMesh.cpp | 449] 2018-Feb-02 09:06:44 Model [models/lif/elm33lod2.mim] has 848 tris / 1294 verts, aabb[(-10.8947, -0.535987, -12.3618), (13.1463, 26.7115, 9.71391)], bs[(1.1258, 13.0877, -1.32393), 21.2587] [TriMesh.cpp | 449] 2018-Feb-02 09:06:44 Model [models/lif/elm33lod3.mim] has 594 tris / 1027 verts, aabb[(-10.8947, -0.535987, -12.3618), (13.1463, 26.7115, 9.71391)], bs[(1.1258, 13.0877, -1.32393), 21.2587] [TriMesh.cpp | 449] 2018-Feb-02 09:06:44 Model [models/lif/elm33lod5.mim] has 4 tris / 8 verts, aabb[(-12.3716, -1.94852, -14.6008), (14.7054, 26.5095, 12.2739)], bs[(1.1669, 12.2805, -1.16344), 23.7974] [TriMesh.cpp | 449] 2018-Feb-02 09:06:44 LoadTextureAsync [textures/foliage/elm33-diffa.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:44 Model [models/lif/elm23.mim] has 5792 tris / 5954 verts, aabb[(-7.94768, -0.532852, -9.10149), (10.1166, 15.257, 7.51734)], bs[(1.08447, 7.3621, -0.792073), 14.593] [TriMesh.cpp | 449] 2018-Feb-02 09:06:44 Model [models/lif/elm23lod1.mim] has 1686 tris / 2542 verts, aabb[(-7.98642, -0.534394, -9.14585), (10.1659, 15.3314, 7.55398)], bs[(1.08975, 7.39851, -0.795934), 14.6639] [TriMesh.cpp | 449] 2018-Feb-02 09:06:44 Model [models/lif/elm23lod2.mim] has 675 tris / 1185 verts, aabb[(-7.98638, -0.534258, -9.14581), (10.1659, 15.3313, 7.55395)], bs[(1.08975, 7.39854, -0.795931), 14.6638] [TriMesh.cpp | 449] 2018-Feb-02 09:06:44 Model [models/lif/elm23lod3.mim] has 495 tris / 918 verts, aabb[(-7.98638, -0.499608, -9.14581), (10.1659, 15.3313, 7.55395)], bs[(1.08975, 7.41587, -0.795931), 14.6544] [TriMesh.cpp | 449] 2018-Feb-02 09:06:44 Model [models/lif/elm23lod5.mim] has 4 tris / 8 verts, aabb[(-7.44989, -2.04626, -8.50698), (8.82073, 14.9181, 7.08947)], bs[(0.685421, 6.43592, -0.708757), 14.1047] [TriMesh.cpp | 449] 2018-Feb-02 09:06:44 LoadTextureAsync [textures/foliage/elm23-diffa.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:44 Model [models/lif/elm13.mim] has 1235 tris / 1084 verts, aabb[(-0.852676, -0.133098, -1.17091), (0.901326, 3.02717, 0.787944)], bs[(0.0243252, 1.44704, -0.191481), 2.05554] [TriMesh.cpp | 449] 2018-Feb-02 09:06:44 Model [models/lif/elm13lod1.mim] has 762 tris / 754 verts, aabb[(-0.852676, -0.132548, -1.17091), (0.901326, 3.01663, 0.787944)], bs[(0.0243252, 1.44204, -0.191481), 2.05128] [TriMesh.cpp | 449] 2018-Feb-02 09:06:44 Model [models/lif/elm13lod2.mim] has 448 tris / 484 verts, aabb[(-0.852672, -0.132227, -1.29938), (0.901322, 3.01661, 0.791422)], bs[(0.0243251, 1.44219, -0.253977), 2.08345] [TriMesh.cpp | 449] 2018-Feb-02 09:06:44 Model [models/lif/elm13lod3.mim] has 292 tris / 314 verts, aabb[(-0.852672, 0.0652117, -1.29938), (0.901322, 3.01661, 0.791422)], bs[(0.0243251, 1.54091, -0.253977), 2.00989] [TriMesh.cpp | 449] 2018-Feb-02 09:06:44 Model [models/lif/elm13lod5.mim] has 4 tris / 8 verts, aabb[(-0.826931, -0.181708, -0.8496), (0.849521, 2.98222, 0.826853)], bs[(0.0112953, 1.40026, -0.0113736), 1.97683] [TriMesh.cpp | 449] 2018-Feb-02 09:06:44 LoadTextureAsync [textures/foliage/elm13-diffa.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:44 Model [models/lif/birch33.mim] has 3835 tris / 4196 verts, aabb[(-3.5626, -0.486433, -3.04319), (2.9407, 18.5251, 4.75508)], bs[(-0.310952, 9.01934, 0.855949), 10.7766] [TriMesh.cpp | 449] 2018-Feb-02 09:06:44 LoadTextureAsync [textures/foliage/birchtree-diffa.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:44 LoadTextureAsync [textures/foliage/birchbark-diff.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:44 LoadTextureAsync [textures/foliage/birchbark-nm.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:44 Model [models/lif/birch33lod1.mim] has 2612 tris / 6346 verts, aabb[(-3.5626, -0.486433, -3.04319), (2.9407, 18.5251, 4.75508)], bs[(-0.310952, 9.01934, 0.855949), 10.7767] [TriMesh.cpp | 449] 2018-Feb-02 09:06:44 Model [models/lif/birch33lod2.mim] has 827 tris / 1343 verts, aabb[(-3.5626, -0.486433, -3.04319), (2.9407, 18.5251, 4.75508)], bs[(-0.310952, 9.01934, 0.855949), 10.7766] [TriMesh.cpp | 449] 2018-Feb-02 09:06:44 Model [models/lif/birch33lod3.mim] has 500 tris / 923 verts, aabb[(-3.5626, -0.486433, -3.04319), (2.9407, 18.5251, 4.75508)], bs[(-0.310952, 9.01934, 0.855949), 10.7766] [TriMesh.cpp | 449] 2018-Feb-02 09:06:44 Model [models/lif/birch33lod5.mim] has 6 tris / 10 verts, aabb[(-3.78052, -3.3949, -4.04342), (4.14652, 18.2957, 4.7986)], bs[(0.182998, 7.45041, 0.377589), 12.3643] [TriMesh.cpp | 449] 2018-Feb-02 09:06:44 LoadTextureAsync [textures/foliage/birch33-diffa.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:44 Model [models/lif/birch23.mim] has 3524 tris / 3409 verts, aabb[(-2.93854, -0.474688, -2.243), (2.35889, 13.6397, 3.06616)], bs[(-0.289825, 6.58251, 0.411582), 7.99165] [TriMesh.cpp | 449] 2018-Feb-02 09:06:44 Model [models/lif/birch23lod1.mim] has 1832 tris / 2011 verts, aabb[(-2.93854, -0.473729, -2.243), (2.35889, 13.6397, 3.06616)], bs[(-0.289825, 6.58298, 0.411582), 7.99123] [TriMesh.cpp | 449] 2018-Feb-02 09:06:44 Model [models/lif/birch23lod2.mim] has 764 tris / 945 verts, aabb[(-2.93854, -0.471922, -2.243), (2.35889, 13.6397, 3.06616)], bs[(-0.289825, 6.58389, 0.411582), 7.99043] [TriMesh.cpp | 449] 2018-Feb-02 09:06:44 Model [models/lif/birch23lod3.mim] has 324 tris / 576 verts, aabb[(-2.93854, -0.471922, -2.243), (2.35889, 13.6397, 3.06616)], bs[(-0.289825, 6.58389, 0.411582), 7.99043] [TriMesh.cpp | 449] 2018-Feb-02 09:06:44 Model [models/lif/birch23lod5.mim] has 4 tris / 8 verts, aabb[(-2.98458, -0.648684, -2.42191), (3.43649, 13.9068, 2.84484)], bs[(0.225954, 6.62906, 0.211467), 8.37901] [TriMesh.cpp | 449] 2018-Feb-02 09:06:44 LoadTextureAsync [textures/foliage/birch23-diffa.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:44 Model [models/lif/birch13.mim] has 778 tris / 688 verts, aabb[(-1.09421, -0.21578, -1.54936), (1.16384, 3.5469, 1.01167)], bs[(0.0348147, 1.66556, -0.268845), 2.54045] [TriMesh.cpp | 449] 2018-Feb-02 09:06:44 Model [models/lif/birch13lod1.mim] has 474 tris / 472 verts, aabb[(-1.08902, -0.214979, -1.53894), (1.15815, 3.52972, 1.00514)], bs[(0.0345672, 1.65737, -0.266901), 2.52709] [TriMesh.cpp | 449] 2018-Feb-02 09:06:44 Model [models/lif/birch13lod2.mim] has 236 tris / 274 verts, aabb[(-1.08902, -0.215062, -1.53894), (1.15815, 3.52972, 1.00514)], bs[(0.0345672, 1.65733, -0.266901), 2.52712] [TriMesh.cpp | 449] 2018-Feb-02 09:06:44 Model [models/lif/birch13lod3.mim] has 167 tris / 204 verts, aabb[(-1.08902, 0.184638, -1.53894), (1.15815, 3.52972, 1.00514)], bs[(0.0345672, 1.85718, -0.266901), 2.38284] [TriMesh.cpp | 449] 2018-Feb-02 09:06:44 Model [models/lif/birch13lod5.mim] has 4 tris / 8 verts, aabb[(-1.23808, -0.352252, -1.40068), (1.15152, 3.63701, 0.913756)], bs[(-0.0432816, 1.64238, -0.243462), 2.59716] [TriMesh.cpp | 449] 2018-Feb-02 09:06:44 LoadTextureAsync [textures/foliage/birch13-diffa.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:44 Model [models/lif/maple33.mim] has 4221 tris / 4603 verts, aabb[(-6.39561, -0.456086, -6.56381), (6.30703, 19.4895, 6.22854)], bs[(-0.044286, 9.51672, -0.167634), 13.4427] [TriMesh.cpp | 449] 2018-Feb-02 09:06:44 LoadTextureAsync [textures/foliage/mapletree-diffa.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:44 LoadTextureAsync [textures/foliage/maplebark-diff.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:44 LoadTextureAsync [textures/foliage/maplebark-nm.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:44 Model [models/lif/maple33lod1.mim] has 2648 tris / 4136 verts, aabb[(-6.46615, -0.456085, -6.56379), (6.30702, 19.4895, 6.22852)], bs[(-0.0795641, 9.51669, -0.167634), 13.4594] [TriMesh.cpp | 449] 2018-Feb-02 09:06:44 Model [models/lif/maple33lod2.mim] has 893 tris / 2493 verts, aabb[(-6.46615, -0.456085, -6.56379), (6.30702, 19.4895, 6.22852)], bs[(-0.0795641, 9.51669, -0.167634), 13.4594] [TriMesh.cpp | 449] 2018-Feb-02 09:06:44 Model [models/lif/maple33lod3.mim] has 580 tris / 1554 verts, aabb[(-6.46615, -0.456085, -6.56379), (6.30702, 19.4895, 6.22852)], bs[(-0.0795641, 9.51669, -0.167634), 13.4594] [TriMesh.cpp | 449] 2018-Feb-02 09:06:44 Model [models/lif/maple33lod5.mim] has 4 tris / 8 verts, aabb[(-6.36652, 0.128633, -6.42481), (6.14775, 19.8023, 6.06203)], bs[(-0.109386, 9.96546, -0.181392), 13.2248] [TriMesh.cpp | 449] 2018-Feb-02 09:06:44 LoadTextureAsync [textures/foliage/maple33-diffa.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:44 Model [models/lif/maple23.mim] has 3784 tris / 11250 verts, aabb[(-4.09956, -0.463044, -4.04781), (4.39276, 10.1698, 4.1376)], bs[(0.146604, 4.85335, 0.0448942), 7.94004] [TriMesh.cpp | 449] 2018-Feb-02 09:06:44 Model [models/lif/maple23lod1.mim] has 1340 tris / 3948 verts, aabb[(-4.03063, -0.463045, -4.12631), (4.46536, 10.1303, 4.26605)], bs[(0.217365, 4.83363, 0.0698712), 7.98174] [TriMesh.cpp | 449] 2018-Feb-02 09:06:44 Model [models/lif/maple23lod2.mim] has 668 tris / 1626 verts, aabb[(-4.04071, -0.463045, -4.09651), (4.44649, 10.1303, 4.26605)], bs[(0.202893, 4.83363, 0.0847719), 7.97158] [TriMesh.cpp | 449] 2018-Feb-02 09:06:44 Model [models/lif/maple23lod3.mim] has 464 tris / 930 verts, aabb[(-4.0407, -0.46305, -3.91145), (4.30945, 10.1303, 4.26605)], bs[(0.134375, 4.83362, 0.1773), 7.88694] [TriMesh.cpp | 449] 2018-Feb-02 09:06:44 Model [models/lif/maple23lod5.mim] has 4 tris / 8 verts, aabb[(-3.94191, -0.843071, -4.2058), (4.20873, 10.4396, 3.56949)], bs[(0.133413, 4.79827, -0.318154), 7.97162] [TriMesh.cpp | 449] 2018-Feb-02 09:06:44 LoadTextureAsync [textures/foliage/maple23-diffa.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:44 Model [models/lif/maple13.mim] has 1350 tris / 4034 verts, aabb[(-1.26938, -0.133739, -1.38485), (1.17881, 3.26404, 1.23808)], bs[(-0.0452842, 1.56515, -0.0733824), 2.47074] [TriMesh.cpp | 449] 2018-Feb-02 09:06:44 Model [models/lif/maple13lod1.mim] has 397 tris / 1191 verts, aabb[(-1.10395, -0.13502, -1.44979), (1.27519, 3.2694, 1.04446)], bs[(0.085621, 1.56719, -0.202665), 2.42238] [TriMesh.cpp | 449] 2018-Feb-02 09:06:44 Model [models/lif/maple13lod2.mim] has 180 tris / 540 verts, aabb[(-1.09761, -0.131722, -1.42925), (1.26362, 3.26088, 1.03072)], bs[(0.0830087, 1.56458, -0.199264), 2.40503] [TriMesh.cpp | 449] 2018-Feb-02 09:06:44 Model [models/lif/maple13lod3.mim] has 120 tris / 360 verts, aabb[(-1.09761, 0.19187, -1.42925), (1.26362, 3.26088, 1.03072)], bs[(0.0830087, 1.72637, -0.199264), 2.29378] [TriMesh.cpp | 449] 2018-Feb-02 09:06:44 Model [models/lif/maple13lod5.mim] has 4 tris / 8 verts, aabb[(-1.02102, -0.30094, -1.0492), (1.17349, 3.32576, 1.1453)], bs[(0.0762385, 1.51241, 0.0480509), 2.38667] [TriMesh.cpp | 449] 2018-Feb-02 09:06:44 LoadTextureAsync [textures/foliage/maple13-diffa.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:44 Model [models/lif/spruce33.mim] has 3754 tris / 11151 verts, aabb[(-5.91515, -0.694957, -5.42465), (5.56568, 27.3117, 5.62619)], bs[(-0.174736, 13.3084, 0.100769), 16.1114] [TriMesh.cpp | 449] 2018-Feb-02 09:06:44 LoadTextureAsync [textures/foliage/sprucetree-diffa.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:44 LoadTextureAsync [textures/foliage/sprucebark-diff.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:44 LoadTextureAsync [textures/foliage/sprucebark-nm.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:44 Model [models/lif/spruce33lod1.mim] has 2350 tris / 2635 verts, aabb[(-5.60164, -0.694957, -5.3508), (5.4298, 27.3117, 5.21056)], bs[(-0.0859201, 13.3084, -0.070121), 15.95] [TriMesh.cpp | 449] 2018-Feb-02 09:06:44 Model [models/lif/spruce33lod2.mim] has 829 tris / 1155 verts, aabb[(-5.41789, -0.695147, -4.93948), (5.19268, 27.3117, 4.94912)], bs[(-0.112606, 13.3083, 0.00481844), 15.7698] [TriMesh.cpp | 449] 2018-Feb-02 09:06:44 Model [models/lif/spruce33lod3.mim] has 555 tris / 856 verts, aabb[(-5.41789, 0.634436, -4.93948), (5.19268, 25.2331, 4.55806)], bs[(-0.112606, 12.9338, -0.19071), 14.2116] [TriMesh.cpp | 449] 2018-Feb-02 09:06:44 Model [models/lif/spruce33lod5.mim] has 4 tris / 8 verts, aabb[(-4.01536, -1.44651, -5.04257), (4.82869, 27.2032, 4.53582)], bs[(0.406665, 12.8784, -0.253375), 15.7383] [TriMesh.cpp | 449] 2018-Feb-02 09:06:44 LoadTextureAsync [textures/foliage/spruce33-diffa.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:44 Model [models/lif/spruce23.mim] has 5326 tris / 13589 verts, aabb[(-3.92477, -0.694957, -4.08159), (3.94052, 18.2081, 4.00517)], bs[(0.00787401, 8.75658, -0.0382109), 11.0066] [TriMesh.cpp | 449] 2018-Feb-02 09:06:44 Model [models/lif/spruce23lod1.mim] has 3153 tris / 9153 verts, aabb[(-3.81193, -0.694957, -4.08159), (3.94052, 18.2081, 4.00517)], bs[(0.0642928, 8.75658, -0.0382109), 10.9866] [TriMesh.cpp | 449] 2018-Feb-02 09:06:44 Model [models/lif/spruce23lod2.mim] has 941 tris / 1195 verts, aabb[(-3.78515, -0.69515, -3.55685), (3.9405, 18.2081, 4.00515)], bs[(0.077675, 8.75647, 0.22415), 10.8881] [TriMesh.cpp | 449] 2018-Feb-02 09:06:44 Model [models/lif/spruce23lod3.mim] has 627 tris / 919 verts, aabb[(-3.78515, 1.10805, -3.55685), (3.9405, 18.2081, 4.00515)], bs[(0.077675, 9.65807, 0.22415), 10.1153] [TriMesh.cpp | 449] 2018-Feb-02 09:06:44 Model [models/lif/spruce23lod5.mim] has 4 tris / 8 verts, aabb[(-3.81494, -1.13202, -3.19604), (3.81687, 18.5762, 3.16524)], bs[(0.000960946, 8.72208, -0.0154017), 11.0354] [TriMesh.cpp | 449] 2018-Feb-02 09:06:44 LoadTextureAsync [textures/foliage/spruce23-diffa.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:44 Model [models/lif/spruce13.mim] has 1461 tris / 1197 verts, aabb[(-1.56469, -0.167805, -1.60881), (1.52268, 3.41076, 1.65463)], bs[(-0.0210062, 1.62148, 0.0229102), 2.87176] [TriMesh.cpp | 449] 2018-Feb-02 09:06:44 Model [models/lif/spruce13lod1.mim] has 529 tris / 579 verts, aabb[(-1.5545, -0.143145, -1.48203), (1.52268, 3.41076, 1.57004)], bs[(-0.0159106, 1.63381, 0.0440025), 2.80243] [TriMesh.cpp | 449] 2018-Feb-02 09:06:44 Model [models/lif/spruce13lod3.mim] has 352 tris / 441 verts, aabb[(-1.53473, -0.142595, -1.48203), (1.52268, 3.41075, 1.55438)], bs[(-0.00602436, 1.63408, 0.036174), 2.79257] [TriMesh.cpp | 449] 2018-Feb-02 09:06:44 Model [models/lif/spruce13lod5.mim] has 4 tris / 8 verts, aabb[(-1.47807, -0.143331, -1.38959), (1.42484, 3.3778, 1.38385)], bs[(-0.0266128, 1.61723, -0.00286776), 2.67008] [TriMesh.cpp | 449] 2018-Feb-02 09:06:44 LoadTextureAsync [textures/foliage/spruce13-diffa.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:44 Model [models/lif/pine33.mim] has 3614 tris / 4326 verts, aabb[(-4.14625, -0.461071, -4.11297), (4.00617, 23.3464, 3.96279)], bs[(-0.0700364, 11.4426, -0.0750898), 13.2143] [TriMesh.cpp | 449] 2018-Feb-02 09:06:44 LoadTextureAsync [textures/foliage/pinetree-diffa.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:44 LoadTextureAsync [textures/foliage/pinebark-diff.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:44 LoadTextureAsync [textures/foliage/pinebark-nm.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:44 Model [models/lif/pine33lod1.mim] has 3031 tris / 6410 verts, aabb[(-4.14625, -0.461071, -4.11297), (4.20125, 23.3464, 3.96279)], bs[(0.0275006, 11.4426, -0.0750898), 13.2447] [TriMesh.cpp | 449] 2018-Feb-02 09:06:44 Model [models/lif/pine33lod2.mim] has 1581 tris / 2238 verts, aabb[(-4.14625, -0.46105, -4.11295), (4.20125, 23.3463, 3.9628)], bs[(0.0275002, 11.4426, -0.0750749), 13.2447] [TriMesh.cpp | 449] 2018-Feb-02 09:06:44 Model [models/lif/pine33lod3.mim] has 1154 tris / 1885 verts, aabb[(-4.14625, -0.46105, -4.11295), (4.20125, 23.3463, 3.9628)], bs[(0.0275002, 11.4426, -0.0750749), 13.2447] [TriMesh.cpp | 449] 2018-Feb-02 09:06:44 Model [models/lif/pine33lod5.mim] has 4 tris / 8 verts, aabb[(-4.1694, -1.18351, -4.31635), (4.11179, 23.4353, 4.43564)], bs[(-0.0288048, 11.1259, 0.0596459), 13.7046] [TriMesh.cpp | 449] 2018-Feb-02 09:06:44 LoadTextureAsync [textures/foliage/pine33-diffa.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:44 Model [models/lif/pine23.mim] has 3375 tris / 10041 verts, aabb[(-3.56233, -0.461071, -3.28378), (3.02984, 17.5315, 3.32304)], bs[(-0.266243, 8.53522, 0.0196301), 10.1346] [TriMesh.cpp | 449] 2018-Feb-02 09:06:44 Model [models/lif/pine23lod1.mim] has 2519 tris / 7320 verts, aabb[(-3.31486, -0.46107, -3.28377), (3.02984, 17.5315, 3.32303)], bs[(-0.142512, 8.53521, 0.0196302), 10.095] [TriMesh.cpp | 449] 2018-Feb-02 09:06:44 Model [models/lif/pine23lod2.mim] has 1096 tris / 1549 verts, aabb[(-3.31485, -0.46105, -3.28375), (3.1735, 17.5315, 3.32305)], bs[(-0.070675, 8.53522, 0.01965), 10.1178] [TriMesh.cpp | 449] 2018-Feb-02 09:06:44 Model [models/lif/pine23lod3.mim] has 776 tris / 1235 verts, aabb[(-3.31485, -0.46105, -3.28375), (3.1735, 17.5315, 3.32305)], bs[(-0.070675, 8.53522, 0.01965), 10.1178] [TriMesh.cpp | 449] 2018-Feb-02 09:06:44 Model [models/lif/pine23lod5.mim] has 4 tris / 8 verts, aabb[(-3.39424, -1.58509, -3.17735), (3.18493, 17.8212, 3.28405)], bs[(-0.104654, 8.11806, 0.0533528), 10.7429] [TriMesh.cpp | 449] 2018-Feb-02 09:06:44 LoadTextureAsync [textures/foliage/pine23-diffa.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:44 Model [models/lif/pine13.mim] has 3241 tris / 4175 verts, aabb[(-1.10967, -0.231652, -1.25978), (1.21597, 3.41862, 1.23388)], bs[(0.0531504, 1.59348, -0.0129494), 2.49757] [TriMesh.cpp | 449] 2018-Feb-02 09:06:44 Model [models/lif/pine13lod2.mim] has 1004 tris / 1566 verts, aabb[(-1.07888, -0.232781, -1.21266), (1.20132, 3.44419, 1.11687)], bs[(0.0612166, 1.6057, -0.0478946), 2.45693] [TriMesh.cpp | 449] 2018-Feb-02 09:06:44 Model [models/lif/pine13lod3.mim] has 335 tris / 753 verts, aabb[(-0.947654, 0.28336, -1.03893), (1.02054, 3.44419, 1.0264)], bs[(0.0364441, 1.86377, -0.00626409), 2.12898] [TriMesh.cpp | 449] 2018-Feb-02 09:06:44 Model [models/lif/pine13lod5.mim] has 4 tris / 8 verts, aabb[(-1.01774, -0.177493, -1.12265), (1.19536, 3.51462, 1.13463)], bs[(0.0888097, 1.66856, 0.00599122), 2.43027] [TriMesh.cpp | 449] 2018-Feb-02 09:06:44 LoadTextureAsync [textures/foliage/pine13-diffa.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:44 Model [models/lif/mulberry33.mim] has 5272 tris / 4738 verts, aabb[(-7.05114, -0.475081, -4.58587), (7.19391, 12.2365, 6.98966)], bs[(0.0713818, 5.88071, 1.20189), 11.1635] [TriMesh.cpp | 449] 2018-Feb-02 09:06:44 LoadTextureAsync [textures/foliage/mulberrytree-diffa.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:44 LoadTextureAsync [textures/foliage/mulberrybark-diff.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:44 LoadTextureAsync [textures/foliage/mulberrybark-nm.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:44 Model [models/lif/mulberry33lod1.mim] has 2016 tris / 6024 verts, aabb[(-7.05118, -0.475488, -4.43995), (7.15668, 12.2224, 7.03607)], bs[(0.0527537, 5.87347, 1.29806), 11.122] [TriMesh.cpp | 449] 2018-Feb-02 09:06:44 Model [models/lif/mulberry33lod2.mim] has 791 tris / 1195 verts, aabb[(-7.0512, -0.4732, -4.43635), (6.38845, 11.592, 7.02735)], bs[(-0.331375, 5.55942, 1.2955), 10.6959] [TriMesh.cpp | 449] 2018-Feb-02 09:06:44 Model [models/lif/mulberry33lod3.mim] has 523 tris / 954 verts, aabb[(-7.0512, -0.4732, -4.15505), (6.19075, 11.592, 7.02735)], bs[(-0.430225, 5.55942, 1.43615), 10.5589] [TriMesh.cpp | 449] 2018-Feb-02 09:06:44 Model [models/lif/mulberry33lod5.mim] has 4 tris / 8 verts, aabb[(-6.95917, -0.379245, -4.3039), (6.40266, 12.2239, 6.9718)], bs[(-0.278255, 5.92231, 1.33395), 10.7763] [TriMesh.cpp | 449] 2018-Feb-02 09:06:44 LoadTextureAsync [textures/foliage/mulberry33-diffa.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:44 Model [models/lif/mulberry23.mim] has 4260 tris / 12415 verts, aabb[(-5.33031, -0.462888, -5.01335), (5.72678, 7.94814, 5.52329)], bs[(0.198236, 3.74263, 0.254973), 8.71816] [TriMesh.cpp | 449] 2018-Feb-02 09:06:44 Model [models/lif/mulberry23lod1.mim] has 1466 tris / 4248 verts, aabb[(-5.25266, -0.462585, -5.00838), (5.71897, 7.96517, 5.52314)], bs[(0.233158, 3.75129, 0.257379), 8.69363] [TriMesh.cpp | 449] 2018-Feb-02 09:06:44 Model [models/lif/mulberry23lod2.mim] has 667 tris / 1118 verts, aabb[(-5.25015, -0.46285, -5.0033), (5.48095, 7.96725, 5.36895)], bs[(0.1154, 3.7522, 0.182825), 8.57039] [TriMesh.cpp | 449] 2018-Feb-02 09:06:44 Model [models/lif/mulberry23lod3.mim] has 479 tris / 948 verts, aabb[(-5.25015, -0.46045, -5.0033), (5.48095, 7.96725, 5.36895)], bs[(0.1154, 3.7534, 0.182825), 8.5698] [TriMesh.cpp | 449] 2018-Feb-02 09:06:44 Model [models/lif/mulberry23lod5.mim] has 4 tris / 8 verts, aabb[(-4.98321, -1.12667, -4.66929), (5.36791, 8.69865, 4.97386)], bs[(0.192352, 3.78599, 0.152282), 8.6121] [TriMesh.cpp | 449] 2018-Feb-02 09:06:44 LoadTextureAsync [textures/foliage/mulberry23-diffa.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:44 Model [models/lif/mulberry13.mim] has 1408 tris / 4154 verts, aabb[(-1.72777, -0.321899, -1.80089), (2.32234, 3.90653, 2.04841)], bs[(0.297285, 1.79232, 0.123761), 3.50358] [TriMesh.cpp | 449] 2018-Feb-02 09:06:44 Model [models/lif/mulberry13lod1.mim] has 403 tris / 1201 verts, aabb[(-1.69057, -0.321636, -1.78313), (2.2918, 3.90267, 2.05226)], bs[(0.300612, 1.79052, 0.134565), 3.47902] [TriMesh.cpp | 449] 2018-Feb-02 09:06:44 Model [models/lif/mulberry13lod2.mim] has 285 tris / 522 verts, aabb[(-1.69043, -0.321009, -1.78135), (2.29134, 3.90421, 2.05193)], bs[(0.300451, 1.7916, 0.135293), 3.47854] [TriMesh.cpp | 449] 2018-Feb-02 09:06:44 Model [models/lif/mulberry13lod3.mim] has 122 tris / 350 verts, aabb[(-1.69043, 0.849706, -1.78135), (2.29134, 3.90421, 2.05193)], bs[(0.300451, 2.37696, 0.135293), 3.15747] [TriMesh.cpp | 449] 2018-Feb-02 09:06:44 Model [models/lif/mulberry13lod5.mim] has 4 tris / 8 verts, aabb[(-2.22989, 0.148569, -2.13597), (2.34493, 3.99878, 2.24487)], bs[(0.0575213, 2.07367, 0.0544508), 3.70624] [TriMesh.cpp | 449] 2018-Feb-02 09:06:44 LoadTextureAsync [textures/foliage/mulberry13-diffa.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:44 Model [models/lif/apple33.mim] has 6114 tris / 18178 verts, aabb[(-5.96396, -0.456346, -5.00541), (3.92624, 7.71123, 4.80167)], bs[(-1.01886, 3.62744, -0.101867), 8.07317] [TriMesh.cpp | 449] 2018-Feb-02 09:06:44 LoadTextureAsync [textures/foliage/appletree-diffa.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:44 LoadTextureAsync [textures/foliage/applebark-diff.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:44 LoadTextureAsync [textures/foliage/applebark-nm.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:44 Model [models/lif/apple33lod1.mim] has 3105 tris / 9222 verts, aabb[(-5.98845, -0.458583, -5.02508), (3.94371, 7.7474, 4.82168)], bs[(-1.02237, 3.64441, -0.101703), 8.10779] [TriMesh.cpp | 449] 2018-Feb-02 09:06:44 Model [models/lif/apple33lod2.mim] has 1137 tris / 3311 verts, aabb[(-5.9766, -0.458975, -5.01046), (3.94046, 7.7486, 4.81202)], bs[(-1.01807, 3.64481, -0.0992212), 8.09619] [TriMesh.cpp | 449] 2018-Feb-02 09:06:44 Model [models/lif/apple33lod3.mim] has 728 tris / 2084 verts, aabb[(-5.9766, -0.458741, -5.01046), (3.94046, 7.7486, 4.81202)], bs[(-1.01807, 3.64493, -0.0992212), 8.09614] [TriMesh.cpp | 449] 2018-Feb-02 09:06:44 Model [models/lif/apple33lod5.mim] has 4 tris / 8 verts, aabb[(-5.55794, -0.883653, -4.71552), (4.13688, 8.00786, 4.66383)], bs[(-0.710527, 3.5621, -0.0258451), 8.07807] [TriMesh.cpp | 449] 2018-Feb-02 09:06:44 LoadTextureAsync [textures/foliage/apple33-diffa.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:44 Model [models/lif/apple23.mim] has 1846 tris / 1771 verts, aabb[(-3.35905, -0.311237, -2.78586), (2.15661, 5.40414, 2.66864)], bs[(-0.601221, 2.54645, -0.0586115), 4.81767] [TriMesh.cpp | 449] 2018-Feb-02 09:06:44 SetCullMode(1) [MaterialSheme.cpp | 1013] 2018-Feb-02 09:06:44 MaterialSheme::LoadFromString() [MaterialSheme.cpp | 255] 2018-Feb-02 09:06:44 FreeUnusedResources: [Graphics.cpp | 741] 2018-Feb-02 09:06:44 0 meshes freed (132 total) [Graphics.cpp | 757] 2018-Feb-02 09:06:44 0 textures freed (99 total) [Graphics.cpp | 758] 2018-Feb-02 09:06:44 0 materials freed (52 total) [Graphics.cpp | 759] 2018-Feb-02 09:06:44 0 data buffers freed (283 total) [Graphics.cpp | 760] 2018-Feb-02 09:06:44 0 pixel shaders freed (28 total) [Graphics.cpp | 762] 2018-Feb-02 09:06:44 0 vertex shaders freed (14 total) [Graphics.cpp | 763] 2018-Feb-02 09:06:44 0 geometry shaders freed (3 total) [Graphics.cpp | 764] 2018-Feb-02 09:06:44 0 hull shaders freed (3 total) [Graphics.cpp | 765] 2018-Feb-02 09:06:44 0 domain shaders freed (1 total) [Graphics.cpp | 766] 2018-Feb-02 09:06:44 0 compute shaders freed (0 total) [Graphics.cpp | 767] 2018-Feb-02 09:06:44 0 queries freed (1 total) [Graphics.cpp | 769] 2018-Feb-02 09:06:44 base = [shaders/base.hlsl] [MaterialSheme.cpp | 386] 2018-Feb-02 09:06:44 MaterialSheme::LoadFromString() read textures [MaterialSheme.cpp | 398] 2018-Feb-02 09:06:44 MaterialSheme::LoadFromString() complete [MaterialSheme.cpp | 409] 2018-Feb-02 09:06:44 FreeUnusedResources: [Graphics.cpp | 741] 2018-Feb-02 09:06:44 0 meshes freed (132 total) [Graphics.cpp | 757] 2018-Feb-02 09:06:44 0 textures freed (99 total) [Graphics.cpp | 758] 2018-Feb-02 09:06:44 0 materials freed (52 total) [Graphics.cpp | 759] 2018-Feb-02 09:06:44 0 data buffers freed (283 total) [Graphics.cpp | 760] 2018-Feb-02 09:06:44 0 pixel shaders freed (28 total) [Graphics.cpp | 762] 2018-Feb-02 09:06:44 0 vertex shaders freed (14 total) [Graphics.cpp | 763] 2018-Feb-02 09:06:44 0 geometry shaders freed (3 total) [Graphics.cpp | 764] 2018-Feb-02 09:06:44 0 hull shaders freed (3 total) [Graphics.cpp | 765] 2018-Feb-02 09:06:44 0 domain shaders freed (1 total) [Graphics.cpp | 766] 2018-Feb-02 09:06:44 0 compute shaders freed (0 total) [Graphics.cpp | 767] 2018-Feb-02 09:06:44 0 queries freed (1 total) [Graphics.cpp | 769] 2018-Feb-02 09:06:44 shader [material sheme=[msm/diffusewind.msm] pass=[0], vs_main, profile=vs_5_0] found in cache by CRC summs [Graphics.cpp | 825] 2018-Feb-02 09:06:44 shader [material sheme=[msm/diffusewind.msm] pass=[0], ps_main, profile=ps_5_0] found in cache by CRC summs [Graphics.cpp | 797] 2018-Feb-02 09:06:44 Disable skinning [Shader.cpp | 355] 2018-Feb-02 09:06:44 Create Shader [material sheme=[msm/diffusewind.msm] pass=[1], vs_main, vs_5_0] (crc1=3049375979, crc2=199445526) [Shader.cpp | 168] 2018-Feb-02 09:06:44 Create Shader [material sheme=[msm/diffusewind.msm] pass=[1], ps_main, ps_5_0] (crc1=3049375979, crc2=2385233647) [Shader.cpp | 168] 2018-Feb-02 09:06:45 shader is binary identical to other shader - use cached copy [Graphics.cpp | 839] 2018-Feb-02 09:06:45 Release shader [material sheme=[msm/diffusewind.msm] pass=[1], vs_main, vs_5_0] [Shader.cpp | 99] 2018-Feb-02 09:06:45 Disable skinning [Shader.cpp | 355] 2018-Feb-02 09:06:45 Model [models/lif/apple23lod0.mim] has 1846 tris / 1771 verts, aabb[(-3.35905, -0.311237, -2.78586), (2.15661, 5.40414, 2.66864)], bs[(-0.601221, 2.54645, -0.0586115), 4.81767] [TriMesh.cpp | 449] 2018-Feb-02 09:06:45 Model [models/lif/apple23lod1.mim] has 953 tris / 1769 verts, aabb[(-3.35645, -0.311264, -2.78405), (2.15626, 5.40435, 2.66674)], bs[(-0.600096, 2.54654, -0.0586526), 4.81584] [TriMesh.cpp | 449] 2018-Feb-02 09:06:45 Model [models/lif/apple23lod2.mim] has 483 tris / 843 verts, aabb[(-3.34625, -0.31145, -2.7768), (2.15515, 5.40505, 2.6595)], bs[(-0.59555, 2.5468, -0.05865), 4.80877] [TriMesh.cpp | 449] 2018-Feb-02 09:06:45 Model [models/lif/apple23lod3.mim] has 331 tris / 893 verts, aabb[(-3.34625, -0.311236, -2.77679), (2.15515, 5.40504, 2.65952)], bs[(-0.595554, 2.5469, -0.0586343), 4.80871] [TriMesh.cpp | 449] 2018-Feb-02 09:06:45 Model [models/lif/apple23lod5.mim] has 4 tris / 8 verts, aabb[(-3.06402, -0.649163, -2.58171), (2.12189, 5.43714, 2.55251)], bs[(-0.471067, 2.39399, -0.0146009), 4.75124] [TriMesh.cpp | 449] 2018-Feb-02 09:06:45 LoadTextureAsync [textures/foliage/apple23-diffa.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:45 Model [models/lif/apple13.mim] has 706 tris / 2096 verts, aabb[(-0.905438, -0.458319, -0.850919), (0.706244, 2.731, 0.633622)], bs[(-0.0995969, 1.13634, -0.108648), 1.93476] [TriMesh.cpp | 449] 2018-Feb-02 09:06:45 Model [models/lif/apple13lod1.mim] has 330 tris / 976 verts, aabb[(-0.904147, -0.458364, -0.850554), (0.705229, 2.7311, 0.633249)], bs[(-0.0994592, 1.13637, -0.108653), 1.9342] [TriMesh.cpp | 449] 2018-Feb-02 09:06:45 Model [models/lif/apple13lod2.mim] has 202 tris / 566 verts, aabb[(-0.899826, -0.458795, -0.849496), (0.701343, 2.73151, 0.631879)], bs[(-0.0992415, 1.13636, -0.108808), 1.93237] [TriMesh.cpp | 449] 2018-Feb-02 09:06:45 Model [models/lif/apple13lod3.mim] has 88 tris / 228 verts, aabb[(-0.899826, 0.0965907, -0.849496), (0.701343, 2.73151, 0.631879)], bs[(-0.0992415, 1.41405, -0.108808), 1.71034] [TriMesh.cpp | 449] 2018-Feb-02 09:06:45 Model [models/lif/apple13lod5.mim] has 4 tris / 8 verts, aabb[(-0.856216, -0.478014, -0.793481), (0.599709, 2.79952, 0.662444)], bs[(-0.128253, 1.16075, -0.0655183), 1.93531] [TriMesh.cpp | 449] 2018-Feb-02 09:06:45 LoadTextureAsync [textures/foliage/apple13-diffa.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:45 Model [models/lif/aspen33.mim] has 3398 tris / 5143 verts, aabb[(-2.8333, -0.465353, -2.8533), (3.00278, 20.2046, 3.14406)], bs[(0.0847385, 9.86964, 0.14538), 11.1498] [TriMesh.cpp | 449] 2018-Feb-02 09:06:45 LoadTextureAsync [textures/foliage/willowtree-diffa.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:45 LoadTextureAsync [textures/foliage/willowbark-diff.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:45 LoadTextureAsync [textures/foliage/willowbark-nm.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:45 Model [models/lif/aspen33lod1.mim] has 2150 tris / 2780 verts, aabb[(-2.83235, -0.464836, -2.80357), (2.86303, 20.2015, 3.16304)], bs[(0.01534, 9.86834, 0.179732), 11.1258] [TriMesh.cpp | 449] 2018-Feb-02 09:06:45 Model [models/lif/aspen33lod2.mim] has 630 tris / 1071 verts, aabb[(-2.81913, -0.463155, -2.79048), (2.84967, 20.1072, 3.14827)], bs[(0.0152684, 9.82202, 0.178893), 11.0741] [TriMesh.cpp | 449] 2018-Feb-02 09:06:45 Model [models/lif/aspen33lod3.mim] has 399 tris / 799 verts, aabb[(-2.81913, 6.8795, -2.79048), (2.84967, 20.1072, 3.14827)], bs[(0.0152684, 13.4933, 0.178893), 7.78422] [TriMesh.cpp | 449] 2018-Feb-02 09:06:45 Model [models/lif/aspen33lod5.mim] has 4 tris / 8 verts, aabb[(-3.18871, 5.1715, -3.36795), (3.51246, 20.4579, 3.32986)], bs[(0.161879, 12.8147, -0.019042), 8.9922] [TriMesh.cpp | 449] 2018-Feb-02 09:06:45 LoadTextureAsync [textures/foliage/aspen33-diffa.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:45 Model [models/lif/aspen23.mim] has 3754 tris / 7073 verts, aabb[(-2.96255, -0.468964, -1.99582), (2.64529, 15.8359, 3.11187)], bs[(-0.158628, 7.68345, 0.558022), 8.99144] [TriMesh.cpp | 449] 2018-Feb-02 09:06:45 Model [models/lif/aspen23lod1.mim] has 1511 tris / 1995 verts, aabb[(-2.90527, -0.468485, -1.97867), (2.5305, 15.8359, 3.0147)], bs[(-0.187384, 7.68369, 0.518016), 8.94865] [TriMesh.cpp | 449] 2018-Feb-02 09:06:45 Model [models/lif/aspen23lod2.mim] has 374 tris / 695 verts, aabb[(-2.90527, -0.467968, -1.97867), (2.5305, 15.8359, 3.0147)], bs[(-0.187384, 7.68395, 0.518016), 8.94842] [TriMesh.cpp | 449] 2018-Feb-02 09:06:45 Model [models/lif/aspen23lod3.mim] has 285 tris / 571 verts, aabb[(-2.90527, 3.78309, -1.97867), (2.5305, 15.8359, 3.0147)], bs[(-0.187384, 9.80948, 0.518016), 7.06666] [TriMesh.cpp | 449] 2018-Feb-02 09:06:45 Model [models/lif/aspen23lod5.mim] has 8 tris / 12 verts, aabb[(-2.80833, 1.9411, -2.6029), (2.48885, 16.2359, 2.90063)], bs[(-0.159742, 9.08852, 0.148865), 8.10387] [TriMesh.cpp | 449] 2018-Feb-02 09:06:45 LoadTextureAsync [textures/foliage/aspen23-diffa.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:45 Model [models/lif/aspen13.mim] has 785 tris / 2309 verts, aabb[(-0.846953, -0.139669, -0.999918), (1.43291, 4.33489, 1.35779)], bs[(0.29298, 2.09761, 0.178936), 2.77391] [TriMesh.cpp | 449] 2018-Feb-02 09:06:45 Model [models/lif/aspen13lod1.mim] has 288 tris / 820 verts, aabb[(-0.84369, -0.138322, -0.961734), (1.26935, 4.29308, 1.33655)], bs[(0.21283, 2.07738, 0.187407), 2.71037] [TriMesh.cpp | 449] 2018-Feb-02 09:06:45 Model [models/lif/aspen13lod2.mim] has 129 tris / 336 verts, aabb[(-0.834607, -0.139669, -0.930745), (1.18574, 4.33489, 1.27334)], bs[(0.175567, 2.09761, 0.171299), 2.6908] [TriMesh.cpp | 449] 2018-Feb-02 09:06:45 Model [models/lif/aspen13lod3.mim] has 89 tris / 235 verts, aabb[(-0.834607, 0.37116, -0.930745), (1.18574, 4.33489, 1.27334)], bs[(0.175567, 2.35303, 0.171299), 2.48249] [TriMesh.cpp | 449] 2018-Feb-02 09:06:45 Model [models/lif/aspen13lod5.mim] has 4 tris / 8 verts, aabb[(-0.754608, 0.0595415, -1.02503), (1.13847, 4.43333, 1.32147)], bs[(0.191934, 2.24644, 0.148218), 2.65612] [TriMesh.cpp | 449] 2018-Feb-02 09:06:45 LoadTextureAsync [textures/foliage/aspen13-diffa.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:45 START THREAD LOAD G_GRID, thread: no [GameMap.cpp | 3005] 2018-Feb-02 09:06:45 Model [models/resources/mushroom_08.mim] has 104 tris / 76 verts, aabb[(-0.0939053, -0.00671644, -0.093904), (0.0939025, 0.0948575, 0.0939037)], bs[(-1.40443e-06, 0.0440705, -1.49012e-07), 0.14218] [TriMesh.cpp | 449] 2018-Feb-02 09:06:45 LoadTextureAsync [textures/foliage/mushrooms1-diff.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:45 LoadTextureAsync [textures/flat-nm.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:45 LoadTextureAsync [textures/foliage/mushrooms1-rough.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:45 Model [models/resources/mushroom_05.mim] has 118 tris / 92 verts, aabb[(-0.152124, -0.0183621, -0.152124), (0.152124, 0.306579, 0.152124)], bs[(2.23517e-08, 0.144109, 0), 0.269592] [TriMesh.cpp | 449] 2018-Feb-02 09:06:45 Model [models/resources/mushroom_01.mim] has 134 tris / 168 verts, aabb[(-0.12625, -0.0142863, -0.126251), (0.126253, 0.225152, 0.126252)], bs[(1.2517e-06, 0.105433, 5.96046e-08), 0.214969] [TriMesh.cpp | 449] 2018-Feb-02 09:06:45 Model [models/resources/mushroom_06.mim] has 102 tris / 128 verts, aabb[(-0.0840485, -0.0118114, -0.0840486), (0.0840486, 0.204469, 0.0840484)], bs[(1.49012e-08, 0.0963289, -6.70552e-08), 0.160694] [TriMesh.cpp | 449] 2018-Feb-02 09:06:45 Model [models/tree/bushes/04.mim] has 500 tris / 1494 verts, aabb[(-1.21982, -0.281472, -1.21235), (0.974972, 1.72742, 1.00715)], bs[(-0.122424, 0.722972, -0.1026), 1.856] [TriMesh.cpp | 449] 2018-Feb-02 09:06:45 LoadTextureAsync [textures/foliage/b04-diffa.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:45 Model [models/tree/bushes/04lod.mim] has 193 tris / 579 verts, aabb[(-1.21982, -0.281472, -1.21235), (0.974972, 1.72742, 1.00715)], bs[(-0.122424, 0.722972, -0.1026), 1.856] [TriMesh.cpp | 449] 2018-Feb-02 09:06:45 Model [models/tree/bushes/04b.mim] has 4 tris / 8 verts, aabb[(-1.28964, -0.253485, -1.21474), (1.03906, 1.87261, 0.987439)], bs[(-0.125286, 0.809563, -0.113651), 1.92307] [TriMesh.cpp | 449] 2018-Feb-02 09:06:45 LoadTextureAsync [textures/foliage/b04b-diffa.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:45 Model [models/resources/mushroom_07.mim] has 118 tris / 116 verts, aabb[(-0.0559455, -0.0312489, -0.0559455), (0.0559455, 0.0960168, 0.0559455)], bs[(-3.72529e-09, 0.0323839, 0), 0.101533] [TriMesh.cpp | 449] 2018-Feb-02 09:06:45 Model [models/tree/bush-15.mim] has 234 tris / 312 verts, aabb[(-1.40622, -0.0853053, -1.49254), (1.5063, 1.01903, 1.5061)], bs[(0.0500406, 0.46686, 0.00678027), 2.16184] [TriMesh.cpp | 449] 2018-Feb-02 09:06:45 LoadTextureAsync [textures/foliage/bush-14-diffa.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:45 Model [models/tree/bush-15lod.mim] has 109 tris / 187 verts, aabb[(-1.40622, -0.0853053, -1.49254), (1.5063, 1.01903, 1.5061)], bs[(0.0500405, 0.46686, 0.00678039), 2.16184] [TriMesh.cpp | 449] 2018-Feb-02 09:06:45 Model [models/tree/bushes/mang.mim] has 650 tris / 769 verts, aabb[(-0.87835, -0.08835, -0.8443), (0.9509, 1.34695, 0.8845)], bs[(0.036275, 0.6293, 0.0201), 1.44871] [TriMesh.cpp | 449] 2018-Feb-02 09:06:45 LoadTextureAsync [textures/foliage/b_mang-diffa.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:45 Model [models/tree/bushes/manglod.mim] has 286 tris / 679 verts, aabb[(-0.87812, 0.0716305, -0.840942), (0.872374, 1.34694, 0.879497)], bs[(-0.00287306, 0.709283, 0.0192777), 1.38298] [TriMesh.cpp | 449] 2018-Feb-02 09:06:45 Model [models/tree/bushes/mangb.mim] has 4 tris / 8 verts, aabb[(-0.776275, -0.0917968, -0.792496), (0.816893, 1.33678, 0.782009)], bs[(0.0203093, 0.622492, -0.0052436), 1.32835] [TriMesh.cpp | 449] 2018-Feb-02 09:06:45 LoadTextureAsync [textures/foliage/b_mangb-diffa.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:45 Model [models/tree/food_strawberry_03.mim] has 489 tris / 733 verts, aabb[(-0.521941, -0.0294303, -0.413612), (0.484779, 0.567965, 0.54157)], bs[(-0.018581, 0.269267, 0.0639786), 0.755437] [TriMesh.cpp | 449] 2018-Feb-02 09:06:45 SetCullMode(1) [MaterialSheme.cpp | 1013] 2018-Feb-02 09:06:45 MaterialSheme::LoadFromString() [MaterialSheme.cpp | 255] 2018-Feb-02 09:06:45 FreeUnusedResources: [Graphics.cpp | 741] 2018-Feb-02 09:06:45 0 meshes freed (171 total) [Graphics.cpp | 757] 2018-Feb-02 09:06:45 0 textures freed (115 total) [Graphics.cpp | 758] 2018-Feb-02 09:06:45 0 materials freed (66 total) [Graphics.cpp | 759] 2018-Feb-02 09:06:45 0 data buffers freed (361 total) [Graphics.cpp | 760] 2018-Feb-02 09:06:45 0 pixel shaders freed (29 total) [Graphics.cpp | 762] 2018-Feb-02 09:06:45 0 vertex shaders freed (14 total) [Graphics.cpp | 763] 2018-Feb-02 09:06:45 0 geometry shaders freed (3 total) [Graphics.cpp | 764] 2018-Feb-02 09:06:45 0 hull shaders freed (3 total) [Graphics.cpp | 765] 2018-Feb-02 09:06:45 0 domain shaders freed (1 total) [Graphics.cpp | 766] 2018-Feb-02 09:06:45 0 compute shaders freed (0 total) [Graphics.cpp | 767] 2018-Feb-02 09:06:45 0 queries freed (1 total) [Graphics.cpp | 769] 2018-Feb-02 09:06:45 Culling NONE [MaterialSheme.cpp | 314] 2018-Feb-02 09:06:45 SetCullMode(0) [MaterialSheme.cpp | 1013] 2018-Feb-02 09:06:45 base = [shaders/base.hlsl] [MaterialSheme.cpp | 386] 2018-Feb-02 09:06:45 MaterialSheme::LoadFromString() read textures [MaterialSheme.cpp | 398] 2018-Feb-02 09:06:45 MaterialSheme::LoadFromString() complete [MaterialSheme.cpp | 409] 2018-Feb-02 09:06:45 FreeUnusedResources: [Graphics.cpp | 741] 2018-Feb-02 09:06:45 0 meshes freed (171 total) [Graphics.cpp | 757] 2018-Feb-02 09:06:45 0 textures freed (115 total) [Graphics.cpp | 758] 2018-Feb-02 09:06:45 0 materials freed (66 total) [Graphics.cpp | 759] 2018-Feb-02 09:06:45 0 data buffers freed (361 total) [Graphics.cpp | 760] 2018-Feb-02 09:06:45 0 pixel shaders freed (29 total) [Graphics.cpp | 762] 2018-Feb-02 09:06:45 0 vertex shaders freed (14 total) [Graphics.cpp | 763] 2018-Feb-02 09:06:45 0 geometry shaders freed (3 total) [Graphics.cpp | 764] 2018-Feb-02 09:06:45 0 hull shaders freed (3 total) [Graphics.cpp | 765] 2018-Feb-02 09:06:45 0 domain shaders freed (1 total) [Graphics.cpp | 766] 2018-Feb-02 09:06:45 0 compute shaders freed (0 total) [Graphics.cpp | 767] 2018-Feb-02 09:06:45 0 queries freed (1 total) [Graphics.cpp | 769] 2018-Feb-02 09:06:45 Create Shader [material sheme=[msm/alphanormalwind.msm] pass=[0], ps_main, ps_5_0] (crc1=1893401104, crc2=2385233647) [Shader.cpp | 168] 2018-Feb-02 09:06:45 Create Shader [material sheme=[msm/alphanormalwind.msm] pass=[0], vs_main, vs_5_0] (crc1=1893401104, crc2=199445526) [Shader.cpp | 168] 2018-Feb-02 09:06:45 shader is binary identical to other shader - use cached copy [Graphics.cpp | 839] 2018-Feb-02 09:06:45 Release shader [material sheme=[msm/alphanormalwind.msm] pass=[0], vs_main, vs_5_0] [Shader.cpp | 99] 2018-Feb-02 09:06:45 Disable skinning [Shader.cpp | 355] 2018-Feb-02 09:06:45 Create Shader [material sheme=[msm/alphanormalwind.msm] pass=[1], vs_main, vs_5_0] (crc1=1518268478, crc2=199445526) [Shader.cpp | 168] 2018-Feb-02 09:06:45 Create Shader [material sheme=[msm/alphanormalwind.msm] pass=[1], ps_main, ps_5_0] (crc1=1518268478, crc2=2385233647) [Shader.cpp | 168] 2018-Feb-02 09:06:45 shader is binary identical to other shader - use cached copy [Graphics.cpp | 839] 2018-Feb-02 09:06:45 Shader [material sheme=[msm/alphanormalwind.msm] pass=[1]:ps_main:ps_5_0] compilaion warinigs [Shader.cpp | 190] 2018-Feb-02 09:06:45 inc/utils.hlsl(70,22-39): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them [Shader.cpp | 140] 2018-Feb-02 09:06:45 [Shader.cpp | 140] 2018-Feb-02 09:06:45 Release shader [material sheme=[msm/alphanormalwind.msm] pass=[1], vs_main, vs_5_0] [Shader.cpp | 99] 2018-Feb-02 09:06:45 Disable skinning [Shader.cpp | 355] 2018-Feb-02 09:06:45 LoadTextureAsync [textures/foliage/food_strawberry_01-diffa.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:45 LoadTextureAsync [textures/foliage/food_strawberry_01-nm.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:45 Model [models/tree/food_strawberry_03lod.mim] has 70 tris / 138 verts, aabb[(-0.513251, -0.0292368, -0.428605), (0.468246, 0.541944, 0.552403)], bs[(-0.0225026, 0.256354, 0.0618994), 0.750326] [TriMesh.cpp | 449] 2018-Feb-02 09:06:45 Model [models/tree/food_strawberry_03b.mim] has 4 tris / 8 verts, aabb[(-0.885478, -0.106337, -0.726714), (0.836457, 1.05711, 0.940024)], bs[(-0.0245106, 0.475389, 0.106655), 1.33198] [TriMesh.cpp | 449] 2018-Feb-02 09:06:45 LoadTextureAsync [textures/foliage/food_strawberry_03b-diffa.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:45 Model [models/tree/hay_bush_02.mim] has 144 tris / 126 verts, aabb[(-1.0373, -0.057244, -1.13123), (0.889632, 0.689776, 1.03838)], bs[(-0.0738332, 0.316266, -0.0464239), 1.49819] [TriMesh.cpp | 449] 2018-Feb-02 09:06:45 LoadTextureAsync [textures/foliage/hay_bush_02-diffa.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:45 Model [models/tree/hay_bush_02lod.mim] has 85 tris / 82 verts, aabb[(-1.0373, -0.057244, -1.13123), (0.889632, 0.689776, 1.03838)], bs[(-0.0738332, 0.316266, -0.0464239), 1.49819] [TriMesh.cpp | 449] 2018-Feb-02 09:06:45 Model [models/tree/hay_bush_02b.mim] has 4 tris / 8 verts, aabb[(-0.972888, 0.0153043, -1.13887), (1.30718, 0.721404, 0.988149)], bs[(0.167145, 0.368354, -0.0753612), 1.59855] [TriMesh.cpp | 449] 2018-Feb-02 09:06:45 LoadTextureAsync [textures/foliage/hay_bush_02b-diffa.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:45 Model [models/tree/bushes/litgr.mim] has 72 tris / 144 verts, aabb[(-0.493463, -0.0416829, -0.514527), (0.519218, 1.18764, 0.522192)], bs[(0.0128775, 0.572977, 0.00383252), 0.950202] [TriMesh.cpp | 449] 2018-Feb-02 09:06:45 LoadTextureAsync [textures/foliage/b_litgr-diffa.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:45 Model [models/tree/bushes/litgrlod.mim] has 49 tris / 99 verts, aabb[(-0.493463, -0.0416829, -0.514527), (0.519218, 1.18764, 0.522192)], bs[(0.0128775, 0.572977, 0.00383252), 0.950202] [TriMesh.cpp | 449] 2018-Feb-02 09:06:45 Model [models/tree/bushes/litgrb.mim] has 4 tris / 8 verts, aabb[(-0.572475, -0.0182773, -0.58652), (0.584846, 1.18873, 0.618281)], bs[(0.00618535, 0.585226, 0.0158802), 1.03051] [TriMesh.cpp | 449] 2018-Feb-02 09:06:45 LoadTextureAsync [textures/foliage/b_litgrb-diffa.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:45 START LOAD BLDS, thread: no [GameMap.cpp | 3128] 2018-Feb-02 09:06:45 Model [models/house/fencebig/fence_stone_gate03.mim] has 1356 tris / 1165 verts, aabb[(-0.591382, -0.928812, -1.82217), (0.683887, 3.97208, 1.85209)], bs[(0.0462527, 1.52163, 0.0149584), 3.12831] [TriMesh.cpp | 449] 2018-Feb-02 09:06:45 LoadTextureAsync [textures/structures/brickwall-diff.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:45 LoadTextureAsync [textures/structures/brickwall-nm.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:45 LoadTextureAsync [textures/structures/brickwall-rough.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:45 Model [models/house/fencebig/fence_stone_pillar02.mim] has 180 tris / 124 verts, aabb[(-0.464745, -0.772243, -0.432127), (0.464745, 2.24245, 0.432128)], bs[(-1.49012e-08, 0.735106, 1.19209e-07), 1.63549] [TriMesh.cpp | 449] 2018-Feb-02 09:06:45 SetCullMode(1) [MaterialSheme.cpp | 1013] 2018-Feb-02 09:06:45 MaterialSheme::LoadFromString() [MaterialSheme.cpp | 255] 2018-Feb-02 09:06:45 FreeUnusedResources: [Graphics.cpp | 741] 2018-Feb-02 09:06:45 0 meshes freed (181 total) [Graphics.cpp | 757] 2018-Feb-02 09:06:45 0 textures freed (125 total) [Graphics.cpp | 758] 2018-Feb-02 09:06:45 0 materials freed (73 total) [Graphics.cpp | 759] 2018-Feb-02 09:06:45 0 data buffers freed (381 total) [Graphics.cpp | 760] 2018-Feb-02 09:06:45 0 pixel shaders freed (31 total) [Graphics.cpp | 762] 2018-Feb-02 09:06:45 0 vertex shaders freed (14 total) [Graphics.cpp | 763] 2018-Feb-02 09:06:45 0 geometry shaders freed (3 total) [Graphics.cpp | 764] 2018-Feb-02 09:06:45 0 hull shaders freed (3 total) [Graphics.cpp | 765] 2018-Feb-02 09:06:45 0 domain shaders freed (1 total) [Graphics.cpp | 766] 2018-Feb-02 09:06:45 0 compute shaders freed (0 total) [Graphics.cpp | 767] 2018-Feb-02 09:06:45 0 queries freed (1 total) [Graphics.cpp | 769] 2018-Feb-02 09:06:45 Culling BACK [MaterialSheme.cpp | 314] 2018-Feb-02 09:06:45 SetCullMode(1) [MaterialSheme.cpp | 1013] 2018-Feb-02 09:06:45 base = [shaders/base.hlsl] [MaterialSheme.cpp | 386] 2018-Feb-02 09:06:45 MaterialSheme::LoadFromString() read textures [MaterialSheme.cpp | 398] 2018-Feb-02 09:06:45 MaterialSheme::LoadFromString() complete [MaterialSheme.cpp | 409] 2018-Feb-02 09:06:45 FreeUnusedResources: [Graphics.cpp | 741] 2018-Feb-02 09:06:45 0 meshes freed (181 total) [Graphics.cpp | 757] 2018-Feb-02 09:06:45 0 textures freed (125 total) [Graphics.cpp | 758] 2018-Feb-02 09:06:45 0 materials freed (73 total) [Graphics.cpp | 759] 2018-Feb-02 09:06:45 0 data buffers freed (381 total) [Graphics.cpp | 760] 2018-Feb-02 09:06:45 0 pixel shaders freed (31 total) [Graphics.cpp | 762] 2018-Feb-02 09:06:45 0 vertex shaders freed (14 total) [Graphics.cpp | 763] 2018-Feb-02 09:06:45 0 geometry shaders freed (3 total) [Graphics.cpp | 764] 2018-Feb-02 09:06:45 0 hull shaders freed (3 total) [Graphics.cpp | 765] 2018-Feb-02 09:06:45 0 domain shaders freed (1 total) [Graphics.cpp | 766] 2018-Feb-02 09:06:45 0 compute shaders freed (0 total) [Graphics.cpp | 767] 2018-Feb-02 09:06:45 0 queries freed (1 total) [Graphics.cpp | 769] 2018-Feb-02 09:06:45 shader [material sheme=[msm/diffusenormalrgb.msm] pass=[0], vs_main, profile=vs_5_0] found in cache by CRC summs [Graphics.cpp | 825] 2018-Feb-02 09:06:45 shader [material sheme=[msm/diffusenormalrgb.msm] pass=[0], ps_main, profile=ps_5_0] found in cache by CRC summs [Graphics.cpp | 797] 2018-Feb-02 09:06:45 Disable skinning [Shader.cpp | 355] 2018-Feb-02 09:06:45 Create Shader [material sheme=[msm/diffusenormalrgb.msm] pass=[1], vs_main, vs_5_0] (crc1=1880881383, crc2=199445526) [Shader.cpp | 168] 2018-Feb-02 09:06:45 Create Shader [material sheme=[msm/diffusenormalrgb.msm] pass=[1], ps_main, ps_5_0] (crc1=1880881383, crc2=2385233647) [Shader.cpp | 168] 2018-Feb-02 09:06:45 shader is binary identical to other shader - use cached copy [Graphics.cpp | 839] 2018-Feb-02 09:06:45 Release shader [material sheme=[msm/diffusenormalrgb.msm] pass=[1], vs_main, vs_5_0] [Shader.cpp | 99] 2018-Feb-02 09:06:45 Shader [material sheme=[msm/diffusenormalrgb.msm] pass=[1]:ps_main:ps_5_0] compilaion warinigs [Shader.cpp | 190] 2018-Feb-02 09:06:45 E:\hry\steamapps\common\Life is Feudal Forest Village\material sheme=[msm\diffusenormalrgb.msm] pass=[1](262,50-137): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them [Shader.cpp | 140] 2018-Feb-02 09:06:45 [Shader.cpp | 140] 2018-Feb-02 09:06:45 Disable skinning [Shader.cpp | 355] 2018-Feb-02 09:06:45 LoadTextureAsync [textures/lif/brick_big01-diff.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:45 LoadTextureAsync [textures/lif/brick_big01-nm.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:45 Model [models/house/fencebig/fence_stone_pillar02lod.mim] has 126 tris / 92 verts, aabb[(-0.454545, -0.772243, -0.432127), (0.454545, 2.24245, 0.420002)], bs[(-1.49012e-08, 0.735106, -0.00606251), 1.63103] [TriMesh.cpp | 449] 2018-Feb-02 09:06:45 Model [models/house/fencebig/fence_stone_wall00.mim] has 204 tris / 233 verts, aabb[(-0.419612, -0.755111, -2.26319), (0.422464, 0.781894, 2.27727)], bs[(0.0014264, 0.0133912, 0.00704193), 2.43348] [TriMesh.cpp | 449] 2018-Feb-02 09:06:45 LoadTextureAsync [textures/structures/fakhverk_atlas03-diff.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:45 LoadTextureAsync [textures/structures/fakhverk_atlas03-nm.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:45 Model [models/house/modules/stonestairs1.mim] has 1578 tris / 1254 verts, aabb[(-1.06626, -0.502933, -0.857407), (2.6505, 4.65626, 1.03964)], bs[(0.792119, 2.07667, 0.0911164), 3.31777] [TriMesh.cpp | 449] 2018-Feb-02 09:06:45 LoadTextureAsync [textures/structures/fence_wood-diffa.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:45 LoadTextureAsync [textures/structures/fence_wood-nm.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:45 Model [models/house/castle_buildings/castle_smithy/platform.mim] has 440 tris / 566 verts, aabb[(-3.13584, -0.569924, -1.90779), (1.88602, 0.621807, 1.98753)], bs[(-0.624913, 0.0259415, 0.0398709), 3.23314] [TriMesh.cpp | 449] 2018-Feb-02 09:06:45 Model [models/house/sawmill_big/sm2.mim] has 534 tris / 852 verts, aabb[(-2.97779, -0.696394, -2.92958), (3.93577, 1.45684, 2.9232)], bs[(0.47899, 0.380225, -0.00319004), 4.65534] [TriMesh.cpp | 449] 2018-Feb-02 09:06:45 Model [models/house/decor/arrowslit1_1.mim] has 304 tris / 305 verts, aabb[(-0.0557312, -0.736024, -0.489591), (1.11459, 0.736024, 0.489592)], bs[(0.52943, 0, 2.38419e-07), 1.06012] [TriMesh.cpp | 449] 2018-Feb-02 09:06:45 LoadTextureAsync [textures/structures/wall_metal-diff.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:45 LoadTextureAsync [textures/structures/wall_metal-nm.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:45 LoadTextureAsync [textures/structures/wall_metal-rough.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:45 Model [models/house/decor/house_plants5.mim] has 56 tris / 60 verts, aabb[(-0.768771, -1.29922, -0.734257), (0.928589, 1.43055, 0.838243)], bs[(0.0799094, 0.0656646, 0.0519931), 1.78923] [TriMesh.cpp | 449] 2018-Feb-02 09:06:45 LoadTextureAsync [textures/structures/ivy1-diffa.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:45 LoadTextureAsync [textures/structures/ivy1-nm.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:45 Model [models/house/decor/house_plants1.mim] has 32 tris / 36 verts, aabb[(-0.120426, -1.37338, -0.855714), (0.240438, 1.45491, 1.06977)], bs[(0.060006, 0.0407682, 0.107026), 1.72024] [TriMesh.cpp | 449] 2018-Feb-02 09:06:45 Model [models/house/castle/tower_square/towersquare2_4.mim] has 3436 tris / 4445 verts, aabb[(-2.32301, -1.7, -2.34902), (2.32177, 13.6954, 2.33575)], bs[(-0.000618458, 5.99768, -0.00663352), 8.37463] [TriMesh.cpp | 449] 2018-Feb-02 09:06:45 LoadTextureAsync [textures/lif/planks01-diff.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:45 LoadTextureAsync [textures/lif/planks01-nm.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:45 LoadTextureAsync [textures/structures/watchfire01-diffa.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:45 LoadTextureAsync [textures/structures/watchfire01-nm.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:45 LoadTextureAsync [textures/structures/roof_tile-diff.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:45 LoadTextureAsync [textures/lif/roof_tile-nm.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:45 LoadTextureAsync [textures/structures/roof_tile-rough.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:45 LoadTextureAsync [textures/structures/stonewallbricks1-diff.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:45 LoadTextureAsync [textures/structures/stonewallbricks0-nma.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:45 LoadTextureAsync [textures/structures/stonewallbricks-rough.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:45 LoadTextureAsync [textures/structures/woodbalks-diff.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:45 LoadTextureAsync [textures/structures/woodbalks-nm.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:45 Model [models/house/castle/tower_square/towersquare2_4lod.mim] has 404 tris / 680 verts, aabb[(-2.32301, -1.7, -2.34902), (2.32177, 13.6954, 2.33575)], bs[(-0.000618219, 5.99768, -0.00663352), 8.37463] [TriMesh.cpp | 449] 2018-Feb-02 09:06:45 Model [models/house/decor/house_plants3.mim] has 40 tris / 45 verts, aabb[(-1.66822, -3.23597, -0.299771), (1.71746, 2.12197, 0.310882)], bs[(0.0246193, -0.557003, 0.00555548), 3.18368] [TriMesh.cpp | 449] 2018-Feb-02 09:06:45 Model [models/resources/clay_stack_01.mim] has 194 tris / 283 verts, aabb[(-0.395065, -0.00932743, -0.415958), (0.4028, 0.543271, 0.412687)], bs[(0.0038676, 0.266972, -0.00163555), 0.638084] [TriMesh.cpp | 449] 2018-Feb-02 09:06:45 LoadTextureAsync [textures/structures/shops01-atlas-diff.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:45 LoadTextureAsync [textures/structures/shops01-atlas-nm.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:45 LoadTextureAsync [textures/structures/shops01-atlas-rougth.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:45 SetCullMode(1) [MaterialSheme.cpp | 1013] 2018-Feb-02 09:06:45 MaterialSheme::LoadFromString() [MaterialSheme.cpp | 255] 2018-Feb-02 09:06:45 FreeUnusedResources: [Graphics.cpp | 741] 2018-Feb-02 09:06:45 0 meshes freed (193 total) [Graphics.cpp | 757] 2018-Feb-02 09:06:45 0 textures freed (151 total) [Graphics.cpp | 758] 2018-Feb-02 09:06:45 0 materials freed (84 total) [Graphics.cpp | 759] 2018-Feb-02 09:06:45 0 data buffers freed (405 total) [Graphics.cpp | 760] 2018-Feb-02 09:06:45 0 pixel shaders freed (32 total) [Graphics.cpp | 762] 2018-Feb-02 09:06:45 0 vertex shaders freed (14 total) [Graphics.cpp | 763] 2018-Feb-02 09:06:45 0 geometry shaders freed (3 total) [Graphics.cpp | 764] 2018-Feb-02 09:06:45 0 hull shaders freed (3 total) [Graphics.cpp | 765] 2018-Feb-02 09:06:45 0 domain shaders freed (1 total) [Graphics.cpp | 766] 2018-Feb-02 09:06:45 0 compute shaders freed (0 total) [Graphics.cpp | 767] 2018-Feb-02 09:06:45 0 queries freed (1 total) [Graphics.cpp | 769] 2018-Feb-02 09:06:45 base = [shaders/base.hlsl] [MaterialSheme.cpp | 386] 2018-Feb-02 09:06:45 MaterialSheme::LoadFromString() read textures [MaterialSheme.cpp | 398] 2018-Feb-02 09:06:45 MaterialSheme::LoadFromString() complete [MaterialSheme.cpp | 409] 2018-Feb-02 09:06:45 FreeUnusedResources: [Graphics.cpp | 741] 2018-Feb-02 09:06:45 0 meshes freed (193 total) [Graphics.cpp | 757] 2018-Feb-02 09:06:45 0 textures freed (151 total) [Graphics.cpp | 758] 2018-Feb-02 09:06:45 0 materials freed (84 total) [Graphics.cpp | 759] 2018-Feb-02 09:06:45 0 data buffers freed (405 total) [Graphics.cpp | 760] 2018-Feb-02 09:06:45 0 pixel shaders freed (32 total) [Graphics.cpp | 762] 2018-Feb-02 09:06:45 0 vertex shaders freed (14 total) [Graphics.cpp | 763] 2018-Feb-02 09:06:45 0 geometry shaders freed (3 total) [Graphics.cpp | 764] 2018-Feb-02 09:06:45 0 hull shaders freed (3 total) [Graphics.cpp | 765] 2018-Feb-02 09:06:45 0 domain shaders freed (1 total) [Graphics.cpp | 766] 2018-Feb-02 09:06:45 0 compute shaders freed (0 total) [Graphics.cpp | 767] 2018-Feb-02 09:06:45 0 queries freed (1 total) [Graphics.cpp | 769] 2018-Feb-02 09:06:45 shader [material sheme=[msm/diffuse.msm] pass=[0], vs_main, profile=vs_5_0] found in cache by CRC summs [Graphics.cpp | 825] 2018-Feb-02 09:06:45 shader [material sheme=[msm/diffuse.msm] pass=[0], ps_main, profile=ps_5_0] found in cache by CRC summs [Graphics.cpp | 797] 2018-Feb-02 09:06:45 Disable skinning [Shader.cpp | 355] 2018-Feb-02 09:06:45 Create Shader [material sheme=[msm/diffuse.msm] pass=[1], vs_main, vs_5_0] (crc1=3084660465, crc2=199445526) [Shader.cpp | 168] 2018-Feb-02 09:06:45 Create Shader [material sheme=[msm/diffuse.msm] pass=[1], ps_main, ps_5_0] (crc1=3084660465, crc2=2385233647) [Shader.cpp | 168] 2018-Feb-02 09:06:45 shader is binary identical to other shader - use cached copy [Graphics.cpp | 839] 2018-Feb-02 09:06:45 Release shader [material sheme=[msm/diffuse.msm] pass=[1], vs_main, vs_5_0] [Shader.cpp | 99] 2018-Feb-02 09:06:45 Disable skinning [Shader.cpp | 355] 2018-Feb-02 09:06:45 LoadTextureAsync [textures/clay_stack_01-diff.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:45 Model [models/resources/clay_stack_01lod.mim] has 114 tris / 208 verts, aabb[(-0.395065, -0.00932739, -0.415958), (0.4028, 0.543271, 0.412686)], bs[(0.0038676, 0.266972, -0.00163558), 0.638084] [TriMesh.cpp | 449] 2018-Feb-02 09:06:45 Model [models/resources/hay_stack_01.mim] has 166 tris / 145 verts, aabb[(-0.417881, -0.0223041, -0.412451), (0.41352, 0.498832, 0.418998)], bs[(-0.00218096, 0.238264, 0.00327319), 0.643062] [TriMesh.cpp | 449] 2018-Feb-02 09:06:45 LoadTextureAsync [textures/hay_stack_01-diff.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:45 Model [models/resources/hay_stack_01lod.mim] has 30 tris / 44 verts, aabb[(-0.399628, 0.0227161, -0.399551), (0.399608, 0.478812, 0.399625)], bs[(-9.95398e-06, 0.250764, 3.70294e-05), 0.609402] [TriMesh.cpp | 449] 2018-Feb-02 09:06:45 Model [models/resources/wood_stack_01.mim] has 208 tris / 236 verts, aabb[(-0.499809, -0.0100754, -0.477488), (0.499451, 0.507207, 0.477503)], bs[(-0.000179231, 0.248566, 7.36117e-06), 0.737921] [TriMesh.cpp | 449] 2018-Feb-02 09:06:45 LoadTextureAsync [textures/lif/bark02-diff.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:45 LoadTextureAsync [textures/foliage/bark02-nm.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:45 Model [models/resources/wood_stack_01lod.mim] has 150 tris / 200 verts, aabb[(-0.492622, -0.0100754, -0.477488), (0.499451, 0.494236, 0.477503)], bs[(0.00341427, 0.24208, 7.36117e-06), 0.733237] [TriMesh.cpp | 449] 2018-Feb-02 09:06:45 Model [models/resources/wood_stack_01lod1.mim] has 100 tris / 148 verts, aabb[(-0.492622, -0.0100754, -0.477488), (0.499451, 0.494236, 0.477503)], bs[(0.00341427, 0.24208, 7.36117e-06), 0.733237] [TriMesh.cpp | 449] 2018-Feb-02 09:06:45 Model [models/resources/ore_box_01.mim] has 296 tris / 515 verts, aabb[(-0.395065, -0.00932746, -0.415958), (0.4028, 0.543271, 0.412687)], bs[(0.0038676, 0.266972, -0.00163552), 0.638084] [TriMesh.cpp | 449] 2018-Feb-02 09:06:45 LoadTextureAsync [textures/ore-02-diff.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:45 LoadTextureAsync [textures/ore-02-nm.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:45 Model [models/resources/ore_box_01lod.mim] has 183 tris / 324 verts, aabb[(-0.395065, -0.00932739, -0.415958), (0.4028, 0.543271, 0.412686)], bs[(0.0038676, 0.266972, -0.00163558), 0.638084] [TriMesh.cpp | 449] 2018-Feb-02 09:06:45 Model [models/house/decor/shutters7_1.mim] has 80 tris / 120 verts, aabb[(-0.37366, -0.486417, -1.00213), (0.0176999, 0.486417, 1.24031)], bs[(-0.17798, 0, 0.119089), 1.23775] [TriMesh.cpp | 449] 2018-Feb-02 09:06:45 LoadTextureAsync [textures/structures/shutters-diff.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:45 LoadTextureAsync [textures/structures/shutters-nm.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:45 LoadTextureAsync [textures/structures/shutters-rough.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:45 Model [models/house/decor/shutters7_1lod.mim] has 48 tris / 76 verts, aabb[(-0.375031, -0.488034, -1.00213), (0.0176999, 0.487251, 1.24096)], bs[(-0.178666, -0.000391185, 0.119413), 1.23864] [TriMesh.cpp | 449] 2018-Feb-02 09:06:45 Model [models/house/decor/shutters7_3.mim] has 80 tris / 120 verts, aabb[(-0.0631932, -0.486417, -0.538208), (0.0282596, 0.486417, 0.729708)], bs[(-0.0174668, 0, 0.0957504), 0.800372] [TriMesh.cpp | 449] 2018-Feb-02 09:06:45 Model [models/house/decor/shutters7_3lod.mim] has 48 tris / 76 verts, aabb[(-0.0644735, -0.488034, -0.538251), (0.0299036, 0.487251, 0.73152)], bs[(-0.017285, -0.000391185, 0.0966346), 0.801936] [TriMesh.cpp | 449] 2018-Feb-02 09:06:45 Model [models/house/decor/lamp1.mim] has 1216 tris / 979 verts, aabb[(-1.06737, -0.214245, -0.133265), (0.489709, 0.771213, 0.163676)], bs[(-0.288829, 0.278484, 0.0152058), 0.933246] [TriMesh.cpp | 449] 2018-Feb-02 09:06:45 LoadTextureAsync [textures/structures/fence-diff.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:45 LoadTextureAsync [textures/structures/fence-nma.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:45 LoadTextureAsync [textures/props/tools2-diffa.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:45 LoadTextureAsync [textures/props/tools2-nm.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:45 LoadTextureAsync [textures/props/tools2-rougth.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:45 SetCullMode(1) [MaterialSheme.cpp | 1013] 2018-Feb-02 09:06:45 MaterialSheme::LoadFromString() [MaterialSheme.cpp | 255] 2018-Feb-02 09:06:45 FreeUnusedResources: [Graphics.cpp | 741] 2018-Feb-02 09:06:45 0 meshes freed (206 total) [Graphics.cpp | 757] 2018-Feb-02 09:06:45 0 textures freed (165 total) [Graphics.cpp | 758] 2018-Feb-02 09:06:45 0 materials freed (91 total) [Graphics.cpp | 759] 2018-Feb-02 09:06:45 0 data buffers freed (431 total) [Graphics.cpp | 760] 2018-Feb-02 09:06:45 0 pixel shaders freed (33 total) [Graphics.cpp | 762] 2018-Feb-02 09:06:45 0 vertex shaders freed (14 total) [Graphics.cpp | 763] 2018-Feb-02 09:06:45 0 geometry shaders freed (3 total) [Graphics.cpp | 764] 2018-Feb-02 09:06:45 0 hull shaders freed (3 total) [Graphics.cpp | 765] 2018-Feb-02 09:06:45 0 domain shaders freed (1 total) [Graphics.cpp | 766] 2018-Feb-02 09:06:45 0 compute shaders freed (0 total) [Graphics.cpp | 767] 2018-Feb-02 09:06:45 0 queries freed (1 total) [Graphics.cpp | 769] 2018-Feb-02 09:06:45 Culling BACK [MaterialSheme.cpp | 314] 2018-Feb-02 09:06:45 SetCullMode(1) [MaterialSheme.cpp | 1013] 2018-Feb-02 09:06:45 base = [shaders/base.hlsl] [MaterialSheme.cpp | 386] 2018-Feb-02 09:06:45 MaterialSheme::LoadFromString() read textures [MaterialSheme.cpp | 398] 2018-Feb-02 09:06:45 MaterialSheme::LoadFromString() complete [MaterialSheme.cpp | 409] 2018-Feb-02 09:06:45 FreeUnusedResources: [Graphics.cpp | 741] 2018-Feb-02 09:06:45 0 meshes freed (206 total) [Graphics.cpp | 757] 2018-Feb-02 09:06:45 0 textures freed (165 total) [Graphics.cpp | 758] 2018-Feb-02 09:06:45 0 materials freed (91 total) [Graphics.cpp | 759] 2018-Feb-02 09:06:45 0 data buffers freed (431 total) [Graphics.cpp | 760] 2018-Feb-02 09:06:45 0 pixel shaders freed (33 total) [Graphics.cpp | 762] 2018-Feb-02 09:06:45 0 vertex shaders freed (14 total) [Graphics.cpp | 763] 2018-Feb-02 09:06:45 0 geometry shaders freed (3 total) [Graphics.cpp | 764] 2018-Feb-02 09:06:45 0 hull shaders freed (3 total) [Graphics.cpp | 765] 2018-Feb-02 09:06:45 0 domain shaders freed (1 total) [Graphics.cpp | 766] 2018-Feb-02 09:06:45 0 compute shaders freed (0 total) [Graphics.cpp | 767] 2018-Feb-02 09:06:45 0 queries freed (1 total) [Graphics.cpp | 769] 2018-Feb-02 09:06:45 shader [material sheme=[msm/diffusenormalglow.msm] pass=[0], ps_main, profile=ps_5_0] found in cache by CRC summs [Graphics.cpp | 797] 2018-Feb-02 09:06:45 shader [material sheme=[msm/diffusenormalglow.msm] pass=[0], vs_main, profile=vs_5_0] found in cache by CRC summs [Graphics.cpp | 825] 2018-Feb-02 09:06:45 Disable skinning [Shader.cpp | 355] 2018-Feb-02 09:06:45 Create Shader [material sheme=[msm/diffusenormalglow.msm] pass=[1], vs_main, vs_5_0] (crc1=2266846938, crc2=199445526) [Shader.cpp | 168] 2018-Feb-02 09:06:45 Create Shader [material sheme=[msm/diffusenormalglow.msm] pass=[1], ps_main, ps_5_0] (crc1=2266846938, crc2=2385233647) [Shader.cpp | 168] 2018-Feb-02 09:06:45 shader is binary identical to other shader - use cached copy [Graphics.cpp | 839] 2018-Feb-02 09:06:45 Release shader [material sheme=[msm/diffusenormalglow.msm] pass=[1], vs_main, vs_5_0] [Shader.cpp | 99] 2018-Feb-02 09:06:45 Disable skinning [Shader.cpp | 355] 2018-Feb-02 09:06:45 LoadTextureAsync [textures/props/tools2-glow.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:45 LoadTextureAsync [textures/props/rope3-diff.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:45 LoadTextureAsync [textures/props/rope3-nm.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:45 Model [models/house/decor/lamp1lod.mim] has 216 tris / 255 verts, aabb[(-1.06737, -0.214245, -0.133265), (0.489709, 0.78196, 0.163676)], bs[(-0.288829, 0.283858, 0.0152058), 0.936094] [TriMesh.cpp | 449] 2018-Feb-02 09:06:45 Model [models/house/decor/lamp2.mim] has 508 tris / 426 verts, aabb[(-0.146534, -0.214245, -0.17424), (0.150407, 0.376923, 0.163676)], bs[(0.00193661, 0.0813393, -0.00528209), 0.37143] [TriMesh.cpp | 449] 2018-Feb-02 09:06:45 Model [models/house/decor/lamp2lod.mim] has 136 tris / 170 verts, aabb[(-0.146534, -0.214245, -0.17424), (0.150407, 0.376325, 0.163676)], bs[(0.00193661, 0.0810403, -0.00528209), 0.371192] [TriMesh.cpp | 449] 2018-Feb-02 09:06:45 Model [models/house/decor/roofstairs1.mim] has 144 tris / 312 verts, aabb[(-2.60469, -2.23708, -0.670784), (2.60469, 2.23708, 0.670784)], bs[(0, -4.76837e-07, 0), 3.49842] [TriMesh.cpp | 449] 2018-Feb-02 09:06:45 LoadTextureAsync [textures/lif/wood_floor01-diff.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:45 LoadTextureAsync [textures/lif/wood_floor01-nm.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:45 Model [models/house/decor/roofstairs1lod.mim] has 120 tris / 256 verts, aabb[(-2.60469, -2.23708, -0.670784), (2.60469, 2.23708, 0.670784)], bs[(0, -4.76837e-07, 0), 3.49842] [TriMesh.cpp | 449] 2018-Feb-02 09:06:45 Model [models/house/decor/roofwheel.mim] has 350 tris / 377 verts, aabb[(-0.618014, -0.637274, -0.828695), (0.618014, 0.637274, 0.828696)], bs[(2.38419e-07, 0, 2.38419e-07), 1.21441] [TriMesh.cpp | 449] 2018-Feb-02 09:06:45 LoadTextureAsync [textures/structures/wood01-diff.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:45 LoadTextureAsync [textures/structures/wood01-nm.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:45 LoadTextureAsync [textures/structures/wood01-rough.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:45 Model [models/house/decor/roofwheellod.mim] has 278 tris / 319 verts, aabb[(-0.618014, -0.637274, -0.828695), (0.618014, 0.637274, 0.828696)], bs[(2.38419e-07, 0, 2.38419e-07), 1.21441] [TriMesh.cpp | 449] 2018-Feb-02 09:06:45 Model [models/house/sawmill/detail2.mim] has 916 tris / 678 verts, aabb[(-1.35319, -0.12954, -0.827043), (1.46516, 0.74011, 0.904336)], bs[(0.0559889, 0.305285, 0.0386464), 1.71005] [TriMesh.cpp | 449] 2018-Feb-02 09:06:46 Model [models/house/sawmill/detail2lod.mim] has 578 tris / 507 verts, aabb[(-1.35099, -0.124989, -0.823127), (1.46277, 0.734152, 0.901269)], bs[(0.0558887, 0.304581, 0.0390712), 1.70506] [TriMesh.cpp | 449] 2018-Feb-02 09:06:46 Model [models/house/decor/stand_planks.mim] has 72 tris / 144 verts, aabb[(-0.592564, -1.30426, -0.50089), (0.592564, 1.30426, 0.50089)], bs[(1.19209e-07, -5.96046e-08, 1.19209e-07), 1.5176] [TriMesh.cpp | 449] 2018-Feb-02 09:06:46 Model [models/house/decor/stand_plankslod.mim] has 62 tris / 124 verts, aabb[(-0.592564, -1.30426, -0.50089), (0.592564, 1.30426, 0.50089)], bs[(1.19209e-07, -5.96046e-08, 1.19209e-07), 1.5176] [TriMesh.cpp | 449] 2018-Feb-02 09:06:46 Model [models/house/decor/roofplanks1.mim] has 76 tris / 118 verts, aabb[(-0.616918, -0.0579771, -1.22559), (0.249901, 0.0579771, 1.27761)], bs[(-0.183508, 0, 0.0260067), 1.32579] [TriMesh.cpp | 449] 2018-Feb-02 09:06:46 Model [models/house/decor/lif_woodplanks.mim] has 46 tris / 86 verts, aabb[(-0.376397, -1.53728, -0.269689), (0.376396, 2.40962, 0.464448)], bs[(-4.02331e-07, 0.43617, 0.0973791), 2.04228] [TriMesh.cpp | 449] 2018-Feb-02 09:06:46 LoadTextureAsync [textures/lif/planks02-diff.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:46 LoadTextureAsync [textures/lif/planks02-nm.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:46 Model [models/house/decor/stairs1.mim] has 232 tris / 320 verts, aabb[(-0.385793, -2.96982, -0.258321), (0.385793, 2.96982, 0.258321)], bs[(0, 1.19209e-07, 0), 3.0059] [TriMesh.cpp | 449] 2018-Feb-02 09:06:46 LoadTextureAsync [textures/lif/felling01-diff.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:46 LoadTextureAsync [textures/lif/felling01-nm.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:46 Model [models/house/decor/stairs1lod.mim] has 166 tris / 424 verts, aabb[(-0.384726, -2.96982, -0.253411), (0.385765, 2.96982, 0.253411)], bs[(0.000519693, 1.19209e-07, 0), 3.00541] [TriMesh.cpp | 449] 2018-Feb-02 09:06:46 Model [models/house/decor/box2.mim] has 30 tris / 60 verts, aabb[(-0.738503, -0.0157993, -0.814712), (0.862751, 0.682358, 1.06378)], bs[(0.062124, 0.333279, 0.124536), 1.28259] [TriMesh.cpp | 449] 2018-Feb-02 09:06:46 LoadTextureAsync [textures/structures/market-diff.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:46 LoadTextureAsync [textures/structures/market-nm.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:46 LoadTextureAsync [textures/structures/market-rough.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:46 Model [models/house/decor/lif_crate3pack.mim] has 432 tris / 864 verts, aabb[(-1.21591, 0.000311777, -0.913679), (1.23776, 1.2196, 1.07566)], bs[(0.0109236, 0.609956, 0.0809928), 1.69298] [TriMesh.cpp | 449] 2018-Feb-02 09:06:46 LoadTextureAsync [textures/props/barrel-diff.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:46 LoadTextureAsync [textures/props/barrel-nm.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:46 LoadTextureAsync [textures/props/barrel-rough.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:46 Model [models/house/decor/lif_crate2.mim] has 106 tris / 212 verts, aabb[(-0.358431, -0.0065898, -0.438357), (0.358432, 0.54554, 0.438357)], bs[(7.7486e-07, 0.269475, -2.38419e-07), 0.629954] [TriMesh.cpp | 449] 2018-Feb-02 09:06:46 Model [models/house/decor/lif_barrel.mim] has 352 tris / 289 verts, aabb[(-0.398843, 0.00952983, -0.398843), (0.398843, 0.964189, 0.398843)], bs[(3.57628e-07, 0.486859, -5.96046e-08), 0.738915] [TriMesh.cpp | 449] 2018-Feb-02 09:06:46 LoadTextureAsync [textures/structures/table_stuff-diff.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:46 LoadTextureAsync [textures/structures/table_stuff-nm.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:46 LoadTextureAsync [textures/structures/table_stuff-rougth.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:46 Model [models/house/decor/lif_barrelpack.mim] has 1056 tris / 867 verts, aabb[(-0.477329, -0.044812, -0.76499), (0.47733, 1.42009, 0.816796)], bs[(4.61936e-07, 0.687639, 0.0259031), 1.17891] [TriMesh.cpp | 449] 2018-Feb-02 09:06:46 Model [models/resources/alcohol_01.mim] has 106 tris / 77 verts, aabb[(-0.257064, -6.65486e-05, -0.257065), (0.257064, 0.650064, 0.257063)], bs[(2.08616e-07, 0.324999, -1.19209e-06), 0.48768] [TriMesh.cpp | 449] 2018-Feb-02 09:06:46 Model [models/resources/alcohol_01lod.mim] has 58 tris / 51 verts, aabb[(-0.257064, -6.65486e-05, -0.257065), (0.257064, 0.650064, 0.257063)], bs[(2.08616e-07, 0.324999, -1.19209e-06), 0.48768] [TriMesh.cpp | 449] 2018-Feb-02 09:06:46 Model [models/house/smithy/tools.mim] has 392 tris / 556 verts, aabb[(-0.422327, 0.00036077, -0.287395), (0.422327, 0.793691, 0.287395)], bs[(1.49012e-08, 0.397026, -3.57628e-07), 0.64676] [TriMesh.cpp | 449] 2018-Feb-02 09:06:46 Model [models/house/decor/lif_toolsbox.mim] has 160 tris / 284 verts, aabb[(-0.742324, -0.115509, -0.593525), (0.803892, 0.881221, 0.593527)], bs[(0.0307839, 0.382856, 9.53674e-07), 1.09469] [TriMesh.cpp | 449] 2018-Feb-02 09:06:46 Model [models/house/house_small/house_small1_1.mim] has 120 tris / 101 verts, aabb[(-4.09937, -0.217219, -4.10663), (3.90169, 1.05063, 4.14286)], bs[(-0.0988389, 0.416707, 0.0181117), 5.78097] [TriMesh.cpp | 449] 2018-Feb-02 09:06:46 Model [models/house/modules/stonestand1.mim] has 288 tris / 179 verts, aabb[(-0.697079, -0.36088, -1.48052), (0.312399, 0.383692, 1.34793)], bs[(-0.19234, 0.0114061, -0.0662928), 1.54706] [TriMesh.cpp | 449] 2018-Feb-02 09:06:46 Model [models/house/modules/logbig4_1.mim] has 284 tris / 187 verts, aabb[(-4.0004, -0.167123, -0.187714), (0.000232577, 0.166823, 0.172983)], bs[(-2.00009, -0.000149712, -0.00736552), 2.01536] [TriMesh.cpp | 449] 2018-Feb-02 09:06:46 LoadTextureAsync [textures/structures/woodbalks2-diff.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:46 LoadTextureAsync [textures/structures/woodbalks2-nm.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:46 Model [models/house/house_small/house_small1_3.mim] has 752 tris / 960 verts, aabb[(-4.09937, -0.217219, -4.73944), (5.27228, 4.0361, 4.66977)], bs[(0.586455, 1.90944, -0.0348346), 6.9723] [TriMesh.cpp | 449] 2018-Feb-02 09:06:46 Model [models/house/modules/logbig2_1.mim] has 252 tris / 170 verts, aabb[(-2.01734, -0.157877, -0.175599), (0.000361681, 0.151756, 0.164268)], bs[(-1.00849, -0.00306047, -0.00566527), 1.03471] [TriMesh.cpp | 449] 2018-Feb-02 09:06:46 Model [models/house/house_small_up/hs1_5u.mim] has 5019 tris / 6778 verts, aabb[(-4.09937, -1.54907, -6.71895), (5.27228, 10.2487, 6.89337)], bs[(0.586455, 4.34982, 0.0872097), 10.1527] [TriMesh.cpp | 449] 2018-Feb-02 09:06:46 Model [models/house/house_small_up/hs1_6u.mim] has 5708 tris / 7487 verts, aabb[(-4.09937, -1.54907, -6.71895), (5.27228, 10.2487, 6.89337)], bs[(0.586455, 4.34982, 0.0872097), 10.1527] [TriMesh.cpp | 449] 2018-Feb-02 09:06:46 Model [models/house/house_small_up/hs1_7u.mim] has 5949 tris / 7942 verts, aabb[(-4.09937, -1.54907, -6.71895), (5.27228, 10.5445, 6.89337)], bs[(0.586455, 4.4977, 0.0872097), 10.2393] [TriMesh.cpp | 449] 2018-Feb-02 09:06:46 Model [models/house/house_small_up/hs1_8u.mim] has 5715 tris / 7563 verts, aabb[(-4.67174, -0.217219, -5.2269), (5.27228, 10.5445, 5.49937)], bs[(0.300269, 5.16363, 0.136235), 9.07952] [TriMesh.cpp | 449] 2018-Feb-02 09:06:46 Model [models/house/modules/woodenarc1.mim] has 200 tris / 148 verts, aabb[(-0.203318, -1.10227, -0.914301), (0.203319, 1.10227, 0.878915)], bs[(3.57628e-07, 0, -0.0176931), 1.43536] [TriMesh.cpp | 449] 2018-Feb-02 09:06:46 LoadTextureAsync [textures/structures/doors01-diff.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:46 LoadTextureAsync [textures/structures/doors01-nm.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:46 LoadTextureAsync [textures/structures/doors01-rough.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:46 Model [models/house/modules/woodenarc2.mim] has 200 tris / 148 verts, aabb[(-0.191719, -1.10014, -0.904956), (0.191718, 1.10014, 0.894669)], bs[(-1.19209e-07, 0, -0.00514334), 1.43413] [TriMesh.cpp | 449] 2018-Feb-02 09:06:46 LoadTextureAsync [textures/structures/doorjamb-diff.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:46 LoadTextureAsync [textures/structures/doorjamb-nm.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:46 Model [models/house/modules/windowdecor4.mim] has 316 tris / 274 verts, aabb[(-0.204238, -0.669649, -0.730899), (0.276679, 0.65484, 0.724456)], bs[(0.0362207, -0.00740469, -0.00322112), 1.01287] [TriMesh.cpp | 449] 2018-Feb-02 09:06:46 LoadTextureAsync [textures/structures/glass-diff.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:46 LoadTextureAsync [textures/structures/glass-nm.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:46 LoadTextureAsync [textures/structures/glass-rough.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:46 Model [models/house/modules/windowdecor2.mim] has 288 tris / 274 verts, aabb[(-0.217163, -0.669656, -0.741974), (0.215031, 0.654835, 0.713381)], bs[(-0.00106609, -0.00741041, -0.0142962), 1.00736] [TriMesh.cpp | 449] 2018-Feb-02 09:06:46 Model [models/house/modules/decor2_02_1.mim] has 24 tris / 50 verts, aabb[(-0.0737297, -0.442069, -1.35311), (0.0737301, 1.3473, 0.607008)], bs[(2.16067e-07, 0.452614, -0.373049), 1.32906] [TriMesh.cpp | 449] 2018-Feb-02 09:06:46 Model [models/house/castle_buildings/castle_barn/castlebarn5.mim] has 881 tris / 901 verts, aabb[(-5.11377, -0.790102, -4.1275), (4.43081, 8.26277, 3.97389)], bs[(-0.341479, 3.73633, -0.0768046), 7.72474] [TriMesh.cpp | 449] 2018-Feb-02 09:06:46 LoadTextureAsync [textures/structures/fakhverk_atlas01-diff.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:46 LoadTextureAsync [textures/structures/fakhverk_atlas01-nm.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:46 Model [models/house/modules/windowdecor1.mim] has 272 tris / 242 verts, aabb[(-0.217163, -0.669656, -0.730899), (0.215031, 0.654835, 0.724456)], bs[(-0.00106615, -0.0074102, -0.00322112), 1.00736] [TriMesh.cpp | 449] 2018-Feb-02 09:06:46 LoadTextureAsync [textures/lif/wood_roof01-diff.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:46 LoadTextureAsync [textures/lif/wood_roof01-nm.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:46 Model [models/house/modules/fencestonewall2.mim] has 436 tris / 264 verts, aabb[(-0.419612, -0.755111, -2.26554), (0.422464, 2.16402, 2.27727)], bs[(0.0014264, 0.704453, 0.00586283), 2.73256] [TriMesh.cpp | 449] 2018-Feb-02 09:06:46 Model [models/house/modules/fencestonepillar.mim] has 180 tris / 124 verts, aabb[(-0.464745, -0.772243, -0.432127), (0.464745, 2.24245, 0.432128)], bs[(-1.49012e-08, 0.735106, 1.19209e-07), 1.63549] [TriMesh.cpp | 449] 2018-Feb-02 09:06:46 Model [models/house/modules/fencestonewall1.mim] has 328 tris / 200 verts, aabb[(-0.419612, -0.755111, -1.22149), (0.410866, 2.16402, 1.18601)], bs[(-0.00437272, 0.704453, -0.017739), 1.93695] [TriMesh.cpp | 449] 2018-Feb-02 09:06:46 Model [models/house/stable/yard5.mim] has 1726 tris / 2150 verts, aabb[(-1.56938, -0.164395, -2.18186), (1.56938, 3.40135, 2.18186)], bs[(0, 1.61848, 2.38419e-07), 3.22523] [TriMesh.cpp | 449] 2018-Feb-02 09:06:46 LoadTextureAsync [textures/structures/roof_planks01-diff.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:46 LoadTextureAsync [textures/structures/roof_planks01-nm.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:46 LoadTextureAsync [textures/lif/fellingexterior-diff.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:46 LoadTextureAsync [textures/lif/fellingexterior-nm.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:46 LoadTextureAsync [textures/lif/felling02-diff.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:46 LoadTextureAsync [textures/lif/felling02-nm.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:46 Model [models/house/stable/yard5lod.mim] has 834 tris / 1434 verts, aabb[(-1.56938, -0.164395, -2.18186), (1.56938, 3.40135, 2.18186)], bs[(0, 1.61848, 2.38419e-07), 3.22523] [TriMesh.cpp | 449] 2018-Feb-02 09:06:46 Model [models/house/stable/yard2.mim] has 1164 tris / 1695 verts, aabb[(-1.35142, -0.619966, -2.00143), (1.38237, 3.31938, 2.00143)], bs[(0.0154793, 1.34971, 2.38419e-07), 3.1231] [TriMesh.cpp | 449] 2018-Feb-02 09:06:46 Model [models/house/stable/yard2lod.mim] has 800 tris / 1339 verts, aabb[(-1.35142, -0.619966, -2.00143), (1.37083, 3.31938, 2.00143)], bs[(0.0097065, 1.34971, 2.38419e-07), 3.12058] [TriMesh.cpp | 449] 2018-Feb-02 09:06:46 Model [models/house/stable/yard1.mim] has 1879 tris / 2340 verts, aabb[(-1.55929, -0.619966, -1.99862), (1.55929, 3.37705, 1.99862)], bs[(0, 1.37854, 0), 3.22799] [TriMesh.cpp | 449] 2018-Feb-02 09:06:46 Model [models/house/stable/yard1lod.mim] has 1020 tris / 1612 verts, aabb[(-1.55929, -0.619966, -1.99862), (1.53504, 3.37705, 1.99862)], bs[(-0.0121257, 1.37854, 0), 3.22215] [TriMesh.cpp | 449] 2018-Feb-02 09:06:46 Model [models/house/decor/woodroad1.mim] has 48 tris / 96 verts, aabb[(-1.6824, -0.105534, -0.815916), (1.68562, 0.0619838, 0.815916)], bs[(0.00161052, -0.021775, -5.96046e-08), 1.87314] [TriMesh.cpp | 449] 2018-Feb-02 09:06:46 Model [models/house/decor/woodroad2.mim] has 36 tris / 72 verts, aabb[(-1.52932, -0.0792139, -0.783435), (1.70119, 0.0711524, 0.680576)], bs[(0.0859361, -0.0040307, -0.0514296), 1.77497] [TriMesh.cpp | 449] 2018-Feb-02 09:06:46 Model [models/house/carpenter/carpenter_table.mim] has 1774 tris / 2995 verts, aabb[(-0.562453, -0.0164995, -1.17457), (0.562456, 1.1334, 1.17443)], bs[(1.40071e-06, 0.55845, -7.236e-05), 1.42351] [TriMesh.cpp | 449] 2018-Feb-02 09:06:46 LoadTextureAsync [textures/structures/woodentables-diff.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:46 LoadTextureAsync [textures/structures/woodentables-nm.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:46 Model [models/house/furniture/table1.mim] has 670 tris / 1297 verts, aabb[(-0.55837, -0.000139505, -1.17339), (0.55837, 0.99504, 1.17339)], bs[(0, 0.49745, -5.96046e-08), 1.39148] [TriMesh.cpp | 449] 2018-Feb-02 09:06:46 Model [models/house/furniture/table1lod.mim] has 232 tris / 451 verts, aabb[(-0.55837, 0, -1.17339), (0.55837, 0.995179, 1.17339)], bs[(0, 0.49759, -5.96046e-08), 1.39148] [TriMesh.cpp | 449] 2018-Feb-02 09:06:46 Model [models/house/furniture/chair1.mim] has 124 tris / 248 verts, aabb[(-0.341372, 0, -0.358798), (0.341372, 1.1397, 0.358649)], bs[(1.3411e-07, 0.569852, -7.44164e-05), 0.75495] [TriMesh.cpp | 449] 2018-Feb-02 09:06:46 LoadTextureAsync [textures/props/chairschests-diff.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:46 LoadTextureAsync [textures/props/chairschests-nm.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:46 LoadTextureAsync [textures/props/chairschests-rough.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:46 Model [models/house/furniture/shelf2.mim] has 192 tris / 256 verts, aabb[(-0.235475, 0.0920963, -0.6514), (0.235475, 0.840846, 0.6514)], bs[(0, 0.466471, 0), 0.787355] [TriMesh.cpp | 449] 2018-Feb-02 09:06:46 Model [models/house/furniture/shelf2lod.mim] has 144 tris / 208 verts, aabb[(-0.235475, 0.0920963, -0.6514), (0.232675, 0.840846, 0.6514)], bs[(-0.00139999, 0.466471, 0), 0.786937] [TriMesh.cpp | 449] 2018-Feb-02 09:06:46 Model [models/house/decor/bookbench.mim] has 1036 tris / 1611 verts, aabb[(-0.823175, -0.00224996, -0.232754), (0.823175, 2.1858, 0.232754)], bs[(2.98023e-08, 1.09178, -1.86265e-07), 1.38877] [TriMesh.cpp | 449] 2018-Feb-02 09:06:46 LoadTextureAsync [textures/props/tablebenchest-diff.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:46 LoadTextureAsync [textures/props/tablebenchest-nm.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:46 LoadTextureAsync [textures/props/tablebenchest-rough.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:46 Model [models/house/decorbuilding/pointers/pointer1_1.mim] has 12 tris / 24 verts, aabb[(-0.0497185, -0.000547684, -0.0227294), (0.02184, 1.02839, 0.042173)], bs[(-0.0139393, 0.513921, 0.00972182), 0.516731] [TriMesh.cpp | 449] 2018-Feb-02 09:06:46 Model [models/resources/cloth_stack_01.mim] has 198 tris / 174 verts, aabb[(-0.410346, -0.00107953, -0.406535), (0.410346, 0.518101, 0.406535)], bs[(0, 0.25851, 0), 0.633278] [TriMesh.cpp | 449] 2018-Feb-02 09:06:46 LoadTextureAsync [textures/cloth_stack_01-diff.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:46 Model [models/resources/cloth_stack_01lod.mim] has 73 tris / 72 verts, aabb[(-0.402289, -0.00107953, -0.406535), (0.40351, 0.518101, 0.403056)], bs[(0.000610352, 0.25851, -0.0017395), 0.627355] [TriMesh.cpp | 449] 2018-Feb-02 09:06:46 Model [models/resources/plants_basket_01.mim] has 142 tris / 133 verts, aabb[(-0.25, -0.00104211, -0.262281), (0.25, 0.498484, 0.261694)], bs[(-7.45058e-09, 0.248721, -0.000293732), 0.439908] [TriMesh.cpp | 449] 2018-Feb-02 09:06:46 LoadTextureAsync [textures/props/basket01-diff.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:46 LoadTextureAsync [textures/props/basket01-nm.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:46 LoadTextureAsync [textures/plants01-diff.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:46 Model [models/resources/plants_basket_01lod.mim] has 58 tris / 64 verts, aabb[(-0.25, -0.0010459, -0.25), (0.25, 0.498481, 0.25)], bs[(-4.84288e-07, 0.248717, 0), 0.432876] [TriMesh.cpp | 449] 2018-Feb-02 09:06:46 Model [models/resources/meat_basket_01.mim] has 479 tris / 672 verts, aabb[(-0.25, -0.00104211, -0.262281), (0.25, 0.498484, 0.261694)], bs[(-7.45058e-09, 0.248721, -0.000293732), 0.439908] [TriMesh.cpp | 449] 2018-Feb-02 09:06:46 LoadTextureAsync [textures/meat02-diff.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:46 LoadTextureAsync [textures/meat02-nm.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:46 LoadTextureAsync [textures/meat02-rough.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:46 Model [models/resources/meat_basket_01lod.mim] has 202 tris / 255 verts, aabb[(-0.25, -0.00104211, -0.262281), (0.25, 0.498484, 0.261694)], bs[(-7.45058e-09, 0.248721, -0.000293732), 0.439908] [TriMesh.cpp | 449] 2018-Feb-02 09:06:46 Model [models/resources/meat_basket_01lod1.mim] has 60 tris / 65 verts, aabb[(-0.25, -0.00104211, -0.251443), (0.25, 0.498484, 0.25)], bs[(-7.45058e-09, 0.248721, -0.000721335), 0.433293] [TriMesh.cpp | 449] 2018-Feb-02 09:06:46 LoadTextureAsync [textures/plants03-diff.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:46 LoadTextureAsync [textures/plants04-diff.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:46 Model [models/resources/wool_basket_01.mim] has 200 tris / 176 verts, aabb[(-0.374134, 0, -0.408724), (0.374134, 0.515508, 0.408718)], bs[(5.96046e-08, 0.257754, -3.17395e-06), 0.611119] [TriMesh.cpp | 449] 2018-Feb-02 09:06:46 LoadTextureAsync [textures/wool-diff.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:46 Model [models/resources/wool_basket_01lod.mim] has 46 tris / 59 verts, aabb[(-0.350412, 0, -0.401167), (0.350302, 0.502208, 0.406252)], bs[(-5.53727e-05, 0.251104, 0.00254242), 0.59058] [TriMesh.cpp | 449] 2018-Feb-02 09:06:46 Model [models/house/decor/house_plants2.mim] has 80 tris / 87 verts, aabb[(-1.10434, -2.33372, -1.99355), (1.07776, 2.04654, 2.44103)], bs[(-0.0132889, -0.14359, 0.22374), 3.30203] [TriMesh.cpp | 449] 2018-Feb-02 09:06:46 Model [models/house/decor/roofplanks3.mim] has 48 tris / 76 verts, aabb[(-0.249901, -0.0579771, -1.22559), (0.249901, 0.0579771, 1.22559)], bs[(0, 0, 0), 1.25215] [TriMesh.cpp | 449] 2018-Feb-02 09:06:46 Model [models/house/decor/roofplanks2.mim] has 104 tris / 160 verts, aabb[(-0.376206, -0.054619, -1.08913), (0.443137, 0.0546184, 1.09578)], bs[(0.0334655, -3.241e-07, 0.00332689), 1.16802] [TriMesh.cpp | 449] 2018-Feb-02 09:06:46 Model [models/house/decor/roofplanks4.mim] has 76 tris / 118 verts, aabb[(-0.28631, -0.054619, -1.06003), (0.28631, 0.0546184, 1.06003)], bs[(1.49012e-08, -3.241e-07, -1.19209e-07), 1.09937] [TriMesh.cpp | 449] 2018-Feb-02 09:06:46 Model [models/house/decor/stairs2.mim] has 264 tris / 364 verts, aabb[(-2.97583, -0.0960383, -0.40651), (2.97491, 0.688506, 0.123545)], bs[(-0.000459552, 0.296234, -0.141483), 3.0128] [TriMesh.cpp | 449] 2018-Feb-02 09:06:46 Model [models/house/decor/stairs2lod.mim] has 168 tris / 356 verts, aabb[(-2.97569, -0.0962915, -0.406509), (2.97575, 0.687313, 0.122844)], bs[(2.8491e-05, 0.295511, -0.141833), 3.01305] [TriMesh.cpp | 449] 2018-Feb-02 09:06:46 Model [models/house/decor/planks2_2.mim] has 28 tris / 35 verts, aabb[(-3.0745, -0.114038, -0.0827566), (3.03135, -0.0167832, 0.112495)], bs[(-0.0215751, -0.0654106, 0.0148694), 3.05487] [TriMesh.cpp | 449] 2018-Feb-02 09:06:46 Model [models/house/decor/planks2_1.mim] has 28 tris / 32 verts, aabb[(-3.08015, -0.0334868, -0.186516), (3.06511, 0.0936027, 0.018362)], bs[(-0.00752139, 0.0300579, -0.0840771), 3.07499] [TriMesh.cpp | 449] 2018-Feb-02 09:06:46 Model [models/house/decor/roofplanks6.mim] has 140 tris / 208 verts, aabb[(-2.31049, -0.0372229, -0.749665), (2.31049, 0.0457573, 0.747389)], bs[(-5.96046e-07, 0.00426722, -0.00113833), 2.42907] [TriMesh.cpp | 449] 2018-Feb-02 09:06:46 Model [models/house/decor/roofplanks7.mim] has 152 tris / 236 verts, aabb[(-2.44028, -0.0378366, -0.810914), (2.44028, 0.101801, 0.78691)], bs[(9.53674e-07, 0.0319822, -0.0120022), 2.56867] [TriMesh.cpp | 449] 2018-Feb-02 09:06:46 Model [models/house/modules/fencebalc1_5_1.mim] has 132 tris / 133 verts, aabb[(-0.044467, -0.615872, -0.777623), (0.0444584, 0.600233, 0.791582)], bs[(-4.29153e-06, -0.00781941, 0.00697953), 0.993632] [TriMesh.cpp | 449] 2018-Feb-02 09:06:46 Model [models/house/modules/fencebalc2_1.mim] has 172 tris / 169 verts, aabb[(-0.0444694, -0.607425, -1.02708), (0.0497642, 0.599982, 1.04031)], bs[(0.0026474, -0.00372136, 0.00661254), 1.198] [TriMesh.cpp | 449] 2018-Feb-02 09:06:46 Model [models/house/modules/stonecolumn1.mim] has 384 tris / 469 verts, aabb[(-0.323559, -2.6294, -0.336284), (0.365296, 2.58931, 0.330441)], bs[(0.0208683, -0.0200428, -0.00292195), 2.65302] [TriMesh.cpp | 449] 2018-Feb-02 09:06:46 Model [models/house/modules/stonearc1.mim] has 908 tris / 1026 verts, aabb[(-0.212053, -0.237468, -0.920155), (0.218205, 2.37563, 0.925463)], bs[(0.00307596, 1.06908, 0.00265375), 1.61398] [TriMesh.cpp | 449] 2018-Feb-02 09:06:46 Model [models/house/modules/door1.mim] has 860 tris / 692 verts, aabb[(-0.0627998, -1.06012, -0.703498), (0.0628031, 1.21248, 0.639562)], bs[(1.66893e-06, 0.0761796, -0.0319678), 1.32139] [TriMesh.cpp | 449] 2018-Feb-02 09:06:46 LoadTextureAsync [textures/structures/doorsatlas01-diff.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:46 LoadTextureAsync [textures/structures/doorsatlas01-nm.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:46 LoadTextureAsync [textures/structures/doorsatlas01-rough.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:46 Model [models/house/modules/logbig8_5_1.mim] has 420 tris / 262 verts, aabb[(-8.52486, -0.185837, -0.166676), (0.000232577, 0.198002, 0.17943)], bs[(-4.26231, 0.00608232, 0.00637694), 4.27037] [TriMesh.cpp | 449] 2018-Feb-02 09:06:46 Model [models/house/modules/logmedium1_1.mim] has 220 tris / 155 verts, aabb[(-1.00077, -0.0966253, -0.103693), (0.000232577, 0.0966253, 0.103691)], bs[(-0.500271, 3.72529e-09, -1.06916e-06), 0.520185] [TriMesh.cpp | 449] 2018-Feb-02 09:06:46 Model [models/house/modules/logbig10_1.mim] has 420 tris / 261 verts, aabb[(-9.99872, -0.192361, -0.178511), (0.000232697, 0.191477, 0.167596)], bs[(-4.99925, -0.000442035, -0.00545759), 5.00615] [TriMesh.cpp | 449] 2018-Feb-02 09:06:46 Model [models/house/modules/logbig6_1.mim] has 420 tris / 260 verts, aabb[(-6.0004, -0.175236, -0.168947), (0.000232577, 0.173383, 0.171603)], bs[(-3.00009, -0.00092636, 0.00132795), 3.0102] [TriMesh.cpp | 449] 2018-Feb-02 09:06:46 Model [models/house/modules/logmedium6_1.mim] has 284 tris / 187 verts, aabb[(-6.00077, -0.105763, -0.129002), (0.000232552, 0.125526, 0.120437)], bs[(-3.00027, 0.00988135, -0.00428234), 3.00532] [TriMesh.cpp | 449] 2018-Feb-02 09:06:46 Model [models/house/modules/windowstone1.mim] has 352 tris / 443 verts, aabb[(-0.153967, -0.524068, -0.517545), (0.153965, 0.524068, 0.517546)], bs[(-7.15256e-07, -5.96046e-08, 4.17233e-07), 0.752467] [TriMesh.cpp | 449] 2018-Feb-02 09:06:46 Model [models/house/modules/logmedium3_5_1.mim] has 252 tris / 172 verts, aabb[(-3.5, -0.109804, -0.118677), (0.000232552, 0.10857, 0.122834)], bs[(-1.74988, -0.00061664, 0.00207853), 1.75767] [TriMesh.cpp | 449] 2018-Feb-02 09:06:46 Model [models/house/modules/logbig2_5_1.mim] has 252 tris / 170 verts, aabb[(-2.50077, -0.157877, -0.169736), (0.000232577, 0.151756, 0.170243)], bs[(-1.25027, -0.00306047, 0.000253424), 1.27147] [TriMesh.cpp | 449] 2018-Feb-02 09:06:46 Model [models/house/modules/logmedium2_5_1.mim] has 220 tris / 150 verts, aabb[(-2.50077, -0.111994, -0.116317), (0.000232577, 0.119008, 0.119121)], bs[(-1.25027, 0.00350666, 0.00140211), 1.26133] [TriMesh.cpp | 449] 2018-Feb-02 09:06:46 Model [models/house/modules/logmedium2_1.mim] has 220 tris / 154 verts, aabb[(-2.00077, -0.107674, -0.115257), (0.000232577, 0.104735, 0.112045)], bs[(-1.00027, -0.00146955, -0.00160608), 1.01252] [TriMesh.cpp | 449] 2018-Feb-02 09:06:46 Model [models/house/modules/logmedium8_1.mim] has 284 tris / 184 verts, aabb[(-8.00077, -0.136233, -0.157505), (0.000232577, 0.138286, 0.133094)], bs[(-4.00027, 0.00102617, -0.0122056), 4.00549] [TriMesh.cpp | 449] 2018-Feb-02 09:06:46 Model [models/house/modules/logsmall10_1.mim] has 284 tris / 187 verts, aabb[(-10.0008, -0.109423, -0.100133), (0.000232577, 0.0947463, 0.103874)], bs[(-5.00027, -0.00733826, 0.00187057), 5.00259] [TriMesh.cpp | 449] 2018-Feb-02 09:06:46 Model [models/house/modules/logmedium10_1.mim] has 316 tris / 204 verts, aabb[(-10, -0.141178, -0.155587), (0.000232577, 0.120889, 0.148206)], bs[(-4.99988, -0.0101442, -0.00369059), 5.00414] [TriMesh.cpp | 449] 2018-Feb-02 09:06:46 Model [models/house/modules/logmedium11_1.mim] has 316 tris / 212 verts, aabb[(-10.9997, -0.141178, -0.155587), (0.000232577, 0.120889, 0.148206)], bs[(-5.49973, -0.0101442, -0.00369059), 5.50362] [TriMesh.cpp | 449] 2018-Feb-02 09:06:46 Model [models/house/modules/logsmall4_1.mim] has 284 tris / 187 verts, aabb[(-4, -0.0766128, -0.0827732), (0.000232577, 0.0700995, 0.0798839)], bs[(-1.99988, -0.00325667, -0.00144463), 2.00311] [TriMesh.cpp | 449] 2018-Feb-02 09:06:46 Model [models/house/modules/logsmall4_5_1.mim] has 284 tris / 187 verts, aabb[(-4.5, -0.0791849, -0.0815187), (0.000232577, 0.0705274, 0.0845973)], bs[(-2.24988, -0.00432873, 0.00153932), 2.25289] [TriMesh.cpp | 449] 2018-Feb-02 09:06:46 Model [models/house/modules/logsmall2_5_1.mim] has 252 tris / 170 verts, aabb[(-2.50077, -0.0791555, -0.0779771), (0.000232577, 0.0792205, 0.0811828)], bs[(-1.25027, 3.25143e-05, 0.00160284), 1.25553] [TriMesh.cpp | 449] 2018-Feb-02 09:06:46 Model [models/house/modules/woodenarc3.mim] has 200 tris / 148 verts, aabb[(-0.191719, -1.10014, -0.908404), (0.191718, 1.10014, 0.879159)], bs[(-1.19209e-07, 0, -0.0146223), 1.43035] [TriMesh.cpp | 449] 2018-Feb-02 09:06:46 Model [models/house/modules/decor2_01_1.mim] has 12 tris / 24 verts, aabb[(-0.064317, -1.26996, -0.910997), (0.0643179, 1.26996, 0.910999)], bs[(4.76837e-07, -1.19209e-07, 1.07288e-06), 1.56424] [TriMesh.cpp | 449] 2018-Feb-02 09:06:46 Model [models/house/decor/lif_crate2pack.mim] has 424 tris / 848 verts, aabb[(-0.733192, -0.0065898, -0.802764), (0.733192, 1.01339, 0.802763)], bs[(-2.98023e-08, 0.5034, -2.38419e-07), 1.20087] [TriMesh.cpp | 449] 2018-Feb-02 09:06:46 Model [models/house/castle_buildings/castle_barn/castlebarn6.mim] has 4545 tris / 6373 verts, aabb[(-5.6762, -0.790102, -4.59092), (5.16731, 8.53454, 4.23942)], bs[(-0.254444, 3.87222, -0.175752), 8.40395] [TriMesh.cpp | 449] 2018-Feb-02 09:06:46 SetCullMode(1) [MaterialSheme.cpp | 1013] 2018-Feb-02 09:06:46 MaterialSheme::LoadFromString() [MaterialSheme.cpp | 255] 2018-Feb-02 09:06:46 FreeUnusedResources: [Graphics.cpp | 741] 2018-Feb-02 09:06:46 0 meshes freed (310 total) [Graphics.cpp | 757] 2018-Feb-02 09:06:46 0 textures freed (227 total) [Graphics.cpp | 758] 2018-Feb-02 09:06:46 0 materials freed (120 total) [Graphics.cpp | 759] 2018-Feb-02 09:06:46 0 data buffers freed (639 total) [Graphics.cpp | 760] 2018-Feb-02 09:06:46 0 pixel shaders freed (34 total) [Graphics.cpp | 762] 2018-Feb-02 09:06:46 0 vertex shaders freed (14 total) [Graphics.cpp | 763] 2018-Feb-02 09:06:46 0 geometry shaders freed (3 total) [Graphics.cpp | 764] 2018-Feb-02 09:06:46 0 hull shaders freed (3 total) [Graphics.cpp | 765] 2018-Feb-02 09:06:46 0 domain shaders freed (1 total) [Graphics.cpp | 766] 2018-Feb-02 09:06:46 0 compute shaders freed (0 total) [Graphics.cpp | 767] 2018-Feb-02 09:06:46 0 queries freed (1 total) [Graphics.cpp | 769] 2018-Feb-02 09:06:46 Culling NONE [MaterialSheme.cpp | 314] 2018-Feb-02 09:06:46 SetCullMode(0) [MaterialSheme.cpp | 1013] 2018-Feb-02 09:06:46 base = [shaders/base.hlsl] [MaterialSheme.cpp | 386] 2018-Feb-02 09:06:46 MaterialSheme::LoadFromString() read textures [MaterialSheme.cpp | 398] 2018-Feb-02 09:06:46 MaterialSheme::LoadFromString() complete [MaterialSheme.cpp | 409] 2018-Feb-02 09:06:46 FreeUnusedResources: [Graphics.cpp | 741] 2018-Feb-02 09:06:46 0 meshes freed (310 total) [Graphics.cpp | 757] 2018-Feb-02 09:06:46 0 textures freed (227 total) [Graphics.cpp | 758] 2018-Feb-02 09:06:46 0 materials freed (120 total) [Graphics.cpp | 759] 2018-Feb-02 09:06:46 0 data buffers freed (639 total) [Graphics.cpp | 760] 2018-Feb-02 09:06:46 0 pixel shaders freed (34 total) [Graphics.cpp | 762] 2018-Feb-02 09:06:46 0 vertex shaders freed (14 total) [Graphics.cpp | 763] 2018-Feb-02 09:06:46 0 geometry shaders freed (3 total) [Graphics.cpp | 764] 2018-Feb-02 09:06:46 0 hull shaders freed (3 total) [Graphics.cpp | 765] 2018-Feb-02 09:06:46 0 domain shaders freed (1 total) [Graphics.cpp | 766] 2018-Feb-02 09:06:46 0 compute shaders freed (0 total) [Graphics.cpp | 767] 2018-Feb-02 09:06:46 0 queries freed (1 total) [Graphics.cpp | 769] 2018-Feb-02 09:06:46 Create Shader [material sheme=[msm/alphanowind.msm] pass=[0], ps_main, ps_5_0] (crc1=4192260464, crc2=2385233647) [Shader.cpp | 168] 2018-Feb-02 09:06:46 Create Shader [material sheme=[msm/alphanowind.msm] pass=[0], vs_main, vs_5_0] (crc1=4192260464, crc2=199445526) [Shader.cpp | 168] 2018-Feb-02 09:06:46 shader is binary identical to other shader - use cached copy [Graphics.cpp | 839] 2018-Feb-02 09:06:46 Release shader [material sheme=[msm/alphanowind.msm] pass=[0], vs_main, vs_5_0] [Shader.cpp | 99] 2018-Feb-02 09:06:46 Disable skinning [Shader.cpp | 355] 2018-Feb-02 09:06:46 Create Shader [material sheme=[msm/alphanowind.msm] pass=[1], ps_main, ps_5_0] (crc1=3821478986, crc2=2385233647) [Shader.cpp | 168] 2018-Feb-02 09:06:46 Create Shader [material sheme=[msm/alphanowind.msm] pass=[1], vs_main, vs_5_0] (crc1=3821478986, crc2=199445526) [Shader.cpp | 168] 2018-Feb-02 09:06:46 shader is binary identical to other shader - use cached copy [Graphics.cpp | 839] 2018-Feb-02 09:06:46 Release shader [material sheme=[msm/alphanowind.msm] pass=[1], vs_main, vs_5_0] [Shader.cpp | 99] 2018-Feb-02 09:06:46 Shader [material sheme=[msm/alphanowind.msm] pass=[1]:ps_main:ps_5_0] compilaion warinigs [Shader.cpp | 190] 2018-Feb-02 09:06:46 inc/utils.hlsl(70,22-39): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them [Shader.cpp | 140] 2018-Feb-02 09:06:46 [Shader.cpp | 140] 2018-Feb-02 09:06:46 Disable skinning [Shader.cpp | 355] 2018-Feb-02 09:06:46 LoadTextureAsync [textures/structures/decals-diffa.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:46 Model [models/house/decor/oven3_4.mim] has 1416 tris / 1303 verts, aabb[(-0.693867, -1.01117, -0.55687), (0.693867, 13.1565, 0.55687)], bs[(-2.98023e-08, 6.07269, 5.96046e-08), 7.13951] [TriMesh.cpp | 449] 2018-Feb-02 09:06:46 LoadTextureAsync [textures/lif/small_brick01-diff.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:46 LoadTextureAsync [textures/lif/small_brick01-nm.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:46 Model [models/house/decor/oven3_4lod.mim] has 328 tris / 311 verts, aabb[(-0.409246, 2.51245, -0.142621), (0.409246, 13.1565, 0.435621)], bs[(-4.47035e-08, 7.8345, 0.1465), 5.34558] [TriMesh.cpp | 449] 2018-Feb-02 09:06:46 Model [models/house/decor/oven_fire.mim] has 230 tris / 263 verts, aabb[(-0.341177, -0.0151192, -0.358072), (0.345729, 0.380609, 0.348998)], bs[(0.00227594, 0.182745, -0.0045366), 0.531128] [TriMesh.cpp | 449] 2018-Feb-02 09:06:46 LoadTextureAsync [textures/structures/smoldering_coals_01-diff.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:46 LoadTextureAsync [textures/structures/smoldering_coals_01-nma.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:46 LoadTextureAsync [textures/structures/smoldering_coals_01-glow.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:46 Model [models/house/decor/res_firewood.mim] has 120 tris / 196 verts, aabb[(-0.44074, -0.00608991, -0.080094), (0.44074, 0.30652, 0.323736)], bs[(4.47035e-08, 0.150215, 0.121821), 0.509365] [TriMesh.cpp | 449] 2018-Feb-02 09:06:46 LoadTextureAsync [textures/wood_firewood_01-diff.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:46 Model [models/house/decor/res_fruits.mim] has 603 tris / 421 verts, aabb[(-0.23131, -0.00269938, -0.568561), (0.169894, 0.156049, -0.167358)], bs[(-0.0307081, 0.0766748, -0.367959), 0.294588] [TriMesh.cpp | 449] 2018-Feb-02 09:06:46 LoadTextureAsync [textures/fruits-diff.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:46 Model [models/house/decor/res_vegetables.mim] has 556 tris / 394 verts, aabb[(-0.695363, -0.00269938, 0.106177), (-0.29416, 0.216135, 0.50738)], bs[(-0.494762, 0.106718, 0.306778), 0.304063] [TriMesh.cpp | 449] 2018-Feb-02 09:06:46 Model [models/house/decor/res_fish.mim] has 1056 tris / 752 verts, aabb[(-0.495895, 0.000322819, -0.293339), (-0.16202, 0.0362978, 0.040536)], bs[(-0.328957, 0.0183103, -0.126401), 0.236769] [TriMesh.cpp | 449] 2018-Feb-02 09:06:46 LoadTextureAsync [textures/fish1-diff.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:46 LoadTextureAsync [textures/fish1-nm.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:46 LoadTextureAsync [textures/fish1-rough.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:46 Model [models/house/furniture/table3.mim] has 670 tris / 1298 verts, aabb[(-0.55837, -0.000139534, -0.87339), (0.55837, 0.99504, 0.873388)], bs[(0, 0.49745, -8.04663e-07), 1.14986] [TriMesh.cpp | 449] 2018-Feb-02 09:06:46 Model [models/house/furniture/table3lod.mim] has 232 tris / 447 verts, aabb[(-0.55837, 0, -0.87339), (0.55837, 0.995179, 0.873388)], bs[(0, 0.49759, -8.04663e-07), 1.14986] [TriMesh.cpp | 449] 2018-Feb-02 09:06:46 Model [models/house/decor/shutters1.mim] has 40 tris / 60 verts, aabb[(-0.0128477, -0.501047, -0.00918979), (0.0222207, 0.501047, 0.703992)], bs[(0.0046865, 0, 0.347401), 0.615234] [TriMesh.cpp | 449] 2018-Feb-02 09:06:46 Model [models/house/decor/shutters1lod.mim] has 12 tris / 26 verts, aabb[(-0.0178121, -0.501047, -0.00510473), (0.0271812, 0.501047, 0.70006)], bs[(0.00468451, 0, 0.347478), 0.613081] [TriMesh.cpp | 449] 2018-Feb-02 09:06:46 Model [models/house/decor/shutters3_1.mim] has 88 tris / 124 verts, aabb[(-0.268716, -0.83983, -1.38479), (0.0148544, 0.83983, 1.38479)], bs[(-0.126931, 0, 2.38419e-07), 1.62575] [TriMesh.cpp | 449] 2018-Feb-02 09:06:46 Model [models/house/decor/shutters3_1lod.mim] has 36 tris / 60 verts, aabb[(-0.270099, -0.842401, -1.38479), (0.010778, 0.836017, 1.38585)], bs[(-0.129661, -0.00319219, 0.000530005), 1.62576] [TriMesh.cpp | 449] 2018-Feb-02 09:06:46 Model [models/house/decor/shutters3_2.mim] has 88 tris / 124 verts, aabb[(-0.639884, -0.83983, -0.726863), (0.0292229, 0.83983, 1.03113)], bs[(-0.30533, 0, 0.152131), 1.2609] [TriMesh.cpp | 449] 2018-Feb-02 09:06:46 Model [models/house/decor/shutters3_2lod.mim] has 36 tris / 60 verts, aabb[(-0.63971, -0.842401, -0.726599), (0.0299576, 0.836017, 1.03478)], bs[(-0.304876, -0.00319219, 0.154091), 1.26174] [TriMesh.cpp | 449] 2018-Feb-02 09:06:46 Model [models/house/decor/shutters2_3.mim] has 80 tris / 120 verts, aabb[(-0.150411, -0.486417, -0.538208), (0.0323973, 0.486417, 0.586221)], bs[(-0.0590067, 0, 0.0240065), 0.749027] [TriMesh.cpp | 449] 2018-Feb-02 09:06:46 Model [models/house/decor/shutters2_3lod.mim] has 48 tris / 76 verts, aabb[(-0.152408, -0.488034, -0.538251), (0.032608, 0.487251, 0.585847)], bs[(-0.0599, -0.000391185, 0.023798), 0.749835] [TriMesh.cpp | 449] 2018-Feb-02 09:06:46 Model [models/house/decor/shutters2_2.mim] has 80 tris / 120 verts, aabb[(-0.471916, -0.486417, -0.4899), (0.0437059, 0.486417, 0.898925)], bs[(-0.214105, 0, 0.204513), 0.886158] [TriMesh.cpp | 449] 2018-Feb-02 09:06:46 Model [models/house/decor/shutters2_2lod.mim] has 48 tris / 76 verts, aabb[(-0.471274, -0.488034, -0.489551), (0.044346, 0.487251, 0.899722)], bs[(-0.213464, -0.000391185, 0.205086), 0.887006] [TriMesh.cpp | 449] 2018-Feb-02 09:06:46 Model [models/house/decor/shutters2_1.mim] has 80 tris / 120 verts, aabb[(-0.37366, -0.486417, -1.00213), (0.0176998, 0.486417, 1.00213)], bs[(-0.17798, 0, -1.19209e-07), 1.131] [TriMesh.cpp | 449] 2018-Feb-02 09:06:46 Model [models/house/decor/shutters2_1lod.mim] has 48 tris / 76 verts, aabb[(-0.375031, -0.488034, -1.00213), (0.0176998, 0.487251, 1.00426)], bs[(-0.178666, -0.000391185, 0.00106299), 1.13259] [TriMesh.cpp | 449] 2018-Feb-02 09:06:46 Model [models/house/decor/shutters4_2.mim] has 60 tris / 88 verts, aabb[(-0.202667, -0.724085, -0.809037), (0.697292, 0.509458, 0.809038)], bs[(0.247313, -0.107313, 2.38419e-07), 1.1124] [TriMesh.cpp | 449] 2018-Feb-02 09:06:46 Model [models/house/decor/shutters4_2lod.mim] has 33 tris / 51 verts, aabb[(-0.202742, -0.725759, -0.809037), (0.693666, 0.509958, 0.809038)], bs[(0.245462, -0.107901, 2.38419e-07), 1.11228] [TriMesh.cpp | 449] 2018-Feb-02 09:06:46 Model [models/house/decor/shutters4_3.mim] has 44 tris / 64 verts, aabb[(0.340279, -0.561751, -0.809037), (0.432487, 0.501931, 0.809038)], bs[(0.386383, -0.0299098, 2.38419e-07), 0.969289] [TriMesh.cpp | 449] 2018-Feb-02 09:06:46 Model [models/house/decor/shutters4_3lod.mim] has 29 tris / 43 verts, aabb[(0.339948, -0.562246, -0.809037), (0.433426, 0.501437, 0.809038)], bs[(0.386687, -0.0304046, 2.38419e-07), 0.96932] [TriMesh.cpp | 449] 2018-Feb-02 09:06:46 Model [models/house/hostel/ht_logs3.mim] has 182 tris / 200 verts, aabb[(-5.46714, 8.4166, -7.8726), (5.71116, 15.6928, 7.07772)], bs[(0.122011, 12.0547, -0.397441), 10.0176] [TriMesh.cpp | 449] 2018-Feb-02 09:06:46 Model [models/house/decor/clothdryer4.mim] has 316 tris / 420 verts, aabb[(-0.598807, -1.18535, -1.21221), (0.615195, 0.90467, 1.11574)], bs[(0.00819397, -0.140339, -0.0482341), 1.6779] [TriMesh.cpp | 449] 2018-Feb-02 09:06:46 LoadTextureAsync [textures/structures/house_detail-diffa.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:46 LoadTextureAsync [textures/structures/house_detail-nm.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:46 Model [models/house/decor/clothdryer4lod.mim] has 160 tris / 290 verts, aabb[(-0.598806, -1.18535, -1.21221), (0.615194, 0.90467, 1.11574)], bs[(0.00819394, -0.140339, -0.0482337), 1.6779] [TriMesh.cpp | 449] 2018-Feb-02 09:06:46 Model [models/house/decor/balcon2.mim] has 207 tris / 351 verts, aabb[(-0.312997, -1.55865, -0.934989), (2.66723, 1.33333, 0.955765)], bs[(1.17712, -0.112657, 0.0103879), 2.28146] [TriMesh.cpp | 449] 2018-Feb-02 09:06:46 Model [models/house/decor/balcon3.mim] has 337 tris / 580 verts, aabb[(-0.323067, -1.55865, -1.03897), (2.67639, 1.80313, 1.15358)], bs[(1.17666, 0.122241, 0.0573025), 2.50528] [TriMesh.cpp | 449] 2018-Feb-02 09:06:46 Model [models/house/hostel/ht6u.mim] has 17202 tris / 24847 verts, aabb[(-6.43536, -0.542152, -10.5848), (6.65172, 15.8519, 10.1196)], bs[(0.108177, 7.6549, -0.232615), 14.7369] [TriMesh.cpp | 449] 2018-Feb-02 09:06:46 LoadTextureAsync [textures/structures/windowgrille-diff.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:46 LoadTextureAsync [textures/structures/windowgrille-nm.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:46 LoadTextureAsync [textures/lif/fakhverk_atlas02-diff.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:46 LoadTextureAsync [textures/lif/fakhverk_atlas02-nm.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:46 LoadTextureAsync [textures/structures/woodencolumns-diff.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:46 LoadTextureAsync [textures/structures/woodencolumns-nm.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:46 Model [models/house/hostel/ht6ulod.mim] has 11551 tris / 17129 verts, aabb[(-6.43536, -0.542152, -10.5848), (6.65172, 15.8519, 10.1196)], bs[(0.108176, 7.6549, -0.232615), 14.7369] [TriMesh.cpp | 449] 2018-Feb-02 09:06:46 Model [models/house/fence1_4.mim] has 1084 tris / 802 verts, aabb[(-0.0360325, -0.691175, -0.0907745), (3.14853, 1.63388, 0.0897629)], bs[(1.55625, 0.471351, -0.000505805), 1.97357] [TriMesh.cpp | 449] 2018-Feb-02 09:06:46 Model [models/house/fence1_4lod1.mim] has 723 tris / 598 verts, aabb[(-0.0359101, -0.691175, -0.0907745), (3.14853, 1.63388, 0.0897629)], bs[(1.55631, 0.471351, -0.000505805), 1.97352] [TriMesh.cpp | 449] 2018-Feb-02 09:06:46 Model [models/house/fence1_4lod2.mim] has 131 tris / 168 verts, aabb[(-0.0360326, -0.691175, -0.0998452), (3.14823, 1.60996, 0.0993357)], bs[(1.5561, 0.459393, -0.00025475), 1.96688] [TriMesh.cpp | 449] 2018-Feb-02 09:06:46 Model [models/house/fence1_2.mim] has 812 tris / 577 verts, aabb[(-0.119317, -0.608796, -0.0766569), (1.12391, 1.53896, 0.100369)], bs[(0.502296, 0.465084, 0.0118562), 1.24397] [TriMesh.cpp | 449] 2018-Feb-02 09:06:46 Model [models/house/fence1_2lod1.mim] has 341 tris / 305 verts, aabb[(-0.119217, -0.608796, -0.0766569), (1.12391, 1.53896, 0.096343)], bs[(0.502346, 0.465084, 0.00984301), 1.2438] [TriMesh.cpp | 449] 2018-Feb-02 09:06:46 Model [models/house/fence1_2lod2.mim] has 74 tris / 98 verts, aabb[(-0.119317, -0.608796, -0.0853475), (1.12317, 1.53896, 0.0976515)], bs[(0.501929, 0.465084, 0.006152), 1.244] [TriMesh.cpp | 449] 2018-Feb-02 09:06:46 Model [models/house/castle_buildings/castle_barn/castlebarn2.mim] has 708 tris / 643 verts, aabb[(-4.82369, -0.790102, -3.79919), (4.06421, 3.17492, 3.97389)], bs[(-0.379736, 1.19241, 0.0873543), 6.2277] [TriMesh.cpp | 449] 2018-Feb-02 09:06:46 Model [models/house/modules/woodenpier1.mim] has 1260 tris / 1042 verts, aabb[(-2.05047, -0.2694, -1.29918), (2.05047, 0.2694, 1.29918)], bs[(0, 0, 2.38419e-07), 2.44231] [TriMesh.cpp | 449] 2018-Feb-02 09:06:46 Model [models/house/modules/pile2.mim] has 28 tris / 34 verts, aabb[(-0.142829, -3.98052, -0.14283), (0.142829, 4.00185, 0.142828)], bs[(-6.70552e-08, 0.0106657, -9.98378e-07), 3.99629] [TriMesh.cpp | 449] 2018-Feb-02 09:06:46 Model [models/house/modules/pile1.mim] has 28 tris / 34 verts, aabb[(-0.14362, -3.98052, -0.14362), (0.143619, 3.99192, 0.143618)], bs[(-6.70552e-08, 0.00570154, -9.98378e-07), 3.99139] [TriMesh.cpp | 449] 2018-Feb-02 09:06:46 Model [models/house/modules/woodenstairs1.mim] has 1048 tris / 968 verts, aabb[(-0.9886, -0.54086, -0.700928), (0.9886, 0.508557, 0.707714)], bs[(2.38419e-07, -0.0161515, 0.00339308), 1.32239] [TriMesh.cpp | 449] 2018-Feb-02 09:06:46 Model [models/house/modules/logbig8_1.mim] has 354 tris / 227 verts, aabb[(-8.0004, -0.189476, -0.178781), (0.000232577, 0.183447, 0.172796)], bs[(-4.00009, -0.00301467, -0.00299217), 4.00852] [TriMesh.cpp | 449] 2018-Feb-02 09:06:46 Model [models/house/modules/logmedium5_1.mim] has 284 tris / 187 verts, aabb[(-5, -0.116805, -0.142641), (0.000232552, 0.119744, 0.131594)], bs[(-2.49988, 0.0014697, -0.00552366), 2.50666] [TriMesh.cpp | 449] 2018-Feb-02 09:06:46 Model [models/house/modules/woodenpier2.mim] has 1260 tris / 1042 verts, aabb[(-1.75123, -0.2694, -1.30781), (1.75123, 0.2694, 1.30781)], bs[(5.96046e-08, 0, -1.19209e-07), 2.20222] [TriMesh.cpp | 449] 2018-Feb-02 09:06:46 Model [models/house/castle_buildings/castle_barn/castlebarn3.mim] has 728 tris / 679 verts, aabb[(-5.11377, -0.790102, -4.1275), (4.43081, 3.23511, 3.97389)], bs[(-0.341479, 1.2225, -0.0768027), 6.57522] [TriMesh.cpp | 449] 2018-Feb-02 09:06:46 Model [models/house/modules/logmedium4_5_1.mim] has 284 tris / 193 verts, aabb[(-4.5, -0.122241, -0.131154), (0.000232552, 0.113523, 0.127276)], bs[(-2.24988, -0.00435907, -0.00193861), 2.25691] [TriMesh.cpp | 449] 2018-Feb-02 09:06:46 Model [models/house/modules/logmedium4_1.mim] has 252 tris / 172 verts, aabb[(-4, -0.109454, -0.116008), (0.000232552, 0.112709, 0.112606)], bs[(-1.99988, 0.00162748, -0.0017008), 2.00646] [TriMesh.cpp | 449] 2018-Feb-02 09:06:46 Model [models/house/modules/logsmall3_1.mim] has 252 tris / 170 verts, aabb[(-3.00077, -0.079371, -0.0882742), (0.000232577, 0.0862107, 0.085153)], bs[(-1.50027, 0.00341985, -0.00156058), 1.50529] [TriMesh.cpp | 449] 2018-Feb-02 09:06:46 Model [models/house/modules/windowwood2.mim] has 272 tris / 242 verts, aabb[(-0.12987, -0.425167, -0.475679), (0.128595, 0.415758, 0.471486)], bs[(-0.000637591, -0.00470476, -0.00209634), 0.646351] [TriMesh.cpp | 449] 2018-Feb-02 09:06:46 Model [models/house/modules/windowwood1.mim] has 272 tris / 242 verts, aabb[(-0.117958, -0.424612, -0.480315), (0.14552, 0.427105, 0.464881)], bs[(0.0137811, 0.00124656, -0.00771695), 0.649661] [TriMesh.cpp | 449] 2018-Feb-02 09:06:46 Model [models/house/decor/lif_liedplanks.mim] has 88 tris / 160 verts, aabb[(-2.00413, -0.163062, -0.376396), (2.00413, 0.202793, 0.376397)], bs[(0, 0.0198656, 4.76837e-07), 2.04736] [TriMesh.cpp | 449] 2018-Feb-02 09:06:46 LoadTextureAsync [textures/lif/planks03-diff.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:47 Model [models/objects/raider_boat.mim] has 9007 tris / 6723 verts, aabb[(-2.01133, -1.18732, -5.74531), (2.67317, 8.86355, 5.76289)], bs[(0.330921, 3.83811, 0.00879145), 7.99067] [TriMesh.cpp | 449] 2018-Feb-02 09:06:47 LoadTextureAsync [textures/structures/sail-diffa.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:47 Model [models/house/fisherman/fishingboat.mim] has 286 tris / 301 verts, aabb[(-0.832232, -0.128543, -1.80485), (1.15794, 0.753482, 2.01871)], bs[(0.162853, 0.312469, 0.106932), 2.1999] [TriMesh.cpp | 449] 2018-Feb-02 09:06:47 Model [models/house/modules/door2.mim] has 592 tris / 748 verts, aabb[(-0.0602142, -0.938475, -0.658876), (0.0602133, 0.938474, 0.582253)], bs[(-4.60073e-07, -2.38419e-07, -0.0383115), 1.1267] [TriMesh.cpp | 449] 2018-Feb-02 09:06:47 Model [models/house/furniture/shelf_floor1.mim] has 2904 tris / 4855 verts, aabb[(-1.50085, 0, -1.56585), (0.8436, 1.66115, 0.908985)], bs[(-0.328625, 0.830575, -0.328432), 1.89609] [TriMesh.cpp | 449] 2018-Feb-02 09:06:47 Model [models/house/decor/bedclothes.mim] has 597 tris / 606 verts, aabb[(-0.742324, 0.000445396, -0.593526), (0.742324, 0.870732, 0.593526)], bs[(0, 0.435589, 0), 1.04531] [TriMesh.cpp | 449] 2018-Feb-02 09:06:47 LoadTextureAsync [textures/props/bedsmall-diff.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:47 LoadTextureAsync [textures/props/bedsmall-nm.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:47 LoadTextureAsync [textures/props/bedsmall-rough.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:47 Model [models/house/decor/bedclotheslod.mim] has 140 tris / 128 verts, aabb[(-0.742324, 0.000445396, -0.593526), (0.742324, 0.870732, 0.593526)], bs[(0, 0.435589, 0), 1.04531] [TriMesh.cpp | 449] 2018-Feb-02 09:06:47 Model [models/house/market/market10.mim] has 30 tris / 60 verts, aabb[(-0.574805, -6.93272e-05, -0.591228), (0.574805, 0.449931, 0.591228)], bs[(-8.9407e-08, 0.224931, 8.9407e-08), 0.854738] [TriMesh.cpp | 449] 2018-Feb-02 09:06:47 Model [models/house/market/market9.mim] has 318 tris / 231 verts, aabb[(-0.504516, -0.00657336, -0.48195), (0.504516, 0.643427, 0.48195)], bs[(0, 0.318427, -1.93715e-07), 0.7697] [TriMesh.cpp | 449] 2018-Feb-02 09:06:47 Model [models/house/decor/lif_barrellamp.mim] has 860 tris / 702 verts, aabb[(-0.398843, 0.00952983, -0.398844), (0.398843, 1.5101, 0.398842)], bs[(4.17233e-07, 0.759817, -5.96046e-07), 0.93866] [TriMesh.cpp | 449] 2018-Feb-02 09:06:47 Model [models/resources/sack01.mim] has 480 tris / 350 verts, aabb[(-0.350156, -0.00183818, -0.346391), (0.313105, 0.881819, 0.322837)], bs[(-0.0185257, 0.43999, -0.0117773), 0.645878] [TriMesh.cpp | 449] 2018-Feb-02 09:06:47 LoadTextureAsync [textures/lif/sack-diff.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:47 LoadTextureAsync [textures/lif/sack-nm.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:47 Model [models/resources/sack01lod.mim] has 170 tris / 157 verts, aabb[(-0.33306, 0.00493816, -0.339567), (0.292217, 0.880503, 0.30797)], bs[(-0.0204214, 0.44272, -0.0157987), 0.627871] [TriMesh.cpp | 449] 2018-Feb-02 09:06:47 LoadTextureAsync [textures/characters/hat-diff.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:47 Model [models/house/decor/bagcloth1.mim] has 540 tris / 397 verts, aabb[(-0.523707, -0.0481631, -0.533921), (0.575051, 0.610521, 0.531362)], bs[(0.0256722, 0.281179, -0.00127971), 0.833061] [TriMesh.cpp | 449] 2018-Feb-02 09:06:47 LoadTextureAsync [textures/props/bagcloth-diff.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:47 LoadTextureAsync [textures/props/bagcloth-nm.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:47 LoadTextureAsync [textures/props/bagcloth-rough.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:47 Model [models/house/decor/clothroll1.mim] has 332 tris / 246 verts, aabb[(-0.375013, -0.148552, -0.224455), (0.375011, 0.148552, 0.224457)], bs[(-8.9407e-07, 0, 1.13994e-06), 0.461608] [TriMesh.cpp | 449] 2018-Feb-02 09:06:47 LoadTextureAsync [textures/props/clothroll1-diff.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:47 LoadTextureAsync [textures/props/clothroll1-nm.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:47 Model [models/house/decor/clothroll2.mim] has 332 tris / 246 verts, aabb[(-0.375013, -0.148552, -0.224455), (0.375011, 0.148552, 0.224457)], bs[(-8.9407e-07, 0, 1.13994e-06), 0.461608] [TriMesh.cpp | 449] 2018-Feb-02 09:06:47 LoadTextureAsync [textures/props/clothroll2-diff.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:47 Model [models/house/decor/clothroll4.mim] has 332 tris / 246 verts, aabb[(-0.375013, -0.148552, -0.224455), (0.375011, 0.148552, 0.224457)], bs[(-8.9407e-07, 0, 1.13994e-06), 0.461608] [TriMesh.cpp | 449] 2018-Feb-02 09:06:47 LoadTextureAsync [textures/props/clothroll4-diff.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:47 Model [models/house/decor/lif_crate.mim] has 138 tris / 268 verts, aabb[(-0.531295, -0.0392785, -0.627284), (0.531294, 0.711306, 0.627283)], bs[(-1.19209e-07, 0.336014, -5.96046e-08), 0.903661] [TriMesh.cpp | 449] 2018-Feb-02 09:06:47 Model [models/house/fishfarm/ff2.mim] has 64 tris / 90 verts, aabb[(-7.10236, -6.60224, -2.86923), (-2.52464, 1.85231, 5.12154)], bs[(-4.8135, -2.37497, 1.12616), 6.25075] [TriMesh.cpp | 449] 2018-Feb-02 09:06:47 SetCullMode(1) [MaterialSheme.cpp | 1013] 2018-Feb-02 09:06:47 MaterialSheme::LoadFromString() [MaterialSheme.cpp | 255] 2018-Feb-02 09:06:47 FreeUnusedResources: [Graphics.cpp | 741] 2018-Feb-02 09:06:47 0 meshes freed (380 total) [Graphics.cpp | 757] 2018-Feb-02 09:06:47 0 textures freed (261 total) [Graphics.cpp | 758] 2018-Feb-02 09:06:47 0 materials freed (139 total) [Graphics.cpp | 759] 2018-Feb-02 09:06:47 0 data buffers freed (779 total) [Graphics.cpp | 760] 2018-Feb-02 09:06:47 0 pixel shaders freed (36 total) [Graphics.cpp | 762] 2018-Feb-02 09:06:47 0 vertex shaders freed (14 total) [Graphics.cpp | 763] 2018-Feb-02 09:06:47 0 geometry shaders freed (3 total) [Graphics.cpp | 764] 2018-Feb-02 09:06:47 0 hull shaders freed (3 total) [Graphics.cpp | 765] 2018-Feb-02 09:06:47 0 domain shaders freed (1 total) [Graphics.cpp | 766] 2018-Feb-02 09:06:47 0 compute shaders freed (0 total) [Graphics.cpp | 767] 2018-Feb-02 09:06:47 0 queries freed (1 total) [Graphics.cpp | 769] 2018-Feb-02 09:06:47 base = [shaders/base.hlsl] [MaterialSheme.cpp | 386] 2018-Feb-02 09:06:47 MaterialSheme::LoadFromString() read textures [MaterialSheme.cpp | 398] 2018-Feb-02 09:06:47 MaterialSheme::LoadFromString() complete [MaterialSheme.cpp | 409] 2018-Feb-02 09:06:47 FreeUnusedResources: [Graphics.cpp | 741] 2018-Feb-02 09:06:47 0 meshes freed (380 total) [Graphics.cpp | 757] 2018-Feb-02 09:06:47 0 textures freed (261 total) [Graphics.cpp | 758] 2018-Feb-02 09:06:47 0 materials freed (139 total) [Graphics.cpp | 759] 2018-Feb-02 09:06:47 0 data buffers freed (779 total) [Graphics.cpp | 760] 2018-Feb-02 09:06:47 0 pixel shaders freed (36 total) [Graphics.cpp | 762] 2018-Feb-02 09:06:47 0 vertex shaders freed (14 total) [Graphics.cpp | 763] 2018-Feb-02 09:06:47 0 geometry shaders freed (3 total) [Graphics.cpp | 764] 2018-Feb-02 09:06:47 0 hull shaders freed (3 total) [Graphics.cpp | 765] 2018-Feb-02 09:06:47 0 domain shaders freed (1 total) [Graphics.cpp | 766] 2018-Feb-02 09:06:47 0 compute shaders freed (0 total) [Graphics.cpp | 767] 2018-Feb-02 09:06:47 0 queries freed (1 total) [Graphics.cpp | 769] 2018-Feb-02 09:06:47 shader [material sheme=[msm/alphanormalnocull.msm] pass=[0], ps_main, profile=ps_5_0] found in cache by CRC summs [Graphics.cpp | 797] 2018-Feb-02 09:06:47 Create Shader [material sheme=[msm/alphanormalnocull.msm] pass=[0], vs_main, vs_5_0] (crc1=4192260464, crc2=199445526) [Shader.cpp | 168] 2018-Feb-02 09:06:47 shader is binary identical to other shader - use cached copy [Graphics.cpp | 839] 2018-Feb-02 09:06:47 Release shader [material sheme=[msm/alphanormalnocull.msm] pass=[0], vs_main, vs_5_0] [Shader.cpp | 99] 2018-Feb-02 09:06:47 Disable skinning [Shader.cpp | 355] 2018-Feb-02 09:06:47 Create Shader [material sheme=[msm/alphanormalnocull.msm] pass=[1], ps_main, ps_5_0] (crc1=580179071, crc2=2385233647) [Shader.cpp | 168] 2018-Feb-02 09:06:47 Create Shader [material sheme=[msm/alphanormalnocull.msm] pass=[1], vs_main, vs_5_0] (crc1=580179071, crc2=199445526) [Shader.cpp | 168] 2018-Feb-02 09:06:47 shader is binary identical to other shader - use cached copy [Graphics.cpp | 839] 2018-Feb-02 09:06:47 Release shader [material sheme=[msm/alphanormalnocull.msm] pass=[1], vs_main, vs_5_0] [Shader.cpp | 99] 2018-Feb-02 09:06:47 Shader [material sheme=[msm/alphanormalnocull.msm] pass=[1]:ps_main:ps_5_0] compilaion warinigs [Shader.cpp | 190] 2018-Feb-02 09:06:47 inc/utils.hlsl(70,22-39): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them [Shader.cpp | 140] 2018-Feb-02 09:06:47 [Shader.cpp | 140] 2018-Feb-02 09:06:47 Disable skinning [Shader.cpp | 355] 2018-Feb-02 09:06:47 LoadTextureAsync [textures/props/fishnet-diffa.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:47 LoadTextureAsync [textures/props/fishnet-nma.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:47 LoadTextureAsync [textures/structures/fence2-diff.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:47 LoadTextureAsync [textures/structures/fence2-nm.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:47 Model [models/resources/fish_bucket_01.mim] has 130 tris / 190 verts, aabb[(-0.229144, -0.0209528, -0.220227), (0.230763, 0.498461, 0.221918)], bs[(0.000809386, 0.238754, 0.000845611), 0.411338] [TriMesh.cpp | 449] 2018-Feb-02 09:06:47 LoadTextureAsync [textures/fishmany-diff.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:47 LoadTextureAsync [textures/fishmany-nm.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:47 LoadTextureAsync [textures/fishmany-rough.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:47 Model [models/resources/fish_bucket_01lod.mim] has 66 tris / 150 verts, aabb[(-0.229144, -0.00138229, -0.220227), (0.230763, 0.49699, 0.221918)], bs[(0.000809386, 0.247804, 0.000845611), 0.404778] [TriMesh.cpp | 449] 2018-Feb-02 09:06:47 Model [models/house/fisherman/fs7.mim] has 11266 tris / 11054 verts, aabb[(-6.70126, -7.16431, -3.34985), (6.72797, 5.53662, 3.34985)], bs[(0.0133543, -0.813845, 1.19209e-07), 9.83036] [TriMesh.cpp | 449] 2018-Feb-02 09:06:47 LoadTextureAsync [textures/lif/thatched01-diff.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:47 LoadTextureAsync [textures/lif/thatched01-nm.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:47 Model [models/house/fisherman/fs7lod.mim] has 9381 tris / 9037 verts, aabb[(-6.70126, -7.16431, -3.34985), (6.72797, 5.53662, 3.34985)], bs[(0.0133533, -0.813845, 1.19209e-07), 9.83036] [TriMesh.cpp | 449] 2018-Feb-02 09:06:47 Model [models/house/well/w3.mim] has 1170 tris / 1272 verts, aabb[(-0.928295, -0.979244, -1.06385), (0.924201, 2.051, 1.02969)], bs[(-0.00204685, 0.535879, -0.0170799), 2.06137] [TriMesh.cpp | 449] 2018-Feb-02 09:06:47 Model [models/house/well/w3lod.mim] has 589 tris / 748 verts, aabb[(-0.928295, -0.979244, -1.06385), (0.924201, 2.051, 1.02969)], bs[(-0.00204685, 0.535879, -0.0170799), 2.06137] [TriMesh.cpp | 449] 2018-Feb-02 09:06:47 Model [models/house/decor/oven4_3.mim] has 1524 tris / 3421 verts, aabb[(-0.63079, -1.00008, -0.639893), (0.630791, 11.2224, 0.639893)], bs[(8.9407e-08, 5.11117, 0), 6.17696] [TriMesh.cpp | 449] 2018-Feb-02 09:06:47 Model [models/house/decor/oven4_3lod.mim] has 440 tris / 790 verts, aabb[(-0.372892, 7.18627, -0.218871), (0.372818, 11.2224, 0.431858)], bs[(-3.74615e-05, 9.20435, 0.106494), 2.07787] [TriMesh.cpp | 449] 2018-Feb-02 09:06:47 Model [models/house/decor/res_meat.mim] has 348 tris / 297 verts, aabb[(0.434509, 0.0248069, 0.00102693), (0.804235, 0.165891, 0.460166)], bs[(0.619372, 0.0953488, 0.230597), 0.303072] [TriMesh.cpp | 449] 2018-Feb-02 09:06:47 Model [models/house/house1/hs1_junk3.mim] has 348 tris / 528 verts, aabb[(-3.64128, 6.53382, -6.61186), (4.67909, 10.9182, 6.06522)], bs[(0.518906, 8.72599, -0.273321), 7.89239] [TriMesh.cpp | 449] 2018-Feb-02 09:06:47 Model [models/house/decor/clothdryer3.mim] has 316 tris / 420 verts, aabb[(-0.598807, -1.04977, -1.21221), (0.615195, 0.90467, 1.11574)], bs[(0.00819397, -0.0725496, -0.0482342), 1.63654] [TriMesh.cpp | 449] 2018-Feb-02 09:06:47 Model [models/house/decor/clothdryer3lod.mim] has 160 tris / 290 verts, aabb[(-0.598806, -1.04977, -1.21221), (0.615194, 0.90467, 1.11574)], bs[(0.00819391, -0.0725496, -0.0482336), 1.63654] [TriMesh.cpp | 449] 2018-Feb-02 09:06:47 Model [models/house/decor/moss3.mim] has 2 tris / 4 verts, aabb[(-0.423186, -0.490508, -1.78434), (0.481251, 0.465979, 1.78434)], bs[(0.0290323, -0.0122644, -2.38419e-07), 1.90186] [TriMesh.cpp | 449] 2018-Feb-02 09:06:47 SetCullMode(1) [MaterialSheme.cpp | 1013] 2018-Feb-02 09:06:47 MaterialSheme::LoadFromString() [MaterialSheme.cpp | 255] 2018-Feb-02 09:06:47 FreeUnusedResources: [Graphics.cpp | 741] 2018-Feb-02 09:06:47 0 meshes freed (393 total) [Graphics.cpp | 757] 2018-Feb-02 09:06:47 0 textures freed (270 total) [Graphics.cpp | 758] 2018-Feb-02 09:06:47 0 materials freed (143 total) [Graphics.cpp | 759] 2018-Feb-02 09:06:47 0 data buffers freed (805 total) [Graphics.cpp | 760] 2018-Feb-02 09:06:47 0 pixel shaders freed (37 total) [Graphics.cpp | 762] 2018-Feb-02 09:06:47 0 vertex shaders freed (14 total) [Graphics.cpp | 763] 2018-Feb-02 09:06:47 0 geometry shaders freed (3 total) [Graphics.cpp | 764] 2018-Feb-02 09:06:47 0 hull shaders freed (3 total) [Graphics.cpp | 765] 2018-Feb-02 09:06:47 0 domain shaders freed (1 total) [Graphics.cpp | 766] 2018-Feb-02 09:06:47 0 compute shaders freed (0 total) [Graphics.cpp | 767] 2018-Feb-02 09:06:47 0 queries freed (1 total) [Graphics.cpp | 769] 2018-Feb-02 09:06:47 Culling NONE [MaterialSheme.cpp | 314] 2018-Feb-02 09:06:47 SetCullMode(0) [MaterialSheme.cpp | 1013] 2018-Feb-02 09:06:47 base = [shaders/base.hlsl] [MaterialSheme.cpp | 386] 2018-Feb-02 09:06:47 MaterialSheme::LoadFromString() read textures [MaterialSheme.cpp | 398] 2018-Feb-02 09:06:47 MaterialSheme::LoadFromString() complete [MaterialSheme.cpp | 409] 2018-Feb-02 09:06:47 FreeUnusedResources: [Graphics.cpp | 741] 2018-Feb-02 09:06:47 0 meshes freed (393 total) [Graphics.cpp | 757] 2018-Feb-02 09:06:47 0 textures freed (270 total) [Graphics.cpp | 758] 2018-Feb-02 09:06:47 0 materials freed (143 total) [Graphics.cpp | 759] 2018-Feb-02 09:06:47 0 data buffers freed (805 total) [Graphics.cpp | 760] 2018-Feb-02 09:06:47 0 pixel shaders freed (37 total) [Graphics.cpp | 762] 2018-Feb-02 09:06:47 0 vertex shaders freed (14 total) [Graphics.cpp | 763] 2018-Feb-02 09:06:47 0 geometry shaders freed (3 total) [Graphics.cpp | 764] 2018-Feb-02 09:06:47 0 hull shaders freed (3 total) [Graphics.cpp | 765] 2018-Feb-02 09:06:47 0 domain shaders freed (1 total) [Graphics.cpp | 766] 2018-Feb-02 09:06:47 0 compute shaders freed (0 total) [Graphics.cpp | 767] 2018-Feb-02 09:06:47 0 queries freed (1 total) [Graphics.cpp | 769] 2018-Feb-02 09:06:47 shader [material sheme=[msm/alphanormal.msm] pass=[0], ps_main, profile=ps_5_0] found in cache by CRC summs [Graphics.cpp | 797] 2018-Feb-02 09:06:47 Create Shader [material sheme=[msm/alphanormal.msm] pass=[0], vs_main, vs_5_0] (crc1=4192260464, crc2=199445526) [Shader.cpp | 168] 2018-Feb-02 09:06:47 shader is binary identical to other shader - use cached copy [Graphics.cpp | 839] 2018-Feb-02 09:06:47 Release shader [material sheme=[msm/alphanormal.msm] pass=[0], vs_main, vs_5_0] [Shader.cpp | 99] 2018-Feb-02 09:06:47 Disable skinning [Shader.cpp | 355] 2018-Feb-02 09:06:47 shader [material sheme=[msm/alphanormal.msm] pass=[1], ps_main, profile=ps_5_0] found in cache by CRC summs [Graphics.cpp | 797] 2018-Feb-02 09:06:47 Create Shader [material sheme=[msm/alphanormal.msm] pass=[1], vs_main, vs_5_0] (crc1=580179071, crc2=199445526) [Shader.cpp | 168] 2018-Feb-02 09:06:47 shader is binary identical to other shader - use cached copy [Graphics.cpp | 839] 2018-Feb-02 09:06:47 Release shader [material sheme=[msm/alphanormal.msm] pass=[1], vs_main, vs_5_0] [Shader.cpp | 99] 2018-Feb-02 09:06:47 Disable skinning [Shader.cpp | 355] 2018-Feb-02 09:06:47 LoadTextureAsync [textures/structures/moss-diffa.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:47 LoadTextureAsync [textures/structures/moss-nm.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:47 Model [models/house/decor/moss2.mim] has 2 tris / 4 verts, aabb[(-0.423186, -0.490508, -1.78434), (0.481251, 0.465979, 1.78434)], bs[(0.0290323, -0.0122644, -2.38419e-07), 1.90186] [TriMesh.cpp | 449] 2018-Feb-02 09:06:47 Model [models/house/decor/decal4.mim] has 24 tris / 24 verts, aabb[(-2.76176, 8.70815, -8.59173), (2.50509, 11.8685, 8.40767)], bs[(-0.128336, 10.2883, -0.0920334), 9.03752] [TriMesh.cpp | 449] 2018-Feb-02 09:06:47 LoadTextureAsync [textures/structures/decal_streaks-diffa.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:47 LoadTextureAsync [textures/structures/decal_streaks-nm.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:47 Model [models/house/decor/balcon1.mim] has 337 tris / 580 verts, aabb[(-0.323067, -1.55865, -1.03897), (2.67639, 1.80313, 1.15358)], bs[(1.17666, 0.122241, 0.0573025), 2.50528] [TriMesh.cpp | 449] 2018-Feb-02 09:06:47 Model [models/house/house1/hs1_logs1_1.mim] has 130 tris / 166 verts, aabb[(-0.492435, 5.81073, -6.20793), (5.34457, 13.275, 6.30351)], bs[(2.42607, 9.54288, 0.0477917), 7.84734] [TriMesh.cpp | 449] 2018-Feb-02 09:06:47 Model [models/house/house1/hs1_6u.mim] has 12537 tris / 17051 verts, aabb[(-6.26523, -0.0768355, -9.40308), (5.51184, 13.1006, 9.39435)], bs[(-0.376695, 6.51187, -0.00436926), 12.9005] [TriMesh.cpp | 449] 2018-Feb-02 09:06:47 Model [models/house/house1/hs1_6ulod.mim] has 6045 tris / 9350 verts, aabb[(-6.26523, -0.0768355, -9.40308), (5.51184, 13.1006, 9.39435)], bs[(-0.376695, 6.51187, -0.00436926), 12.9005] [TriMesh.cpp | 449] 2018-Feb-02 09:06:47 Model [models/house/decor/stairsrope1.mim] has 576 tris / 468 verts, aabb[(-0.240528, -0.756803, -1.36831), (0.240529, 0.756803, 1.36831)], bs[(3.57628e-07, 0, -1.19209e-07), 1.58204] [TriMesh.cpp | 449] 2018-Feb-02 09:06:47 Model [models/house/decor/stairsrope1lod.mim] has 298 tris / 266 verts, aabb[(-0.208494, -0.761493, -1.36831), (0.208494, 0.761493, 1.36831)], bs[(-1.2666e-07, 0, 0), 1.57975] [TriMesh.cpp | 449] 2018-Feb-02 09:06:47 Model [models/house/decor/moss5.mim] has 8 tris / 16 verts, aabb[(-0.92733, 10.8871, -8.47773), (0.714534, 11.9804, 5.84657)], bs[(-0.106398, 11.4338, -1.31558), 7.22974] [TriMesh.cpp | 449] 2018-Feb-02 09:06:47 Model [models/house/house1/hs1_6.mim] has 11553 tris / 15056 verts, aabb[(-5.40284, -0.0768355, -9.40308), (5.51184, 13.1006, 9.39435)], bs[(0.0545011, 6.51187, -0.00436926), 12.7094] [TriMesh.cpp | 449] 2018-Feb-02 09:06:47 Model [models/house/house1/hs1_6lod.mim] has 6415 tris / 9540 verts, aabb[(-5.40284, -0.0768355, -9.40308), (5.51184, 13.1006, 9.39435)], bs[(0.0545011, 6.51187, -0.00436926), 12.7094] [TriMesh.cpp | 449] 2018-Feb-02 09:06:47 Model [models/house/decor/oven3_5.mim] has 1256 tris / 1168 verts, aabb[(-0.693867, -1.01117, -0.55687), (0.693867, 8.15654, 0.55687)], bs[(-2.98023e-08, 3.57269, 5.96046e-08), 4.6694] [TriMesh.cpp | 449] 2018-Feb-02 09:06:47 Model [models/house/decor/oven3_5lod.mim] has 140 tris / 188 verts, aabb[(-0.406766, 5.10775, -0.142571), (0.406766, 8.15654, 0.433869)], bs[(-4.47035e-08, 6.63215, 0.145649), 1.60384] [TriMesh.cpp | 449] 2018-Feb-02 09:06:47 Model [models/house/modules/windowdecor5.mim] has 332 tris / 306 verts, aabb[(-0.204236, -0.669651, -0.730898), (0.276683, 0.654839, 0.724457)], bs[(0.0362235, -0.00740588, -0.00322017), 1.01287] [TriMesh.cpp | 449] 2018-Feb-02 09:06:47 Model [models/house/modules/windowdecor6.mim] has 348 tris / 338 verts, aabb[(-0.204236, -0.669652, -0.730899), (0.276681, 0.654839, 0.724456)], bs[(0.0362226, -0.00740692, -0.00322112), 1.01287] [TriMesh.cpp | 449] 2018-Feb-02 09:06:47 Model [models/house/decor/shutters7_2.mim] has 80 tris / 120 verts, aabb[(-0.471916, -0.486417, -0.4899), (0.0437058, 0.486417, 1.13272)], bs[(-0.214105, 0, 0.32141), 0.980455] [TriMesh.cpp | 449] 2018-Feb-02 09:06:47 Model [models/house/decor/shutters7_2lod.mim] has 48 tris / 76 verts, aabb[(-0.471274, -0.488034, -0.489551), (0.044346, 0.487251, 1.13468)], bs[(-0.213464, -0.000391185, 0.322565), 0.981729] [TriMesh.cpp | 449] 2018-Feb-02 09:06:47 Model [models/house/furniture/table4.mim] has 136 tris / 260 verts, aabb[(-0.68336, -0.123823, -1.36578), (0.68336, 1.03377, 1.36578)], bs[(2.98023e-08, 0.454975, -2.38419e-07), 1.6332] [TriMesh.cpp | 449] 2018-Feb-02 09:06:47 Model [models/house/furniture/bench1.mim] has 214 tris / 407 verts, aabb[(-0.19165, -0.179747, -1.044), (0.19165, 0.53305, 1.044)], bs[(0, 0.176651, 0), 1.11968] [TriMesh.cpp | 449] 2018-Feb-02 09:06:47 Model [models/house/furniture/bench1lod.mim] has 132 tris / 277 verts, aabb[(-0.19165, -0.1805, -1.044), (0.19165, 0.53305, 1.044)], bs[(0, 0.176275, 0), 1.1198] [TriMesh.cpp | 449] 2018-Feb-02 09:06:47 Model [models/house/furniture/bench3.mim] has 328 tris / 674 verts, aabb[(-0.273525, -0.0288942, -1.0789), (0.273526, 0.541196, 1.07889)], bs[(2.98023e-07, 0.256151, -4.76837e-07), 1.14895] [TriMesh.cpp | 449] 2018-Feb-02 09:06:47 Model [models/house/hospital/bed.mim] has 1725 tris / 2321 verts, aabb[(-1.33937, -0.0120434, -0.768799), (1.33937, 0.632262, 0.768799)], bs[(0, 0.310109, 0), 1.57758] [TriMesh.cpp | 449] 2018-Feb-02 09:06:47 Model [models/house/hospital/bedlod.mim] has 514 tris / 445 verts, aabb[(-1.30171, -0.0160389, -0.724559), (1.30171, 0.635643, 0.724559)], bs[(0, 0.309802, 0), 1.525] [TriMesh.cpp | 449] 2018-Feb-02 09:06:47 Model [models/house/tailor/chest.mim] has 244 tris / 328 verts, aabb[(-0.341445, 0, -0.680072), (0.341445, 0.685507, 0.680072)], bs[(-2.98023e-08, 0.342754, 0), 0.834603] [TriMesh.cpp | 449] 2018-Feb-02 09:06:47 Model [models/house/decor/pot_flowers2.mim] has 108 tris / 186 verts, aabb[(-0.638844, -0.0977899, -0.520533), (0.62853, 0.684684, 0.47094)], bs[(-0.00515699, 0.293447, -0.0247966), 0.89464] [TriMesh.cpp | 449] 2018-Feb-02 09:06:47 LoadTextureAsync [textures/structures/house_plants01-diffa.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:47 LoadTextureAsync [textures/structures/house_plants01-nm.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:47 Model [models/house/decor/bucket_empty.mim] has 84 tris / 113 verts, aabb[(-0.190367, -0.00112417, -0.198411), (0.190367, 0.479247, 0.198412)], bs[(-2.68221e-07, 0.239062, 1.19209e-07), 0.365097] [TriMesh.cpp | 449] 2018-Feb-02 09:06:47 Model [models/house/decor/blanket3.mim] has 464 tris / 304 verts, aabb[(-0.572939, -0.18344, -0.867096), (0.582157, 0.12536, 0.867096)], bs[(0.00460944, -0.0290403, -1.19209e-07), 1.05321] [TriMesh.cpp | 449] 2018-Feb-02 09:06:47 Model [models/house/furniture/bedpoor.mim] has 1244 tris / 1649 verts, aabb[(-1.35235, -0.00875184, -1.12735), (1.35235, 0.727098, 1.12735)], bs[(0, 0.359173, 0), 1.79865] [TriMesh.cpp | 449] 2018-Feb-02 09:06:47 LoadTextureAsync [textures/props/beds-diff.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:47 LoadTextureAsync [textures/props/beds-nm.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:47 Model [models/house/furniture/sleepingbag.mim] has 342 tris / 295 verts, aabb[(-0.999878, -0.0134338, -0.577448), (0.960386, 0.227507, 0.706944)], bs[(-0.019746, 0.107036, 0.0647482), 1.17796] [TriMesh.cpp | 449] 2018-Feb-02 09:06:47 LoadTextureAsync [textures/structures/shops02_atlas-diffa.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:47 LoadTextureAsync [textures/structures/shops02_atlas-nm.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:47 Model [models/house/market/market2.mim] has 140 tris / 158 verts, aabb[(-0.39191, 0.0127381, -0.598181), (0.39191, 0.309338, 0.598181)], bs[(0, 0.161038, 0), 0.730348] [TriMesh.cpp | 449] 2018-Feb-02 09:06:47 Model [models/house/furniture/trophy_bear.mim] has 1442 tris / 1068 verts, aabb[(0.00105728, -0.523909, -0.443156), (0.686013, 0.687039, 0.443156)], bs[(0.343535, 0.0815648, 1.49012e-08), 0.824789] [TriMesh.cpp | 449] 2018-Feb-02 09:06:47 LoadTextureAsync [textures/structures/trophy_bear-diff.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:47 LoadTextureAsync [textures/structures/trophy_bear-nm.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:47 Model [models/house/decor/shutters3_3.mim] has 88 tris / 124 verts, aabb[(-0.0320957, -0.83983, -0.71839), (0.0293926, 0.83983, 0.728554)], bs[(-0.00135154, 0, 0.00508183), 1.10891] [TriMesh.cpp | 449] 2018-Feb-02 09:06:47 Model [models/house/decor/shutters3_3lod.mim] has 36 tris / 60 verts, aabb[(-0.0300362, -0.842401, -0.717605), (0.0308796, 0.836017, 0.730816)], bs[(0.000421669, -0.00319219, 0.00660527), 1.10891] [TriMesh.cpp | 449] 2018-Feb-02 09:06:47 Model [models/house/hunter/campfire.mim] has 214 tris / 232 verts, aabb[(-0.837915, -0.19214, -0.808712), (0.817976, 0.538972, 0.775139)], bs[(-0.00996926, 0.173416, -0.0167866), 1.20261] [TriMesh.cpp | 449] 2018-Feb-02 09:06:47 Model [models/house/decor/oven4_5.mim] has 1284 tris / 3183 verts, aabb[(-0.63079, -1.00008, -0.639893), (0.630791, 8.22243, 0.639893)], bs[(8.9407e-08, 3.61117, 0), 4.69798] [TriMesh.cpp | 449] 2018-Feb-02 09:06:47 Model [models/house/decor/oven4_5lod.mim] has 360 tris / 880 verts, aabb[(-0.372892, 4.18627, -0.218871), (0.372818, 8.22243, 0.431858)], bs[(-3.74615e-05, 6.20435, 0.106494), 2.07787] [TriMesh.cpp | 449] 2018-Feb-02 09:06:47 Model [models/house/hunter/skin1.mim] has 2190 tris / 2022 verts, aabb[(-0.953791, -1.36535, -0.862108), (0.95039, 1.87551, 0.945353)], bs[(-0.00170049, 0.255079, 0.0416221), 2.08542] [TriMesh.cpp | 449] 2018-Feb-02 09:06:47 LoadTextureAsync [textures/structures/woodensign-diffa.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:47 LoadTextureAsync [textures/structures/woodensign-nm.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:47 Model [models/house/hunter/skin1lod.mim] has 905 tris / 762 verts, aabb[(-0.953791, -1.36535, -0.862108), (0.95039, 1.87551, 0.945353)], bs[(-0.00170049, 0.255079, 0.0416221), 2.08542] [TriMesh.cpp | 449] 2018-Feb-02 09:06:47 Model [models/house/hunter/skin1lod1.mim] has 480 tris / 360 verts, aabb[(-0.953791, -1.36535, -0.862108), (0.95039, 1.87551, 0.945353)], bs[(-0.00170049, 0.255079, 0.0416221), 2.08542] [TriMesh.cpp | 449] 2018-Feb-02 09:06:47 Model [models/house/hunter/skindry1.mim] has 113 tris / 74 verts, aabb[(-0.190089, -0.599798, -0.697237), (0.0716594, 0.545964, 0.697237)], bs[(-0.0592146, -0.0269169, -5.96046e-08), 0.911844] [TriMesh.cpp | 449] 2018-Feb-02 09:06:47 Model [models/house/hunter/skindryer.mim] has 2956 tris / 2251 verts, aabb[(-0.61722, -1.00723, -1.25444), (0.688617, 1.00723, 1.18629)], bs[(0.0356988, 0, -0.0340762), 1.71175] [TriMesh.cpp | 449] 2018-Feb-02 09:06:47 Model [models/house/furniture/bench2.mim] has 768 tris / 1438 verts, aabb[(-0.21855, -0.410995, -1.044), (0.21855, 0.54395, 1.044)], bs[(0, 0.0664777, 0), 1.16862] [TriMesh.cpp | 449] 2018-Feb-02 09:06:47 Model [models/house/furniture/bench2lod.mim] has 362 tris / 782 verts, aabb[(-0.218552, -0.410995, -1.044), (0.21855, 0.54395, 1.044)], bs[(-9.53674e-07, 0.0664777, 0), 1.16862] [TriMesh.cpp | 449] 2018-Feb-02 09:06:47 Model [models/house/furniture/table2.mim] has 1082 tris / 1270 verts, aabb[(-0.5409, 0, -1.13005), (0.5409, 0.99655, 1.13005)], bs[(0, 0.498275, 0), 1.34828] [TriMesh.cpp | 449] 2018-Feb-02 09:06:47 Model [models/house/furniture/table2lod.mim] has 614 tris / 788 verts, aabb[(-0.5409, 0, -1.13005), (0.5409, 0.99655, 1.13005)], bs[(0, 0.498275, 0), 1.34828] [TriMesh.cpp | 449] 2018-Feb-02 09:06:47 Model [models/house/carpenter/carpenter7.mim] has 8423 tris / 8922 verts, aabb[(-3.71491, -0.250847, -4.36681), (4.03764, 6.22759, 4.75657)], bs[(0.161363, 2.98837, 0.194878), 6.8064] [TriMesh.cpp | 449] 2018-Feb-02 09:06:47 Model [models/house/carpenter/carpenter7lod.mim] has 6482 tris / 7273 verts, aabb[(-3.71491, -0.25079, -4.36681), (4.03764, 6.22759, 4.75657)], bs[(0.161363, 2.9884, 0.194878), 6.80639] [TriMesh.cpp | 449] 2018-Feb-02 09:06:47 Model [models/house/stable/yard3.mim] has 1074 tris / 1629 verts, aabb[(-1.38569, -0.649413, -2.09139), (1.38569, 3.39247, 2.09139)], bs[(-5.96046e-08, 1.37153, -2.38419e-07), 3.22153] [TriMesh.cpp | 449] 2018-Feb-02 09:06:47 Model [models/house/stable/yard3lod.mim] has 720 tris / 1263 verts, aabb[(-1.38569, -0.649413, -2.09139), (1.3606, 3.39247, 2.09139)], bs[(-0.0125452, 1.37153, -2.38419e-07), 3.21615] [TriMesh.cpp | 449] 2018-Feb-02 09:06:47 Model [models/house/stable/yard4.mim] has 1058 tris / 1587 verts, aabb[(-1.34844, -0.544592, -2.07173), (1.34844, 3.33901, 2.07174)], bs[(-2.38419e-07, 1.39721, 2.38419e-07), 3.1434] [TriMesh.cpp | 449] 2018-Feb-02 09:06:47 Model [models/house/stable/yard4lod.mim] has 642 tris / 1151 verts, aabb[(-1.34844, -0.544592, -2.07173), (1.34844, 3.33901, 2.07174)], bs[(-2.38419e-07, 1.39721, 2.38419e-07), 3.1434] [TriMesh.cpp | 449] 2018-Feb-02 09:06:47 Model [models/house/decor/lif_crate3.mim] has 108 tris / 216 verts, aabb[(-0.519627, 0.000311777, -0.415467), (0.519628, 0.609513, 0.415469)], bs[(4.76837e-07, 0.304912, 6.55651e-07), 0.731715] [TriMesh.cpp | 449] 2018-Feb-02 09:06:47 Model [models/house/decor/lif_crate3lod.mim] has 10 tris / 20 verts, aabb[(-0.519627, 0.000311777, -0.415467), (0.519628, 0.609513, 0.415469)], bs[(4.76837e-07, 0.304912, 6.55651e-07), 0.731715] [TriMesh.cpp | 449] 2018-Feb-02 09:06:47 Model [models/house/stable/corm.mim] has 34 tris / 68 verts, aabb[(-0.209275, -0.0214097, -0.774219), (0.209275, 0.30054, 0.774219)], bs[(0, 0.139565, -2.98023e-08), 0.818] [TriMesh.cpp | 449] 2018-Feb-02 09:06:47 Model [models/house/stable/thatched1.mim] has 75 tris / 46 verts, aabb[(-0.901051, -0.0210505, -0.941504), (0.886483, 0.136628, 0.941085)], bs[(-0.00728399, 0.0577888, -0.00020951), 1.30041] [TriMesh.cpp | 449] 2018-Feb-02 09:06:47 LoadTextureAsync [textures/lif/thatched02-diff.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:47 LoadTextureAsync [textures/lif/thatched02-nm.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:47 Model [models/house/stable/thatched2.mim] has 75 tris / 46 verts, aabb[(-0.955688, -0.00917794, -0.780812), (0.958223, 0.104606, 0.807338)], bs[(0.00126711, 0.0477138, 0.0132632), 1.24481] [TriMesh.cpp | 449] 2018-Feb-02 09:06:47 Model [models/house/decor/decal2.mim] has 16 tris / 20 verts, aabb[(-3.41273, 2.9834, -4.13289), (2.96162, 5.87163, 4.44291)], bs[(-0.225551, 4.42751, 0.155009), 5.53441] [TriMesh.cpp | 449] 2018-Feb-02 09:06:47 Model [models/house/decor/lamp3.mim] has 2974 tris / 2169 verts, aabb[(-0.280336, -3.69081, -0.506667), (0.182661, 0.876251, 1.34973)], bs[(-0.0488375, -1.40728, 0.421529), 2.47582] [TriMesh.cpp | 449] 2018-Feb-02 09:06:47 Model [models/house/decor/lamp3lod.mim] has 752 tris / 781 verts, aabb[(-0.280336, -3.66511, -0.506568), (0.182661, 0.874455, 1.34982)], bs[(-0.0488375, -1.39533, 0.421628), 2.46314] [TriMesh.cpp | 449] 2018-Feb-02 09:06:47 Model [models/house/stable/stable4_13.mim] has 3214 tris / 5425 verts, aabb[(-9.97276, -0.0498413, -7.4095), (-2.36072, 7.90725, 7.24038)], bs[(-6.16674, 3.9287, -0.0845587), 9.16348] [TriMesh.cpp | 449] 2018-Feb-02 09:06:47 Model [models/house/stable/stable4_13lod.mim] has 1440 tris / 2412 verts, aabb[(-9.9625, -0.0498413, -7.39924), (-2.36072, 7.90725, 7.24038)], bs[(-6.16161, 3.9287, -0.079428), 9.15725] [TriMesh.cpp | 449] 2018-Feb-02 09:06:47 Model [models/house/fence1_3.mim] has 1100 tris / 775 verts, aabb[(-0.0360325, -0.662655, -0.159864), (2.14853, 1.28011, 0.13011)], bs[(1.05625, 0.308727, -0.0148768), 1.46891] [TriMesh.cpp | 449] 2018-Feb-02 09:06:47 Model [models/house/fence1_3lod1.mim] has 508 tris / 443 verts, aabb[(-0.0359101, -0.662653, -0.159864), (2.14853, 1.27664, 0.13011)], bs[(1.05631, 0.306994, -0.0148768), 1.46771] [TriMesh.cpp | 449] 2018-Feb-02 09:06:47 Model [models/house/fence1_3lod2.mim] has 78 tris / 110 verts, aabb[(-0.0359101, -0.662655, -0.173664), (2.14853, 1.26967, 0.118511)], bs[(1.05631, 0.303509, -0.0275762), 1.46552] [TriMesh.cpp | 449] 2018-Feb-02 09:06:47 Model [models/house/modules/windowdecor3.mim] has 304 tris / 306 verts, aabb[(-0.217161, -0.669654, -0.720112), (0.215033, 0.654837, 0.735243)], bs[(-0.00106424, -0.00740844, 0.00756589), 1.00736] [TriMesh.cpp | 449] 2018-Feb-02 09:06:47 Model [models/house/market/market17.mim] has 204 tris / 136 verts, aabb[(-0.308914, 0.00185001, -0.308914), (0.308914, 0.246081, 0.308914)], bs[(0, 0.123966, 0), 0.453616] [TriMesh.cpp | 449] 2018-Feb-02 09:06:47 Model [models/house/market/market17lod.mim] has 198 tris / 136 verts, aabb[(-0.308914, 0.00185001, -0.308914), (0.308914, 0.246081, 0.308914)], bs[(0, 0.123966, 0), 0.453616] [TriMesh.cpp | 449] 2018-Feb-02 09:06:47 Model [models/house/decor/pot_flowers1.mim] has 310 tris / 269 verts, aabb[(-0.540936, -0.00190592, -0.443788), (0.566097, 2.06859, 0.604977)], bs[(0.0125807, 1.03334, 0.0805948), 1.28573] [TriMesh.cpp | 449] 2018-Feb-02 09:06:47 Model [models/house/decor/blanket4.mim] has 464 tris / 304 verts, aabb[(-0.572939, -0.18344, -0.867096), (0.582157, 0.12536, 0.867096)], bs[(0.00460944, -0.0290403, -1.19209e-07), 1.05321] [TriMesh.cpp | 449] 2018-Feb-02 09:06:47 Model [models/house/decor/oven3_3.mim] has 1352 tris / 1240 verts, aabb[(-0.693867, -1.01117, -0.55687), (0.693867, 11.1565, 0.55687)], bs[(-2.98023e-08, 5.07269, 5.96046e-08), 6.14856] [TriMesh.cpp | 449] 2018-Feb-02 09:06:47 Model [models/house/decor/oven3_3lod.mim] has 176 tris / 176 verts, aabb[(-0.460265, 7.10389, -0.178664), (0.460265, 11.1565, 0.471665)], bs[(-4.47035e-08, 9.13022, 0.1465), 2.10323] [TriMesh.cpp | 449] 2018-Feb-02 09:06:47 Model [models/resources/water_barrel.mim] has 346 tris / 284 verts, aabb[(-0.291626, 0.00696802, -0.291627), (0.291627, 0.704996, 0.291626)], bs[(2.38419e-07, 0.355982, -5.96046e-08), 0.54028] [TriMesh.cpp | 449] 2018-Feb-02 09:06:47 LoadTextureAsync [textures/water01-diff.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:47 LoadTextureAsync [textures/water01-nm.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:47 LoadTextureAsync [textures/water01-rough.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:47 Model [models/resources/water_barrellod1.mim] has 170 tris / 148 verts, aabb[(-0.283789, 0.00810337, -0.283789), (0.283826, 0.704996, 0.283789)], bs[(1.83582e-05, 0.35655, -8.9407e-08), 0.531505] [TriMesh.cpp | 449] 2018-Feb-02 09:06:47 Model [models/resources/water_barrellod2.mim] has 54 tris / 44 verts, aabb[(-0.283789, 0.00810337, -0.283789), (0.283826, 0.704685, 0.283789)], bs[(1.83582e-05, 0.356394, -8.9407e-08), 0.531403] [TriMesh.cpp | 449] 2018-Feb-02 09:06:47 Model [models/house/decor/oven4_4.mim] has 1684 tris / 3661 verts, aabb[(-0.63079, -1.00008, -0.639893), (0.630791, 13.2224, 0.639893)], bs[(8.9407e-08, 6.11117, 0), 7.1678] [TriMesh.cpp | 449] 2018-Feb-02 09:06:47 Model [models/house/decor/oven4_4lod.mim] has 600 tris / 1112 verts, aabb[(-0.372892, 3.15868, -0.218871), (0.372818, 13.2224, 0.431858)], bs[(-3.74615e-05, 8.19055, 0.106494), 5.05615] [TriMesh.cpp | 449] 2018-Feb-02 09:06:47 Model [models/house/decor/shutters4_1.mim] has 60 tris / 88 verts, aabb[(-0.590871, -0.504748, -0.809037), (0.590871, 0.504748, 0.809038)], bs[(-2.38419e-07, 0, 2.38419e-07), 1.1218] [TriMesh.cpp | 449] 2018-Feb-02 09:06:47 Model [models/house/decor/shutters4_1lod.mim] has 33 tris / 51 verts, aabb[(-0.590871, -0.504748, -0.809037), (0.590871, 0.504748, 0.809038)], bs[(-2.38419e-07, 0, 2.38419e-07), 1.1218] [TriMesh.cpp | 449] 2018-Feb-02 09:06:47 Model [models/house/tavern/tv_logs3.mim] has 132 tris / 174 verts, aabb[(-6.48886, 8.60713, -6.27405), (4.78393, 15.7665, 5.90876)], bs[(-0.852463, 12.1868, -0.182649), 9.03815] [TriMesh.cpp | 449] 2018-Feb-02 09:06:47 Model [models/house/tavern/tv6.mim] has 16609 tris / 24955 verts, aabb[(-6.5662, -0.392788, -11.9322), (6.80875, 15.2955, 9.56234)], bs[(0.121275, 7.45134, -1.18492), 14.8915] [TriMesh.cpp | 449] 2018-Feb-02 09:06:47 Model [models/house/tavern/tv6lod.mim] has 9174 tris / 15335 verts, aabb[(-6.5662, -0.392788, -11.9322), (6.80122, 15.2955, 9.56234)], bs[(0.117512, 7.45134, -1.18492), 14.8898] [TriMesh.cpp | 449] 2018-Feb-02 09:06:47 Model [models/resources/wood_firewood_01.mim] has 276 tris / 496 verts, aabb[(-0.394303, -0.0114305, -0.491573), (0.406131, 0.680577, 0.496163)], bs[(0.00591415, 0.334573, 0.00229527), 0.723739] [TriMesh.cpp | 449] 2018-Feb-02 09:06:47 Model [models/resources/honey_barrel.mim] has 352 tris / 289 verts, aabb[(-0.205947, -0.00935913, -0.205947), (0.205947, 0.48359, 0.205947)], bs[(1.63913e-07, 0.237116, -4.47035e-08), 0.381547] [TriMesh.cpp | 449] 2018-Feb-02 09:06:47 Model [models/resources/honey_barrellod.mim] has 176 tris / 153 verts, aabb[(-0.200413, -0.00855734, -0.200413), (0.200438, 0.48359, 0.200413)], bs[(1.2964e-05, 0.237516, -6.70552e-08), 0.37535] [TriMesh.cpp | 449] 2018-Feb-02 09:06:47 Model [models/resources/honey_barrellod2.mim] has 56 tris / 47 verts, aabb[(-0.188179, -0.00855734, -0.188205), (0.188205, 0.478049, 0.188205)], bs[(1.2964e-05, 0.234746, -4.47035e-08), 0.360602] [TriMesh.cpp | 449] 2018-Feb-02 09:06:47 Model [models/house/trade_fair/tent4.mim] has 370 tris / 490 verts, aabb[(-1.41975, -0.147664, -0.990748), (1.41975, 2.32997, 0.990748)], bs[(0, 1.09116, -1.19209e-07), 2.12884] [TriMesh.cpp | 449] 2018-Feb-02 09:06:47 Model [models/house/decor/sack05.mim] has 788 tris / 476 verts, aabb[(-0.384825, -0.0131225, -0.397463), (0.384827, 0.521957, 0.397462)], bs[(1.20699e-06, 0.254417, -8.04663e-07), 0.614528] [TriMesh.cpp | 449] 2018-Feb-02 09:06:47 LoadTextureAsync [textures/props/sacks-diff.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:47 LoadTextureAsync [textures/props/sacks-nm.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:47 Model [models/house/trade_fair/table2.mim] has 3312 tris / 2648 verts, aabb[(-1.11618, -0.723735, -0.712051), (1.12069, 1.14952, 0.665693)], bs[(0.00225681, 0.212891, -0.0231791), 1.61329] [TriMesh.cpp | 449] 2018-Feb-02 09:06:47 LoadTextureAsync [textures/fruits3-diff.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:47 LoadTextureAsync [textures/fruits3-nm.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:47 LoadTextureAsync [textures/fruits3-rough.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:47 LoadTextureAsync [textures/fruits4-diff.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:47 LoadTextureAsync [textures/fruits4-nm.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:47 Model [models/resources/milk_pot.mim] has 1660 tris / 1545 verts, aabb[(-0.395065, -0.00932738, -0.494449), (0.4028, 0.629995, 0.492948)], bs[(0.00386766, 0.310334, -0.000750601), 0.710681] [TriMesh.cpp | 449] 2018-Feb-02 09:06:47 Model [models/resources/milk_potlod.mim] has 506 tris / 647 verts, aabb[(-0.395065, -0.00932738, -0.494449), (0.4028, 0.629995, 0.492948)], bs[(0.00386766, 0.310334, -0.000750601), 0.710681] [TriMesh.cpp | 449] 2018-Feb-02 09:06:47 Model [models/resources/milk_potlod2.mim] has 171 tris / 307 verts, aabb[(-0.395065, -0.00932734, -0.494449), (0.4028, 0.629995, 0.492948)], bs[(0.00386766, 0.310334, -0.000750631), 0.710681] [TriMesh.cpp | 449] 2018-Feb-02 09:06:47 Model [models/house/trade_fair/tent2.mim] has 380 tris / 470 verts, aabb[(-1.4, -0.133156, -0.990868), (1.4, 2.34448, 0.990868)], bs[(1.19209e-07, 1.10566, -2.08616e-07), 2.11577] [TriMesh.cpp | 449] 2018-Feb-02 09:06:47 Model [models/house/decor/markettable3.mim] has 2056 tris / 1784 verts, aabb[(-0.616645, -0.0371877, -1.48347), (0.616645, 1.2085, 1.53372)], bs[(1.19209e-07, 0.585658, 0.025128), 1.74472] [TriMesh.cpp | 449] 2018-Feb-02 09:06:47 LoadTextureAsync [textures/fruits1-diff.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:47 LoadTextureAsync [textures/fruits1-nm.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:47 LoadTextureAsync [textures/fruits1-rough.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:47 Model [models/house/decor/naves2.mim] has 783 tris / 823 verts, aabb[(-0.953086, -0.639878, -2.06629), (2.61934, 3.3031, 2.05425)], bs[(0.833127, 1.33161, -0.00601709), 3.36483] [TriMesh.cpp | 449] 2018-Feb-02 09:06:47 LoadTextureAsync [textures/structures/cloth01-diffa.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:47 LoadTextureAsync [textures/structures/cloth01-nm.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:47 Model [models/house/trade_fair/table3.mim] has 1924 tris / 1609 verts, aabb[(-1.185, -0.0274366, -0.404361), (1.1825, 1.17065, 0.413528)], bs[(-0.00124609, 0.571606, 0.00458349), 1.38829] [TriMesh.cpp | 449] 2018-Feb-02 09:06:47 Model [models/house/furniture/chair2.mim] has 1400 tris / 1498 verts, aabb[(-0.35095, 0, -0.36885), (0.35095, 1.32925, 0.36885)], bs[(0, 0.664625, 0), 0.837223] [TriMesh.cpp | 449] 2018-Feb-02 09:06:47 Model [models/house/furniture/chair2lod.mim] has 664 tris / 956 verts, aabb[(-0.34335, 0, -0.3613), (0.34335, 1.32925, 0.3613)], bs[(0, 0.664625, 0), 0.830755] [TriMesh.cpp | 449] 2018-Feb-02 09:06:47 Model [models/house/trade_fair/table4.mim] has 1787 tris / 1526 verts, aabb[(-1.36578, -0.123823, -0.68336), (1.36578, 1.5796, 0.68336)], bs[(-2.38419e-07, 0.727889, 0), 1.74864] [TriMesh.cpp | 449] 2018-Feb-02 09:06:47 LoadTextureAsync [textures/lif/tent01-diff.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:47 LoadTextureAsync [textures/lif/tent02-diff.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:47 LoadTextureAsync [textures/props/pots-diff.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:47 LoadTextureAsync [textures/props/pots-nm.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:47 Model [models/house/decor/woodroad4.mim] has 48 tris / 96 verts, aabb[(-2.5522, -0.0882633, -1.13789), (2.69969, 0.0619841, 0.926064)], bs[(0.073743, -0.0131396, -0.105911), 2.82244] [TriMesh.cpp | 449] 2018-Feb-02 09:06:47 Model [models/house/decor/woodroad3.mim] has 48 tris / 90 verts, aabb[(-2.83023, -0.0995836, -1.11689), (2.55762, 0.0663815, 1.15275)], bs[(-0.136305, -0.0166011, 0.0179294), 2.92437] [TriMesh.cpp | 449] 2018-Feb-02 09:06:47 Model [models/house/decor/roofplanks5.mim] has 28 tris / 42 verts, aabb[(-0.161366, -0.0579771, -1.22559), (0.18431, 0.0532872, 1.22559)], bs[(0.0114717, -0.00234492, 0), 1.23897] [TriMesh.cpp | 449] 2018-Feb-02 09:06:47 Model [models/house/decor/decal6.mim] has 20 tris / 24 verts, aabb[(-5.90135, 3.96749, -9.5483), (5.92237, 9.96497, 9.42352)], bs[(0.0105107, 6.96623, -0.0623875), 11.5726] [TriMesh.cpp | 449] 2018-Feb-02 09:06:47 Model [models/house/decor/moss6.mim] has 18 tris / 36 verts, aabb[(-1.26119, 8.88566, -8.56671), (1.06777, 9.9609, 9.49405)], bs[(-0.0967095, 9.42328, 0.463671), 9.12101] [TriMesh.cpp | 449] 2018-Feb-02 09:06:47 Model [models/house/hospital/hp7.mim] has 6036 tris / 10229 verts, aabb[(-7.16836, -0.17298, -9.90319), (7.16836, 10.2786, 9.85289)], bs[(0, 5.05282, -0.0251465), 13.2767] [TriMesh.cpp | 449] 2018-Feb-02 09:06:47 Model [models/house/hospital/hp7lod.mim] has 4797 tris / 7665 verts, aabb[(-7.16836, -0.17298, -9.90319), (7.16836, 10.2786, 9.85289)], bs[(0, 5.05282, -0.0251465), 13.2767] [TriMesh.cpp | 449] 2018-Feb-02 09:06:47 Model [models/house/decorbuilding/gardenhouse/gardenbed.mim] has 720 tris / 828 verts, aabb[(-0.697544, -0.763761, -1.85257), (0.697545, 0.467874, 1.85257)], bs[(1.19209e-07, -0.147944, -2.38419e-07), 2.07312] [TriMesh.cpp | 449] 2018-Feb-02 09:06:47 LoadTextureAsync [textures/structures/gardenbed-diff.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:47 LoadTextureAsync [textures/structures/gardenbed-nm.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:47 Model [models/tree/bushes/eve.mim] has 218 tris / 654 verts, aabb[(-1.09527, -0.2254, -1.02455), (1.03407, 1.87635, 1.02691)], bs[(-0.0306005, 0.825475, 0.00117803), 1.81383] [TriMesh.cpp | 449] 2018-Feb-02 09:06:47 LoadTextureAsync [textures/foliage/b_eve-diffa.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:47 Model [models/tree/bushes/evelod1.mim] has 104 tris / 312 verts, aabb[(-1.09527, -0.09881, -1.02455), (1.00474, 1.57121, 1.02691)], bs[(-0.0452676, 0.736202, 0.00117803), 1.68875] [TriMesh.cpp | 449] 2018-Feb-02 09:06:47 Model [models/tree/bushes/evelod2.mim] has 47 tris / 141 verts, aabb[(-1.09527, -0.09881, -1.02455), (1.00474, 1.53445, 1.02691)], bs[(-0.0452676, 0.717818, 0.00117803), 1.67974] [TriMesh.cpp | 449] 2018-Feb-02 09:06:47 Model [models/tree/bushes/eveb.mim] has 4 tris / 8 verts, aabb[(-1.14227, -0.196634, -0.993741), (0.911044, 1.76248, 0.96187)], bs[(-0.115615, 0.782923, -0.0159355), 1.72327] [TriMesh.cpp | 449] 2018-Feb-02 09:06:47 LoadTextureAsync [textures/foliage/b_eveb-diffa.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:47 Model [models/tree/bushes/01.mim] has 556 tris / 1666 verts, aabb[(-0.807274, -0.241835, -0.894959), (0.912624, 1.72572, 0.838345)], bs[(0.052675, 0.741941, -0.0283069), 1.56793] [TriMesh.cpp | 449] 2018-Feb-02 09:06:47 LoadTextureAsync [textures/foliage/b01-diffa.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:47 Model [models/tree/bushes/01lod1.mim] has 339 tris / 1017 verts, aabb[(-0.807274, -0.241835, -0.894959), (0.912624, 1.72572, 0.838345)], bs[(0.052675, 0.741941, -0.0283069), 1.56793] [TriMesh.cpp | 449] 2018-Feb-02 09:06:47 Model [models/tree/bushes/01lod2.mim] has 188 tris / 564 verts, aabb[(-0.807274, -0.23371, -0.894959), (0.912624, 1.72572, 0.838345)], bs[(0.052675, 0.746004, -0.0283069), 1.56539] [TriMesh.cpp | 449] 2018-Feb-02 09:06:47 Model [models/tree/bushes/01b.mim] has 4 tris / 8 verts, aabb[(-0.97296, -0.113362, -0.962456), (0.93857, 1.76488, 1.03157)], bs[(-0.017195, 0.825758, 0.0345573), 1.67017] [TriMesh.cpp | 449] 2018-Feb-02 09:06:47 LoadTextureAsync [textures/foliage/b01b-diffa.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:47 Model [models/tree/bushes/02.mim] has 384 tris / 1090 verts, aabb[(-0.70854, -0.20837, -0.758429), (1.09972, 1.42472, 0.852639)], bs[(0.195588, 0.608174, 0.047105), 1.46051] [TriMesh.cpp | 449] 2018-Feb-02 09:06:47 LoadTextureAsync [textures/foliage/b02-diffa.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:47 Model [models/tree/bushes/02lod.mim] has 107 tris / 317 verts, aabb[(-0.70854, -0.111791, -0.758429), (1.09972, 1.36977, 0.852639)], bs[(0.195588, 0.628991, 0.047105), 1.41954] [TriMesh.cpp | 449] 2018-Feb-02 09:06:47 Model [models/tree/bushes/02b.mim] has 4 tris / 8 verts, aabb[(-0.761491, -0.113362, -0.901237), (0.921743, 1.39251, 0.757775)], bs[(0.080126, 0.639571, -0.0717311), 1.40118] [TriMesh.cpp | 449] 2018-Feb-02 09:06:47 LoadTextureAsync [textures/foliage/b02b-diffa.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:47 Model [models/tree/bushes/citrea.mim] has 58 tris / 146 verts, aabb[(-0.80892, -0.10167, -0.811686), (0.775752, 1.30524, 0.77515)], bs[(-0.0165843, 0.601786, -0.018268), 1.32369] [TriMesh.cpp | 449] 2018-Feb-02 09:06:47 LoadTextureAsync [textures/foliage/b_citrea-diffa.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:47 Model [models/tree/bushes/citrealod.mim] has 28 tris / 78 verts, aabb[(-0.80892, -0.10167, -0.811686), (0.775752, 1.30524, 0.77515)], bs[(-0.0165843, 0.601786, -0.018268), 1.32369] [TriMesh.cpp | 449] 2018-Feb-02 09:06:47 Model [models/tree/bushes/citreab.mim] has 4 tris / 8 verts, aabb[(-0.721572, -0.144652, -0.801567), (0.757509, 1.34034, 0.748765)], bs[(0.0179688, 0.597845, -0.0264011), 1.3035] [TriMesh.cpp | 449] 2018-Feb-02 09:06:47 LoadTextureAsync [textures/foliage/b_citreab-diffa.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:47 Model [models/tree/bushes/shinle.mim] has 462 tris / 550 verts, aabb[(-0.93225, -0.28325, -0.89325), (0.9598, 1.6052, 1.01535)], bs[(0.013775, 0.660975, 0.06105), 1.64232] [TriMesh.cpp | 449] 2018-Feb-02 09:06:47 LoadTextureAsync [textures/foliage/b_shinle-diffa.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:47 Model [models/tree/bushes/shinlelod.mim] has 145 tris / 268 verts, aabb[(-0.859011, 0.269117, -0.754848), (0.947268, 1.55878, 1.01535)], bs[(0.0441284, 0.913947, 0.13025), 1.41946] [TriMesh.cpp | 449] 2018-Feb-02 09:06:47 Model [models/tree/bushes/shinleb.mim] has 4 tris / 8 verts, aabb[(-0.909413, -0.105406, -0.761124), (0.906098, 1.66436, 0.978254)], bs[(-0.00165761, 0.779479, 0.108565), 1.53734] [TriMesh.cpp | 449] 2018-Feb-02 09:06:47 LoadTextureAsync [textures/foliage/b_shinleb-diffa.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:47 Model [models/tree/bush-09.mim] has 40 tris / 80 verts, aabb[(-1.1524, -0.467776, -1.24834), (1.1524, 2.16315, 1.24834)], bs[(0, 0.847689, -1.72853e-06), 2.14868] [TriMesh.cpp | 449] 2018-Feb-02 09:06:47 LoadTextureAsync [textures/foliage/bush-09-diffa.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:47 Model [models/tree/bush-09lod.mim] has 21 tris / 47 verts, aabb[(-1.1524, -0.467776, -1.22246), (1.1524, 2.16315, 1.22246)], bs[(0, 0.847689, -1.66893e-06), 2.13375] [TriMesh.cpp | 449] 2018-Feb-02 09:06:47 Model [models/tree/bush-09b.mim] has 4 tris / 8 verts, aabb[(-1.09601, -0.257898, -1.17611), (1.08561, 1.98097, 1.11153)], bs[(-0.00519979, 0.861536, -0.0322886), 1.93683] [TriMesh.cpp | 449] 2018-Feb-02 09:06:47 LoadTextureAsync [textures/foliage/bush-09b-diffa.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:47 Model [models/tree/bushes/red.mim] has 166 tris / 350 verts, aabb[(-0.682824, -0.245463, -0.688811), (0.906093, 1.6132, 0.606445)], bs[(0.111634, 0.683869, -0.041183), 1.38356] [TriMesh.cpp | 449] 2018-Feb-02 09:06:47 LoadTextureAsync [textures/foliage/b_red-diffa.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:47 Model [models/tree/bushes/redlod.mim] has 78 tris / 163 verts, aabb[(-0.605997, 0.01251, -0.535567), (0.654279, 1.37264, 0.606445)], bs[(0.024141, 0.692574, 0.0354393), 1.08886] [TriMesh.cpp | 449] 2018-Feb-02 09:06:47 Model [models/tree/bushes/redb.mim] has 4 tris / 8 verts, aabb[(-0.676228, -0.126901, -0.760413), (0.725291, 1.38249, 0.75836)], bs[(0.0245315, 0.627793, -0.00102654), 1.27957] [TriMesh.cpp | 449] 2018-Feb-02 09:06:47 LoadTextureAsync [textures/foliage/b_redb-diffa.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:47 Model [models/tree/bushes/long.mim] has 600 tris / 1800 verts, aabb[(-0.878332, -0.031655, -0.934719), (0.953547, 1.85163, 0.960612)], bs[(0.0376074, 0.909989, 0.0129465), 1.61979] [TriMesh.cpp | 449] 2018-Feb-02 09:06:47 LoadTextureAsync [textures/foliage/b_long-diffa.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:47 Model [models/tree/bushes/longlod1.mim] has 250 tris / 750 verts, aabb[(-0.878332, -0.031655, -0.934719), (0.953547, 1.85163, 0.960612)], bs[(0.0376074, 0.909989, 0.0129465), 1.61979] [TriMesh.cpp | 449] 2018-Feb-02 09:06:47 Model [models/tree/bushes/longlod2.mim] has 133 tris / 399 verts, aabb[(-0.878332, 0.491679, -0.934719), (0.953547, 1.77469, 0.960612)], bs[(0.0376074, 1.13318, 0.0129465), 1.46579] [TriMesh.cpp | 449] 2018-Feb-02 09:06:47 Model [models/tree/bushes/longb.mim] has 4 tris / 8 verts, aabb[(-0.918104, -0.0917969, -0.975252), (0.956004, 1.82982, 1.01656)], bs[(0.0189503, 0.869009, 0.0206542), 1.67124] [TriMesh.cpp | 449] 2018-Feb-02 09:06:47 LoadTextureAsync [textures/foliage/b_longb-diffa.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:47 Model [models/tree/bushes/simp.mim] has 674 tris / 1542 verts, aabb[(-0.78045, -0.133839, -0.92662), (0.928552, 2.61771, 0.775128)], bs[(0.0740508, 1.24194, -0.0757461), 1.82946] [TriMesh.cpp | 449] 2018-Feb-02 09:06:47 LoadTextureAsync [textures/foliage/b_simp-diffa.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:47 Model [models/tree/bushes/simplod.mim] has 209 tris / 559 verts, aabb[(-0.706124, 0.272314, -0.728591), (0.618708, 2.42427, 0.676703)], bs[(-0.0437079, 1.34829, -0.025944), 1.44577] [TriMesh.cpp | 449] 2018-Feb-02 09:06:47 Model [models/tree/bushes/simpb.mim] has 4 tris / 8 verts, aabb[(-0.751144, -0.105405, -0.705343), (0.632345, 2.53095, 0.689256)], bs[(-0.0593993, 1.21277, -0.00804329), 1.64387] [TriMesh.cpp | 449] 2018-Feb-02 09:06:47 LoadTextureAsync [textures/foliage/b_simpb-diffa.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:47 Model [models/tree/bushes/sting.mim] has 728 tris / 880 verts, aabb[(-0.88255, -0.14255, -1.03075), (0.66015, 1.883, 0.7948)], bs[(-0.1112, 0.870225, -0.117975), 1.56648] [TriMesh.cpp | 449] 2018-Feb-02 09:06:47 LoadTextureAsync [textures/foliage/b_sting-diffa.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:47 Model [models/tree/bushes/stinglod.mim] has 144 tris / 372 verts, aabb[(-0.882536, 0.271266, -0.874211), (0.5775, 1.79399, 0.758362)], bs[(-0.152518, 1.03263, -0.0579248), 1.33376] [TriMesh.cpp | 449] 2018-Feb-02 09:06:47 Model [models/tree/bushes/stingb.mim] has 4 tris / 8 verts, aabb[(-1.0069, -0.0971941, -0.983308), (0.835566, 1.84465, 0.902485)], bs[(-0.0856687, 0.873728, -0.0404117), 1.6372] [TriMesh.cpp | 449] 2018-Feb-02 09:06:47 LoadTextureAsync [textures/foliage/b_stingb-diffa.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:47 Model [models/tree/bush-08.mim] has 66 tris / 132 verts, aabb[(-0.862345, -0.189359, -0.841232), (0.862345, 1.68789, 0.806516)], bs[(0, 0.749268, -0.0173582), 1.51771] [TriMesh.cpp | 449] 2018-Feb-02 09:06:47 LoadTextureAsync [textures/foliage/bush-08-diffa.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:47 Model [models/tree/bush-08lod.mim] has 35 tris / 77 verts, aabb[(-0.822449, -0.189359, -0.806517), (0.849336, 1.68789, 0.806516)], bs[(0.0134437, 0.749268, -6.85453e-07), 1.49339] [TriMesh.cpp | 449] 2018-Feb-02 09:06:47 Model [models/tree/bush-08b.mim] has 4 tris / 8 verts, aabb[(-0.753008, -0.256025, -0.744473), (0.900312, 1.63342, 0.757678)], bs[(0.0736519, 0.688699, 0.00660229), 1.46287] [TriMesh.cpp | 449] 2018-Feb-02 09:06:47 LoadTextureAsync [textures/foliage/bush-08b-diffa.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:47 Model [models/house/claymine/claymine1_5.mim] has 430 tris / 684 verts, aabb[(-3.72145, -1.35659, -3.55293), (3.2911, 2.06829, 3.55293)], bs[(-0.215176, 0.355847, -3.09944e-06), 5.27728] [TriMesh.cpp | 449] 2018-Feb-02 09:06:47 LoadTextureAsync [textures/landscape/ground_brown_03-diff.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:47 LoadTextureAsync [textures/landscape/ground_brown_03-nma.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:47 LoadTextureAsync [textures/structures/planksa-diff.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:47 LoadTextureAsync [textures/structures/planksa-nm.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:47 Model [models/house/claymine/claymine1_5lod.mim] has 358 tris / 549 verts, aabb[(-3.72145, -1.35659, -3.55293), (3.2911, 2.06829, 3.55293)], bs[(-0.215176, 0.355847, -3.09944e-06), 5.27728] [TriMesh.cpp | 449] 2018-Feb-02 09:06:47 Model [models/house/modules/logbig4_5_1.mim] has 284 tris / 187 verts, aabb[(-4.5004, -0.167123, -0.187714), (0.000232577, 0.166823, 0.172983)], bs[(-2.25009, -0.000149712, -0.00736552), 2.2637] [TriMesh.cpp | 449] 2018-Feb-02 09:06:47 Model [models/house/modules/windowstoneglass1.mim] has 380 tris / 499 verts, aabb[(-0.153967, -0.524068, -0.517545), (0.153965, 0.524068, 0.517546)], bs[(-7.15256e-07, -5.96046e-08, 4.17233e-07), 0.752467] [TriMesh.cpp | 449] 2018-Feb-02 09:06:47 Model [models/house/modules/logsmall1_1.mim] has 220 tris / 153 verts, aabb[(-1.00077, -0.0726639, -0.0766046), (0.000232577, 0.0725555, 0.0765795)], bs[(-0.500271, -5.41806e-05, -1.25095e-05), 0.51151] [TriMesh.cpp | 449] 2018-Feb-02 09:06:47 Model [models/house/modules/logmedium9_1.mim] has 316 tris / 204 verts, aabb[(-9, -0.115709, -0.127758), (0.000232577, 0.110997, 0.127104)], bs[(-4.49988, -0.00235576, -0.000326872), 4.50335] [TriMesh.cpp | 449] 2018-Feb-02 09:06:47 Model [models/house/smithy/firewood.mim] has 146 tris / 172 verts, aabb[(-0.36472, -0.000645895, -0.783834), (0.36472, 0.69293, 0.783834)], bs[(2.38419e-07, 0.346142, 0), 0.931492] [TriMesh.cpp | 449] 2018-Feb-02 09:06:47 Model [models/house/smithy/anvil.mim] has 298 tris / 334 verts, aabb[(-0.424461, -0.0086152, -0.383142), (0.424461, 0.884835, 0.383142)], bs[(2.98023e-08, 0.43811, -5.96046e-08), 0.725622] [TriMesh.cpp | 449] 2018-Feb-02 09:06:47 Model [models/house/smithy/bath.mim] has 56 tris / 96 verts, aabb[(-0.402835, 0, -0.679994), (0.402835, 0.306586, 0.679993)], bs[(1.49012e-08, 0.153293, -1.19209e-07), 0.805087] [TriMesh.cpp | 449] 2018-Feb-02 09:06:47 Model [models/house/smithy/wheel.mim] has 228 tris / 393 verts, aabb[(-0.380746, -2.98542e-08, -0.489353), (0.380746, 0.683144, 0.489353)], bs[(-2.38419e-07, 0.341572, -5.96046e-08), 0.707888] [TriMesh.cpp | 449] 2018-Feb-02 09:06:47 Model [models/house/castle_buildings/castle_smithy/forge2.mim] has 666 tris / 572 verts, aabb[(-0.843922, -0.00806689, -0.843922), (0.843922, 4.99326, 0.843922)], bs[(0, 2.49259, -5.96046e-08), 2.77087] [TriMesh.cpp | 449] 2018-Feb-02 09:06:47 Model [models/house/castle_buildings/castle_smithy/castle_smithy8.mim] has 5720 tris / 8214 verts, aabb[(-4.90541, -0.962785, -5.04494), (4.02096, 7.65236, 5.39982)], bs[(-0.442225, 3.34479, 0.177441), 8.10854] [TriMesh.cpp | 449] 2018-Feb-02 09:06:47 LoadTextureAsync [textures/structures/stonefloor-diff.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:47 LoadTextureAsync [textures/structures/stonefloor-nm.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:47 LoadTextureAsync [textures/structures/stonefloor-rough.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:47 LoadTextureAsync [textures/plants02-diff.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:48 Model [models/house/tailor/wheel.mim] has 516 tris / 632 verts, aabb[(-0.381658, -0.0863882, -0.431182), (0.844375, 1.18567, 0.335843)], bs[(0.231359, 0.549643, -0.0476693), 0.96302] [TriMesh.cpp | 449] 2018-Feb-02 09:06:48 LoadTextureAsync [textures/lif/distaff-diff.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:48 LoadTextureAsync [textures/lif/distaff-nm.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:48 LoadTextureAsync [textures/lif/smoothwood-diff.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:48 LoadTextureAsync [textures/lif/smoothwood-nm.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:48 Model [models/house/tailor/tl_logs3.mim] has 60 tris / 120 verts, aabb[(-5.0915, 3.29839, -3.91815), (1.63375, 7.30273, 3.57211)], bs[(-1.72887, 5.30056, -0.173019), 5.41682] [TriMesh.cpp | 449] 2018-Feb-02 09:06:48 Model [models/house/decor/logs_roof1.mim] has 548 tris / 522 verts, aabb[(-4.3461, -1.24267, -1.39376), (4.3461, 1.06442, 1.39376)], bs[(-2.38419e-07, -0.0891252, 1.19209e-07), 4.70764] [TriMesh.cpp | 449] 2018-Feb-02 09:06:48 Model [models/house/decor/logs_roof1lod.mim] has 345 tris / 365 verts, aabb[(-4.3461, -1.23197, -1.39376), (4.3461, 1.06442, 1.39376)], bs[(-2.38419e-07, -0.0837749, 1.19209e-07), 4.70633] [TriMesh.cpp | 449] 2018-Feb-02 09:06:48 Model [models/house/tailor/wheel1.mim] has 348 tris / 472 verts, aabb[(-0.438009, -0.437978, -0.126229), (0.438009, 0.437978, 0.119491)], bs[(4.47035e-08, 1.49012e-08, -0.00336935), 0.631483] [TriMesh.cpp | 449] 2018-Feb-02 09:06:48 Model [models/house/tailor/tailor9.mim] has 2517 tris / 3645 verts, aabb[(-4.92279, -0.0531896, -4.95157), (4.61153, 7.09485, 4.27967)], bs[(-0.155627, 3.52083, -0.335951), 7.5368] [TriMesh.cpp | 449] 2018-Feb-02 09:06:48 Model [models/house/pyre/branches.mim] has 2219 tris / 2031 verts, aabb[(-2.13802, -1.45222, -2.08145), (1.88253, 2.08874, 2.08145)], bs[(-0.127742, 0.318263, 0), 3.39238] [TriMesh.cpp | 449] 2018-Feb-02 09:06:48 Model [models/house/pyre/pyr3.mim] has 1015 tris / 963 verts, aabb[(-1.26839, -1.32688, -1.42735), (1.57424, 2.00554, 1.32779)], bs[(0.152927, 0.339328, -0.0497844), 2.58729] [TriMesh.cpp | 449] 2018-Feb-02 09:06:48 Model [models/house/pyre/pyr3lod.mim] has 908 tris / 915 verts, aabb[(-1.272, -1.32688, -1.42735), (1.57063, 2.00554, 1.32779)], bs[(0.149315, 0.339328, -0.0497844), 2.58729] [TriMesh.cpp | 449] 2018-Feb-02 09:06:48 Model [models/house/pyre/pyr3lod1.mim] has 688 tris / 804 verts, aabb[(-1.27037, -1.32688, -1.42735), (1.57226, 2.00554, 1.32779)], bs[(0.150944, 0.339328, -0.0497844), 2.58729] [TriMesh.cpp | 449] 2018-Feb-02 09:06:48 Model [models/house/bakery/bk7.mim] has 5978 tris / 8407 verts, aabb[(-5.79163, -0.368244, -5.87315), (5.0209, 7.21916, 5.83424)], bs[(-0.385367, 3.42546, -0.0194576), 8.82528] [TriMesh.cpp | 449] 2018-Feb-02 09:06:48 LoadTextureAsync [textures/structures/villageoven-diff.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:48 LoadTextureAsync [textures/structures/villageoven-nm.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:48 Model [models/house/bakery/bk7lod.mim] has 4246 tris / 5998 verts, aabb[(-5.76836, -0.368244, -5.87315), (5.0209, 7.21916, 5.83424)], bs[(-0.373734, 3.42546, -0.0194576), 8.81816] [TriMesh.cpp | 449] 2018-Feb-02 09:06:48 Model [mods/1098591573/models/fountain3.mim] has 1608 tris / 1919 verts, aabb[(-2.66308, -0.0655381, -2.66308), (2.66308, 2.13026, 2.66308)], bs[(2.38419e-07, 1.03236, -2.38419e-07), 3.92293] [TriMesh.cpp | 449] 2018-Feb-02 09:06:48 SetCullMode(1) [MaterialSheme.cpp | 1013] 2018-Feb-02 09:06:48 MaterialSheme::LoadFromString() [MaterialSheme.cpp | 255] 2018-Feb-02 09:06:48 FreeUnusedResources: [Graphics.cpp | 741] 2018-Feb-02 09:06:48 0 meshes freed (560 total) [Graphics.cpp | 757] 2018-Feb-02 09:06:48 0 textures freed (343 total) [Graphics.cpp | 758] 2018-Feb-02 09:06:48 0 materials freed (196 total) [Graphics.cpp | 759] 2018-Feb-02 09:06:48 0 data buffers freed (1139 total) [Graphics.cpp | 760] 2018-Feb-02 09:06:48 0 pixel shaders freed (37 total) [Graphics.cpp | 762] 2018-Feb-02 09:06:48 0 vertex shaders freed (14 total) [Graphics.cpp | 763] 2018-Feb-02 09:06:48 0 geometry shaders freed (3 total) [Graphics.cpp | 764] 2018-Feb-02 09:06:48 0 hull shaders freed (3 total) [Graphics.cpp | 765] 2018-Feb-02 09:06:48 0 domain shaders freed (1 total) [Graphics.cpp | 766] 2018-Feb-02 09:06:48 0 compute shaders freed (0 total) [Graphics.cpp | 767] 2018-Feb-02 09:06:48 0 queries freed (1 total) [Graphics.cpp | 769] 2018-Feb-02 09:06:48 Culling BACK [MaterialSheme.cpp | 314] 2018-Feb-02 09:06:48 SetCullMode(1) [MaterialSheme.cpp | 1013] 2018-Feb-02 09:06:48 base = [shaders/base.hlsl] [MaterialSheme.cpp | 386] 2018-Feb-02 09:06:48 MaterialSheme::LoadFromString() read textures [MaterialSheme.cpp | 398] 2018-Feb-02 09:06:48 MaterialSheme::LoadFromString() complete [MaterialSheme.cpp | 409] 2018-Feb-02 09:06:48 FreeUnusedResources: [Graphics.cpp | 741] 2018-Feb-02 09:06:48 0 meshes freed (560 total) [Graphics.cpp | 757] 2018-Feb-02 09:06:48 0 textures freed (343 total) [Graphics.cpp | 758] 2018-Feb-02 09:06:48 0 materials freed (196 total) [Graphics.cpp | 759] 2018-Feb-02 09:06:48 0 data buffers freed (1139 total) [Graphics.cpp | 760] 2018-Feb-02 09:06:48 0 pixel shaders freed (37 total) [Graphics.cpp | 762] 2018-Feb-02 09:06:48 0 vertex shaders freed (14 total) [Graphics.cpp | 763] 2018-Feb-02 09:06:48 0 geometry shaders freed (3 total) [Graphics.cpp | 764] 2018-Feb-02 09:06:48 0 hull shaders freed (3 total) [Graphics.cpp | 765] 2018-Feb-02 09:06:48 0 domain shaders freed (1 total) [Graphics.cpp | 766] 2018-Feb-02 09:06:48 0 compute shaders freed (0 total) [Graphics.cpp | 767] 2018-Feb-02 09:06:48 0 queries freed (1 total) [Graphics.cpp | 769] 2018-Feb-02 09:06:48 shader [material sheme=[msm/pbrflow2.msm] pass=[0], vs_main, profile=vs_5_0] found in cache by CRC summs [Graphics.cpp | 825] 2018-Feb-02 09:06:48 shader [material sheme=[msm/pbrflow2.msm] pass=[0], ps_main, profile=ps_5_0] found in cache by CRC summs [Graphics.cpp | 797] 2018-Feb-02 09:06:48 Disable skinning [Shader.cpp | 355] 2018-Feb-02 09:06:48 Create Shader [material sheme=[msm/pbrflow2.msm] pass=[1], vs_main, vs_5_0] (crc1=2017241084, crc2=199445526) [Shader.cpp | 168] 2018-Feb-02 09:06:48 Create Shader [material sheme=[msm/pbrflow2.msm] pass=[1], ps_main, ps_5_0] (crc1=2017241084, crc2=2385233647) [Shader.cpp | 168] 2018-Feb-02 09:06:48 shader is binary identical to other shader - use cached copy [Graphics.cpp | 839] 2018-Feb-02 09:06:48 Release shader [material sheme=[msm/pbrflow2.msm] pass=[1], vs_main, vs_5_0] [Shader.cpp | 99] 2018-Feb-02 09:06:48 Disable skinning [Shader.cpp | 355] 2018-Feb-02 09:06:48 LoadTextureAsync [textures/structures/ship-diff.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:48 LoadTextureAsync [textures/structures/ship-nm.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:48 LoadTextureAsync [textures/structures/ship-rough.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:48 Model [mods/1098591573/models/fountain3lod.mim] has 1088 tris / 1467 verts, aabb[(-2.66308, -0.0655381, -2.66308), (2.66308, 2.13026, 2.66308)], bs[(-3.57628e-07, 1.03236, 1.19209e-07), 3.92293] [TriMesh.cpp | 449] 2018-Feb-02 09:06:48 Model [models/objects/riverstone02.mim] has 232 tris / 170 verts, aabb[(-0.931474, -0.207867, -0.515971), (0.931475, 0.207867, 0.515972)], bs[(8.9407e-08, 0, 6.55651e-07), 1.08493] [TriMesh.cpp | 449] 2018-Feb-02 09:06:48 LoadTextureAsync [textures/props/riverstone02-diff.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:48 LoadTextureAsync [textures/props/riverstone02-nm.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:48 LoadTextureAsync [textures/props/riverstone03-rough.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:48 Model [models/objects/riverstone03.mim] has 218 tris / 145 verts, aabb[(-0.764594, -0.131167, -0.561773), (0.764594, 0.131167, 0.561774)], bs[(1.19209e-07, -2.23517e-08, 2.68221e-07), 0.957809] [TriMesh.cpp | 449] 2018-Feb-02 09:06:48 LoadTextureAsync [textures/props/riverstone03-diff.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:48 LoadTextureAsync [textures/props/riverstone03-nm.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:48 Model [models/objects/riverstone01.mim] has 162 tris / 150 verts, aabb[(-0.895865, -0.331942, -0.684707), (0.895865, 0.275852, 0.684707)], bs[(-2.98023e-08, -0.0280449, 1.49012e-07), 1.1678] [TriMesh.cpp | 449] 2018-Feb-02 09:06:48 LoadTextureAsync [textures/props/riverstone01-diff.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:48 LoadTextureAsync [textures/props/riverstone01-nm.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:48 Model [models/house/blast_furnace/bf_fence1.mim] has 192 tris / 229 verts, aabb[(-7.82502, -2.95042, -6.48109), (3.78367, 0.687684, 5.99294)], bs[(-2.02067, -1.13137, -0.244073), 8.71204] [TriMesh.cpp | 449] 2018-Feb-02 09:06:48 LoadTextureAsync [textures/structures/planks01-diff.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:48 LoadTextureAsync [textures/structures/planks01-nm.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:48 LoadTextureAsync [textures/structures/planks01-rough.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:48 LoadTextureAsync [textures/props/hotmetal-diff.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:48 LoadTextureAsync [textures/props/hotmetal-nm.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:48 LoadTextureAsync [textures/props/hotmetal-glow.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:48 LoadTextureAsync [textures/structures/woodmoss-diff.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:48 LoadTextureAsync [textures/structures/woodmoss-nm.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:48 Model [models/house/blast_furnace/bf_part2.mim] has 86 tris / 97 verts, aabb[(-1.12236, 2.47667, -4.64119), (3.63829, 3.73341, 0.119461)], bs[(1.25796, 3.10504, -2.26086), 3.42443] [TriMesh.cpp | 449] 2018-Feb-02 09:06:48 Model [models/house/blast_furnace/bf_fence2.mim] has 96 tris / 100 verts, aabb[(-7.7957, -2.95042, 1.22456), (3.78367, 0.687684, 8.99799)], bs[(-2.00601, -1.13137, 5.11127), 7.20666] [TriMesh.cpp | 449] 2018-Feb-02 09:06:48 Model [models/house/blast_furnace/bf_part3.mim] has 84 tris / 96 verts, aabb[(-0.908347, 3.73307, -4.42718), (3.42428, 4.99781, -0.0945516)], bs[(1.25797, 4.36544, -2.26086), 3.12821] [TriMesh.cpp | 449] 2018-Feb-02 09:06:48 Model [models/house/blast_furnace/bf_part4.mim] has 82 tris / 90 verts, aabb[(-0.786142, 4.98496, -4.30497), (3.30207, 6.23685, -0.216757)], bs[(1.25797, 5.61091, -2.26086), 2.95779] [TriMesh.cpp | 449] 2018-Feb-02 09:06:48 Model [models/house/blast_furnace/bf_tube.mim] has 144 tris / 137 verts, aabb[(0.281722, 5.42679, -3.23907), (2.22147, 6.8961, -1.2694)], bs[(1.25159, 6.16144, -2.25424), 1.56533] [TriMesh.cpp | 449] 2018-Feb-02 09:06:48 Model [models/house/modules/logsmall2_1.mim] has 252 tris / 170 verts, aabb[(-2.00077, -0.0778935, -0.0867831), (0.000232577, 0.0720407, 0.0790373)], bs[(-1.00027, -0.00292642, -0.00387292), 1.00673] [TriMesh.cpp | 449] 2018-Feb-02 09:06:48 Model [models/house/modules/woodenstairs2.mim] has 124 tris / 255 verts, aabb[(-0.800199, -0.757084, -1.15879), (0.792519, 1.96104, 1.15879)], bs[(-0.00383997, 0.601977, 0), 1.95551] [TriMesh.cpp | 449] 2018-Feb-02 09:06:48 Model [models/house/modules/woodenpier3.mim] has 540 tris / 908 verts, aabb[(-0.949014, -0.205226, -1.0166), (0.946862, 1.19088, 1.0166)], bs[(-0.00107574, 0.492826, 9.53674e-07), 1.55542] [TriMesh.cpp | 449] 2018-Feb-02 09:06:48 Model [models/house/blast_furnace/wheel.mim] has 1136 tris / 1552 verts, aabb[(-2.89347, -2.40806, -2.40806), (6.90461, 2.40806, 2.40806)], bs[(2.00557, 0, 0), 5.96641] [TriMesh.cpp | 449] 2018-Feb-02 09:06:48 Model [models/house/blast_furnace/mecha.mim] has 533 tris / 621 verts, aabb[(-0.607712, -0.431859, 0.565751), (0.60771, 0.441894, 5.32953)], bs[(-9.83477e-07, 0.00501762, 2.94764), 2.49671] [TriMesh.cpp | 449] 2018-Feb-02 09:06:48 Model [models/house/blast_furnace/bf9.mim] has 4487 tris / 5845 verts, aabb[(-7.48972, -2.95042, -6.17623), (7.97634, 4.2551, 9.85657)], bs[(0.243308, 0.652341, 1.84017), 11.7065] [TriMesh.cpp | 449] 2018-Feb-02 09:06:48 Model [models/tree/bush_flax_01.mim] has 398 tris / 467 verts, aabb[(-0.545013, -0.158867, -0.413283), (0.581126, 1.3481, 0.700999)], bs[(0.0180565, 0.594617, 0.143858), 1.09325] [TriMesh.cpp | 449] 2018-Feb-02 09:06:48 LoadTextureAsync [textures/foliage/bush-flax-diffa.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:48 Model [models/tree/bush_flax_01lod.mim] has 238 tris / 352 verts, aabb[(-0.545013, -0.158867, -0.413283), (0.581126, 1.3481, 0.700999)], bs[(0.0180565, 0.594617, 0.143858), 1.09325] [TriMesh.cpp | 449] 2018-Feb-02 09:06:48 Model [models/tree/bush_flax_01b.mim] has 8 tris / 16 verts, aabb[(-0.77464, -0.320297, -0.679377), (0.800812, 1.82395, 1.05074)], bs[(0.013086, 0.751826, 0.185681), 1.58691] [TriMesh.cpp | 449] 2018-Feb-02 09:06:48 LoadTextureAsync [textures/foliage/bush-flaxb-diffa.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:48 Model [models/lif/apple23fruits.mim] has 7862 tris / 5719 verts, aabb[(-3.35905, -0.311237, -2.78586), (2.15661, 5.40414, 2.66864)], bs[(-0.601221, 2.54645, -0.0586115), 4.81767] [TriMesh.cpp | 449] 2018-Feb-02 09:06:48 Model [models/house/decor/box1.mim] has 20 tris / 40 verts, aabb[(-0.550641, -0.0278255, -0.904336), (0.550641, 0.670333, 0.904337)], bs[(2.38419e-07, 0.321254, 4.17233e-07), 1.11485] [TriMesh.cpp | 449] 2018-Feb-02 09:06:48 Model [models/house/market/market3.mim] has 318 tris / 231 verts, aabb[(-0.478731, -0.00518592, -0.511915), (0.478731, 0.644814, 0.511915)], bs[(8.9407e-08, 0.319814, 0), 0.772571] [TriMesh.cpp | 449] 2018-Feb-02 09:06:48 Model [models/house/market/market8.mim] has 348 tris / 267 verts, aabb[(-0.514247, -0.0122301, -0.336063), (0.514247, 0.950824, 0.336063)], bs[(0, 0.469297, 0), 0.780549] [TriMesh.cpp | 449] 2018-Feb-02 09:06:48 Model [models/house/decor/sack04.mim] has 1040 tris / 736 verts, aabb[(-0.430888, -0.0243352, -0.355974), (0.43089, 0.809414, 0.355974)], bs[(6.55651e-07, 0.39254, -5.96046e-08), 0.697257] [TriMesh.cpp | 449] 2018-Feb-02 09:06:48 Model [models/house/decor/oven2_3.mim] has 436 tris / 475 verts, aabb[(-0.763489, -0.772318, -0.548074), (0.763489, 11.1511, 0.548074)], bs[(0, 5.18937, 0), 6.03532] [TriMesh.cpp | 449] 2018-Feb-02 09:06:48 Model [models/house/decor/oven2_3lod.mim] has 140 tris / 158 verts, aabb[(-0.347566, 7.11885, -0.200579), (0.347566, 11.1511, 0.391603)], bs[(0, 9.13496, 0.0955119), 2.06716] [TriMesh.cpp | 449] 2018-Feb-02 09:06:48 Model [models/house/house1/hs1_junk1.mim] has 348 tris / 528 verts, aabb[(-4.88673, 6.50311, -7.08791), (4.55603, 10.8679, 6.74621)], bs[(-0.16535, 8.6855, -0.170849), 8.65448] [TriMesh.cpp | 449] 2018-Feb-02 09:06:48 Model [models/resources/stone_stack_01.mim] has 500 tris / 333 verts, aabb[(-0.39825, -0.0152424, -0.423078), (0.394756, 0.533569, 0.426431)], bs[(-0.00174671, 0.259163, 0.00167654), 0.642596] [TriMesh.cpp | 449] 2018-Feb-02 09:06:48 LoadTextureAsync [textures/stone-02-diff.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:48 LoadTextureAsync [textures/stone-02-nma.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:48 Model [models/resources/stone_stack_01lod.mim] has 209 tris / 195 verts, aabb[(-0.398249, -0.0152424, -0.417294), (0.394756, 0.533569, 0.426431)], bs[(-0.00174665, 0.259163, 0.00456856), 0.640688] [TriMesh.cpp | 449] 2018-Feb-02 09:06:48 Model [models/resources/stone_stack_01lod1.mim] has 81 tris / 99 verts, aabb[(-0.389384, -0.0152424, -0.417294), (0.390969, 0.53001, 0.426431)], bs[(0.000792563, 0.257384, 0.00456856), 0.636027] [TriMesh.cpp | 449] 2018-Feb-02 09:06:48 Model [models/house/sawmill/sawmill01.mim] has 3514 tris / 3101 verts, aabb[(-3.22606, -0.476412, -3.05087), (2.94143, 1.72567, 3.44035)], bs[(-0.142318, 0.624631, 0.194741), 4.6104] [TriMesh.cpp | 449] 2018-Feb-02 09:06:48 Model [models/house/decor/bell.mim] has 758 tris / 708 verts, aabb[(-0.212775, -0.354736, -0.326871), (0.212775, 0.320549, 0.326871)], bs[(-2.23517e-08, -0.0170934, 2.98023e-08), 0.515868] [TriMesh.cpp | 449] 2018-Feb-02 09:06:48 Model [models/house/decor/belllod.mim] has 96 tris / 95 verts, aabb[(-0.212775, -0.320549, -0.326871), (0.212775, 0.305484, 0.326871)], bs[(-2.23517e-08, -0.00753248, 2.98023e-08), 0.500097] [TriMesh.cpp | 449] 2018-Feb-02 09:06:48 Model [mods/942380372/prefab/empty.mim] has 2 tris / 4 verts, aabb[(-0.25, 0, -0.25), (0.25, 0, 0.25)], bs[(0, 0, 0), 0.353553] [TriMesh.cpp | 449] 2018-Feb-02 09:06:48 Model [models/house/decor/oven1_6.mim] has 774 tris / 835 verts, aabb[(-0.76349, -0.0759006, -0.548074), (0.76349, 5.18147, 0.548074)], bs[(0, 2.55279, -2.98023e-08), 2.79165] [TriMesh.cpp | 449] 2018-Feb-02 09:06:48 Model [models/house/decor/oven1_6lod.mim] has 120 tris / 130 verts, aabb[(-0.198407, 2.82122, -0.150387), (0.198382, 5.18147, 0.266822)], bs[(-1.28746e-05, 4.00135, 0.0582174), 1.21473] [TriMesh.cpp | 449] 2018-Feb-02 09:06:48 Model [models/house/tailor/tl_logs4.mim] has 60 tris / 120 verts, aabb[(-4.4292, 4.00297, -3.39165), (1.25427, 6.56631, 3.71511)], bs[(-1.58746, 5.28464, 0.161732), 4.72701] [TriMesh.cpp | 449] 2018-Feb-02 09:06:48 Model [models/house/decor/oven1_5.mim] has 866 tris / 865 verts, aabb[(-0.76349, -1.0759, -0.548074), (0.76349, 8.15899, 0.548074)], bs[(0, 3.54155, -2.98023e-08), 4.71212] [TriMesh.cpp | 449] 2018-Feb-02 09:06:48 Model [models/house/decor/oven1_5lod.mim] has 176 tris / 202 verts, aabb[(-0.37991, 4.14899, -0.208806), (0.37991, 8.15899, 0.317039)], bs[(0, 6.15399, 0.0541165), 2.05754] [TriMesh.cpp | 449] 2018-Feb-02 09:06:48 Model [models/house/market/market15.mim] has 150 tris / 115 verts, aabb[(-0.149061, 0.00105679, -0.156732), (0.149061, 0.346139, 0.156732)], bs[(0, 0.173598, 5.96046e-08), 0.276685] [TriMesh.cpp | 449] 2018-Feb-02 09:06:48 Model [models/house/market/market15lod.mim] has 150 tris / 115 verts, aabb[(-0.149061, 0.00105679, -0.156732), (0.149061, 0.346139, 0.156732)], bs[(0, 0.173598, 5.96046e-08), 0.276685] [TriMesh.cpp | 449] 2018-Feb-02 09:06:48 Model [models/house/decor/lif_woodblocks.mim] has 612 tris / 714 verts, aabb[(-2.38796, -0.755723, -0.416323), (2.78993, 0.768116, 0.351971)], bs[(0.200988, 0.00619629, -0.0321764), 2.72593] [TriMesh.cpp | 449] 2018-Feb-02 09:06:48 Model [models/house/stonepit/stones.mim] has 1340 tris / 3628 verts, aabb[(-1.85367, -0.42642, -0.637228), (1.11056, 0.876416, 1.1216)], bs[(-0.371555, 0.224998, 0.242188), 1.84239] [TriMesh.cpp | 449] 2018-Feb-02 09:06:48 Model [models/house/mine/mine1_6.mim] has 16006 tris / 13279 verts, aabb[(-3.73321, -1.82813, -1.52766), (3.10078, 2.87776, 1.52765)], bs[(-0.316215, 0.524816, -5.96046e-07), 4.42108] [TriMesh.cpp | 449] 2018-Feb-02 09:06:48 Model [models/house/mine/mine1_6lod1.mim] has 12310 tris / 10044 verts, aabb[(-3.73321, -1.82809, -1.52766), (3.10078, 2.87776, 1.52765)], bs[(-0.316215, 0.524833, -4.76837e-07), 4.42107] [TriMesh.cpp | 449] 2018-Feb-02 09:06:48 Model [models/house/mine/mine1_6lod2.mim] has 5102 tris / 5136 verts, aabb[(-3.72333, -1.8203, -1.52766), (3.09461, 2.87776, 1.52765)], bs[(-0.31436, 0.52873, -3.57628e-07), 4.4128] [TriMesh.cpp | 449] 2018-Feb-02 09:06:48 Model [models/house/mine/stonebox.mim] has 2257 tris / 5201 verts, aabb[(-1.77369, -0.47742, -0.981151), (1.50978, 1.03907, 0.639334)], bs[(-0.131956, 0.280824, -0.170909), 1.9816] [TriMesh.cpp | 449] 2018-Feb-02 09:06:48 LoadTextureAsync [textures/ore01-rough.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:48 Model [models/house/mine/stoneboxlod1.mim] has 1273 tris / 3004 verts, aabb[(-1.77369, -0.47742, -0.981151), (1.50978, 1.03907, 0.636796)], bs[(-0.131956, 0.280824, -0.172177), 1.98108] [TriMesh.cpp | 449] 2018-Feb-02 09:06:48 Model [models/house/mine/stoneboxlod2.mim] has 342 tris / 865 verts, aabb[(-1.72908, -0.47742, -0.968747), (1.50978, 1.02335, 0.61989)], bs[(-0.109648, 0.272967, -0.174428), 1.95361] [TriMesh.cpp | 449] 2018-Feb-02 09:06:48 Model [models/house/modules/logmedium1_5_1.mim] has 220 tris / 160 verts, aabb[(-1.50077, -0.105388, -0.12387), (0.000232577, 0.107263, 0.117771)], bs[(-0.750271, 0.00093776, -0.00304946), 0.767566] [TriMesh.cpp | 449] 2018-Feb-02 09:06:48 Model [models/house/modules/logsmall1_5_1.mim] has 220 tris / 153 verts, aabb[(-1.50077, -0.0790458, -0.0801435), (0.000232577, 0.0752961, 0.0796002)], bs[(-0.750271, -0.00187485, -0.000271626), 0.758677] [TriMesh.cpp | 449] 2018-Feb-02 09:06:48 Model [models/house/modules/logbig5_1.mim] has 284 tris / 187 verts, aabb[(-5.0004, -0.188065, -0.168964), (0.000232697, 0.172631, 0.164982)], bs[(-2.50009, -0.00771733, -0.0019912), 2.51237] [TriMesh.cpp | 449] 2018-Feb-02 09:06:48 Model [models/house/modules/logmedium7_1.mim] has 284 tris / 187 verts, aabb[(-7.00077, -0.121632, -0.106554), (0.000232458, 0.127808, 0.124735)], bs[(-3.50027, 0.003088, 0.00909014), 3.50463] [TriMesh.cpp | 449] 2018-Feb-02 09:06:48 Model [models/house/modules/logbig7_1.mim] has 284 tris / 187 verts, aabb[(-7.0004, -0.1609, -0.173433), (0.000232577, 0.157726, 0.166616)], bs[(-3.50009, -0.00158704, -0.00340834), 3.50806] [TriMesh.cpp | 449] 2018-Feb-02 09:06:48 Model [models/house/modules/roomstairs1.mim] has 86 tris / 172 verts, aabb[(-0.730736, -0.991711, -0.501144), (0.730736, 0.991711, 0.501144)], bs[(-8.9407e-08, 0, 0), 1.32989] [TriMesh.cpp | 449] 2018-Feb-02 09:06:48 Model [models/house/castle_buildings/castle_accountant/castleaccountant17.mim] has 5503 tris / 7984 verts, aabb[(-4.3321, -0.976619, -4.26624), (4.69255, 15.3078, 4.70803)], bs[(0.180224, 7.16558, 0.220893), 10.334] [TriMesh.cpp | 449] 2018-Feb-02 09:06:48 Model [mods/1098591573/models/flowerbed_stone_corner.mim] has 270 tris / 316 verts, aabb[(-0.592661, -0.058508, -0.589181), (0.592661, 0.196444, 0.589181)], bs[(-5.96046e-08, 0.068968, -2.98023e-08), 0.845359] [TriMesh.cpp | 449] 2018-Feb-02 09:06:48 Model [mods/1098591573/models/flowerbed_stone_side.mim] has 150 tris / 176 verts, aabb[(-0.592661, -0.058508, -0.586664), (-0.410006, 0.196444, 0.589181)], bs[(-0.501334, 0.068968, 0.00125819), 0.608477] [TriMesh.cpp | 449] 2018-Feb-02 09:06:48 LoadTextureAsync [textures/structures/sail-nm.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:48 Model [models/house/decor/arrowslit1_4.mim] has 256 tris / 225 verts, aabb[(-0.0557312, -0.736024, -0.437323), (0.0779699, 0.736024, 0.448985)], bs[(0.0111194, 0, 0.00583076), 0.861734] [TriMesh.cpp | 449] 2018-Feb-02 09:06:48 Model [models/house/decor/shield3.mim] has 24 tris / 22 verts, aabb[(-0.0642728, -0.880367, -0.0251627), (0.062716, 0.803962, 0.639287)], bs[(-0.000778429, -0.0382026, 0.307062), 0.907549] [TriMesh.cpp | 449] 2018-Feb-02 09:06:48 Model [models/house/decor/shield2.mim] has 60 tris / 56 verts, aabb[(-0.0582263, -0.800745, -0.429918), (0.0582263, 0.800745, 0.429918)], bs[(5.58794e-09, -1.19209e-07, 0), 0.910721] [TriMesh.cpp | 449] 2018-Feb-02 09:06:48 Model [models/house/decor/shield1.mim] has 56 tris / 77 verts, aabb[(-0.0582263, -0.800745, -0.421106), (0.0582263, 0.559187, 0.429918)], bs[(5.58794e-09, -0.120779, 0.00440598), 0.804242] [TriMesh.cpp | 449] 2018-Feb-02 09:06:48 Model [models/house/decor/shield4.mim] has 60 tris / 68 verts, aabb[(-0.0582263, -0.800359, -0.443624), (0.0582263, 0.805726, 0.434697)], bs[(7.45058e-09, 0.00268343, -0.00446343), 0.917131] [TriMesh.cpp | 449] 2018-Feb-02 09:06:48 Model [models/house/decor/flag1.mim] has 50 tris / 40 verts, aabb[(-0.0684509, -0.537118, -0.521309), (0.0225378, 0.539949, 0.52152)], bs[(-0.0229566, 0.00141564, 0.00010553), 0.750974] [TriMesh.cpp | 449] 2018-Feb-02 09:06:48 LoadTextureAsync [textures/structures/flags-diffa.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:48 LoadTextureAsync [textures/structures/flags-nm.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:48 Model [models/house/decor/flag1lod.mim] has 2 tris / 4 verts, aabb[(-0.000921726, -0.537118, -0.391903), (0.00899959, 0.512321, 0.366063)], bs[(0.00403893, -0.0123983, -0.0129198), 0.647289] [TriMesh.cpp | 449] 2018-Feb-02 09:06:48 Model [models/house/decor/weaponrack.mim] has 5444 tris / 4409 verts, aabb[(-0.19665, -0.0262612, -0.44185), (0.20455, 1.65926, 0.5206)], bs[(0.00395, 0.816499, 0.039375), 0.990991] [TriMesh.cpp | 449] 2018-Feb-02 09:06:48 LoadTextureAsync [textures/props/weapon_pack_04-diff.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:48 LoadTextureAsync [textures/props/weapon_pack_04-nm.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:48 LoadTextureAsync [textures/props/weapon_pack_04-rough.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:48 LoadTextureAsync [textures/props/weapon_pack_05-diff.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:48 LoadTextureAsync [textures/props/weapon_pack_05-nm.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:48 LoadTextureAsync [textures/props/weapon_pack_05-rough.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:48 Model [models/house/castle/building/castle_wallpart4.mim] has 1075 tris / 931 verts, aabb[(-0.254592, -1.91007, -1.84843), (3.79246e-07, 1.21203, 2.29809)], bs[(-0.127296, -0.349022, 0.224831), 2.59836] [TriMesh.cpp | 449] 2018-Feb-02 09:06:48 Model [models/house/castle/building/castle_wallpart5.mim] has 548 tris / 802 verts, aabb[(-0.18, -1.15682, -2.09031), (0, 1.15686, 2.09191)], bs[(-0.0900002, 2.30074e-05, 0.000797868), 2.39147] [TriMesh.cpp | 449] 2018-Feb-02 09:06:48 Model [models/house/decor/torch1.mim] has 615 tris / 594 verts, aabb[(-0.55463, -0.908391, -0.0855404), (-0.0579512, 0.0259646, 0.0668452)], bs[(-0.306291, -0.441213, -0.00934758), 0.53454] [TriMesh.cpp | 449] 2018-Feb-02 09:06:48 LoadTextureAsync [textures/structures/woodroad-diff.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:48 LoadTextureAsync [textures/structures/woodroad-nm.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:48 Model [models/house/modules/stonecolumn2.mim] has 384 tris / 469 verts, aabb[(-0.323559, -2.6294, -0.336284), (0.365296, 2.58931, 0.330441)], bs[(0.0208683, -0.0200428, -0.00292195), 2.65302] [TriMesh.cpp | 449] 2018-Feb-02 09:06:48 Model [models/house/castle/building/castleentry1.mim] has 796 tris / 801 verts, aabb[(-1.63861, -1.21308, -2.36469), (1.46601, 5.44249, 2.36469)], bs[(-0.0862982, 2.1147, 0), 4.36756] [TriMesh.cpp | 449] 2018-Feb-02 09:06:48 Model [models/house/castle/building/castle_tower1.mim] has 44 tris / 56 verts, aabb[(-2, 0.1, -2), (2, 4.1, 2)], bs[(0, 2.1, 0), 3.4641] [TriMesh.cpp | 449] 2018-Feb-02 09:06:48 Model [models/house/castle/building/castle_base2door_1.mim] has 50 tris / 100 verts, aabb[(-8, -1.39698e-09, -8), (8, 1.25777, 8)], bs[(0, 0.628887, 0), 11.3312] [TriMesh.cpp | 449] 2018-Feb-02 09:06:48 Model [models/house/castle/building/castle_base2door_2.mim] has 64 tris / 96 verts, aabb[(-8, 1.25777, -8), (8, 2.50391, 8)], bs[(0, 1.88084, 0), 11.3309] [TriMesh.cpp | 449] 2018-Feb-02 09:06:48 Model [models/house/castle/building/castle_base2door_3.mim] has 28 tris / 59 verts, aabb[(-8, 2.50391, -8), (8, 4, 8)], bs[(0, 3.25195, 0), 11.3384] [TriMesh.cpp | 449] 2018-Feb-02 09:06:48 Model [models/house/castle/building/castle_base2_4.mim] has 170 tris / 264 verts, aabb[(-7.15779, 0.0112147, -7.11544), (7.12381, 3.99467, 7.09758)], bs[(-0.0169916, 2.00294, -0.00892735), 10.2694] [TriMesh.cpp | 449] 2018-Feb-02 09:06:48 Model [models/house/modules/door3.mim] has 166 tris / 216 verts, aabb[(0.028758, -0.955548, -0.730833), (0.203463, 0.955549, 0.625525)], bs[(0.11611, 4.76837e-07, -0.0526543), 1.175] [TriMesh.cpp | 449] 2018-Feb-02 09:06:48 LoadTextureAsync [textures/lif/door01-diff.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:48 LoadTextureAsync [textures/lif/door01-nm.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:48 Model [models/house/castle/building/castle_platform.mim] has 12 tris / 24 verts, aabb[(-3.64577, -0.0600896, -2.94635), (2.99435, -0.000229388, 2.00725)], bs[(-0.325707, -0.0301595, -0.469551), 4.14225] [TriMesh.cpp | 449] 2018-Feb-02 09:06:48 Model [models/house/castle/building/castlecollar1.mim] has 2128 tris / 2795 verts, aabb[(-2.82972, -1.29677, -2.82972), (2.82972, 0.867687, 2.82972)], bs[(0, -0.214543, 0), 4.14559] [TriMesh.cpp | 449] 2018-Feb-02 09:06:48 Model [models/house/castle/building/castletop1.mim] has 754 tris / 783 verts, aabb[(-2.3323, -0.018384, -2.32654), (2.3323, 3.00209, 2.32654)], bs[(1.66893e-06, 1.49185, 0), 3.62398] [TriMesh.cpp | 449] 2018-Feb-02 09:06:48 Model [models/house/castle/building/castletop3.mim] has 2467 tris / 2758 verts, aabb[(-8.59702, -0.185127, -8.58168), (8.5768, 2.1443, 8.58052)], bs[(-0.0101094, 0.979588, -0.000580788), 12.1954] [TriMesh.cpp | 449] 2018-Feb-02 09:06:48 Model [models/house/castle/building/castle_building1_3.mim] has 416 tris / 622 verts, aabb[(-9.81993, -1.65287, -9.81993), (9.81993, 4.12141, 9.81993)], bs[(0, 1.23427, 0), 14.1844] [TriMesh.cpp | 449] 2018-Feb-02 09:06:48 Model [models/house/castle/tower_round/castle_door.mim] has 308 tris / 356 verts, aabb[(-0.500592, -0.0831227, -0.535794), (0.500592, 0.0831227, 0.535794)], bs[(2.98023e-08, 0, 0), 0.737955] [TriMesh.cpp | 449] 2018-Feb-02 09:06:48 Model [models/house/decor/arrowslit2_2.mim] has 152 tris / 156 verts, aabb[(-0.0793842, -0.736024, -0.202734), (1.08979, 0.735926, 0.243073)], bs[(0.505203, -4.8995e-05, 0.0201693), 0.965964] [TriMesh.cpp | 449] 2018-Feb-02 09:06:48 Model [models/house/decor/arrowslit2_1.mim] has 140 tris / 143 verts, aabb[(-0.0794674, -0.735975, -0.2026), (0.0794686, 0.735975, 0.2026)], bs[(5.96046e-07, -1.19209e-07, 0), 0.767477] [TriMesh.cpp | 449] 2018-Feb-02 09:06:48 Model [models/house/castle/tower_round/towerround2_4.mim] has 3364 tris / 3814 verts, aabb[(-2.13733, -1.70663, -2.10538), (2.11481, 9.96891, 2.10036)], bs[(-0.0112611, 4.13114, -0.00251305), 6.5591] [TriMesh.cpp | 449] 2018-Feb-02 09:06:48 Model [models/house/castle/tower_round/towerround2_4lod.mim] has 680 tris / 953 verts, aabb[(-2.11487, -1.70663, -2.08072), (2.11481, 9.96337, 2.09285)], bs[(-3.18289e-05, 4.12837, 0.00606346), 6.54786] [TriMesh.cpp | 449] 2018-Feb-02 09:06:48 Model [models/house/castle/tower_square/towersquare1_4.mim] has 2267 tris / 2993 verts, aabb[(-2.192, -1.7, -2.13203), (2.21464, 7.58193, 2.12632)], bs[(0.0113196, 2.94097, -0.00285399), 5.56117] [TriMesh.cpp | 449] 2018-Feb-02 09:06:48 Model [models/house/castle/tower_square/towersquare1_4lod.mim] has 189 tris / 397 verts, aabb[(-2.17962, -1.7, -2.10608), (2.17961, 7.58193, 2.10592)], bs[(-6.19888e-06, 2.94097, -8.2612e-05), 5.54297] [TriMesh.cpp | 449] 2018-Feb-02 09:06:48 Model [models/house/castle/tower_round/towerround1_4.mim] has 2496 tris / 2884 verts, aabb[(-2.07983, -1.70663, -2.04819), (2.07977, 6.63115, 2.04823)], bs[(-2.93255e-05, 2.46226, 1.93119e-05), 5.08924] [TriMesh.cpp | 449] 2018-Feb-02 09:06:48 Model [models/house/castle/tower_round/towerround1_4lod.mim] has 546 tris / 734 verts, aabb[(-2.07983, -1.70663, -2.04819), (2.07977, 6.62615, 2.04822)], bs[(-2.93255e-05, 2.45976, 1.93119e-05), 5.08719] [TriMesh.cpp | 449] 2018-Feb-02 09:06:48 START LOAD S_OBJECTSGRID, thread: no [GameMap.cpp | 3072] 2018-Feb-02 09:06:48 Model [models/tree/lilies_01.mim] has 2 tris / 4 verts, aabb[(-0.0366162, 0, -0.1676), (0.719177, 8.31988e-18, 1.04068)], bs[(0.341281, 4.15994e-18, 0.436539), 0.712594] [TriMesh.cpp | 449] 2018-Feb-02 09:06:48 LoadTextureAsync [textures/lilies-diffa.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:48 LoadTextureAsync [textures/lilies-nm.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:48 Model [models/tree/lilies_02.mim] has 2 tris / 4 verts, aabb[(-0.0709036, 0, -1), (0.999999, 8.31988e-18, 0.091902)], bs[(0.464548, 4.15994e-18, -0.454049), 0.764703] [TriMesh.cpp | 449] 2018-Feb-02 09:06:48 Model [models/tree/lilies_03.mim] has 2 tris / 4 verts, aabb[(-0.947566, 0, -0.841296), (-0.105596, 0, -0.151735)], bs[(-0.526581, 0, -0.496515), 0.544153] [TriMesh.cpp | 449] 2018-Feb-02 09:06:49 Model [models/tree/lilies_04.mim] has 3 tris / 5 verts, aabb[(-0.999999, 0, -0.136702), (0, 0, 0.846586)], bs[(-0.5, 0, 0.354942), 0.701223] [TriMesh.cpp | 449] 2018-Feb-02 09:06:49 Model [models/tree/sedge_01.mim] has 28 tris / 42 verts, aabb[(-1.20066, -0.0538904, -1.22127), (1.02429, 1.12073, 1.23241)], bs[(-0.0881839, 0.533421, 0.00557107), 1.75718] [TriMesh.cpp | 449] 2018-Feb-02 09:06:49 LoadTextureAsync [textures/foliage/sedge01-diffa.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:49 Model [anim/crow/crow.mim] has 52 tris / 60 verts, aabb[(-0.2, -0.0227931, -0.1), (0.2, 0.0124355, 0.1)], bs[(-7.45058e-09, -0.00517878, 0), 0.2243] [TriMesh.cpp | 449] 2018-Feb-02 09:06:49 SetCullMode(1) [MaterialSheme.cpp | 1013] 2018-Feb-02 09:06:49 MaterialSheme::LoadFromString() [MaterialSheme.cpp | 255] 2018-Feb-02 09:06:49 FreeUnusedResources: [Graphics.cpp | 741] 2018-Feb-02 09:06:49 0 meshes freed (657 total) [Graphics.cpp | 757] 2018-Feb-02 09:06:49 0 textures freed (382 total) [Graphics.cpp | 758] 2018-Feb-02 09:06:49 0 materials freed (220 total) [Graphics.cpp | 759] 2018-Feb-02 09:06:49 0 data buffers freed (1334 total) [Graphics.cpp | 760] 2018-Feb-02 09:06:49 0 pixel shaders freed (38 total) [Graphics.cpp | 762] 2018-Feb-02 09:06:49 0 vertex shaders freed (14 total) [Graphics.cpp | 763] 2018-Feb-02 09:06:49 0 geometry shaders freed (3 total) [Graphics.cpp | 764] 2018-Feb-02 09:06:49 0 hull shaders freed (3 total) [Graphics.cpp | 765] 2018-Feb-02 09:06:49 0 domain shaders freed (1 total) [Graphics.cpp | 766] 2018-Feb-02 09:06:49 0 compute shaders freed (0 total) [Graphics.cpp | 767] 2018-Feb-02 09:06:49 0 queries freed (1 total) [Graphics.cpp | 769] 2018-Feb-02 09:06:49 Culling NONE [MaterialSheme.cpp | 314] 2018-Feb-02 09:06:49 SetCullMode(0) [MaterialSheme.cpp | 1013] 2018-Feb-02 09:06:49 base = [shaders/base.hlsl] [MaterialSheme.cpp | 386] 2018-Feb-02 09:06:49 MaterialSheme::LoadFromString() read textures [MaterialSheme.cpp | 398] 2018-Feb-02 09:06:49 MaterialSheme::LoadFromString() complete [MaterialSheme.cpp | 409] 2018-Feb-02 09:06:49 FreeUnusedResources: [Graphics.cpp | 741] 2018-Feb-02 09:06:49 0 meshes freed (657 total) [Graphics.cpp | 757] 2018-Feb-02 09:06:49 0 textures freed (382 total) [Graphics.cpp | 758] 2018-Feb-02 09:06:49 0 materials freed (220 total) [Graphics.cpp | 759] 2018-Feb-02 09:06:49 0 data buffers freed (1334 total) [Graphics.cpp | 760] 2018-Feb-02 09:06:49 0 pixel shaders freed (38 total) [Graphics.cpp | 762] 2018-Feb-02 09:06:49 0 vertex shaders freed (14 total) [Graphics.cpp | 763] 2018-Feb-02 09:06:49 0 geometry shaders freed (3 total) [Graphics.cpp | 764] 2018-Feb-02 09:06:49 0 hull shaders freed (3 total) [Graphics.cpp | 765] 2018-Feb-02 09:06:49 0 domain shaders freed (1 total) [Graphics.cpp | 766] 2018-Feb-02 09:06:49 0 compute shaders freed (0 total) [Graphics.cpp | 767] 2018-Feb-02 09:06:49 0 queries freed (1 total) [Graphics.cpp | 769] 2018-Feb-02 09:06:49 Create Shader [material sheme=[msm/alphanowind.msm] pass=[0], ps_main, ps_5_0] (crc1=3725719189, crc2=2385233647) [Shader.cpp | 168] 2018-Feb-02 09:06:49 Create Shader [material sheme=[msm/alphanowind.msm] pass=[0], vs_main, vs_5_0] (crc1=3725719189, crc2=199445526) [Shader.cpp | 168] 2018-Feb-02 09:06:49 Enable skinning [Shader.cpp | 339] 2018-Feb-02 09:06:49 Create Shader [material sheme=[msm/alphanowind.msm] pass=[1], ps_main, ps_5_0] (crc1=4182707299, crc2=2385233647) [Shader.cpp | 168] 2018-Feb-02 09:06:49 Create Shader [material sheme=[msm/alphanowind.msm] pass=[1], vs_main, vs_5_0] (crc1=4182707299, crc2=199445526) [Shader.cpp | 168] 2018-Feb-02 09:06:49 shader is binary identical to other shader - use cached copy [Graphics.cpp | 839] 2018-Feb-02 09:06:49 Release shader [material sheme=[msm/alphanowind.msm] pass=[1], vs_main, vs_5_0] [Shader.cpp | 99] 2018-Feb-02 09:06:49 Enable skinning [Shader.cpp | 339] 2018-Feb-02 09:06:49 LoadTextureAsync [textures/animals/crow-diffa.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:49 Model [anim/gull/gull.mim] has 57 tris / 67 verts, aabb[(-0.2, -0.0221276, -0.1), (0.2, 0.0124355, 0.1)], bs[(-7.45058e-09, -0.00484603, 0), 0.224274] [TriMesh.cpp | 449] 2018-Feb-02 09:06:49 LoadTextureAsync [textures/animals/gull-diffa.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:49 AllocNewBlock(4194304): 4194312 acclocated earlier [FixedPoolMemHolder.cpp | 24] 2018-Feb-02 09:06:49 AllocNewBlock(4194304): 8388624 acclocated earlier [FixedPoolMemHolder.cpp | 24] 2018-Feb-02 09:06:49 Model [models/house/pavement/cube4.mim] has 12 tris / 24 verts, aabb[(-2, -4, -2), (2, 0, 2)], bs[(0, -2, 0), 3.4641] [TriMesh.cpp | 449] 2018-Feb-02 09:06:49 LoadTextureAsync [textures/pavement/wall01-diff.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:49 LoadTextureAsync [textures/pavement/wall01-nm.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:49 LoadTextureAsync [textures/pavement/wall01-rough.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:49 LoadTextureAsync [textures/pavement/floor02-diff.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:49 LoadTextureAsync [textures/pavement/floor02-nm.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:49 LoadTextureAsync [textures/pavement/floor02-rough.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:49 Model [models/house/pavement/bigpillar.mim] has 28 tris / 42 verts, aabb[(-0.140562, -0.95, -0.140562), (0.140562, 1.05, 0.140562)], bs[(0, 0.05, 0), 1.01957] [TriMesh.cpp | 449] 2018-Feb-02 09:06:49 AllocNewBlock(4194304): 0 acclocated earlier [FixedPoolMemHolder.cpp | 24] 2018-Feb-02 09:06:49 Model [anim/girl/girl.mim] has 7650 tris / 5412 verts, aabb[(-0.86878, -0.00155511, -0.289261), (0.868809, 2.85142, 0.375675)], bs[(1.46925e-05, 1.42493, 0.0432072), 1.703] [TriMesh.cpp | 449] 2018-Feb-02 09:06:49 SetCullMode(1) [MaterialSheme.cpp | 1013] 2018-Feb-02 09:06:49 MaterialSheme::LoadFromString() [MaterialSheme.cpp | 255] 2018-Feb-02 09:06:49 FreeUnusedResources: [Graphics.cpp | 741] 2018-Feb-02 09:06:49 0 meshes freed (661 total) [Graphics.cpp | 757] 2018-Feb-02 09:06:49 0 textures freed (390 total) [Graphics.cpp | 758] 2018-Feb-02 09:06:49 0 materials freed (224 total) [Graphics.cpp | 759] 2018-Feb-02 09:06:49 0 data buffers freed (1344 total) [Graphics.cpp | 760] 2018-Feb-02 09:06:49 0 pixel shaders freed (40 total) [Graphics.cpp | 762] 2018-Feb-02 09:06:49 0 vertex shaders freed (15 total) [Graphics.cpp | 763] 2018-Feb-02 09:06:49 0 geometry shaders freed (3 total) [Graphics.cpp | 764] 2018-Feb-02 09:06:49 0 hull shaders freed (3 total) [Graphics.cpp | 765] 2018-Feb-02 09:06:49 0 domain shaders freed (1 total) [Graphics.cpp | 766] 2018-Feb-02 09:06:49 0 compute shaders freed (0 total) [Graphics.cpp | 767] 2018-Feb-02 09:06:49 0 queries freed (1 total) [Graphics.cpp | 769] 2018-Feb-02 09:06:49 Culling None [MaterialSheme.cpp | 314] 2018-Feb-02 09:06:49 SetCullMode(0) [MaterialSheme.cpp | 1013] 2018-Feb-02 09:06:49 base = [shaders/base.hlsl] [MaterialSheme.cpp | 386] 2018-Feb-02 09:06:49 MaterialSheme::LoadFromString() read textures [MaterialSheme.cpp | 398] 2018-Feb-02 09:06:49 MaterialSheme::LoadFromString() complete [MaterialSheme.cpp | 409] 2018-Feb-02 09:06:49 FreeUnusedResources: [Graphics.cpp | 741] 2018-Feb-02 09:06:49 0 meshes freed (661 total) [Graphics.cpp | 757] 2018-Feb-02 09:06:49 0 textures freed (390 total) [Graphics.cpp | 758] 2018-Feb-02 09:06:49 0 materials freed (224 total) [Graphics.cpp | 759] 2018-Feb-02 09:06:49 0 data buffers freed (1344 total) [Graphics.cpp | 760] 2018-Feb-02 09:06:49 0 pixel shaders freed (40 total) [Graphics.cpp | 762] 2018-Feb-02 09:06:49 0 vertex shaders freed (15 total) [Graphics.cpp | 763] 2018-Feb-02 09:06:49 0 geometry shaders freed (3 total) [Graphics.cpp | 764] 2018-Feb-02 09:06:49 0 hull shaders freed (3 total) [Graphics.cpp | 765] 2018-Feb-02 09:06:49 0 domain shaders freed (1 total) [Graphics.cpp | 766] 2018-Feb-02 09:06:49 0 compute shaders freed (0 total) [Graphics.cpp | 767] 2018-Feb-02 09:06:49 0 queries freed (1 total) [Graphics.cpp | 769] 2018-Feb-02 09:06:49 Create Shader [material sheme=[msm/pbralphanocull.msm] pass=[0], vs_main, vs_5_0] (crc1=492453266, crc2=199445526) [Shader.cpp | 168] 2018-Feb-02 09:06:49 Create Shader [material sheme=[msm/pbralphanocull.msm] pass=[0], ps_main, ps_5_0] (crc1=492453266, crc2=2385233647) [Shader.cpp | 168] 2018-Feb-02 09:06:49 shader is binary identical to other shader - use cached copy [Graphics.cpp | 839] 2018-Feb-02 09:06:50 Release shader [material sheme=[msm/pbralphanocull.msm] pass=[0], vs_main, vs_5_0] [Shader.cpp | 99] 2018-Feb-02 09:06:50 Enable skinning [Shader.cpp | 339] 2018-Feb-02 09:06:50 Create Shader [material sheme=[msm/pbralphanocull.msm] pass=[1], vs_main, vs_5_0] (crc1=1419308233, crc2=199445526) [Shader.cpp | 168] 2018-Feb-02 09:06:50 Create Shader [material sheme=[msm/pbralphanocull.msm] pass=[1], ps_main, ps_5_0] (crc1=1419308233, crc2=2385233647) [Shader.cpp | 168] 2018-Feb-02 09:06:50 shader is binary identical to other shader - use cached copy [Graphics.cpp | 839] 2018-Feb-02 09:06:50 Release shader [material sheme=[msm/pbralphanocull.msm] pass=[1], vs_main, vs_5_0] [Shader.cpp | 99] 2018-Feb-02 09:06:50 Enable skinning [Shader.cpp | 339] 2018-Feb-02 09:06:50 LoadTextureAsync [textures/characters/lif_kids-diffa.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:50 LoadTextureAsync [textures/characters/lif_kids-nm.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:50 LoadTextureAsync [textures/characters/lif_kids-rough.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:50 Model [anim/girl/girl-lod.mim] has 7650 tris / 5412 verts, aabb[(-0.86878, -0.00155511, -0.289261), (0.868809, 2.85142, 0.375675)], bs[(1.46925e-05, 1.42493, 0.0432072), 1.703] [TriMesh.cpp | 449] 2018-Feb-02 09:06:50 Model [anim/girl/girl-lod2.mim] has 1269 tris / 989 verts, aabb[(-0.870677, -0.00661854, -0.278985), (0.870675, 2.81377, 0.363649)], bs[(-6.25849e-07, 1.40358, 0.0423318), 1.68819] [TriMesh.cpp | 449] 2018-Feb-02 09:06:50 AllocNewBlock(1048576): 0 acclocated earlier [FixedPoolMemHolder.cpp | 24] 2018-Feb-02 09:06:50 Model [models/objects/tools-axe-03.mim] has 526 tris / 409 verts, aabb[(-0.0689365, -0.702242, -0.0930124), (0.577763, 0.29215, 0.0692371)], bs[(0.254413, -0.205046, -0.0118876), 0.598615] [TriMesh.cpp | 449] 2018-Feb-02 09:06:50 Model [models/people_decor/forester.mim] has 122 tris / 130 verts, aabb[(-0.284671, -0.337739, -0.195073), (0.399676, 0.0750565, -0.0235456)], bs[(0.0575028, -0.131341, -0.109309), 0.408703] [TriMesh.cpp | 449] 2018-Feb-02 09:06:50 Model [models/people_decor/foresterlod.mim] has 50 tris / 70 verts, aabb[(-0.284671, -0.337739, -0.19144), (0.398734, 0.0741348, -0.0354767)], bs[(0.0570318, -0.131802, -0.113458), 0.406512] [TriMesh.cpp | 449] 2018-Feb-02 09:06:50 Model [models/people_decor/claymine.mim] has 104 tris / 106 verts, aabb[(-0.407049, -0.23574, -0.225249), (0.554503, 0.08978, -0.0386447)], bs[(0.0737271, -0.0729802, -0.131947), 0.516083] [TriMesh.cpp | 449] 2018-Feb-02 09:06:50 LoadTextureAsync [textures/props/tools-diff.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:50 LoadTextureAsync [textures/props/tools-nm.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:50 LoadTextureAsync [textures/props/tools-rough.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:50 Model [models/people_decor/clayminelod.mim] has 49 tris / 70 verts, aabb[(-0.407049, -0.23574, -0.225249), (0.554503, 0.0852567, -0.0510196)], bs[(0.0737271, -0.0752419, -0.138134), 0.51429] [TriMesh.cpp | 449] 2018-Feb-02 09:06:50 Model [anim/boy/boy.mim] has 7179 tris / 5542 verts, aabb[(-0.89127, -1.18927, -0.326194), (0.890787, 1.67753, 0.410543)], bs[(-0.000241339, 0.24413, 0.0421742), 1.7275] [TriMesh.cpp | 449] 2018-Feb-02 09:06:50 Model [anim/boy/boy-lod.mim] has 7179 tris / 5542 verts, aabb[(-0.89127, -1.18927, -0.326194), (0.890787, 1.67753, 0.410543)], bs[(-0.000241339, 0.24413, 0.0421742), 1.7275] [TriMesh.cpp | 449] 2018-Feb-02 09:06:50 Model [anim/boy/boy-lod2.mim] has 1242 tris / 1044 verts, aabb[(-0.88767, -1.18814, -0.32523), (0.88863, 1.64259, 0.411784)], bs[(0.000479996, 0.227221, 0.0432766), 1.7111] [TriMesh.cpp | 449] 2018-Feb-02 09:06:50 Model [models/people_decor/school.mim] has 288 tris / 252 verts, aabb[(-0.163378, -0.0597083, -0.256491), (0.154925, 0.223676, -0.0320141)], bs[(-0.00422629, 0.0819839, -0.144253), 0.240839] [TriMesh.cpp | 449] 2018-Feb-02 09:06:50 Model [models/people_decor/schoollod.mim] has 92 tris / 113 verts, aabb[(-0.163378, -0.0597083, -0.256491), (0.154925, 0.220352, -0.0320141)], bs[(-0.00422629, 0.0803218, -0.144253), 0.239865] [TriMesh.cpp | 449] 2018-Feb-02 09:06:50 Model [models/people_decor/mine.mim] has 104 tris / 137 verts, aabb[(-0.367136, -0.296967, -0.241217), (0.553392, 0.262741, -0.038448)], bs[(0.0931281, -0.0171127, -0.139832), 0.548124] [TriMesh.cpp | 449] 2018-Feb-02 09:06:50 Model [models/people_decor/fisherman.mim] has 76 tris / 83 verts, aabb[(-0.422326, -0.882445, -0.213069), (0.944, 0.264773, -0.00947335)], bs[(0.260837, -0.308836, -0.111271), 0.897832] [TriMesh.cpp | 449] 2018-Feb-02 09:06:50 Model [models/objects/tools-fishingrod-02.mim] has 156 tris / 101 verts, aabb[(0.0555143, -2.34969, -0.023192), (0.318831, 0.338321, 0.023192)], bs[(0.187173, -1.00568, 0), 1.35064] [TriMesh.cpp | 449] 2018-Feb-02 09:06:50 LoadTextureAsync [textures/props/tools1-diff.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:50 LoadTextureAsync [textures/props/tools1-nm.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:50 LoadTextureAsync [textures/props/tools1-rougth.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:50 Model [models/resources/trans_wood_stack_01.mim] has 166 tris / 126 verts, aabb[(-0.665933, -0.193616, -0.678226), (0.624674, 0.255785, 0.159667)], bs[(-0.0206294, 0.0310846, -0.259279), 0.801513] [TriMesh.cpp | 449] 2018-Feb-02 09:06:50 Model [models/people_decor/hunter.mim] has 490 tris / 382 verts, aabb[(-0.483422, -0.30055, -0.184235), (0.455815, 0.254893, 0.175815)], bs[(-0.0138035, -0.0228285, -0.00420994), 0.574526] [TriMesh.cpp | 449] 2018-Feb-02 09:06:50 Model [models/people_decor/hunterlod.mim] has 80 tris / 83 verts, aabb[(-0.483422, -0.30055, -0.184235), (0.455815, 0.254893, 0.175815)], bs[(-0.0138035, -0.0228285, -0.00420994), 0.574526] [TriMesh.cpp | 449] 2018-Feb-02 09:06:50 Model [models/people_decor/sawmill.mim] has 224 tris / 278 verts, aabb[(-0.40558, -0.210578, -0.306939), (0.202809, 0.234722, 0.237173)], bs[(-0.101386, 0.0120724, -0.0348828), 0.464889] [TriMesh.cpp | 449] 2018-Feb-02 09:06:50 Model [models/people_decor/sawmilllod.mim] has 120 tris / 156 verts, aabb[(-0.402105, -0.210578, -0.306939), (0.202809, 0.234722, 0.237173)], bs[(-0.0996481, 0.0120724, -0.0348828), 0.463754] [TriMesh.cpp | 449] 2018-Feb-02 09:06:50 Model [models/resources/trans_stone.mim] has 897 tris / 710 verts, aabb[(-0.667981, -0.265561, -0.414508), (0.144075, 0.252681, 0.11443)], bs[(-0.261953, -0.00643966, -0.150039), 0.549496] [TriMesh.cpp | 449] 2018-Feb-02 09:06:50 LoadTextureAsync [textures/props/weaving_basket-diff.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:50 LoadTextureAsync [textures/props/weaving_basket-nm.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:50 Model [models/resources/trans_lod2.mim] has 18 tris / 36 verts, aabb[(-0.662719, -0.243924, -0.402311), (0.00168583, 0.219277, 0.102713)], bs[(-0.330517, -0.0123236, -0.149799), 0.477241] [TriMesh.cpp | 449] 2018-Feb-02 09:06:50 Model [models/resources/trans_fruit.mim] has 1187 tris / 923 verts, aabb[(-0.667981, -0.265561, -0.414508), (0.144075, 0.252681, 0.11443)], bs[(-0.261953, -0.00643966, -0.150039), 0.549496] [TriMesh.cpp | 449] 2018-Feb-02 09:06:50 Model [models/people_decor/pasture.mim] has 672 tris / 490 verts, aabb[(-0.276027, -0.38128, -0.0875069), (0.141053, -0.151027, 0.198845)], bs[(-0.0674873, -0.266154, 0.0556689), 0.277925] [TriMesh.cpp | 449] 2018-Feb-02 09:06:50 Model [models/people_decor/pasturelod.mim] has 360 tris / 280 verts, aabb[(-0.276027, -0.38128, -0.0875069), (0.131106, -0.168274, 0.198845)], bs[(-0.0724604, -0.274777, 0.0556689), 0.270706] [TriMesh.cpp | 449] 2018-Feb-02 09:06:50 Model [models/people_decor/hospital.mim] has 1140 tris / 695 verts, aabb[(-0.168337, -0.204941, -0.216188), (0.15934, 0.272032, 0.129427)], bs[(-0.00449852, 0.0335456, -0.0433809), 0.337018] [TriMesh.cpp | 449] 2018-Feb-02 09:06:50 LoadTextureAsync [textures/male_craft90_all_alchemist-diff.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:50 LoadTextureAsync [textures/male_craft90_all_alchemist-nm.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:50 Model [models/people_decor/hospitallod.mim] has 194 tris / 149 verts, aabb[(-0.167296, -0.201537, -0.215452), (0.157227, 0.271344, 0.129427)], bs[(-0.00503467, 0.0349032, -0.0430127), 0.334616] [TriMesh.cpp | 449] 2018-Feb-02 09:06:50 Model [models/resources/trans_plants.mim] has 578 tris / 482 verts, aabb[(-0.667981, -0.265561, -0.414508), (0.144075, 0.252681, 0.11443)], bs[(-0.261953, -0.00643966, -0.150039), 0.549496] [TriMesh.cpp | 449] 2018-Feb-02 09:06:50 Model [models/people_decor/tavern.mim] has 552 tris / 459 verts, aabb[(-0.23601, -0.231177, -0.253172), (0.140843, 0.174098, -0.0438999)], bs[(-0.0475834, -0.0285394, -0.148536), 0.29583] [TriMesh.cpp | 449] 2018-Feb-02 09:06:50 Model [models/people_decor/tavernlod.mim] has 186 tris / 183 verts, aabb[(-0.23601, -0.229923, -0.253172), (0.137391, 0.161511, -0.0446348)], bs[(-0.0493096, -0.0342061, -0.148903), 0.289886] [TriMesh.cpp | 449] 2018-Feb-02 09:06:50 Model [models/people_decor/tailor.mim] has 196 tris / 210 verts, aabb[(-0.268346, 0.162388, -0.26378), (0.219317, 0.223162, 0.164571)], bs[(-0.0245149, 0.192775, -0.0496041), 0.325957] [TriMesh.cpp | 449] 2018-Feb-02 09:06:50 Model [models/people_decor/tailorlod.mim] has 100 tris / 112 verts, aabb[(-0.268346, 0.163579, -0.26378), (0.219317, 0.222351, 0.164571)], bs[(-0.0245149, 0.192965, -0.0496041), 0.325866] [TriMesh.cpp | 449] 2018-Feb-02 09:06:50 Model [models/objects/tools-axe-02.mim] has 472 tris / 295 verts, aabb[(-0.0585694, -0.711362, -0.0910056), (0.605973, 0.250523, 0.0824249)], bs[(0.273702, -0.23042, -0.00429035), 0.590956] [TriMesh.cpp | 449] 2018-Feb-02 09:06:50 Model [models/people_decor/smeltery.mim] has 164 tris / 257 verts, aabb[(-0.34827, -0.489064, -0.224903), (0.537209, 0.204587, 0.0322576)], bs[(0.0944698, -0.142239, -0.096323), 0.576923] [TriMesh.cpp | 449] 2018-Feb-02 09:06:50 Model [models/people_decor/smithy.mim] has 80 tris / 91 verts, aabb[(-0.345246, -0.393087, -0.240821), (0.481773, 0.274867, -0.0328954)], bs[(0.0682633, -0.05911, -0.136858), 0.541608] [TriMesh.cpp | 449] 2018-Feb-02 09:06:50 AllocNewBlock(4194304): 0 acclocated earlier [FixedPoolMemHolder.cpp | 24] 2018-Feb-02 09:06:50 Model [anim/donkey/donkey.mim] has 2878 tris / 1736 verts, aabb[(-0.285427, -0.00143963, -1.07004), (0.285571, 1.71773, 0.90357)], bs[(7.17789e-05, 0.858145, -0.0832371), 1.33947] [TriMesh.cpp | 449] 2018-Feb-02 09:06:50 SetCullMode(1) [MaterialSheme.cpp | 1013] 2018-Feb-02 09:06:50 MaterialSheme::LoadFromString() [MaterialSheme.cpp | 255] 2018-Feb-02 09:06:50 FreeUnusedResources: [Graphics.cpp | 741] 2018-Feb-02 09:06:50 0 meshes freed (697 total) [Graphics.cpp | 757] 2018-Feb-02 09:06:50 0 textures freed (403 total) [Graphics.cpp | 758] 2018-Feb-02 09:06:50 0 materials freed (229 total) [Graphics.cpp | 759] 2018-Feb-02 09:06:50 0 data buffers freed (1422 total) [Graphics.cpp | 760] 2018-Feb-02 09:06:50 0 pixel shaders freed (42 total) [Graphics.cpp | 762] 2018-Feb-02 09:06:50 0 vertex shaders freed (15 total) [Graphics.cpp | 763] 2018-Feb-02 09:06:50 0 geometry shaders freed (3 total) [Graphics.cpp | 764] 2018-Feb-02 09:06:50 0 hull shaders freed (3 total) [Graphics.cpp | 765] 2018-Feb-02 09:06:50 0 domain shaders freed (1 total) [Graphics.cpp | 766] 2018-Feb-02 09:06:50 0 compute shaders freed (0 total) [Graphics.cpp | 767] 2018-Feb-02 09:06:50 0 queries freed (1 total) [Graphics.cpp | 769] 2018-Feb-02 09:06:50 base = [shaders/base.hlsl] [MaterialSheme.cpp | 386] 2018-Feb-02 09:06:50 MaterialSheme::LoadFromString() read textures [MaterialSheme.cpp | 398] 2018-Feb-02 09:06:50 MaterialSheme::LoadFromString() complete [MaterialSheme.cpp | 409] 2018-Feb-02 09:06:50 FreeUnusedResources: [Graphics.cpp | 741] 2018-Feb-02 09:06:50 0 meshes freed (697 total) [Graphics.cpp | 757] 2018-Feb-02 09:06:50 0 textures freed (403 total) [Graphics.cpp | 758] 2018-Feb-02 09:06:50 0 materials freed (229 total) [Graphics.cpp | 759] 2018-Feb-02 09:06:50 0 data buffers freed (1422 total) [Graphics.cpp | 760] 2018-Feb-02 09:06:50 0 pixel shaders freed (42 total) [Graphics.cpp | 762] 2018-Feb-02 09:06:50 0 vertex shaders freed (15 total) [Graphics.cpp | 763] 2018-Feb-02 09:06:50 0 geometry shaders freed (3 total) [Graphics.cpp | 764] 2018-Feb-02 09:06:50 0 hull shaders freed (3 total) [Graphics.cpp | 765] 2018-Feb-02 09:06:50 0 domain shaders freed (1 total) [Graphics.cpp | 766] 2018-Feb-02 09:06:50 0 compute shaders freed (0 total) [Graphics.cpp | 767] 2018-Feb-02 09:06:50 0 queries freed (1 total) [Graphics.cpp | 769] 2018-Feb-02 09:06:50 shader [material sheme=[msm/pbralpha.msm] pass=[0], ps_main, profile=ps_5_0] found in cache by CRC summs [Graphics.cpp | 797] 2018-Feb-02 09:06:50 Create Shader [material sheme=[msm/pbralpha.msm] pass=[0], vs_main, vs_5_0] (crc1=492453266, crc2=199445526) [Shader.cpp | 168] 2018-Feb-02 09:06:50 shader is binary identical to other shader - use cached copy [Graphics.cpp | 839] 2018-Feb-02 09:06:50 Release shader [material sheme=[msm/pbralpha.msm] pass=[0], vs_main, vs_5_0] [Shader.cpp | 99] 2018-Feb-02 09:06:50 Enable skinning [Shader.cpp | 339] 2018-Feb-02 09:06:50 shader [material sheme=[msm/pbralpha.msm] pass=[1], ps_main, profile=ps_5_0] found in cache by CRC summs [Graphics.cpp | 797] 2018-Feb-02 09:06:50 Create Shader [material sheme=[msm/pbralpha.msm] pass=[1], vs_main, vs_5_0] (crc1=1419308233, crc2=199445526) [Shader.cpp | 168] 2018-Feb-02 09:06:50 shader is binary identical to other shader - use cached copy [Graphics.cpp | 839] 2018-Feb-02 09:06:50 Release shader [material sheme=[msm/pbralpha.msm] pass=[1], vs_main, vs_5_0] [Shader.cpp | 99] 2018-Feb-02 09:06:50 Enable skinning [Shader.cpp | 339] 2018-Feb-02 09:06:50 LoadTextureAsync [textures/animals/donkey-diffa.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:50 LoadTextureAsync [textures/animals/donkey-nma.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:50 LoadTextureAsync [textures/animals/donkey-rough.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:50 Model [anim/donkey/donkey-lod.mim] has 905 tris / 583 verts, aabb[(-0.285427, 0.0070593, -1.07004), (0.285571, 1.71237, 0.900751)], bs[(7.16001e-05, 0.859715, -0.0846466), 1.33399] [TriMesh.cpp | 449] 2018-Feb-02 09:06:50 Model [anim/sheep/sheep.mim] has 3112 tris / 6255 verts, aabb[(-5.28667, -13.075, -14.8126), (5.28667, 13.0313, 14.8126)], bs[(2.38419e-07, -0.0218658, 0), 20.4389] [TriMesh.cpp | 449] 2018-Feb-02 09:06:50 SetCullMode(1) [MaterialSheme.cpp | 1013] 2018-Feb-02 09:06:50 MaterialSheme::LoadFromString() [MaterialSheme.cpp | 255] 2018-Feb-02 09:06:50 FreeUnusedResources: [Graphics.cpp | 741] 2018-Feb-02 09:06:50 0 meshes freed (699 total) [Graphics.cpp | 757] 2018-Feb-02 09:06:50 0 textures freed (406 total) [Graphics.cpp | 758] 2018-Feb-02 09:06:50 0 materials freed (230 total) [Graphics.cpp | 759] 2018-Feb-02 09:06:50 0 data buffers freed (1428 total) [Graphics.cpp | 760] 2018-Feb-02 09:06:50 0 pixel shaders freed (42 total) [Graphics.cpp | 762] 2018-Feb-02 09:06:50 0 vertex shaders freed (15 total) [Graphics.cpp | 763] 2018-Feb-02 09:06:50 0 geometry shaders freed (3 total) [Graphics.cpp | 764] 2018-Feb-02 09:06:50 0 hull shaders freed (3 total) [Graphics.cpp | 765] 2018-Feb-02 09:06:50 0 domain shaders freed (1 total) [Graphics.cpp | 766] 2018-Feb-02 09:06:50 0 compute shaders freed (0 total) [Graphics.cpp | 767] 2018-Feb-02 09:06:50 0 queries freed (1 total) [Graphics.cpp | 769] 2018-Feb-02 09:06:50 Culling BACK [MaterialSheme.cpp | 314] 2018-Feb-02 09:06:50 SetCullMode(1) [MaterialSheme.cpp | 1013] 2018-Feb-02 09:06:50 base = [shaders/base.hlsl] [MaterialSheme.cpp | 386] 2018-Feb-02 09:06:50 MaterialSheme::LoadFromString() read textures [MaterialSheme.cpp | 398] 2018-Feb-02 09:06:50 MaterialSheme::LoadFromString() complete [MaterialSheme.cpp | 409] 2018-Feb-02 09:06:50 FreeUnusedResources: [Graphics.cpp | 741] 2018-Feb-02 09:06:50 0 meshes freed (699 total) [Graphics.cpp | 757] 2018-Feb-02 09:06:50 0 textures freed (406 total) [Graphics.cpp | 758] 2018-Feb-02 09:06:50 0 materials freed (230 total) [Graphics.cpp | 759] 2018-Feb-02 09:06:50 0 data buffers freed (1428 total) [Graphics.cpp | 760] 2018-Feb-02 09:06:50 0 pixel shaders freed (42 total) [Graphics.cpp | 762] 2018-Feb-02 09:06:50 0 vertex shaders freed (15 total) [Graphics.cpp | 763] 2018-Feb-02 09:06:50 0 geometry shaders freed (3 total) [Graphics.cpp | 764] 2018-Feb-02 09:06:50 0 hull shaders freed (3 total) [Graphics.cpp | 765] 2018-Feb-02 09:06:50 0 domain shaders freed (1 total) [Graphics.cpp | 766] 2018-Feb-02 09:06:50 0 compute shaders freed (0 total) [Graphics.cpp | 767] 2018-Feb-02 09:06:50 0 queries freed (1 total) [Graphics.cpp | 769] 2018-Feb-02 09:06:50 Create Shader [material sheme=[msm/pbr.msm] pass=[0], ps_main, ps_5_0] (crc1=266856260, crc2=2385233647) [Shader.cpp | 168] 2018-Feb-02 09:06:50 Create Shader [material sheme=[msm/pbr.msm] pass=[0], vs_main, vs_5_0] (crc1=266856260, crc2=199445526) [Shader.cpp | 168] 2018-Feb-02 09:06:50 Enable skinning [Shader.cpp | 339] 2018-Feb-02 09:06:50 Create Shader [material sheme=[msm/pbr.msm] pass=[1], vs_main, vs_5_0] (crc1=1246452551, crc2=199445526) [Shader.cpp | 168] 2018-Feb-02 09:06:50 Create Shader [material sheme=[msm/pbr.msm] pass=[1], ps_main, ps_5_0] (crc1=1246452551, crc2=2385233647) [Shader.cpp | 168] 2018-Feb-02 09:06:50 shader is binary identical to other shader - use cached copy [Graphics.cpp | 839] 2018-Feb-02 09:06:51 Release shader [material sheme=[msm/pbr.msm] pass=[1], vs_main, vs_5_0] [Shader.cpp | 99] 2018-Feb-02 09:06:51 Enable skinning [Shader.cpp | 339] 2018-Feb-02 09:06:51 LoadTextureAsync [textures/animals/sheep01-diff.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:51 LoadTextureAsync [textures/animals/sheep01-nm.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:51 LoadTextureAsync [textures/animals/boar01-rough.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:51 Model [anim/sheep/sheep-lod.mim] has 1468 tris / 2954 verts, aabb[(-5.28667, -13.075, -14.4001), (5.28667, 13.0313, 14.7073)], bs[(2.38419e-07, -0.0218663, 0.15356), 20.252] [TriMesh.cpp | 449] 2018-Feb-02 09:06:51 Model [anim/sheep/sheep-lod2.mim] has 212 tris / 288 verts, aabb[(-5.28667, -13.0259, -14.3281), (5.28667, 12.6787, 14.7073)], bs[(2.38419e-07, -0.173583, 0.189587), 20.0971] [TriMesh.cpp | 449] 2018-Feb-02 09:06:51 Model [anim/moose/moose.mim] has 5026 tris / 3320 verts, aabb[(-1.55008, -2.27751, -2.76984), (1.55008, 2.27751, 2.76984)], bs[(0, 0, 0), 3.90664] [TriMesh.cpp | 449] 2018-Feb-02 09:06:51 LoadTextureAsync [textures/animals/moose01-diff.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:51 LoadTextureAsync [textures/animals/moose01-nm.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:51 LoadTextureAsync [textures/animals/deer01-rough.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:51 Model [anim/moose/moose-lod.mim] has 626 tris / 589 verts, aabb[(-1.527, -2.26815, -2.70222), (1.527, 2.26815, 2.70222)], bs[(0, 1.19209e-07, 0), 3.84425] [TriMesh.cpp | 449] 2018-Feb-02 09:06:51 Model [anim/moose/moose-lod2.mim] has 184 tris / 252 verts, aabb[(-1.48691, -2.26576, -2.52248), (1.48691, 1.96728, 2.70222)], bs[(0, -0.149237, 0.089872), 3.67627] [TriMesh.cpp | 449] 2018-Feb-02 09:06:51 Model [anim/deer/deer.mim] has 1436 tris / 1210 verts, aabb[(-1.46009, -2.54833, -2.1684), (1.46009, 2.54833, 2.1684)], bs[(1.19209e-07, 1.19209e-07, 0), 3.65072] [TriMesh.cpp | 449] 2018-Feb-02 09:06:51 LoadTextureAsync [textures/animals/deer01-diff.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:51 LoadTextureAsync [textures/animals/deer01-nm.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:51 Model [anim/deer/deer-lod.mim] has 836 tris / 747 verts, aabb[(-1.4524, -2.54991, -2.18879), (1.4524, 2.54991, 2.18879)], bs[(1.19209e-07, 0, -4.76837e-07), 3.66092] [TriMesh.cpp | 449] 2018-Feb-02 09:06:51 Model [anim/deer/deer-lod2.mim] has 260 tris / 349 verts, aabb[(-1.4524, -2.54434, -2.18879), (1.42918, 2.54991, 2.18879)], bs[(-0.0116129, 0.00278699, -2.38419e-07), 3.65438] [TriMesh.cpp | 449] 2018-Feb-02 09:06:51 Model [anim/bear/bear.mim] has 8516 tris / 5148 verts, aabb[(-1.27768, -2.65456, -2.79524), (1.2066, 1.08343, 3.87173)], bs[(-0.0355429, -0.785562, 0.538245), 4.01848] [TriMesh.cpp | 449] 2018-Feb-02 09:06:51 LoadTextureAsync [textures/animals/bear01-diff.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:51 LoadTextureAsync [textures/animals/bear01-nm.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:51 LoadTextureAsync [textures/animals/cow01-rough.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:51 Model [anim/bear/bear-lod.mim] has 922 tris / 792 verts, aabb[(-1.24561, -2.61792, -2.78241), (1.16767, 1.06828, 3.84976)], bs[(-0.0389723, -0.774817, 0.533674), 3.98113] [TriMesh.cpp | 449] 2018-Feb-02 09:06:51 Model [anim/bear/bear-lod2.mim] has 182 tris / 168 verts, aabb[(-1.20169, -2.59958, -2.75866), (1.16767, 1.06828, 3.84976)], bs[(-0.0170122, -0.765649, 0.545549), 3.96038] [TriMesh.cpp | 449] 2018-Feb-02 09:06:51 Model [anim/fox/fox.mim] has 394 tris / 304 verts, aabb[(-29.1459, -19.0134, -21.8419), (55.7291, -5.31647, 17.9679)], bs[(13.2916, -12.1649, -1.93699), 47.3714] [TriMesh.cpp | 449] 2018-Feb-02 09:06:51 SetCullMode(1) [MaterialSheme.cpp | 1013] 2018-Feb-02 09:06:51 MaterialSheme::LoadFromString() [MaterialSheme.cpp | 255] 2018-Feb-02 09:06:51 FreeUnusedResources: [Graphics.cpp | 741] 2018-Feb-02 09:06:51 0 meshes freed (711 total) [Graphics.cpp | 757] 2018-Feb-02 09:06:51 0 textures freed (417 total) [Graphics.cpp | 758] 2018-Feb-02 09:06:51 0 materials freed (234 total) [Graphics.cpp | 759] 2018-Feb-02 09:06:51 0 data buffers freed (1464 total) [Graphics.cpp | 760] 2018-Feb-02 09:06:51 0 pixel shaders freed (44 total) [Graphics.cpp | 762] 2018-Feb-02 09:06:51 0 vertex shaders freed (16 total) [Graphics.cpp | 763] 2018-Feb-02 09:06:51 0 geometry shaders freed (3 total) [Graphics.cpp | 764] 2018-Feb-02 09:06:51 0 hull shaders freed (3 total) [Graphics.cpp | 765] 2018-Feb-02 09:06:51 0 domain shaders freed (1 total) [Graphics.cpp | 766] 2018-Feb-02 09:06:51 0 compute shaders freed (0 total) [Graphics.cpp | 767] 2018-Feb-02 09:06:51 0 queries freed (1 total) [Graphics.cpp | 769] 2018-Feb-02 09:06:51 base = [shaders/base.hlsl] [MaterialSheme.cpp | 386] 2018-Feb-02 09:06:51 MaterialSheme::LoadFromString() read textures [MaterialSheme.cpp | 398] 2018-Feb-02 09:06:51 MaterialSheme::LoadFromString() complete [MaterialSheme.cpp | 409] 2018-Feb-02 09:06:51 FreeUnusedResources: [Graphics.cpp | 741] 2018-Feb-02 09:06:51 0 meshes freed (711 total) [Graphics.cpp | 757] 2018-Feb-02 09:06:51 0 textures freed (417 total) [Graphics.cpp | 758] 2018-Feb-02 09:06:51 0 materials freed (234 total) [Graphics.cpp | 759] 2018-Feb-02 09:06:51 0 data buffers freed (1464 total) [Graphics.cpp | 760] 2018-Feb-02 09:06:51 0 pixel shaders freed (44 total) [Graphics.cpp | 762] 2018-Feb-02 09:06:51 0 vertex shaders freed (16 total) [Graphics.cpp | 763] 2018-Feb-02 09:06:51 0 geometry shaders freed (3 total) [Graphics.cpp | 764] 2018-Feb-02 09:06:51 0 hull shaders freed (3 total) [Graphics.cpp | 765] 2018-Feb-02 09:06:51 0 domain shaders freed (1 total) [Graphics.cpp | 766] 2018-Feb-02 09:06:51 0 compute shaders freed (0 total) [Graphics.cpp | 767] 2018-Feb-02 09:06:51 0 queries freed (1 total) [Graphics.cpp | 769] 2018-Feb-02 09:06:51 shader [material sheme=[msm/diffuse.msm] pass=[0], ps_main, profile=ps_5_0] found in cache by CRC summs [Graphics.cpp | 797] 2018-Feb-02 09:06:51 shader [material sheme=[msm/diffuse.msm] pass=[0], vs_main, profile=vs_5_0] found in cache by CRC summs [Graphics.cpp | 825] 2018-Feb-02 09:06:51 Enable skinning [Shader.cpp | 339] 2018-Feb-02 09:06:51 Create Shader [material sheme=[msm/diffuse.msm] pass=[1], ps_main, ps_5_0] (crc1=3691841439, crc2=2385233647) [Shader.cpp | 168] 2018-Feb-02 09:06:51 Create Shader [material sheme=[msm/diffuse.msm] pass=[1], vs_main, vs_5_0] (crc1=3691841439, crc2=199445526) [Shader.cpp | 168] 2018-Feb-02 09:06:51 shader is binary identical to other shader - use cached copy [Graphics.cpp | 839] 2018-Feb-02 09:06:51 Release shader [material sheme=[msm/diffuse.msm] pass=[1], vs_main, vs_5_0] [Shader.cpp | 99] 2018-Feb-02 09:06:51 Enable skinning [Shader.cpp | 339] 2018-Feb-02 09:06:51 LoadTextureAsync [textures/animals/fox-diff.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:51 Model [anim/wolf/wolf.mim] has 5638 tris / 3625 verts, aabb[(-0.380254, -0.010917, -1.45324), (0.380253, 2.00891, 1.72027)], bs[(-3.8743e-07, 0.998997, 0.133515), 1.91894] [TriMesh.cpp | 449] 2018-Feb-02 09:06:51 LoadTextureAsync [textures/animals/wolf01-diff.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:51 LoadTextureAsync [textures/animals/wolf01-nm.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:51 Model [anim/wolf/wolf-lod.mim] has 660 tris / 513 verts, aabb[(-0.349471, -0.000213155, -1.44686), (0.34947, 2.00179, 1.7168)], bs[(-3.8743e-07, 1.00079, 0.134969), 1.90429] [TriMesh.cpp | 449] 2018-Feb-02 09:06:51 Model [anim/wolf/wolf-lod2.mim] has 126 tris / 156 verts, aabb[(-0.349471, 0.0210772, -1.44686), (0.34947, 2.00179, 1.71541)], bs[(-3.8743e-07, 1.01144, 0.134274), 1.89814] [TriMesh.cpp | 449] 2018-Feb-02 09:06:51 Model [anim/boar/boar.mim] has 3374 tris / 2183 verts, aabb[(-0.480861, -1.16793, -1.73649), (0.477071, 1.02964, 1.50923)], bs[(-0.00189486, -0.069144, -0.11363), 2.01753] [TriMesh.cpp | 449] 2018-Feb-02 09:06:51 LoadTextureAsync [textures/animals/boar01-diff.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:51 LoadTextureAsync [textures/animals/boar01-nm.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:51 Model [anim/boar/boar-lod.mim] has 448 tris / 361 verts, aabb[(-0.465579, -1.16081, -1.72912), (0.436772, 0.963819, 1.49132)], bs[(-0.0144033, -0.0984946, -0.118902), 1.98113] [TriMesh.cpp | 449] 2018-Feb-02 09:06:51 Model [anim/boar/boar-lod2.mim] has 86 tris / 116 verts, aabb[(-0.431366, -1.15514, -1.65975), (0.432815, 0.963819, 1.48375)], bs[(0.000724614, -0.0956624, -0.0879962), 1.94412] [TriMesh.cpp | 449] 2018-Feb-02 09:06:51 start find building paths [GameMap.cpp | 1603] 2018-Feb-02 09:06:51 process cell 29 [GameMap.cpp | 1621] 2018-Feb-02 09:06:51 process cell 36 [GameMap.cpp | 1621] 2018-Feb-02 09:06:51 process cell 37 [GameMap.cpp | 1621] 2018-Feb-02 09:06:51 end find building paths: 400 [GameMap.cpp | 1628] 2018-Feb-02 09:06:51 LEVEL INFO: [GameMap.cpp | 103] 2018-Feb-02 09:06:51 fullscreen mode: 0 [GameMap.cpp | 104] 2018-Feb-02 09:06:51 level uid: 23641463 [GameMap.cpp | 105] 2018-Feb-02 09:06:51 disasters: 1 [GameMap.cpp | 106] 2018-Feb-02 09:06:51 year: 12 [GameMap.cpp | 107] 2018-Feb-02 09:06:51 citizens: 112, strangers: 0 [GameMap.cpp | 108] 2018-Feb-02 09:06:51 animals: 1, wild animals: 594 [GameMap.cpp | 109] 2018-Feb-02 09:06:51 buildings: 141, roads: 0 [GameMap.cpp | 110] 2018-Feb-02 09:06:51 growing resources: 22, small resources: 11564, big resources: 11977 [GameMap.cpp | 111] 2018-Feb-02 09:06:51 END LEVEL LOAD (time: 1745.66, mem: 321) [FileLevel.cpp | 273] 2018-Feb-02 09:06:52 Start prepare to game [ForestVillage.cpp | 1188] 2018-Feb-02 09:06:53 Model [anim/female_body/female_body_shin_750.mim] has 540 tris / 320 verts, aabb[(-0.444975, 0.217356, -0.305594), (0.445167, 1.04226, -0.00698916)], bs[(9.60529e-05, 0.629808, -0.156292), 0.624897] [TriMesh.cpp | 449] 2018-Feb-02 09:06:53 LoadTextureAsync [textures/characters/femalebody-diff.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:53 LoadTextureAsync [textures/characters/femalebody-nm.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:53 LoadTextureAsync [textures/characters/femalebody-rough.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:53 Model [anim/female_body/female_body_shin_300.mim] has 288 tris / 180 verts, aabb[(-0.438562, 0.218169, -0.301343), (0.438536, 1.03932, -0.0167985)], bs[(-1.29342e-05, 0.628747, -0.159071), 0.617366] [TriMesh.cpp | 449] 2018-Feb-02 09:06:53 Model [anim/female_body/female_body_shin_100.mim] has 122 tris / 86 verts, aabb[(-0.391061, 0.194814, -0.266974), (0.39111, 0.924982, -0.0149987)], bs[(2.42293e-05, 0.559898, -0.140986), 0.549643] [TriMesh.cpp | 449] 2018-Feb-02 09:06:53 Model [anim/female_body/female_body_shin_10.mim] has 32 tris / 30 verts, aabb[(-0.388726, 0.195293, -0.233011), (0.388701, 0.924982, -0.0309094)], bs[(-1.20699e-05, 0.560138, -0.13196), 0.542605] [TriMesh.cpp | 449] 2018-Feb-02 09:06:53 Model [anim/female_head/female_head1_750.mim] has 4098 tris / 5797 verts, aabb[(-0.180292, 2.79472, -0.181069), (0.180267, 3.59148, 0.276454)], bs[(-1.22935e-05, 3.1931, 0.0476924), 0.493496] [TriMesh.cpp | 449] 2018-Feb-02 09:06:53 LoadTextureAsync [textures/characters/femalehead01-diffa.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:53 LoadTextureAsync [textures/characters/femalehead01-nm.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:53 LoadTextureAsync [textures/characters/femalehead01-rough.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:53 Model [anim/female_head/female_head1_300.mim] has 3834 tris / 5018 verts, aabb[(-0.100964, 1.56454, -0.101399), (0.10095, 2.01123, 0.154814)], bs[(-6.88434e-06, 1.78788, 0.0267077), 0.276563] [TriMesh.cpp | 449] 2018-Feb-02 09:06:53 Model [anim/female_head/female_head1_100.mim] has 1306 tris / 2133 verts, aabb[(-0.167398, 2.79459, -0.181069), (0.176648, 3.5877, 0.260723)], bs[(0.00462543, 3.19114, 0.0398272), 0.48543] [TriMesh.cpp | 449] 2018-Feb-02 09:06:53 Model [anim/female_head/female_head1_10.mim] has 164 tris / 96 verts, aabb[(-0.0860502, 1.66312, -0.101851), (0.0860356, 2.01685, 0.146657)], bs[(-7.30157e-06, 1.83999, 0.0224028), 0.232645] [TriMesh.cpp | 449] 2018-Feb-02 09:06:53 Model [anim/female_hair/female_hair2_750.mim] has 1841 tris / 1622 verts, aabb[(-0.199737, 3.00117, -0.232223), (0.2042, 3.67978, 0.252375)], bs[(0.00223139, 3.34047, 0.0100758), 0.463279] [TriMesh.cpp | 449] 2018-Feb-02 09:06:53 LoadTextureAsync [textures/characters/femalehair02-diffa.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:53 LoadTextureAsync [textures/characters/femalehair02-nma.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:53 LoadTextureAsync [textures/characters/femalehair02-rough.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:53 Model [anim/female_hair/female_hair2_300.mim] has 1476 tris / 1333 verts, aabb[(-0.199914, 3.00034, -0.232168), (0.204023, 3.67895, 0.25243)], bs[(0.00205444, 3.33964, 0.0101308), 0.463279] [TriMesh.cpp | 449] 2018-Feb-02 09:06:53 Model [anim/female_hair/female_hair2_100.mim] has 647 tris / 672 verts, aabb[(-0.112341, 1.68769, -0.12817), (0.114874, 2.04389, 0.139929)], bs[(0.00126649, 1.86579, 0.00587959), 0.250193] [TriMesh.cpp | 449] 2018-Feb-02 09:06:53 Model [anim/female_hair/female_hair2_10.mim] has 53 tris / 59 verts, aabb[(-0.109483, 1.78936, -0.128999), (0.112561, 2.04396, 0.14006)], bs[(0.00153911, 1.91666, 0.00553051), 0.215939] [TriMesh.cpp | 449] 2018-Feb-02 09:06:53 Model [anim/female_body/female_body_arm_750.mim] has 2894 tris / 1744 verts, aabb[(-1.06545, 1.78462, 0.131807), (1.06533, 2.09557, 0.489326)], bs[(-5.83529e-05, 1.94009, 0.310567), 1.09142] [TriMesh.cpp | 449] 2018-Feb-02 09:06:53 Model [anim/female_body/female_body_arm_300.mim] has 1728 tris / 1104 verts, aabb[(-1.06548, 1.78467, 0.131794), (1.06539, 2.09353, 0.489321)], bs[(-4.68493e-05, 1.9391, 0.310558), 1.09131] [TriMesh.cpp | 449] 2018-Feb-02 09:06:53 Model [anim/female_body/female_body_arm_100.mim] has 738 tris / 530 verts, aabb[(-0.949901, 1.59444, 0.118579), (0.950364, 1.8634, 0.436334)], bs[(0.000231266, 1.72892, 0.277456), 0.972666] [TriMesh.cpp | 449] 2018-Feb-02 09:06:53 Model [anim/female_body/female_body_arm_10.mim] has 260 tris / 230 verts, aabb[(-0.942588, 1.59445, 0.131014), (0.942502, 1.8634, 0.436334)], bs[(-4.28259e-05, 1.72893, 0.283674), 0.964251] [TriMesh.cpp | 449] 2018-Feb-02 09:06:53 Model [anim/female_body/female_body_torso_medium_750.mim] has 240 tris / 152 verts, aabb[(-0.282203, 2.66421, -0.229656), (0.282187, 3.03221, 0.224432)], bs[(-7.6592e-06, 2.84821, -0.00261226), 0.40625] [TriMesh.cpp | 449] 2018-Feb-02 09:06:53 Model [anim/female_body/female_body_torso_medium_300.mim] has 160 tris / 106 verts, aabb[(-0.281924, 2.64184, -0.229656), (0.281908, 3.03221, 0.224432)], bs[(-7.85291e-06, 2.83702, -0.00261222), 0.411246] [TriMesh.cpp | 449] 2018-Feb-02 09:06:53 Model [anim/female_body/female_body_torso_100.mim] has 90 tris / 71 verts, aabb[(-0.280616, 2.52652, -0.230192), (0.28059, 3.03061, 0.251857)], bs[(-1.28299e-05, 2.77857, 0.0108329), 0.447614] [TriMesh.cpp | 449] 2018-Feb-02 09:06:53 Model [anim/female_body/female_body_torso_10.mim] has 48 tris / 43 verts, aabb[(-0.279587, 2.52652, -0.221596), (0.279559, 3.03061, 0.240044)], bs[(-1.42604e-05, 2.77857, 0.0092236), 0.44155] [TriMesh.cpp | 449] 2018-Feb-02 09:06:53 Model [anim/female_dressimprove/female_dressimprove3_750.mim] has 6778 tris / 3858 verts, aabb[(-1.06798, 0.00695507, -0.367185), (1.06805, 3.01793, 0.34669)], bs[(3.52859e-05, 1.51244, -0.0102475), 1.88004] [TriMesh.cpp | 449] 2018-Feb-02 09:06:53 LoadTextureAsync [textures/characters/femaledressimprove3-diffa.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:53 LoadTextureAsync [textures/characters/femaledressimprove3-nm.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:53 LoadTextureAsync [textures/characters/femaledressimprove3-rough.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:53 Model [anim/female_dressimprove/female_dressimprove3_300.mim] has 3441 tris / 2065 verts, aabb[(-1.06394, 0.00695531, -0.354786), (1.06539, 3.01793, 0.345246)], bs[(0.000725627, 1.51244, -0.00476985), 1.87684] [TriMesh.cpp | 449] 2018-Feb-02 09:06:53 Model [anim/female_dressimprove/female_dressimprove3_100.mim] has 1049 tris / 699 verts, aabb[(-1.06412, 0.0069553, -0.354786), (1.06539, 3.01024, 0.345246)], bs[(0.000635147, 1.5086, -0.00476986), 1.87381] [TriMesh.cpp | 449] 2018-Feb-02 09:06:53 Model [anim/female_dressimprove/female_dressimprove3_10.mim] has 450 tris / 345 verts, aabb[(-1.08129, 0.00854454, -0.32618), (1.07265, 3.01024, 0.347085)], bs[(-0.00432038, 1.50939, 0.0104522), 1.87769] [TriMesh.cpp | 449] 2018-Feb-02 09:06:53 Model [anim/female_body/female_body_feet_750.mim] has 1194 tris / 706 verts, aabb[(-0.290338, 0.00694035, -0.1624), (0.29032, 0.134219, 0.112581)], bs[(-9.16421e-06, 0.0705798, -0.0249095), 0.327482] [TriMesh.cpp | 449] 2018-Feb-02 09:06:53 Model [anim/female_body/female_body_feet_300.mim] has 522 tris / 377 verts, aabb[(-0.290315, 0.00740928, -0.161827), (0.290297, 0.134098, 0.110812)], bs[(-9.14931e-06, 0.0707534, -0.0255077), 0.326915] [TriMesh.cpp | 449] 2018-Feb-02 09:06:53 Model [anim/female_body/female_body_feet_100.mim] has 156 tris / 119 verts, aabb[(-0.288774, 0.00794353, -0.158771), (0.288756, 0.132381, 0.107939)], bs[(-9.0301e-06, 0.0701625, -0.0254163), 0.324099] [TriMesh.cpp | 449] 2018-Feb-02 09:06:53 Model [anim/female_body/female_body_feet_10.mim] has 44 tris / 42 verts, aabb[(-0.288775, 0.0139134, -0.153225), (0.288757, 0.129544, 0.100245)], bs[(-9.0003e-06, 0.0717285, -0.02649), 0.320609] [TriMesh.cpp | 449] 2018-Feb-02 09:06:53 Model [anim/female_body/female_body_forearms_750.mim] has 600 tris / 357 verts, aabb[(-0.964651, 2.00746, -0.129956), (0.964689, 2.4359, 0.227485)], bs[(1.94609e-05, 2.22168, 0.0487643), 1.0042] [TriMesh.cpp | 449] 2018-Feb-02 09:06:53 Model [anim/female_body/female_body_forearms_300.mim] has 282 tris / 202 verts, aabb[(-0.964264, 2.00825, -0.126169), (0.964306, 2.4318, 0.22745)], bs[(2.0951e-05, 2.22003, 0.0506404), 1.00297] [TriMesh.cpp | 449] 2018-Feb-02 09:06:53 Model [anim/female_body/female_body_forearms_100.mim] has 112 tris / 80 verts, aabb[(-0.859006, 1.79308, -0.112651), (0.85905, 2.17051, 0.199014)], bs[(2.20835e-05, 1.9818, 0.0431817), 0.893211] [TriMesh.cpp | 449] 2018-Feb-02 09:06:53 Model [anim/female_body/female_body_forearms_10.mim] has 24 tris / 27 verts, aabb[(-0.852419, 1.79315, -0.112651), (0.852455, 2.17051, 0.199014)], bs[(1.80602e-05, 1.98183, 0.0431817), 0.886867] [TriMesh.cpp | 449] 2018-Feb-02 09:06:53 Model [anim/female_head/female_head2_750.mim] has 4298 tris / 5934 verts, aabb[(-0.171881, 2.79472, -0.179109), (0.177061, 3.59079, 0.254631)], bs[(0.00259005, 3.19276, 0.0377608), 0.4857] [TriMesh.cpp | 449] 2018-Feb-02 09:06:53 LoadTextureAsync [textures/characters/femalehead02-diffa.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:53 LoadTextureAsync [textures/characters/femalehead02-nm.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:53 LoadTextureAsync [textures/characters/femalehead02-rough.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:53 Model [anim/female_head/female_head2_300.mim] has 4034 tris / 5159 verts, aabb[(-0.0962533, 1.56454, -0.100301), (0.0991541, 2.01084, 0.142593)], bs[(0.00145042, 1.78769, 0.0211461), 0.272201] [TriMesh.cpp | 449] 2018-Feb-02 09:06:53 Model [anim/female_head/female_head2_100.mim] has 1388 tris / 2191 verts, aabb[(-0.0962938, 1.57196, -0.100749), (0.0993643, 2.01877, 0.142925)], bs[(0.00153526, 1.79536, 0.0210879), 0.272629] [TriMesh.cpp | 449] 2018-Feb-02 09:06:53 Model [anim/female_head/female_head2_10.mim] has 118 tris / 71 verts, aabb[(-0.0862417, 1.66312, -0.100749), (0.0862272, 2.01982, 0.142925)], bs[(-7.28667e-06, 1.84147, 0.021088), 0.232572] [TriMesh.cpp | 449] 2018-Feb-02 09:06:53 Model [anim/female_hair/female_hair4_750.mim] has 3442 tris / 2403 verts, aabb[(-0.216384, 2.76828, -0.232419), (0.233114, 3.64973, 0.259046)], bs[(0.00836528, 3.209, 0.0133135), 0.552392] [TriMesh.cpp | 449] 2018-Feb-02 09:06:53 LoadTextureAsync [textures/characters/femalehair04-diffa.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:53 LoadTextureAsync [textures/characters/femalehair04-nma.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:53 LoadTextureAsync [textures/characters/femalehair04-rough.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:53 Model [anim/female_hair/female_hair4_300.mim] has 3442 tris / 2403 verts, aabb[(-0.216384, 2.76828, -0.232419), (0.233114, 3.64973, 0.259046)], bs[(0.00836528, 3.209, 0.0133135), 0.552392] [TriMesh.cpp | 449] 2018-Feb-02 09:06:53 Model [anim/female_hair/female_hair4_100.mim] has 650 tris / 497 verts, aabb[(-0.121767, 1.55511, -0.117652), (0.115355, 2.02998, 0.134217)], bs[(-0.00320588, 1.79255, 0.00828239), 0.293755] [TriMesh.cpp | 449] 2018-Feb-02 09:06:53 Model [anim/female_hair/female_hair4_10.mim] has 100 tris / 82 verts, aabb[(-0.11681, 1.55691, -0.114777), (0.117292, 2.0268, 0.141968)], bs[(0.000240948, 1.79185, 0.013596), 0.292195] [TriMesh.cpp | 449] 2018-Feb-02 09:06:53 Model [anim/female_dressimprove/female_dressimprove2_750.mim] has 5469 tris / 3127 verts, aabb[(-0.949078, 0.00379935, -0.351667), (0.949117, 3.13999, 0.301457)], bs[(1.96099e-05, 1.57189, -0.025105), 1.86181] [TriMesh.cpp | 449] 2018-Feb-02 09:06:53 LoadTextureAsync [textures/characters/femaledressimprove2-diffa.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:53 LoadTextureAsync [textures/characters/femaledressimprove2-nm.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:53 LoadTextureAsync [textures/characters/femaledressimprove2-rough.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:53 Model [anim/female_dressimprove/female_dressimprove2_300.mim] has 2688 tris / 2066 verts, aabb[(-0.947862, 0.00458995, -0.345535), (0.947881, 3.13908, 0.300861)], bs[(9.14931e-06, 1.57183, -0.0223373), 1.85988] [TriMesh.cpp | 449] 2018-Feb-02 09:06:53 Model [anim/female_dressimprove/female_dressimprove2_100.mim] has 965 tris / 850 verts, aabb[(-0.531953, 0.00257897, -0.194309), (0.53198, 1.76517, 0.165794)], bs[(1.35005e-05, 0.883873, -0.0142574), 1.04503] [TriMesh.cpp | 449] 2018-Feb-02 09:06:53 Model [anim/female_dressimprove/female_dressimprove2_10.mim] has 433 tris / 487 verts, aabb[(-0.531953, 0.00261462, -0.194165), (0.531981, 1.76518, 0.163892)], bs[(1.36495e-05, 0.883896, -0.0151366), 1.04484] [TriMesh.cpp | 449] 2018-Feb-02 09:06:53 Model [anim/male_body/male_body_shin_750.mim] has 454 tris / 274 verts, aabb[(-0.26554, 0.09306, -0.15488), (0.26565, 0.569415, 0.031075)], bs[(5.50002e-05, 0.331238, -0.0619025), 0.368665] [TriMesh.cpp | 449] 2018-Feb-02 09:06:53 LoadTextureAsync [textures/characters/malebody-diff.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:53 LoadTextureAsync [textures/characters/malebody-nm.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:53 LoadTextureAsync [textures/characters/malebody-rough.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:53 Model [anim/male_body/male_body_shin_300.mim] has 278 tris / 176 verts, aabb[(-0.26554, 0.09306, -0.15136), (0.26565, 0.569415, 0.028985)], bs[(5.49853e-05, 0.331237, -0.0611875), 0.367968] [TriMesh.cpp | 449] 2018-Feb-02 09:06:53 Model [anim/male_body/male_body_shin_100.mim] has 144 tris / 100 verts, aabb[(-0.26554, 0.09306, -0.150865), (0.26565, 0.567105, 0.028985)], bs[(5.49853e-05, 0.330083, -0.06094), 0.367161] [TriMesh.cpp | 449] 2018-Feb-02 09:06:53 Model [anim/male_body/male_body_shin_10.mim] has 46 tris / 38 verts, aabb[(-0.25619, 0.09306, -0.14003), (0.25608, 0.567105, 0.028985)], bs[(-5.50002e-05, 0.330083, -0.0555225), 0.359063] [TriMesh.cpp | 449] 2018-Feb-02 09:06:53 Model [anim/male_head/male_head4_750.mim] has 4630 tris / 2878 verts, aabb[(-0.09575, 1.50622, -0.104669), (0.0997557, 1.9194, 0.138304)], bs[(0.00200282, 1.71281, 0.0168171), 0.258832] [TriMesh.cpp | 449] 2018-Feb-02 09:06:53 LoadTextureAsync [textures/characters/malehead04-diff.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:53 LoadTextureAsync [textures/characters/malehead04-nm.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:53 LoadTextureAsync [textures/characters/malehead04-rough.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:53 Model [anim/male_head/male_head4_300.mim] has 3972 tris / 2470 verts, aabb[(-0.09575, 1.50622, -0.103876), (0.0997557, 1.9194, 0.138304)], bs[(0.00200282, 1.71281, 0.0172139), 0.258646] [TriMesh.cpp | 449] 2018-Feb-02 09:06:53 Model [anim/male_head/male_head4_100.mim] has 1535 tris / 1067 verts, aabb[(-0.09575, 1.50622, -0.103716), (0.0994367, 1.9194, 0.136178)], bs[(0.00184332, 1.71281, 0.016231), 0.258053] [TriMesh.cpp | 449] 2018-Feb-02 09:06:53 Model [anim/male_head/male_head4_10.mim] has 58 tris / 39 verts, aabb[(-0.0842331, 1.58356, -0.0961955), (0.0842083, 1.9194, 0.118739)], bs[(-1.23791e-05, 1.75148, 0.0112717), 0.216425] [TriMesh.cpp | 449] 2018-Feb-02 09:06:53 Model [anim/male_beard/male_beard1_750.mim] has 1728 tris / 1589 verts, aabb[(-0.0920331, 1.60581, -0.00169346), (0.0891852, 1.81009, 0.133533)], bs[(-0.00142395, 1.70795, 0.06592), 0.152361] [TriMesh.cpp | 449] 2018-Feb-02 09:06:53 LoadTextureAsync [textures/characters/malebeard01-diffa.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:53 LoadTextureAsync [textures/characters/malebeard01-nma.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:53 Model [anim/male_beard/male_beard1_300.mim] has 1286 tris / 1260 verts, aabb[(-0.092048, 1.60581, -0.00169346), (0.0891704, 1.81009, 0.133533)], bs[(-0.0014388, 1.70795, 0.06592), 0.152361] [TriMesh.cpp | 449] 2018-Feb-02 09:06:53 Model [anim/male_beard/male_beard1_100.mim] has 330 tris / 504 verts, aabb[(-0.0900801, 1.60562, -0.00169346), (0.0905965, 1.81009, 0.134966)], bs[(0.00025823, 1.70786, 0.0666361), 0.152582] [TriMesh.cpp | 449] 2018-Feb-02 09:06:53 Model [anim/male_beard/male_beard1_10.mim] has 45 tris / 81 verts, aabb[(-0.0811981, 1.6153, 0.00596531), (0.0819219, 1.80417, 0.132573)], bs[(0.000361905, 1.70973, 0.0692689), 0.139918] [TriMesh.cpp | 449] 2018-Feb-02 09:06:53 Model [anim/male_hair/male_hair4_750.mim] has 274 tris / 154 verts, aabb[(-0.0845641, 1.71561, -0.103274), (0.0848991, 1.92096, 0.113084)], bs[(0.000167474, 1.81829, 0.00490545), 0.171535] [TriMesh.cpp | 449] 2018-Feb-02 09:06:53 LoadTextureAsync [textures/characters/malehair04-diffa.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:53 LoadTextureAsync [textures/characters/malehair04-nma.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:53 Model [anim/male_hair/male_hair4_300.mim] has 274 tris / 154 verts, aabb[(-0.0845641, 1.71561, -0.103274), (0.0848991, 1.92096, 0.113084)], bs[(0.000167474, 1.81829, 0.00490545), 0.171535] [TriMesh.cpp | 449] 2018-Feb-02 09:06:53 Model [anim/male_hair/male_hair4_100.mim] has 114 tris / 76 verts, aabb[(-0.0853924, 1.71561, -0.102966), (0.0855943, 1.92009, 0.105667)], bs[(0.000100926, 1.81785, 0.0013508), 0.169244] [TriMesh.cpp | 449] 2018-Feb-02 09:06:53 Model [anim/male_hair/male_hair4_10.mim] has 20 tris / 20 verts, aabb[(-0.0816403, 1.73864, -0.104185), (0.081675, 1.9224, 0.067138)], bs[(1.73301e-05, 1.83052, -0.0185234), 0.149826] [TriMesh.cpp | 449] 2018-Feb-02 09:06:53 Model [anim/male_body/male_body_arm_750.mim] has 3094 tris / 1836 verts, aabb[(-0.594935, 0.99077, 0.0697398), (0.594935, 1.16688, 0.27412)], bs[(-2.98023e-08, 1.07882, 0.17193), 0.610036] [TriMesh.cpp | 449] 2018-Feb-02 09:06:53 Model [anim/male_body/male_body_arm_300.mim] has 2140 tris / 1312 verts, aabb[(-0.594935, 0.99077, 0.0697399), (0.594935, 1.16688, 0.27412)], bs[(2.98023e-08, 1.07882, 0.17193), 0.610036] [TriMesh.cpp | 449] 2018-Feb-02 09:06:53 Model [anim/male_body/male_body_arm_100.mim] has 653 tris / 467 verts, aabb[(-0.592845, 0.99121, 0.0697399), (0.594935, 1.16688, 0.27412)], bs[(0.00104499, 1.07904, 0.17193), 0.608985] [TriMesh.cpp | 449] 2018-Feb-02 09:06:53 Model [anim/male_body/male_body_arm_10.mim] has 265 tris / 237 verts, aabb[(-0.592512, 0.99121, 0.0697399), (0.592615, 1.16688, 0.271975)], bs[(5.17368e-05, 1.07904, 0.170857), 0.607512] [TriMesh.cpp | 449] 2018-Feb-02 09:06:53 Model [anim/male_body/male_body_torso_750.mim] has 1214 tris / 676 verts, aabb[(-0.22737, 1.03009, -0.185735), (0.225115, 1.6693, 0.13739)], bs[(-0.00112753, 1.3497, -0.0241725), 0.423598] [TriMesh.cpp | 449] 2018-Feb-02 09:06:53 Model [anim/male_body/male_body_torso_300.mim] has 597 tris / 347 verts, aabb[(-0.22737, 1.03009, -0.185735), (0.225115, 1.66931, 0.13739)], bs[(-0.00112753, 1.3497, -0.0241725), 0.423598] [TriMesh.cpp | 449] 2018-Feb-02 09:06:53 Model [anim/male_body/male_body_torso_100.mim] has 431 tris / 258 verts, aabb[(-0.22737, 1.03009, -0.185735), (0.225115, 1.66818, 0.13739)], bs[(-0.00112753, 1.34914, -0.0241725), 0.423173] [TriMesh.cpp | 449] 2018-Feb-02 09:06:53 Model [anim/male_body/male_body_torso_10.mim] has 120 tris / 85 verts, aabb[(-0.22737, 1.03009, -0.174955), (0.225115, 1.66818, 0.134145)], bs[(-0.00112753, 1.34914, -0.020405), 0.420546] [TriMesh.cpp | 449] 2018-Feb-02 09:06:53 Model [anim/male_dressimprove/male_dressimprove1_750.mim] has 4997 tris / 2969 verts, aabb[(-0.55242, 0.112805, -0.27555), (0.546645, 1.69477, 0.196515)], bs[(-0.00288752, 0.903787, -0.0395175), 0.99164] [TriMesh.cpp | 449] 2018-Feb-02 09:06:53 LoadTextureAsync [textures/characters/maledressimprove1-diffa.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:53 LoadTextureAsync [textures/characters/maledressimprove1-nm.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:53 LoadTextureAsync [textures/characters/maledressimprove1-rough.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:53 Model [anim/male_dressimprove/male_dressimprove1_300.mim] has 3061 tris / 1938 verts, aabb[(-0.55242, 0.09383, -0.27555), (0.546535, 1.69477, 0.196515)], bs[(-0.0029425, 0.8943, -0.0395175), 0.999194] [TriMesh.cpp | 449] 2018-Feb-02 09:06:53 Model [anim/male_dressimprove/male_dressimprove1_100.mim] has 1271 tris / 914 verts, aabb[(-0.549835, 0.0938302, -0.27555), (0.546535, 1.69394, 0.19624)], bs[(-0.00165012, 0.893888, -0.039655), 0.998121] [TriMesh.cpp | 449] 2018-Feb-02 09:06:53 Model [anim/male_dressimprove/male_dressimprove1_10.mim] has 460 tris / 375 verts, aabb[(-0.547525, 0.0938301, -0.2706), (0.52899, 1.69367, 0.189145)], bs[(-0.0092676, 0.89375, -0.0407275), 0.991178] [TriMesh.cpp | 449] 2018-Feb-02 09:06:53 Model [anim/male_boots/male_boots750.mim] has 264 tris / 363 verts, aabb[(-0.310915, -0.00523436, -0.149205), (0.310915, 0.136365, 0.135715)], bs[(-1.49012e-08, 0.0655652, -0.0067452), 0.34925] [TriMesh.cpp | 449] 2018-Feb-02 09:06:53 LoadTextureAsync [textures/characters/maleboots-diff.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:53 LoadTextureAsync [textures/characters/maleboots-nm.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:53 LoadTextureAsync [textures/characters/maleboots-rough.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:53 Model [anim/male_boots/male_boots300.mim] has 156 tris / 221 verts, aabb[(-0.310915, -0.00523436, -0.147957), (0.310915, 0.136365, 0.135715)], bs[(0, 0.0655652, -0.00612095), 0.348996] [TriMesh.cpp | 449] 2018-Feb-02 09:06:53 Model [anim/male_boots/male_boots100.mim] has 60 tris / 99 verts, aabb[(-0.308606, -0.00530422, -0.149394), (0.308606, 0.134719, 0.136511)], bs[(2.98023e-08, 0.0647075, -0.00644188), 0.347239] [TriMesh.cpp | 449] 2018-Feb-02 09:06:53 Model [anim/male_boots/male_boots10.mim] has 38 tris / 61 verts, aabb[(-0.308606, -0.00530422, -0.149394), (0.308606, 0.132419, 0.136511)], bs[(2.98023e-08, 0.0635575, -0.00644188), 0.347009] [TriMesh.cpp | 449] 2018-Feb-02 09:06:53 Model [anim/male_body/male_body_forearms_750.mim] has 426 tris / 258 verts, aabb[(-0.534875, 1.10841, -0.09757), (0.534875, 1.32935, 0.124795)], bs[(0, 1.21888, 0.0136124), 0.557365] [TriMesh.cpp | 449] 2018-Feb-02 09:06:53 Model [anim/male_body/male_body_forearms_300.mim] has 322 tris / 200 verts, aabb[(-0.534875, 1.10841, -0.09757), (0.534875, 1.32935, 0.124795)], bs[(0, 1.21888, 0.0136124), 0.557365] [TriMesh.cpp | 449] 2018-Feb-02 09:06:53 Model [anim/male_body/male_body_forearms_100.mim] has 160 tris / 108 verts, aabb[(-0.534875, 1.10841, -0.09757), (0.534875, 1.32935, 0.123062)], bs[(0, 1.21888, 0.0127462), 0.557193] [TriMesh.cpp | 449] 2018-Feb-02 09:06:53 Model [anim/male_body/male_body_forearms_10.mim] has 48 tris / 42 verts, aabb[(-0.534875, 1.11006, -0.095095), (0.534875, 1.32935, 0.123062)], bs[(0, 1.21971, 0.0139837), 0.556786] [TriMesh.cpp | 449] 2018-Feb-02 09:06:53 Model [anim/male_head/male_head1_750.mim] has 4050 tris / 2505 verts, aabb[(-0.101907, 1.50443, -0.101913), (0.105428, 1.9194, 0.144423)], bs[(0.00176028, 1.71192, 0.0212548), 0.262616] [TriMesh.cpp | 449] 2018-Feb-02 09:06:53 LoadTextureAsync [textures/characters/malehead01-diff.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:53 LoadTextureAsync [textures/characters/malehead01-nm.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:53 LoadTextureAsync [textures/characters/malehead01-rough.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:53 Model [anim/male_head/male_head1_300.mim] has 3562 tris / 2217 verts, aabb[(-0.101907, 1.50443, -0.102072), (0.105428, 1.9176, 0.144423)], bs[(0.00176029, 1.71102, 0.0211753), 0.261942] [TriMesh.cpp | 449] 2018-Feb-02 09:06:53 Model [anim/male_head/male_head1_100.mim] has 1664 tris / 1137 verts, aabb[(-0.101907, 1.50475, -0.102072), (0.105428, 1.9194, 0.143894)], bs[(0.00176029, 1.71208, 0.020911), 0.262403] [TriMesh.cpp | 449] 2018-Feb-02 09:06:53 Model [anim/male_head/male_head1_10.mim] has 128 tris / 79 verts, aabb[(-0.0842331, 1.58356, -0.10074), (0.0842083, 1.9194, 0.145224)], bs[(-1.23903e-05, 1.75148, 0.022242), 0.224533] [TriMesh.cpp | 449] 2018-Feb-02 09:06:53 Model [anim/male_beard/male_beard3_750.mim] has 632 tris / 610 verts, aabb[(-0.0515058, 1.61, 0.0660347), (0.0530508, 1.75273, 0.126985)], bs[(0.000772487, 1.68137, 0.0965099), 0.0935692] [TriMesh.cpp | 449] 2018-Feb-02 09:06:53 LoadTextureAsync [textures/characters/malebeard03-diffa.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:53 LoadTextureAsync [textures/characters/malebeard03-nma.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:53 Model [anim/male_beard/male_beard3_300.mim] has 430 tris / 461 verts, aabb[(-0.0515135, 1.61, 0.0660347), (0.0530431, 1.75273, 0.126985)], bs[(0.000764787, 1.68137, 0.0965099), 0.0935692] [TriMesh.cpp | 449] 2018-Feb-02 09:06:53 Model [anim/male_beard/male_beard3_100.mim] has 128 tris / 215 verts, aabb[(-0.0514618, 1.61, 0.0661864), (0.0530948, 1.75273, 0.129793)], bs[(0.000816491, 1.68136, 0.0979899), 0.0940108] [TriMesh.cpp | 449] 2018-Feb-02 09:06:53 Model [anim/male_beard/male_beard3_10.mim] has 34 tris / 36 verts, aabb[(-0.0504751, 1.61205, 0.074453), (0.0515515, 1.74859, 0.130515)], bs[(0.000538189, 1.68032, 0.102484), 0.0897164] [TriMesh.cpp | 449] 2018-Feb-02 09:06:53 Model [anim/male_hair/male_hair2_750.mim] has 2383 tris / 1766 verts, aabb[(-0.100023, 1.52232, -0.198777), (0.100758, 1.93906, 0.127058)], bs[(0.000367671, 1.73069, -0.0358592), 0.28291] [TriMesh.cpp | 449] 2018-Feb-02 09:06:53 LoadTextureAsync [textures/characters/malehair02-diffa.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:53 LoadTextureAsync [textures/characters/malehair02-nma.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:53 Model [anim/male_hair/male_hair2_300.mim] has 1865 tris / 1368 verts, aabb[(-0.100038, 1.52232, -0.198777), (0.100744, 1.93837, 0.127058)], bs[(0.000353098, 1.73035, -0.0358592), 0.282655] [TriMesh.cpp | 449] 2018-Feb-02 09:06:53 Model [anim/male_hair/male_hair2_100.mim] has 875 tris / 669 verts, aabb[(-0.0913759, 1.52232, -0.198777), (0.0932805, 1.93469, 0.127058)], bs[(0.000952326, 1.72851, -0.0358592), 0.27853] [TriMesh.cpp | 449] 2018-Feb-02 09:06:53 Model [anim/male_hair/male_hair2_10.mim] has 64 tris / 62 verts, aabb[(-0.0982806, 1.52118, -0.193055), (0.100324, 1.94228, 0.102545)], bs[(0.0010219, 1.73173, -0.0452548), 0.275745] [TriMesh.cpp | 449] 2018-Feb-02 09:06:53 Model [anim/male_head/male_head2_750.mim] has 5403 tris / 3229 verts, aabb[(-0.0985606, 1.50356, -0.103741), (0.100698, 1.9194, 0.136668)], bs[(0.00106892, 1.71148, 0.0164634), 0.26001] [TriMesh.cpp | 449] 2018-Feb-02 09:06:53 LoadTextureAsync [textures/characters/malehead02-diff.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:53 LoadTextureAsync [textures/characters/malehead02-nm.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:53 LoadTextureAsync [textures/characters/malehead02-rough.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:53 Model [anim/male_head/male_head2_300.mim] has 4284 tris / 2554 verts, aabb[(-0.0985606, 1.50356, -0.103741), (0.100698, 1.9194, 0.136668)], bs[(0.00106892, 1.71148, 0.0164634), 0.26001] [TriMesh.cpp | 449] 2018-Feb-02 09:06:53 Model [anim/male_head/male_head2_100.mim] has 1566 tris / 1009 verts, aabb[(-0.0980496, 1.50382, -0.101472), (0.100698, 1.9194, 0.13539)], bs[(0.0013244, 1.71161, 0.016959), 0.258996] [TriMesh.cpp | 449] 2018-Feb-02 09:06:53 Model [anim/male_head/male_head2_10.mim] has 58 tris / 39 verts, aabb[(-0.0842331, 1.58356, -0.0961956), (0.0842083, 1.9194, 0.115538)], bs[(-1.23791e-05, 1.75148, 0.0096712), 0.215635] [TriMesh.cpp | 449] 2018-Feb-02 09:06:53 Model [anim/male_beard/male_beard2_750.mim] has 864 tris / 908 verts, aabb[(-0.0718745, 1.64733, 0.0510521), (0.0676621, 1.75055, 0.131038)], bs[(-0.00210621, 1.69894, 0.0910451), 0.0955549] [TriMesh.cpp | 449] 2018-Feb-02 09:06:53 LoadTextureAsync [textures/characters/malebeard02-diffa.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:53 LoadTextureAsync [textures/characters/malebeard02-nma.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:53 Model [anim/male_beard/male_beard2_300.mim] has 698 tris / 802 verts, aabb[(-0.0719339, 1.65282, 0.0350014), (0.0742363, 1.75055, 0.131969)], bs[(0.00115116, 1.70169, 0.083485), 0.100399] [TriMesh.cpp | 449] 2018-Feb-02 09:06:53 Model [anim/male_beard/male_beard2_100.mim] has 200 tris / 364 verts, aabb[(-0.073722, 1.61478, 0.0293749), (0.0747698, 1.75055, 0.133955)], bs[(0.000523888, 1.68267, 0.0816651), 0.11338] [TriMesh.cpp | 449] 2018-Feb-02 09:06:53 Model [anim/male_beard/male_beard2_10.mim] has 62 tris / 52 verts, aabb[(-0.0844926, 1.61294, -0.00101202), (0.0860156, 1.8182, 0.132261)], bs[(0.000761479, 1.71557, 0.0656243), 0.149138] [TriMesh.cpp | 449] 2018-Feb-02 09:06:53 Model [anim/male_hair/male_hair3_750.mim] has 2139 tris / 1543 verts, aabb[(-0.092879, 1.49211, -0.192268), (0.0912274, 1.92585, 0.0144831)], bs[(-0.00082583, 1.70898, -0.0888924), 0.257279] [TriMesh.cpp | 449] 2018-Feb-02 09:06:53 LoadTextureAsync [textures/characters/malehair03-diffa.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:53 LoadTextureAsync [textures/characters/malehair03-nma.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:53 Model [anim/male_hair/male_hair3_300.mim] has 1696 tris / 1210 verts, aabb[(-0.0929203, 1.49211, -0.192268), (0.0911861, 1.92503, 0.0144831)], bs[(-0.000867084, 1.70857, -0.0888924), 0.256937] [TriMesh.cpp | 449] 2018-Feb-02 09:06:53 Model [anim/male_hair/male_hair3_100.mim] has 599 tris / 410 verts, aabb[(-0.0862383, 1.49211, -0.192268), (0.0871304, 1.92205, 0.0144831)], bs[(0.000446051, 1.70708, -0.0888924), 0.253797] [TriMesh.cpp | 449] 2018-Feb-02 09:06:53 Model [anim/male_hair/male_hair3_10.mim] has 74 tris / 57 verts, aabb[(-0.0885038, 1.48855, -0.193297), (0.0885494, 1.92439, 0.0128568)], bs[(2.28211e-05, 1.70647, -0.0902201), 0.25681] [TriMesh.cpp | 449] 2018-Feb-02 09:06:53 Model [anim/male_dressimprove/male_dressimprove3_750.mim] has 7132 tris / 4111 verts, aabb[(-0.481305, -0.00395995, -0.270765), (0.483065, 1.68833, 0.169125)], bs[(0.000879958, 0.842188, -0.05082), 0.998421] [TriMesh.cpp | 449] 2018-Feb-02 09:06:53 LoadTextureAsync [textures/characters/maledressimprove3-diffa.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:53 LoadTextureAsync [textures/characters/maledressimprove3-nma.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:53 LoadTextureAsync [textures/characters/maledressimprove3-rough.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:53 Model [anim/male_dressimprove/male_dressimprove3_300.mim] has 3982 tris / 2419 verts, aabb[(-0.48422, -0.000495076, -0.268565), (0.48004, 1.69064, 0.16467)], bs[(-0.00209002, 0.845075, -0.0519475), 0.997177] [TriMesh.cpp | 449] 2018-Feb-02 09:06:53 Model [anim/male_dressimprove/male_dressimprove3_100.mim] has 1396 tris / 931 verts, aabb[(-0.47718, -0.000495076, -0.264055), (0.48015, 1.6896, 0.16181)], bs[(0.00148501, 0.844552, -0.0511225), 0.994266] [TriMesh.cpp | 449] 2018-Feb-02 09:06:53 Model [anim/male_dressimprove/male_dressimprove3_10.mim] has 585 tris / 432 verts, aabb[(-0.479435, -0.000495136, -0.262955), (0.480425, 1.68663, 0.177705)], bs[(0.000495002, 0.843067, -0.042625), 0.995227] [TriMesh.cpp | 449] 2018-Feb-02 09:06:53 Model [anim/male_body/male_body_feet_750.mim] has 1104 tris / 636 verts, aabb[(-0.31339, 0.000934974, -0.14421), (0.313555, 0.120835, 0.14157)], bs[(8.24779e-05, 0.060885, -0.00131994), 0.349681] [TriMesh.cpp | 449] 2018-Feb-02 09:06:53 Model [anim/male_body/male_body_feet_300.mim] has 540 tris / 334 verts, aabb[(-0.313005, 0.00340998, -0.142945), (0.313005, 0.120835, 0.14157)], bs[(-1.49012e-08, 0.0621225, -0.000687473), 0.348793] [TriMesh.cpp | 449] 2018-Feb-02 09:06:53 Model [anim/male_body/male_body_feet_100.mim] has 290 tris / 191 verts, aabb[(-0.313005, 0.00340998, -0.142945), (0.313005, 0.120835, 0.14157)], bs[(-1.49012e-08, 0.0621225, -0.000687473), 0.348793] [TriMesh.cpp | 449] 2018-Feb-02 09:06:53 Model [anim/male_body/male_body_feet_10.mim] has 106 tris / 79 verts, aabb[(-0.308495, 0.00856623, -0.142945), (0.308495, 0.120835, 0.14157)], bs[(-1.49012e-08, 0.0647006, -0.000687525), 0.344322] [TriMesh.cpp | 449] 2018-Feb-02 09:06:53 Model [anim/female_head/female_head4_750.mim] has 6246 tris / 3732 verts, aabb[(-0.180663, 2.76012, -0.189462), (0.180647, 3.59016, 0.26531)], bs[(-7.89762e-06, 3.17514, 0.0379242), 0.506536] [TriMesh.cpp | 449] 2018-Feb-02 09:06:53 LoadTextureAsync [textures/characters/femalehead04-diffa.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:53 LoadTextureAsync [textures/characters/femalehead04-nm.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:53 LoadTextureAsync [textures/characters/femalehead04-rough.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:53 Model [anim/female_head/female_head4_300.mim] has 5127 tris / 3057 verts, aabb[(-0.180663, 2.75465, -0.189462), (0.180647, 3.59016, 0.26531)], bs[(-7.89762e-06, 3.17241, 0.0379243), 0.50878] [TriMesh.cpp | 449] 2018-Feb-02 09:06:53 Model [anim/female_head/female_head4_100.mim] has 1284 tris / 903 verts, aabb[(-0.100318, 1.54978, -0.102999), (0.100304, 2.01808, 0.148678)], bs[(-6.91786e-06, 1.78393, 0.0228392), 0.284118] [TriMesh.cpp | 449] 2018-Feb-02 09:06:53 Model [anim/female_head/female_head4_10.mim] has 118 tris / 73 verts, aabb[(-0.0862418, 1.66312, -0.0983247), (0.0862271, 2.01808, 0.148798)], bs[(-7.32392e-06, 1.8406, 0.0252368), 0.232815] [TriMesh.cpp | 449] 2018-Feb-02 09:06:53 Model [anim/male_beard/male_beard4_750.mim] has 1304 tris / 1260 verts, aabb[(-0.0844904, 1.60485, 0.00422291), (0.0840273, 1.80804, 0.129644)], bs[(-0.000231549, 1.70645, 0.0669336), 0.146127] [TriMesh.cpp | 449] 2018-Feb-02 09:06:53 LoadTextureAsync [textures/characters/malebeard04-diffa.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:53 LoadTextureAsync [textures/characters/malebeard04-nma.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:53 Model [anim/male_beard/male_beard4_300.mim] has 1304 tris / 1260 verts, aabb[(-0.0844904, 1.60485, 0.00422291), (0.0840273, 1.80804, 0.129644)], bs[(-0.000231549, 1.70645, 0.0669336), 0.146127] [TriMesh.cpp | 449] 2018-Feb-02 09:06:53 Model [anim/male_beard/male_beard4_100.mim] has 264 tris / 431 verts, aabb[(-0.0857191, 1.60485, 0.00422291), (0.0839382, 1.80804, 0.132196)], bs[(-0.000890449, 1.70645, 0.0682094), 0.147007] [TriMesh.cpp | 449] 2018-Feb-02 09:06:53 Model [anim/male_beard/male_beard4_10.mim] has 34 tris / 54 verts, aabb[(-0.0841148, 1.60371, 0.00520741), (0.0822789, 1.80203, 0.127975)], bs[(-0.000917949, 1.70287, 0.066591), 0.143256] [TriMesh.cpp | 449] 2018-Feb-02 09:06:53 Model [anim/female_head/female_head3_750.mim] has 4680 tris / 6094 verts, aabb[(-0.179242, 2.79472, -0.179459), (0.179258, 3.59148, 0.286196)], bs[(8.32975e-06, 3.1931, 0.0533684), 0.495021] [TriMesh.cpp | 449] 2018-Feb-02 09:06:53 LoadTextureAsync [textures/characters/femalehead03-diffa.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:53 LoadTextureAsync [textures/characters/femalehead03-nm.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:53 LoadTextureAsync [textures/characters/femalehead03-rough.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:53 Model [anim/female_head/female_head3_300.mim] has 4416 tris / 5316 verts, aabb[(-0.179242, 2.79381, -0.179459), (0.179258, 3.59148, 0.286196)], bs[(8.32975e-06, 3.19265, 0.0533684), 0.495387] [TriMesh.cpp | 449] 2018-Feb-02 09:06:53 Model [anim/female_head/female_head3_100.mim] has 1304 tris / 2131 verts, aabb[(-0.102796, 1.57196, -0.100128), (0.102782, 2.01808, 0.160981)], bs[(-6.97374e-06, 1.79502, 0.0304263), 0.278148] [TriMesh.cpp | 449] 2018-Feb-02 09:06:53 Model [anim/female_head/female_head3_10.mim] has 116 tris / 72 verts, aabb[(-0.0862418, 1.66312, -0.0983247), (0.0862271, 2.01808, 0.159366)], bs[(-7.33137e-06, 1.8406, 0.0305208), 0.235662] [TriMesh.cpp | 449] 2018-Feb-02 09:06:53 Model [anim/female_boots/female_boots750.mim] has 266 tris / 362 verts, aabb[(-0.527319, 0.0108456, -0.289711), (0.527287, 0.252869, 0.202422)], bs[(-1.56462e-05, 0.131857, -0.0436447), 0.594341] [TriMesh.cpp | 449] 2018-Feb-02 09:06:53 Model [anim/female_boots/female_boots300.mim] has 266 tris / 362 verts, aabb[(-0.527319, 0.0108456, -0.289711), (0.527287, 0.252869, 0.202422)], bs[(-1.56462e-05, 0.131857, -0.0436447), 0.594341] [TriMesh.cpp | 449] 2018-Feb-02 09:06:53 Model [anim/female_boots/female_boots100.mim] has 266 tris / 362 verts, aabb[(-0.527319, 0.0108456, -0.289711), (0.527287, 0.252869, 0.202422)], bs[(-1.56462e-05, 0.131857, -0.0436447), 0.594341] [TriMesh.cpp | 449] 2018-Feb-02 09:06:53 Model [anim/female_boots/female_boots10.mim] has 76 tris / 121 verts, aabb[(-0.531427, 0.0101327, -0.300174), (0.531396, 0.251209, 0.198614)], bs[(-1.55568e-05, 0.130671, -0.05078), 0.59927] [TriMesh.cpp | 449] 2018-Feb-02 09:06:53 Model [anim/female_boots/female_boots_legs750.mim] has 326 tris / 423 verts, aabb[(-0.443832, 0.215621, -0.314454), (0.444107, 1.3108, 0.0988621)], bs[(0.000137642, 0.763209, -0.107796), 0.734621] [TriMesh.cpp | 449] 2018-Feb-02 09:06:53 Model [anim/female_boots/female_boots_legs300.mim] has 124 tris / 174 verts, aabb[(-0.257464, 0.107009, -0.167553), (0.257616, 0.645222, 0.0183799)], bs[(7.62343e-05, 0.376116, -0.0745865), 0.383911] [TriMesh.cpp | 449] 2018-Feb-02 09:06:53 Model [anim/female_boots/female_boots_legs100.mim] has 20 tris / 34 verts, aabb[(-0.254515, 0.105374, -0.157588), (0.254686, 0.592271, 0.0137993)], bs[(8.55178e-05, 0.348823, -0.0718945), 0.362536] [TriMesh.cpp | 449] 2018-Feb-02 09:06:53 Model [anim/female_boots/female_boots_legs10.mim] has 20 tris / 34 verts, aabb[(-0.255651, 0.105844, -0.158291), (0.255822, 0.594915, 0.0138681)], bs[(8.54433e-05, 0.35038, -0.0722116), 0.364155] [TriMesh.cpp | 449] 2018-Feb-02 09:06:53 Model [anim/female_dress/female_dress3_750.mim] has 3771 tris / 2489 verts, aabb[(-0.982967, 0.316313, -0.434372), (1.00195, 3.04206, 0.302849)], bs[(0.0094924, 1.67919, -0.0657618), 1.72577] [TriMesh.cpp | 449] 2018-Feb-02 09:06:53 LoadTextureAsync [textures/characters/femaledress3-diffa.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:53 LoadTextureAsync [textures/characters/femaledress3-nm.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:53 LoadTextureAsync [textures/characters/femaledress1-rough.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:53 Model [anim/female_dress/female_dress3_300.mim] has 2178 tris / 1550 verts, aabb[(-0.982686, 0.316314, -0.434495), (1.00042, 3.04133, 0.30348)], bs[(0.00886598, 1.67882, -0.0655075), 1.72504] [TriMesh.cpp | 449] 2018-Feb-02 09:06:53 Model [anim/female_dress/female_dress3_100.mim] has 925 tris / 697 verts, aabb[(-0.552761, 0.177926, -0.238845), (0.559424, 1.7106, 0.171073)], bs[(0.00333163, 0.944261, -0.0338861), 0.96877] [TriMesh.cpp | 449] 2018-Feb-02 09:06:53 Model [anim/female_dress/female_dress3_10.mim] has 442 tris / 359 verts, aabb[(-0.555096, 0.178246, -0.241578), (0.569388, 1.71786, 0.173437)], bs[(0.00714573, 0.948055, -0.0340703), 0.975592] [TriMesh.cpp | 449] 2018-Feb-02 09:06:53 Model [anim/female_hair/female_hair1_750.mim] has 3237 tris / 2300 verts, aabb[(-0.194681, 2.95938, -0.293247), (0.184402, 3.69543, 0.276825)], bs[(-0.0051393, 3.3274, -0.00821124), 0.502609] [TriMesh.cpp | 449] 2018-Feb-02 09:06:53 LoadTextureAsync [textures/characters/femalehair01-diffa.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:53 LoadTextureAsync [textures/characters/femalehair01-nma.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:53 LoadTextureAsync [textures/characters/femalehair01-rough.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:53 Model [anim/female_hair/female_hair1_300.mim] has 2060 tris / 1483 verts, aabb[(-0.19475, 2.95938, -0.293247), (0.184333, 3.69543, 0.276825)], bs[(-0.00520874, 3.3274, -0.00821124), 0.502609] [TriMesh.cpp | 449] 2018-Feb-02 09:06:53 Model [anim/female_hair/female_hair1_100.mim] has 774 tris / 603 verts, aabb[(-0.10632, 1.66465, -0.148977), (0.103985, 2.06568, 0.143041)], bs[(-0.00116712, 1.86517, -0.00296821), 0.269411] [TriMesh.cpp | 449] 2018-Feb-02 09:06:53 Model [anim/female_hair/female_hair1_10.mim] has 111 tris / 105 verts, aabb[(-0.0954068, 1.66445, -0.153158), (0.094243, 2.07082, 0.13326)], bs[(-0.000581894, 1.86764, -0.00994894), 0.266054] [TriMesh.cpp | 449] 2018-Feb-02 09:06:53 Model [anim/male_head/male_head3_750.mim] has 5556 tris / 3312 verts, aabb[(-0.101172, 1.50356, -0.103741), (0.103527, 1.9194, 0.136433)], bs[(0.00117727, 1.71148, 0.016346), 0.26101] [TriMesh.cpp | 449] 2018-Feb-02 09:06:53 LoadTextureAsync [textures/characters/malehead03-diff.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:53 LoadTextureAsync [textures/characters/malehead03-nm.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:53 Model [anim/male_head/male_head3_300.mim] has 4437 tris / 2637 verts, aabb[(-0.101172, 1.50356, -0.103741), (0.103527, 1.9194, 0.136433)], bs[(0.00117727, 1.71148, 0.016346), 0.26101] [TriMesh.cpp | 449] 2018-Feb-02 09:06:53 Model [anim/male_head/male_head3_100.mim] has 1585 tris / 1031 verts, aabb[(-0.101172, 1.50382, -0.101472), (0.103527, 1.9194, 0.135888)], bs[(0.00117727, 1.71161, 0.0172078), 0.260265] [TriMesh.cpp | 449] 2018-Feb-02 09:06:53 Model [anim/male_head/male_head3_10.mim] has 58 tris / 174 verts, aabb[(-0.0842331, 1.58356, -0.0961955), (0.0842083, 1.9194, 0.118336)], bs[(-1.23866e-05, 1.75148, 0.0110701), 0.216325] [TriMesh.cpp | 449] 2018-Feb-02 09:06:53 Model [anim/male_hair/male_hair1_750.mim] has 3433 tris / 2912 verts, aabb[(-0.116746, 1.66249, -0.118911), (0.124917, 1.94282, 0.138054)], bs[(0.00408512, 1.80266, 0.00957193), 0.225285] [TriMesh.cpp | 449] 2018-Feb-02 09:06:53 LoadTextureAsync [textures/characters/malehair01-diffa.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:53 LoadTextureAsync [textures/characters/malehair01-nma.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:53 Model [anim/male_hair/male_hair1_300.mim] has 2480 tris / 2299 verts, aabb[(-0.116963, 1.66219, -0.119249), (0.124897, 1.94274, 0.137926)], bs[(0.00396715, 1.80247, 0.00933818), 0.225469] [TriMesh.cpp | 449] 2018-Feb-02 09:06:53 Model [anim/male_hair/male_hair1_100.mim] has 965 tris / 998 verts, aabb[(-0.105939, 1.66368, -0.116351), (0.110838, 1.93522, 0.137675)], bs[(0.00244915, 1.79945, 0.0106618), 0.215207] [TriMesh.cpp | 449] 2018-Feb-02 09:06:53 Model [anim/male_hair/male_hair1_10.mim] has 104 tris / 203 verts, aabb[(-0.112388, 1.66677, -0.119772), (0.113588, 1.94275, 0.133205)], bs[(0.000600055, 1.80476, 0.00671633), 0.218647] [TriMesh.cpp | 449] 2018-Feb-02 09:06:53 Model [anim/male_dressimprove/male_dressimprove2_750.mim] has 6401 tris / 3628 verts, aabb[(-0.559185, -0.00308007, -0.23441), (0.55935, 1.68916, 0.174075)], bs[(8.2463e-05, 0.84304, -0.0301675), 1.03461] [TriMesh.cpp | 449] 2018-Feb-02 09:06:53 LoadTextureAsync [textures/characters/maledressimprove2-diffa.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:53 LoadTextureAsync [textures/characters/maledressimprove2-nm.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:53 LoadTextureAsync [textures/characters/maledressimprove2-rough.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:53 Model [anim/male_dressimprove/male_dressimprove2_300.mim] has 3670 tris / 2187 verts, aabb[(-0.559185, -0.00308007, -0.225555), (0.55935, 1.68916, 0.171545)], bs[(8.24928e-05, 0.84304, -0.027005), 1.0335] [TriMesh.cpp | 449] 2018-Feb-02 09:06:53 Model [anim/male_dressimprove/male_dressimprove2_100.mim] has 1214 tris / 807 verts, aabb[(-0.560945, -0.00307995, -0.21857), (0.561165, 1.68916, 0.166595)], bs[(0.000109971, 0.84304, -0.0259875), 1.03334] [TriMesh.cpp | 449] 2018-Feb-02 09:06:53 Model [anim/male_dressimprove/male_dressimprove2_10.mim] has 384 tris / 326 verts, aabb[(-0.560945, -0.00307995, -0.217305), (0.561165, 1.68916, 0.16687)], bs[(0.000109971, 0.84304, -0.0252175), 1.03325] [TriMesh.cpp | 449] 2018-Feb-02 09:06:53 Model [anim/female_dressimprove/female_dressimprove1_750.mim] has 6616 tris / 3818 verts, aabb[(-0.93428, 0.25887, -0.403339), (0.949966, 3.10613, 0.341378)], bs[(0.00784278, 1.6825, -0.0309804), 1.74727] [TriMesh.cpp | 449] 2018-Feb-02 09:06:53 LoadTextureAsync [textures/characters/femaledressimprove1-diffa.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:53 LoadTextureAsync [textures/characters/femaledressimprove1-nm.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:53 LoadTextureAsync [textures/characters/femaledressimprove1-rough.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:53 Model [anim/female_dressimprove/female_dressimprove1_300.mim] has 3687 tris / 2271 verts, aabb[(-0.933858, 0.25887, -0.403339), (0.946242, 3.10228, 0.341378)], bs[(0.00619236, 1.68057, -0.0309805), 1.74459] [TriMesh.cpp | 449] 2018-Feb-02 09:06:53 Model [anim/female_dressimprove/female_dressimprove1_100.mim] has 1436 tris / 990 verts, aabb[(-0.525296, 0.155786, -0.226909), (0.531401, 1.74339, 0.190555)], bs[(0.00305283, 0.949587, -0.0181766), 0.976136] [TriMesh.cpp | 449] 2018-Feb-02 09:06:53 Model [anim/female_dressimprove/female_dressimprove1_10.mim] has 695 tris / 487 verts, aabb[(-0.525296, 0.16644, -0.204999), (0.531401, 1.74295, 0.179252)], bs[(0.00305274, 0.954693, -0.0128735), 0.968198] [TriMesh.cpp | 449] 2018-Feb-02 09:06:53 Model [anim/female_hair/female_hair3_750.mim] has 2786 tris / 1924 verts, aabb[(-0.170479, 2.64999, -0.437177), (0.172436, 3.67045, 0.237288)], bs[(0.000978097, 3.16022, -0.0999448), 0.635184] [TriMesh.cpp | 449] 2018-Feb-02 09:06:53 LoadTextureAsync [textures/characters/femalehair03-diffa.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:53 LoadTextureAsync [textures/characters/femalehair03-nma.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:53 LoadTextureAsync [textures/characters/femalehair03-rough.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:53 Model [anim/female_hair/female_hair3_300.mim] has 2171 tris / 1510 verts, aabb[(-0.170925, 2.64999, -0.437177), (0.173362, 3.67045, 0.237288)], bs[(0.00121832, 3.16022, -0.0999448), 0.63537] [TriMesh.cpp | 449] 2018-Feb-02 09:06:53 Model [anim/female_hair/female_hair3_100.mim] has 786 tris / 553 verts, aabb[(-0.0987303, 1.51272, -0.222552), (0.0970379, 2.0407, 0.133521)], bs[(-0.000846226, 1.77671, -0.0445152), 0.333119] [TriMesh.cpp | 449] 2018-Feb-02 09:06:53 Model [anim/female_hair/female_hair3_10.mim] has 100 tris / 82 verts, aabb[(-0.11681, 1.55691, -0.114777), (0.117292, 2.0268, 0.141968)], bs[(0.000240948, 1.79185, 0.013596), 0.292195] [TriMesh.cpp | 449] 2018-Feb-02 09:06:53 Model [anim/male_dress/male_dress2_750.mim] has 6416 tris / 3649 verts, aabb[(-0.56914, 0.02475, -0.22781), (0.56804, 1.67288, 0.181115)], bs[(-0.000549972, 0.848815, -0.0233475), 1.02185] [TriMesh.cpp | 449] 2018-Feb-02 09:06:53 LoadTextureAsync [textures/characters/maledress2-diffa.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:53 LoadTextureAsync [textures/characters/maledress2-nm.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:53 LoadTextureAsync [textures/characters/maledress2-rough.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:53 Model [anim/male_dress/male_dress2_300.mim] has 3932 tris / 2333 verts, aabb[(-0.56914, 0.02475, -0.22396), (0.56804, 1.67261, 0.179795)], bs[(-0.000549972, 0.848678, -0.0220825), 1.02123] [TriMesh.cpp | 449] 2018-Feb-02 09:06:53 Model [anim/male_dress/male_dress2_100.mim] has 1544 tris / 999 verts, aabb[(-0.5687, 0.02475, -0.210375), (0.566995, 1.66947, 0.176605)], bs[(-0.000852466, 0.84711, -0.016885), 1.01792] [TriMesh.cpp | 449] 2018-Feb-02 09:06:53 Model [anim/male_dress/male_dress2_10.mim] has 580 tris / 417 verts, aabb[(-0.5687, 0.02475, -0.22044), (0.566995, 1.66947, 0.1848)], bs[(-0.000852466, 0.84711, -0.01782), 1.0197] [TriMesh.cpp | 449] 2018-Feb-02 09:06:53 Model [anim/male_dress/male_dress1_750.mim] has 5859 tris / 3464 verts, aabb[(-0.5797, 0.069025, -0.21417), (0.580965, 1.66287, 0.1991)], bs[(0.000632495, 0.865947, -0.00753497), 1.00726] [TriMesh.cpp | 449] 2018-Feb-02 09:06:53 LoadTextureAsync [textures/characters/maledress1-diffa.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:53 LoadTextureAsync [textures/characters/maledress1-nm.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:53 LoadTextureAsync [textures/characters/maledress1-rough.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:53 Model [anim/male_dress/male_dress1_300.mim] has 3226 tris / 1975 verts, aabb[(-0.57981, 0.069025, -0.209), (0.5819, 1.66287, 0.1991)], bs[(0.00104499, 0.865947, -0.00494997), 1.00703] [TriMesh.cpp | 449] 2018-Feb-02 09:06:53 Model [anim/male_dress/male_dress1_100.mim] has 1060 tris / 723 verts, aabb[(-0.58223, 0.06908, -0.216645), (0.581955, 1.6616, 0.202235)], bs[(-0.000137478, 0.865342, -0.00720491), 1.00833] [TriMesh.cpp | 449] 2018-Feb-02 09:06:53 Model [anim/male_dress/male_dress1_10.mim] has 465 tris / 358 verts, aabb[(-0.572275, 0.06908, -0.21659), (0.57299, 1.6616, 0.202235)], bs[(0.000357509, 0.865342, -0.00717747), 1.00289] [TriMesh.cpp | 449] 2018-Feb-02 09:06:53 Model [anim/female_dress/female_dress2_750.mim] has 4709 tris / 2757 verts, aabb[(-0.692104, 0.267339, -0.425334), (0.972194, 2.97499, 0.288563)], bs[(0.140045, 1.62116, -0.0683855), 1.62872] [TriMesh.cpp | 449] 2018-Feb-02 09:06:53 LoadTextureAsync [textures/characters/femaledress2-diffa.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:53 LoadTextureAsync [textures/characters/femaledress2-nm.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:53 LoadTextureAsync [textures/characters/femaledress2-rough.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:53 Model [anim/female_dress/female_dress2_300.mim] has 2547 tris / 1575 verts, aabb[(-0.692104, 0.267339, -0.425333), (0.97155, 2.97704, 0.2881)], bs[(0.139723, 1.62219, -0.0686166), 1.62936] [TriMesh.cpp | 449] 2018-Feb-02 09:06:53 Model [anim/female_dress/female_dress2_100.mim] has 866 tris / 587 verts, aabb[(-0.360208, 0.14916, -0.231737), (0.542822, 1.66402, 0.156222)], bs[(0.0913071, 0.906591, -0.0377574), 0.902882] [TriMesh.cpp | 449] 2018-Feb-02 09:06:53 Model [anim/female_dress/female_dress2_10.mim] has 307 tris / 228 verts, aabb[(-0.366486, 0.186947, -0.232769), (0.372175, 1.67913, 0.152817)], bs[(0.00284426, 0.93304, -0.0399759), 0.854535] [TriMesh.cpp | 449] 2018-Feb-02 09:06:53 Model [anim/female_body/female_body_shoulders_750.mim] has 750 tris / 432 verts, aabb[(-0.680128, 2.33173, -0.222183), (0.680036, 2.95844, 0.0275045)], bs[(-4.5985e-05, 2.64509, -0.0973393), 0.759137] [TriMesh.cpp | 449] 2018-Feb-02 09:06:53 Model [anim/female_body/female_body_shoulders_300.mim] has 338 tris / 206 verts, aabb[(-0.677975, 2.33247, -0.222226), (0.677885, 2.95566, 0.0252829)], bs[(-4.52399e-05, 2.64407, -0.0984714), 0.756304] [TriMesh.cpp | 449] 2018-Feb-02 09:06:53 Model [anim/female_body/female_body_shoulders_100.mim] has 140 tris / 96 verts, aabb[(-0.6705, 2.33247, -0.218846), (0.670412, 2.94365, 0.0127669)], bs[(-4.37498e-05, 2.63806, -0.103039), 0.745861] [TriMesh.cpp | 449] 2018-Feb-02 09:06:53 Model [anim/female_body/female_body_shoulders_10.mim] has 62 tris / 50 verts, aabb[(-0.59866, 2.08256, -0.187116), (0.598582, 2.62826, 0.0110127)], bs[(-3.90112e-05, 2.35541, -0.0880514), 0.665288] [TriMesh.cpp | 449] 2018-Feb-02 09:06:53 End prepare to game [ForestVillage.cpp | 1234] 2018-Feb-02 09:06:53 Old RTs size[1920x1080] [GameRender.cpp | 205] 2018-Feb-02 09:06:53 New view size[1920x1080] [GameRender.cpp | 206] 2018-Feb-02 09:06:53 Resolution is NOT changed [GameRender.cpp | 209] 2018-Feb-02 09:06:53 shadowMap size =1024 [GameRender.cpp | 222] 2018-Feb-02 09:06:53 FreeUnusedResources: [Graphics.cpp | 741] 2018-Feb-02 09:06:53 0 meshes freed (893 total) [Graphics.cpp | 757] 2018-Feb-02 09:06:53 0 textures freed (513 total) [Graphics.cpp | 758] 2018-Feb-02 09:06:53 0 materials freed (270 total) [Graphics.cpp | 759] 2018-Feb-02 09:06:53 0 data buffers freed (2010 total) [Graphics.cpp | 760] 2018-Feb-02 09:06:53 0 pixel shaders freed (45 total) [Graphics.cpp | 762] 2018-Feb-02 09:06:53 0 vertex shaders freed (16 total) [Graphics.cpp | 763] 2018-Feb-02 09:06:53 0 geometry shaders freed (3 total) [Graphics.cpp | 764] 2018-Feb-02 09:06:53 0 hull shaders freed (3 total) [Graphics.cpp | 765] 2018-Feb-02 09:06:53 0 domain shaders freed (1 total) [Graphics.cpp | 766] 2018-Feb-02 09:06:53 0 compute shaders freed (0 total) [Graphics.cpp | 767] 2018-Feb-02 09:06:53 0 queries freed (1 total) [Graphics.cpp | 769] 2018-Feb-02 09:06:53 Resolution not changed, using previously created render targets [GameRender.cpp | 257] 2018-Feb-02 09:06:53 LoadTextureAsync [textures/marker-diffa.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:53 LoadTextureAsync [textures/alphabillboard-diffa.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:53 LoadTextureAsync [textures/lightning-diffa.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:53 LoadTextureAsync [textures/landscape/buildground-diff.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:53 LoadTextureAsync [textures/wind-nma.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:53 LoadTextureAsync [textures/watercaustics-diffa.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:53 Create Shader [Rain PS, ps_rain, ps_5_0] (crc1=2810769363, crc2=492614912) [Shader.cpp | 168] 2018-Feb-02 09:06:53 Create Shader [Rain GS, gs_rain, gs_5_0] (crc1=453851812, crc2=407978440) [Shader.cpp | 168] 2018-Feb-02 09:06:53 Create Shader [Rain VS, vs_rain, vs_5_0] (crc1=2810769363, crc2=2559852537) [Shader.cpp | 168] 2018-Feb-02 09:06:54 Create Shader [Snow PS, ps_snow, ps_5_0] (crc1=2810769363, crc2=2169541525) [Shader.cpp | 168] 2018-Feb-02 09:06:54 Create Shader [Snow GS, gs_snow, gs_5_0] (crc1=453851812, crc2=2220713821) [Shader.cpp | 168] 2018-Feb-02 09:06:54 Create Shader [Snow VS, vs_snow, vs_5_0] (crc1=2810769363, crc2=77076844) [Shader.cpp | 168] 2018-Feb-02 09:06:54 Create Shader [Lightning PS, ps_main, ps_5_0] (crc1=586665089, crc2=2385233647) [Shader.cpp | 168] 2018-Feb-02 09:06:54 Create Shader [Lightning GS, gs_main, gs_5_0] (crc1=1680044746, crc2=2334536231) [Shader.cpp | 168] 2018-Feb-02 09:06:54 Create Shader [Lightning VS, vs_main, vs_5_0] (crc1=586665089, crc2=199445526) [Shader.cpp | 168] 2018-Feb-02 09:06:54 Create Shader [SunLight PS, ps_main, ps_5_0] (crc1=1131782252, crc2=2385233647) [Shader.cpp | 168] 2018-Feb-02 09:06:54 Shader [SunLight PS:ps_main:ps_5_0] compilaion warinigs [Shader.cpp | 190] 2018-Feb-02 09:06:54 E:\hry\steamapps\common\Life is Feudal Forest Village\SunLight PS(135,12-34): warning X3206: implicit truncation of vector type [Shader.cpp | 140] 2018-Feb-02 09:06:54 E:\hry\steamapps\common\Life is Feudal Forest Village\SunLight PS(147,3-36): warning X3206: implicit truncation of vector type [Shader.cpp | 140] 2018-Feb-02 09:06:54 E:\hry\steamapps\common\Life is Feudal Forest Village\SunLight PS(97,30-43): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them [Shader.cpp | 140] 2018-Feb-02 09:06:54 E:\hry\steamapps\common\Life is Feudal Forest Village\SunLight PS(117,23-47): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them [Shader.cpp | 140] 2018-Feb-02 09:06:54 [Shader.cpp | 140] 2018-Feb-02 09:06:54 Create Shader [Sun/Point Light PS no SSAO, ps_main, ps_5_0] (crc1=1365419257, crc2=2385233647) [Shader.cpp | 168] 2018-Feb-02 09:06:54 Shader [Sun/Point Light PS no SSAO:ps_main:ps_5_0] compilaion warinigs [Shader.cpp | 190] 2018-Feb-02 09:06:54 E:\hry\steamapps\common\Life is Feudal Forest Village\Sun\Point Light PS no SSAO(134,12-34): warning X3206: implicit truncation of vector type [Shader.cpp | 140] 2018-Feb-02 09:06:54 E:\hry\steamapps\common\Life is Feudal Forest Village\Sun\Point Light PS no SSAO(146,3-36): warning X3206: implicit truncation of vector type [Shader.cpp | 140] 2018-Feb-02 09:06:54 E:\hry\steamapps\common\Life is Feudal Forest Village\Sun\Point Light PS no SSAO(96,30-43): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them [Shader.cpp | 140] 2018-Feb-02 09:06:54 E:\hry\steamapps\common\Life is Feudal Forest Village\Sun\Point Light PS no SSAO(116,23-47): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them [Shader.cpp | 140] 2018-Feb-02 09:06:54 [Shader.cpp | 140] 2018-Feb-02 09:06:54 Create Shader [SunLight PS, ps_main, ps_5_0] (crc1=2656336918, crc2=2385233647) [Shader.cpp | 168] 2018-Feb-02 09:06:54 Shader [SunLight PS:ps_main:ps_5_0] compilaion warinigs [Shader.cpp | 190] 2018-Feb-02 09:06:54 E:\hry\steamapps\common\Life is Feudal Forest Village\SunLight PS(136,12-34): warning X3206: implicit truncation of vector type [Shader.cpp | 140] 2018-Feb-02 09:06:54 E:\hry\steamapps\common\Life is Feudal Forest Village\SunLight PS(148,3-36): warning X3206: implicit truncation of vector type [Shader.cpp | 140] 2018-Feb-02 09:06:54 E:\hry\steamapps\common\Life is Feudal Forest Village\SunLight PS(98,30-43): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them [Shader.cpp | 140] 2018-Feb-02 09:06:54 E:\hry\steamapps\common\Life is Feudal Forest Village\SunLight PS(118,23-47): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them [Shader.cpp | 140] 2018-Feb-02 09:06:54 [Shader.cpp | 140] 2018-Feb-02 09:06:54 Create Shader [Sun/Point Light PS no SSAO, ps_main, ps_5_0] (crc1=1455823103, crc2=2385233647) [Shader.cpp | 168] 2018-Feb-02 09:06:55 Shader [Sun/Point Light PS no SSAO:ps_main:ps_5_0] compilaion warinigs [Shader.cpp | 190] 2018-Feb-02 09:06:55 E:\hry\steamapps\common\Life is Feudal Forest Village\Sun\Point Light PS no SSAO(135,12-34): warning X3206: implicit truncation of vector type [Shader.cpp | 140] 2018-Feb-02 09:06:55 E:\hry\steamapps\common\Life is Feudal Forest Village\Sun\Point Light PS no SSAO(147,3-36): warning X3206: implicit truncation of vector type [Shader.cpp | 140] 2018-Feb-02 09:06:55 E:\hry\steamapps\common\Life is Feudal Forest Village\Sun\Point Light PS no SSAO(97,30-43): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them [Shader.cpp | 140] 2018-Feb-02 09:06:55 E:\hry\steamapps\common\Life is Feudal Forest Village\Sun\Point Light PS no SSAO(117,23-47): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them [Shader.cpp | 140] 2018-Feb-02 09:06:55 [Shader.cpp | 140] 2018-Feb-02 09:06:55 Create Shader [SunLight VS, vs_main, vs_5_0] (crc1=1365419257, crc2=199445526) [Shader.cpp | 168] 2018-Feb-02 09:06:55 Shader [SunLight VS:vs_main:vs_5_0] compilaion warinigs [Shader.cpp | 190] 2018-Feb-02 09:06:55 E:\hry\steamapps\common\Life is Feudal Forest Village\SunLight VS(134,12-34): warning X3206: implicit truncation of vector type [Shader.cpp | 140] 2018-Feb-02 09:06:55 E:\hry\steamapps\common\Life is Feudal Forest Village\SunLight VS(146,3-36): warning X3206: implicit truncation of vector type [Shader.cpp | 140] 2018-Feb-02 09:06:55 [Shader.cpp | 140] 2018-Feb-02 09:06:55 Create Shader [SunLight PS, ps_skyCube, ps_5_0] (crc1=1365419257, crc2=1710185140) [Shader.cpp | 168] 2018-Feb-02 09:06:55 Shader [SunLight PS:ps_skyCube:ps_5_0] compilaion warinigs [Shader.cpp | 190] 2018-Feb-02 09:06:55 E:\hry\steamapps\common\Life is Feudal Forest Village\SunLight PS(134,12-34): warning X3206: implicit truncation of vector type [Shader.cpp | 140] 2018-Feb-02 09:06:55 E:\hry\steamapps\common\Life is Feudal Forest Village\SunLight PS(146,3-36): warning X3206: implicit truncation of vector type [Shader.cpp | 140] 2018-Feb-02 09:06:55 [Shader.cpp | 140] 2018-Feb-02 09:06:55 Create Shader [SunLight VS, vs_skyCube, vs_5_0] (crc1=1365419257, crc2=778744506) [Shader.cpp | 168] 2018-Feb-02 09:06:55 Shader [SunLight VS:vs_skyCube:vs_5_0] compilaion warinigs [Shader.cpp | 190] 2018-Feb-02 09:06:55 E:\hry\steamapps\common\Life is Feudal Forest Village\SunLight VS(134,12-34): warning X3206: implicit truncation of vector type [Shader.cpp | 140] 2018-Feb-02 09:06:55 E:\hry\steamapps\common\Life is Feudal Forest Village\SunLight VS(146,3-36): warning X3206: implicit truncation of vector type [Shader.cpp | 140] 2018-Feb-02 09:06:55 [Shader.cpp | 140] 2018-Feb-02 09:06:55 Create Shader [ColorDecal PS, ps_main, ps_5_0] (crc1=3399655479, crc2=2385233647) [Shader.cpp | 168] 2018-Feb-02 09:06:55 Create Shader [ColorDecal GS, gs_main, gs_5_0] (crc1=3599367706, crc2=2334536231) [Shader.cpp | 168] 2018-Feb-02 09:06:55 Create Shader [ColorDecal VS, vs_main, vs_5_0] (crc1=3399655479, crc2=199445526) [Shader.cpp | 168] 2018-Feb-02 09:06:55 Create Shader [csDepthReduction, cs_main, cs_5_0] (crc1=552345516, crc2=3297131702) [Shader.cpp | 168] 2018-Feb-02 09:06:55 Shader [csDepthReduction:cs_main:cs_5_0] compilaion warinigs [Shader.cpp | 190] 2018-Feb-02 09:06:55 E:\hry\steamapps\common\Life is Feudal Forest Village\csDepthReduction(396,10-40): warning X3206: implicit truncation of vector type [Shader.cpp | 140] 2018-Feb-02 09:06:55 E:\hry\steamapps\common\Life is Feudal Forest Village\csDepthReduction(375,30-43): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them [Shader.cpp | 140] 2018-Feb-02 09:06:55 [Shader.cpp | 140] 2018-Feb-02 09:06:55 read config [cfg/undergrowth.csv] [CSVReader.cpp | 25] 2018-Feb-02 09:06:55 config defines 26 undergrowth layers [GameRender.cpp | 507] 2018-Feb-02 09:06:55 init 0th undergrowth layer [GameRender.cpp | 511] 2018-Feb-02 09:06:55 Model [models/undergrowth/flower1.mim] has 32 tris / 45 verts, aabb[(-0.0599999, -5.27687e-11, -0.005), (0.0599999, 0.316465, 0.127761)], bs[(0, 0.158233, 0.0613807), 0.18178] [TriMesh.cpp | 449] 2018-Feb-02 09:06:55 SetCullMode(1) [MaterialSheme.cpp | 1013] 2018-Feb-02 09:06:55 MaterialSheme::LoadFromString() [MaterialSheme.cpp | 255] 2018-Feb-02 09:06:55 FreeUnusedResources: [Graphics.cpp | 741] 2018-Feb-02 09:06:55 0 meshes freed (894 total) [Graphics.cpp | 757] 2018-Feb-02 09:06:55 0 textures freed (519 total) [Graphics.cpp | 758] 2018-Feb-02 09:06:55 0 materials freed (270 total) [Graphics.cpp | 759] 2018-Feb-02 09:06:55 0 data buffers freed (2021 total) [Graphics.cpp | 760] 2018-Feb-02 09:06:55 0 pixel shaders freed (54 total) [Graphics.cpp | 762] 2018-Feb-02 09:06:55 0 vertex shaders freed (22 total) [Graphics.cpp | 763] 2018-Feb-02 09:06:55 0 geometry shaders freed (7 total) [Graphics.cpp | 764] 2018-Feb-02 09:06:55 0 hull shaders freed (3 total) [Graphics.cpp | 765] 2018-Feb-02 09:06:55 0 domain shaders freed (1 total) [Graphics.cpp | 766] 2018-Feb-02 09:06:55 0 compute shaders freed (1 total) [Graphics.cpp | 767] 2018-Feb-02 09:06:55 0 queries freed (1 total) [Graphics.cpp | 769] 2018-Feb-02 09:06:55 base = [shaders/base.hlsl] [MaterialSheme.cpp | 386] 2018-Feb-02 09:06:55 MaterialSheme::LoadFromString() read textures [MaterialSheme.cpp | 398] 2018-Feb-02 09:06:55 MaterialSheme::LoadFromString() complete [MaterialSheme.cpp | 409] 2018-Feb-02 09:06:55 FreeUnusedResources: [Graphics.cpp | 741] 2018-Feb-02 09:06:55 0 meshes freed (894 total) [Graphics.cpp | 757] 2018-Feb-02 09:06:55 0 textures freed (519 total) [Graphics.cpp | 758] 2018-Feb-02 09:06:55 0 materials freed (270 total) [Graphics.cpp | 759] 2018-Feb-02 09:06:55 0 data buffers freed (2021 total) [Graphics.cpp | 760] 2018-Feb-02 09:06:55 0 pixel shaders freed (54 total) [Graphics.cpp | 762] 2018-Feb-02 09:06:55 0 vertex shaders freed (22 total) [Graphics.cpp | 763] 2018-Feb-02 09:06:55 0 geometry shaders freed (7 total) [Graphics.cpp | 764] 2018-Feb-02 09:06:55 0 hull shaders freed (3 total) [Graphics.cpp | 765] 2018-Feb-02 09:06:55 0 domain shaders freed (1 total) [Graphics.cpp | 766] 2018-Feb-02 09:06:55 0 compute shaders freed (1 total) [Graphics.cpp | 767] 2018-Feb-02 09:06:55 0 queries freed (1 total) [Graphics.cpp | 769] 2018-Feb-02 09:06:55 shader [material sheme=[msm/pbralpha.msm] pass=[0], vs_main, profile=vs_5_0] found in cache by CRC summs [Graphics.cpp | 825] 2018-Feb-02 09:06:55 shader [material sheme=[msm/pbralpha.msm] pass=[0], ps_main, profile=ps_5_0] found in cache by CRC summs [Graphics.cpp | 797] 2018-Feb-02 09:06:55 Disable skinning [Shader.cpp | 355] 2018-Feb-02 09:06:55 shader [material sheme=[msm/pbralpha.msm] pass=[1], ps_main, profile=ps_5_0] found in cache by CRC summs [Graphics.cpp | 797] 2018-Feb-02 09:06:55 Create Shader [material sheme=[msm/pbralpha.msm] pass=[1], vs_main, vs_5_0] (crc1=2243466454, crc2=199445526) [Shader.cpp | 168] 2018-Feb-02 09:06:55 shader is binary identical to other shader - use cached copy [Graphics.cpp | 839] 2018-Feb-02 09:06:55 Release shader [material sheme=[msm/pbralpha.msm] pass=[1], vs_main, vs_5_0] [Shader.cpp | 99] 2018-Feb-02 09:06:55 Disable skinning [Shader.cpp | 355] 2018-Feb-02 09:06:55 LoadTextureAsync [textures/foliage/undergrowth-diffa.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:55 LoadTextureAsync [textures/foliage/undergrowth-nm.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:55 LoadTextureAsync [textures/foliage/undergrowth-rough.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:55 new layer [2E813054] [GameRender.cpp | 526] 2018-Feb-02 09:06:55 init 1th undergrowth layer [GameRender.cpp | 511] 2018-Feb-02 09:06:55 Model [models/undergrowth/flower5.mim] has 32 tris / 45 verts, aabb[(-0.0599999, -4.5844e-11, -0.005), (0.0599999, 0.316253, 0.136171)], bs[(0, 0.158126, 0.0655856), 0.183266] [TriMesh.cpp | 449] 2018-Feb-02 09:06:55 new layer [2E812DB4] [GameRender.cpp | 526] 2018-Feb-02 09:06:55 init 2th undergrowth layer [GameRender.cpp | 511] 2018-Feb-02 09:06:55 Model [models/undergrowth/flower2.mim] has 32 tris / 45 verts, aabb[(-0.0599999, -5.98117e-11, -0.005), (0.0599999, 0.316112, 0.120835)], bs[(0, 0.158056, 0.0579177), 0.180389] [TriMesh.cpp | 449] 2018-Feb-02 09:06:55 new layer [2E812BD4] [GameRender.cpp | 526] 2018-Feb-02 09:06:55 init 3th undergrowth layer [GameRender.cpp | 511] 2018-Feb-02 09:06:55 Model [models/undergrowth/flower3.mim] has 32 tris / 45 verts, aabb[(-0.0599999, -8.38777e-11, -0.00888626), (0.0599999, 0.313853, 0.104912)], bs[(0, 0.156926, 0.0480131), 0.177379] [TriMesh.cpp | 449] 2018-Feb-02 09:06:55 new layer [2E812AB4] [GameRender.cpp | 526] 2018-Feb-02 09:06:55 init 4th undergrowth layer [GameRender.cpp | 511] 2018-Feb-02 09:06:55 Model [models/undergrowth/flower4.mim] has 32 tris / 45 verts, aabb[(-0.0599999, -4.5844e-11, -0.005), (0.0599999, 0.316253, 0.136172)], bs[(0, 0.158126, 0.0655858), 0.183266] [TriMesh.cpp | 449] 2018-Feb-02 09:06:55 new layer [2D352704] [GameRender.cpp | 526] 2018-Feb-02 09:06:55 init 5th undergrowth layer [GameRender.cpp | 511] 2018-Feb-02 09:06:55 Model [models/undergrowth/plant1.mim] has 36 tris / 49 verts, aabb[(-0.35, -1.67407e-11, -0.15), (0.005, 0.205124, 0.14)], bs[(-0.1725, 0.102562, -0.00500011), 0.251098] [TriMesh.cpp | 449] 2018-Feb-02 09:06:55 new layer [2D352884] [GameRender.cpp | 526] 2018-Feb-02 09:06:55 init 6th undergrowth layer [GameRender.cpp | 511] 2018-Feb-02 09:06:55 Model [models/undergrowth/plant2.mim] has 96 tris / 144 verts, aabb[(-0.148643, 0, -0.15319), (0.139337, 0.163988, 0.141667)], bs[(-0.00465308, 0.081994, -0.00576171), 0.221791] [TriMesh.cpp | 449] 2018-Feb-02 09:06:55 new layer [2D352A04] [GameRender.cpp | 526] 2018-Feb-02 09:06:55 init 7th undergrowth layer [GameRender.cpp | 511] 2018-Feb-02 09:06:55 Model [models/undergrowth/plant3.mim] has 108 tris / 147 verts, aabb[(-0.35, -2.06279e-11, -0.383878), (0.271142, 0.268843, 0.391359)], bs[(-0.0394289, 0.134422, 0.00374043), 0.51456] [TriMesh.cpp | 449] 2018-Feb-02 09:06:55 new layer [2D352B84] [GameRender.cpp | 526] 2018-Feb-02 09:06:55 init 8th undergrowth layer [GameRender.cpp | 511] 2018-Feb-02 09:06:55 Model [models/undergrowth/plant4.mim] has 24 tris / 27 verts, aabb[(-0.290238, -0.0401367, -0.232231), (0.194845, 0.152077, 0.22001)], bs[(-0.0476964, 0.0559701, -0.00611059), 0.345244] [TriMesh.cpp | 449] 2018-Feb-02 09:06:55 new layer [2D352D04] [GameRender.cpp | 526] 2018-Feb-02 09:06:55 init 9th undergrowth layer [GameRender.cpp | 511] 2018-Feb-02 09:06:55 Model [models/undergrowth/plant5.mim] has 8 tris / 10 verts, aabb[(-0.114639, 6.42687e-05, -0.114639), (0.114639, 0.0579658, 0.114639)], bs[(0, 0.029015, 0), 0.164689] [TriMesh.cpp | 449] 2018-Feb-02 09:06:55 SetCullMode(1) [MaterialSheme.cpp | 1013] 2018-Feb-02 09:06:55 MaterialSheme::LoadFromString() [MaterialSheme.cpp | 255] 2018-Feb-02 09:06:55 FreeUnusedResources: [Graphics.cpp | 741] 2018-Feb-02 09:06:55 0 meshes freed (903 total) [Graphics.cpp | 757] 2018-Feb-02 09:06:55 0 textures freed (522 total) [Graphics.cpp | 758] 2018-Feb-02 09:06:55 0 materials freed (271 total) [Graphics.cpp | 759] 2018-Feb-02 09:06:55 0 data buffers freed (2039 total) [Graphics.cpp | 760] 2018-Feb-02 09:06:55 0 pixel shaders freed (54 total) [Graphics.cpp | 762] 2018-Feb-02 09:06:55 0 vertex shaders freed (22 total) [Graphics.cpp | 763] 2018-Feb-02 09:06:55 0 geometry shaders freed (7 total) [Graphics.cpp | 764] 2018-Feb-02 09:06:55 0 hull shaders freed (3 total) [Graphics.cpp | 765] 2018-Feb-02 09:06:55 0 domain shaders freed (1 total) [Graphics.cpp | 766] 2018-Feb-02 09:06:55 0 compute shaders freed (1 total) [Graphics.cpp | 767] 2018-Feb-02 09:06:55 0 queries freed (1 total) [Graphics.cpp | 769] 2018-Feb-02 09:06:55 Culling NONE [MaterialSheme.cpp | 314] 2018-Feb-02 09:06:55 SetCullMode(0) [MaterialSheme.cpp | 1013] 2018-Feb-02 09:06:55 base = [shaders/base.hlsl] [MaterialSheme.cpp | 386] 2018-Feb-02 09:06:55 MaterialSheme::LoadFromString() read textures [MaterialSheme.cpp | 398] 2018-Feb-02 09:06:55 MaterialSheme::LoadFromString() complete [MaterialSheme.cpp | 409] 2018-Feb-02 09:06:55 FreeUnusedResources: [Graphics.cpp | 741] 2018-Feb-02 09:06:55 0 meshes freed (903 total) [Graphics.cpp | 757] 2018-Feb-02 09:06:55 0 textures freed (522 total) [Graphics.cpp | 758] 2018-Feb-02 09:06:55 0 materials freed (271 total) [Graphics.cpp | 759] 2018-Feb-02 09:06:55 0 data buffers freed (2039 total) [Graphics.cpp | 760] 2018-Feb-02 09:06:55 0 pixel shaders freed (54 total) [Graphics.cpp | 762] 2018-Feb-02 09:06:55 0 vertex shaders freed (22 total) [Graphics.cpp | 763] 2018-Feb-02 09:06:55 0 geometry shaders freed (7 total) [Graphics.cpp | 764] 2018-Feb-02 09:06:55 0 hull shaders freed (3 total) [Graphics.cpp | 765] 2018-Feb-02 09:06:55 0 domain shaders freed (1 total) [Graphics.cpp | 766] 2018-Feb-02 09:06:55 0 compute shaders freed (1 total) [Graphics.cpp | 767] 2018-Feb-02 09:06:55 0 queries freed (1 total) [Graphics.cpp | 769] 2018-Feb-02 09:06:55 shader [material sheme=[msm/alphaspec.msm] pass=[0], vs_main, profile=vs_5_0] found in cache by CRC summs [Graphics.cpp | 825] 2018-Feb-02 09:06:55 shader [material sheme=[msm/alphaspec.msm] pass=[0], ps_main, profile=ps_5_0] found in cache by CRC summs [Graphics.cpp | 797] 2018-Feb-02 09:06:55 Disable skinning [Shader.cpp | 355] 2018-Feb-02 09:06:55 Create Shader [material sheme=[msm/alphaspec.msm] pass=[1], ps_main, ps_5_0] (crc1=1064802762, crc2=2385233647) [Shader.cpp | 168] 2018-Feb-02 09:06:55 Create Shader [material sheme=[msm/alphaspec.msm] pass=[1], vs_main, vs_5_0] (crc1=1064802762, crc2=199445526) [Shader.cpp | 168] 2018-Feb-02 09:06:55 Shader [material sheme=[msm/alphaspec.msm] pass=[1]:ps_main:ps_5_0] compilaion warinigs [Shader.cpp | 190] 2018-Feb-02 09:06:55 inc/utils.hlsl(70,22-39): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them [Shader.cpp | 140] 2018-Feb-02 09:06:55 [Shader.cpp | 140] 2018-Feb-02 09:06:55 shader is binary identical to other shader - use cached copy [Graphics.cpp | 839] 2018-Feb-02 09:06:55 Release shader [material sheme=[msm/alphaspec.msm] pass=[1], vs_main, vs_5_0] [Shader.cpp | 99] 2018-Feb-02 09:06:55 Disable skinning [Shader.cpp | 355] 2018-Feb-02 09:06:55 LoadTextureAsync [textures/foliage/undergrowth1-diffa.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:55 new layer [2D352E24] [GameRender.cpp | 526] 2018-Feb-02 09:06:55 init 10th undergrowth layer [GameRender.cpp | 511] 2018-Feb-02 09:06:55 Model [models/undergrowth/plant6.mim] has 24 tris / 27 verts, aabb[(-0.203706, -0.0346316, -0.214398), (0.196681, 0.149758, 0.205485)], bs[(-0.00351231, 0.057563, -0.00445656), 0.304389] [TriMesh.cpp | 449] 2018-Feb-02 09:06:55 new layer [2D352F44] [GameRender.cpp | 526] 2018-Feb-02 09:06:55 init 11th undergrowth layer [GameRender.cpp | 511] 2018-Feb-02 09:06:55 Model [models/undergrowth/plant7.mim] has 24 tris / 27 verts, aabb[(-0.203706, -0.0346316, -0.214398), (0.196681, 0.149758, 0.205485)], bs[(-0.00351231, 0.057563, -0.00445656), 0.304389] [TriMesh.cpp | 449] 2018-Feb-02 09:06:55 new layer [2D3530C4] [GameRender.cpp | 526] 2018-Feb-02 09:06:55 init 12th undergrowth layer [GameRender.cpp | 511] 2018-Feb-02 09:06:55 Model [models/undergrowth/plant8.mim] has 96 tris / 90 verts, aabb[(-0.199254, -0.000623934, -0.223188), (0.268036, 0.118131, 0.246934)], bs[(0.0343911, 0.0587536, 0.0118733), 0.336704] [TriMesh.cpp | 449] 2018-Feb-02 09:06:55 new layer [2D353244] [GameRender.cpp | 526] 2018-Feb-02 09:06:55 init 13th undergrowth layer [GameRender.cpp | 511] 2018-Feb-02 09:06:55 Model [models/undergrowth/plant9.mim] has 48 tris / 45 verts, aabb[(-0.165607, 0.00714084, -0.185499), (0.222774, 0.0981829, 0.205235)], bs[(0.0285836, 0.0526619, 0.00986828), 0.279196] [TriMesh.cpp | 449] 2018-Feb-02 09:06:55 new layer [2D3533C4] [GameRender.cpp | 526] 2018-Feb-02 09:06:55 init 14th undergrowth layer [GameRender.cpp | 511] 2018-Feb-02 09:06:55 Model [models/undergrowth/plant10.mim] has 96 tris / 90 verts, aabb[(-0.199254, -0.000623934, -0.223188), (0.268036, 0.118131, 0.246934)], bs[(0.0343911, 0.0587536, 0.0118733), 0.336704] [TriMesh.cpp | 449] 2018-Feb-02 09:06:55 new layer [2D353544] [GameRender.cpp | 526] 2018-Feb-02 09:06:55 init 15th undergrowth layer [GameRender.cpp | 511] 2018-Feb-02 09:06:55 Model [models/undergrowth/plant11.mim] has 14 tris / 17 verts, aabb[(-0.286293, -1.36936e-11, -0.122697), (0.0040899, 0.167787, 0.114517)], bs[(-0.141101, 0.0838934, -0.00408999), 0.205393] [TriMesh.cpp | 449] 2018-Feb-02 09:06:55 new layer [2D3536C4] [GameRender.cpp | 526] 2018-Feb-02 09:06:55 init 16th undergrowth layer [GameRender.cpp | 511] 2018-Feb-02 09:06:55 Model [models/undergrowth/plant12.mim] has 42 tris / 51 verts, aabb[(-0.238033, -1.4029e-11, -0.261074), (0.184402, 0.182839, 0.266161)], bs[(-0.0268154, 0.0914194, 0.00254384), 0.349949] [TriMesh.cpp | 449] 2018-Feb-02 09:06:55 new layer [2D3538A4] [GameRender.cpp | 526] 2018-Feb-02 09:06:55 init 17th undergrowth layer [GameRender.cpp | 511] 2018-Feb-02 09:06:55 new layer [2D353A24] [GameRender.cpp | 526] 2018-Feb-02 09:06:55 init 18th undergrowth layer [GameRender.cpp | 511] 2018-Feb-02 09:06:55 new layer [2D353AE4] [GameRender.cpp | 526] 2018-Feb-02 09:06:55 init 19th undergrowth layer [GameRender.cpp | 511] 2018-Feb-02 09:06:55 new layer [2D353BA4] [GameRender.cpp | 526] 2018-Feb-02 09:06:55 init 20th undergrowth layer [GameRender.cpp | 511] 2018-Feb-02 09:06:55 new layer [2D353C64] [GameRender.cpp | 526] 2018-Feb-02 09:06:55 init 21th undergrowth layer [GameRender.cpp | 511] 2018-Feb-02 09:06:55 new layer [2D353D24] [GameRender.cpp | 526] 2018-Feb-02 09:06:55 init 22th undergrowth layer [GameRender.cpp | 511] 2018-Feb-02 09:06:55 Model [models/objects/stonebig.mim] has 212 tris / 141 verts, aabb[(-0.209697, -0.184331, -0.291038), (0.217476, 0.182963, 0.281361)], bs[(0.0038896, -0.000683933, -0.00483835), 0.401567] [TriMesh.cpp | 449] 2018-Feb-02 09:06:55 LoadTextureAsync [textures/stonebig01-diff.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:55 LoadTextureAsync [textures/stonebig-nm.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:55 Model [models/objects/stonebiglod.mim] has 60 tris / 50 verts, aabb[(-0.206192, -0.184331, -0.291038), (0.214564, 0.177194, 0.2747)], bs[(0.00418607, -0.00356843, -0.00816908), 0.396168] [TriMesh.cpp | 449] 2018-Feb-02 09:06:55 new layer [2D353DE4] [GameRender.cpp | 526] 2018-Feb-02 09:06:55 init 23th undergrowth layer [GameRender.cpp | 511] 2018-Feb-02 09:06:55 LoadTextureAsync [textures/stonebig02-diff.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:55 new layer [2D3540E4] [GameRender.cpp | 526] 2018-Feb-02 09:06:55 init 24th undergrowth layer [GameRender.cpp | 511] 2018-Feb-02 09:06:55 LoadTextureAsync [textures/stonebig03-diff.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:55 new layer [2D354204] [GameRender.cpp | 526] 2018-Feb-02 09:06:55 init 25th undergrowth layer [GameRender.cpp | 511] 2018-Feb-02 09:06:55 LoadTextureAsync [textures/stonebig04-diff.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:55 new layer [2D3542C4] [GameRender.cpp | 526] 2018-Feb-02 09:06:55 Create Shader [VS HDR, vs_hdr, vs_5_0] (crc1=2364464259, crc2=1692452787) [Shader.cpp | 168] 2018-Feb-02 09:06:55 Shader [VS HDR:vs_hdr:vs_5_0] compilaion warinigs [Shader.cpp | 190] 2018-Feb-02 09:06:55 E:\hry\steamapps\common\Life is Feudal Forest Village\VS HDR(108,18-26): warning X3579: vs_5_0 does not support groupshared, groupshared ignored [Shader.cpp | 140] 2018-Feb-02 09:06:55 [Shader.cpp | 140] 2018-Feb-02 09:06:55 Create Shader [PS HDR, ps_hdr, ps_5_0] (crc1=2364464259, crc2=2420371548) [Shader.cpp | 168] 2018-Feb-02 09:06:55 Shader [PS HDR:ps_hdr:ps_5_0] compilaion warinigs [Shader.cpp | 190] 2018-Feb-02 09:06:55 E:\hry\steamapps\common\Life is Feudal Forest Village\PS HDR(108,18-26): warning X3579: ps_5_0 does not support groupshared, groupshared ignored [Shader.cpp | 140] 2018-Feb-02 09:06:55 [Shader.cpp | 140] 2018-Feb-02 09:06:55 Create Shader [CS HDR, cs_hdr, cs_5_0] (crc1=2364464259, crc2=1075737951) [Shader.cpp | 168] 2018-Feb-02 09:06:55 Create Shader [CS Histogram, compute_per_tile_histogram_cs, cs_5_0] (crc1=2364464259, crc2=2284524993) [Shader.cpp | 168] 2018-Feb-02 09:06:55 Create Shader [CS Histogram, merge_histograms_cs, cs_5_0] (crc1=2364464259, crc2=1738164577) [Shader.cpp | 168] 2018-Feb-02 09:06:55 Create Shader [CS Exposure adoptation, cs_adopt, cs_5_0] (crc1=2364464259, crc2=23330973) [Shader.cpp | 168] 2018-Feb-02 09:06:55 Create Shader [bloomDownsampleSRGB, cs_downsampleSRGB, cs_5_0] (crc1=3576296147, crc2=119653437) [Shader.cpp | 168] 2018-Feb-02 09:06:55 Shader [bloomDownsampleSRGB:cs_downsampleSRGB:cs_5_0] compilaion warinigs [Shader.cpp | 190] 2018-Feb-02 09:06:55 E:\hry\steamapps\common\Life is Feudal Forest Village\bloomDownsampleSRGB(63,17-66): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them [Shader.cpp | 140] 2018-Feb-02 09:06:55 E:\hry\steamapps\common\Life is Feudal Forest Village\bloomDownsampleSRGB(64,17-81): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them [Shader.cpp | 140] 2018-Feb-02 09:06:55 E:\hry\steamapps\common\Life is Feudal Forest Village\bloomDownsampleSRGB(65,17-81): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them [Shader.cpp | 140] 2018-Feb-02 09:06:55 E:\hry\steamapps\common\Life is Feudal Forest Village\bloomDownsampleSRGB(66,17-68): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them [Shader.cpp | 140] 2018-Feb-02 09:06:55 [Shader.cpp | 140] 2018-Feb-02 09:06:55 Create Shader [bloom_vs, vs_main, vs_5_0] (crc1=1360061313, crc2=199445526) [Shader.cpp | 168] 2018-Feb-02 09:06:55 Create Shader [bloom_ps, ps_downsample, ps_5_0] (crc1=1360061313, crc2=3027837650) [Shader.cpp | 168] 2018-Feb-02 09:06:55 Create Shader [bloom_blur_vs_x, vs_blur_x, vs_5_0] (crc1=1360061313, crc2=4026408724) [Shader.cpp | 168] 2018-Feb-02 09:06:55 Create Shader [bloom_blur_vs_y, vs_blur_y, vs_5_0] (crc1=1360061313, crc2=3961898) [Shader.cpp | 168] 2018-Feb-02 09:06:55 Create Shader [bloom_blur_ps, ps_blur, ps_5_0] (crc1=1360061313, crc2=2928289118) [Shader.cpp | 168] 2018-Feb-02 09:06:55 shader [bloom_render_vs, vs_main, profile=vs_5_0] found in cache by CRC summs [Graphics.cpp | 825] 2018-Feb-02 09:06:55 Create Shader [bloom_render_ps, ps_combine, ps_5_0] (crc1=1360061313, crc2=457839348) [Shader.cpp | 168] 2018-Feb-02 09:06:55 Shader [bloom_render_ps:ps_combine:ps_5_0] compilaion warinigs [Shader.cpp | 190] 2018-Feb-02 09:06:55 E:\hry\steamapps\common\Life is Feudal Forest Village\bloom_render_ps(223,9-24): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them [Shader.cpp | 140] 2018-Feb-02 09:06:55 E:\hry\steamapps\common\Life is Feudal Forest Village\bloom_render_ps(224,15-42): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them [Shader.cpp | 140] 2018-Feb-02 09:06:55 [Shader.cpp | 140] 2018-Feb-02 09:06:55 Sky::init() [Sky.cpp | 38] 2018-Feb-02 09:06:55 Sky indices count = 3072 [Sky.cpp | 55] 2018-Feb-02 09:06:55 Sky vertices count = 545 [Sky.cpp | 76] 2018-Feb-02 09:06:55 Create Shader [SkyBox PS, PSSky, ps_4_0] (crc1=1975870085, crc2=3030991652) [Shader.cpp | 168] 2018-Feb-02 09:06:56 Create Shader [SkyBox VS, VSSky, vs_4_0] (crc1=1975870085, crc2=2587028367) [Shader.cpp | 168] 2018-Feb-02 09:06:56 Create Shader [SkyBox PS Blur, PSSkyBlur, ps_4_0] (crc1=1975870085, crc2=2593105112) [Shader.cpp | 168] 2018-Feb-02 09:06:56 Create Shader [SkyBox VS Blur, VSSkyBlur, vs_4_0] (crc1=1975870085, crc2=1118501696) [Shader.cpp | 168] 2018-Feb-02 09:06:56 Sky::init() complete [Sky.cpp | 210] 2018-Feb-02 09:06:56 LoadTexture [textures/buildmasks/buildmask-tower_square-diff.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:56 Model [models/tree/food_strawberry_02.mim] has 174 tris / 223 verts, aabb[(-0.298802, -0.0054484, -0.321248), (0.317008, 0.691727, 0.321249)], bs[(0.00910327, 0.343139, 2.83122e-07), 0.565261] [TriMesh.cpp | 449] 2018-Feb-02 09:06:56 LoadTextureAsync [textures/foliage/food_strawberry_02-diffa.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:56 Model [models/tree/food_strawberry_02lod.mim] has 24 tris / 44 verts, aabb[(-0.269006, -0.0054484, -0.292571), (0.295377, 0.691727, 0.315948)], bs[(0.0131857, 0.343139, 0.0116889), 0.541959] [TriMesh.cpp | 449] 2018-Feb-02 09:06:56 Model [models/tree/food_strawberry_02b.mim] has 4 tris / 8 verts, aabb[(-0.558364, -0.10796, -0.565632), (0.647213, 1.12758, 0.670657)], bs[(0.0444244, 0.509812, 0.0525127), 1.06165] [TriMesh.cpp | 449] 2018-Feb-02 09:06:56 LoadTextureAsync [textures/foliage/food_strawberry_02b-diffa.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:56 Model [models/tree/food_strawberry_01.mim] has 296 tris / 417 verts, aabb[(-0.374937, -0.0119731, -0.407266), (0.301054, 0.426308, 0.495082)], bs[(-0.0369414, 0.207168, 0.043908), 0.604832] [TriMesh.cpp | 449] 2018-Feb-02 09:06:56 Model [models/tree/food_strawberry_01lod.mim] has 60 tris / 100 verts, aabb[(-0.374937, -0.00623986, -0.407266), (0.301054, 0.426308, 0.495082)], bs[(-0.0369413, 0.210034, 0.0439081), 0.603799] [TriMesh.cpp | 449] 2018-Feb-02 09:06:56 Model [models/tree/food_strawberry_01b.mim] has 4 tris / 8 verts, aabb[(-0.612937, -0.3271, -0.72188), (0.489607, 1.00868, 0.872552)], bs[(-0.061665, 0.340788, 0.075336), 1.17708] [TriMesh.cpp | 449] 2018-Feb-02 09:06:56 LoadTextureAsync [textures/foliage/food_strawberry_01b-diffa.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:56 Model [models/tree/food_rootcrop_01.mim] has 145 tris / 136 verts, aabb[(-0.669763, -0.262594, -0.669572), (0.725335, 0.781477, 0.72154)], bs[(0.0277859, 0.259441, 0.0259838), 1.11485] [TriMesh.cpp | 449] 2018-Feb-02 09:06:56 LoadTextureAsync [textures/foliage/food_rootcrop_01-diffa.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:56 LoadTextureAsync [textures/foliage/food_rootcrop_01-nm.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:56 Model [models/tree/food_rootcrop_01lod.mim] has 54 tris / 69 verts, aabb[(-0.669763, -0.262594, -0.669572), (0.725335, 0.781477, 0.72154)], bs[(0.0277859, 0.259441, 0.0259838), 1.11485] [TriMesh.cpp | 449] 2018-Feb-02 09:06:56 Model [models/tree/food_rootcrop_01b.mim] has 4 tris / 8 verts, aabb[(-0.850187, -0.477301, -0.86335), (0.936542, 1.07924, 0.929808)], bs[(0.0431776, 0.300968, 0.0332291), 1.48582] [TriMesh.cpp | 449] 2018-Feb-02 09:06:56 LoadTextureAsync [textures/foliage/food_rootcrop_01b-diffa.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:56 Model [models/tree/food_strawberry_04.mim] has 482 tris / 785 verts, aabb[(-0.442963, -0.00432299, -0.503077), (0.648425, 0.550847, 0.538222)], bs[(0.102731, 0.273262, 0.0175728), 0.803686] [TriMesh.cpp | 449] 2018-Feb-02 09:06:56 Create Shader [CS Normalmap1024, cs_main, cs_5_0] (crc1=297298898, crc2=3297131702) [Shader.cpp | 168] 2018-Feb-02 09:06:56 Model [models/tree/food_strawberry_04lod.mim] has 43 tris / 83 verts, aabb[(-0.453148, -0.0043364, -0.527141), (0.66837, 0.552554, 0.489459)], bs[(0.107611, 0.274109, -0.0188413), 0.806444] [TriMesh.cpp | 449] 2018-Feb-02 09:06:56 Model [models/tree/food_strawberry_04b.mim] has 4 tris / 8 verts, aabb[(-0.736848, -0.166807, -0.771086), (1.05089, 0.988741, 0.886619)], bs[(0.157021, 0.410967, 0.0577663), 1.34901] [TriMesh.cpp | 449] 2018-Feb-02 09:06:56 LoadTextureAsync [textures/foliage/food_strawberry_04b-diffa.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:56 Model [models/tree/bushes/pagoc.mim] has 36 tris / 72 verts, aabb[(-1.10339, -0.094, -1.04125), (0.922483, 1.84766, 0.869095)], bs[(-0.090453, 0.87683, -0.0860768), 1.69732] [TriMesh.cpp | 449] 2018-Feb-02 09:06:56 LoadTextureAsync [textures/foliage/b_pagoc-diffa.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:56 Model [models/tree/bushes/pagocb.mim] has 4 tris / 8 verts, aabb[(-0.894176, -0.0419627, -0.900418), (0.721804, 1.6598, 0.809879)], bs[(-0.0861862, 0.808919, -0.0452696), 1.45194] [TriMesh.cpp | 449] 2018-Feb-02 09:06:56 LoadTextureAsync [textures/foliage/b_pagocb-diffa.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:56 Model [models/tree/bushes/blomb.mim] has 190 tris / 544 verts, aabb[(-0.716576, -0.247712, -0.494604), (0.5791, 1.85391, 0.57321)], bs[(-0.0687381, 0.803101, 0.039303), 1.34498] [TriMesh.cpp | 449] 2018-Feb-02 09:06:56 LoadTextureAsync [textures/foliage/b_blomb-diffa.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:56 Model [models/tree/bushes/blomblod.mim] has 127 tris / 381 verts, aabb[(-0.595635, 0.164084, -0.494604), (0.53073, 1.85391, 0.532503)], bs[(-0.0324526, 1.009, 0.0189495), 1.13789] [TriMesh.cpp | 449] 2018-Feb-02 09:06:56 Model [models/tree/bushes/blombb.mim] has 4 tris / 8 verts, aabb[(-0.818567, -0.0933689, -0.731031), (0.64955, 1.84408, 0.647395)], bs[(-0.0845083, 0.875355, -0.0418177), 1.39724] [TriMesh.cpp | 449] 2018-Feb-02 09:06:56 LoadTextureAsync [textures/foliage/b_blombb-diffa.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:56 Model [models/tree/bushes/03.mim] has 140 tris / 420 verts, aabb[(-1.19249, -0.11658, -1.19032), (1.30321, 2.40104, 1.17842)], bs[(0.0553563, 1.14223, -0.00595003), 2.13177] [TriMesh.cpp | 449] 2018-Feb-02 09:06:56 LoadTextureAsync [textures/foliage/b03-diffa.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:56 LoadTextureAsync [textures/foliage/b03-nm.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:56 Model [models/tree/bushes/03lod.mim] has 70 tris / 210 verts, aabb[(-1.19249, -0.11658, -1.19032), (1.30321, 2.40104, 1.17842)], bs[(0.0553563, 1.14223, -0.00595003), 2.13177] [TriMesh.cpp | 449] 2018-Feb-02 09:06:56 Model [models/tree/bushes/03b.mim] has 4 tris / 8 verts, aabb[(-1.55299, -0.161008, -1.54014), (1.49414, 2.96031, 1.39609)], bs[(-0.029424, 1.39965, -0.0720289), 2.62912] [TriMesh.cpp | 449] 2018-Feb-02 09:06:56 LoadTextureAsync [textures/foliage/b03b-diffa.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:56 Model [models/tree/bushes/longgr.mim] has 32 tris / 64 verts, aabb[(-1.08634, -0.131638, -0.952488), (0.879341, 1.34435, 1.07876)], bs[(-0.103497, 0.606358, 0.0631364), 1.5944] [TriMesh.cpp | 449] 2018-Feb-02 09:06:56 LoadTextureAsync [textures/foliage/b_longgr-diffa.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:56 Model [models/tree/bushes/longgrb.mim] has 4 tris / 8 verts, aabb[(-0.815832, -0.12257, -0.87834), (0.753344, 1.29864, 0.98325)], bs[(-0.0312438, 0.588036, 0.0524554), 1.40958] [TriMesh.cpp | 449] 2018-Feb-02 09:06:56 LoadTextureAsync [textures/foliage/b_longgrb-diffa.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:56 Model [models/tree/bushes/shinelec.mim] has 24 tris / 48 verts, aabb[(-1.53919, -0.672206, -1.3245), (1.50607, 1.77646, 1.44237)], bs[(-0.0165621, 0.552129, 0.0589359), 2.39401] [TriMesh.cpp | 449] 2018-Feb-02 09:06:56 LoadTextureAsync [textures/foliage/b_shinelec-diffa.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:56 Model [models/tree/bushes/shinelecb.mim] has 4 tris / 8 verts, aabb[(-1.11556, -0.100982, -0.913976), (1.02048, 1.50103, 1.04892)], bs[(-0.0475365, 0.700023, 0.0674699), 1.65696] [TriMesh.cpp | 449] 2018-Feb-02 09:06:56 LoadTextureAsync [textures/foliage/b_shinelecb-diffa.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:56 Model [models/tree/bushes/08.mim] has 84 tris / 252 verts, aabb[(-0.508023, -0.0627285, -0.643347), (0.770489, 0.983222, 0.776812)], bs[(0.131233, 0.460247, 0.0667323), 1.0892] [TriMesh.cpp | 449] 2018-Feb-02 09:06:56 LoadTextureAsync [textures/foliage/b08-diffa.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:56 Model [models/tree/bushes/08lod.mim] has 32 tris / 96 verts, aabb[(-0.470723, -0.058808, -0.603138), (0.722334, 0.921771, 0.728261)], bs[(0.125805, 0.431481, 0.0625616), 1.0195] [TriMesh.cpp | 449] 2018-Feb-02 09:06:56 Model [models/tree/bushes/08b.mim] has 4 tris / 8 verts, aabb[(-0.528794, -0.19623, -0.632172), (0.780375, 1.01042, 0.723599)], bs[(0.125791, 0.407095, 0.0457134), 1.11893] [TriMesh.cpp | 449] 2018-Feb-02 09:06:56 LoadTextureAsync [textures/foliage/b08b-diffa.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:56 Model [models/tree/bushes/06.mim] has 320 tris / 944 verts, aabb[(-1.08229, -0.0510894, -1.06889), (1.08012, 4.12624, 1.07105)], bs[(-0.00108451, 2.03758, 0.00108004), 2.58387] [TriMesh.cpp | 449] 2018-Feb-02 09:06:56 LoadTextureAsync [textures/foliage/b06-diffa.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:56 Model [models/tree/bushes/06lod.mim] has 181 tris / 543 verts, aabb[(-1.08229, -0.0510894, -1.06889), (1.08012, 4.12624, 1.07105)], bs[(-0.00108451, 2.03758, 0.00108004), 2.58387] [TriMesh.cpp | 449] 2018-Feb-02 09:06:56 Model [models/tree/bushes/06b.mim] has 4 tris / 8 verts, aabb[(-1.77296, -0.287199, -1.75813), (1.83895, 4.31727, 1.61198)], bs[(0.0329905, 2.01504, -0.0730743), 3.37656] [TriMesh.cpp | 449] 2018-Feb-02 09:06:56 LoadTextureAsync [textures/foliage/b06b-diffa.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:56 Model [models/tree/bushes/little.mim] has 312 tris / 936 verts, aabb[(-0.989651, -0.031753, -0.922983), (0.965753, 0.875895, 0.98755)], bs[(-0.011949, 0.422071, 0.0322835), 1.44027] [TriMesh.cpp | 449] 2018-Feb-02 09:06:56 LoadTextureAsync [textures/foliage/b_little-diffa.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:56 Model [models/tree/bushes/littlelod.mim] has 71 tris / 213 verts, aabb[(-0.989651, 0.0857922, -0.922983), (0.965753, 0.875895, 0.98755)], bs[(-0.011949, 0.480844, 0.0322835), 1.42285] [TriMesh.cpp | 449] 2018-Feb-02 09:06:56 Model [models/tree/bushes/littleb.mim] has 4 tris / 8 verts, aabb[(-0.899448, -0.12257, -0.878339), (0.8977, 0.896119, 0.893303)], bs[(-0.000873625, 0.386775, 0.00748163), 1.36072] [TriMesh.cpp | 449] 2018-Feb-02 09:06:56 LoadTextureAsync [textures/foliage/b_littleb-diffa.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:56 Model [models/tree/bush-10.mim] has 126 tris / 252 verts, aabb[(-1.15529, -0.441864, -1.13136), (1.21961, 2.05605, 1.26019)], bs[(0.0321617, 0.807094, 0.0644138), 2.09757] [TriMesh.cpp | 449] 2018-Feb-02 09:06:56 LoadTextureAsync [textures/foliage/bush-07-diffa.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:56 Create Shader [CS DistField1024, cs_main, cs_5_0] (crc1=846142641, crc2=3297131702) [Shader.cpp | 168] 2018-Feb-02 09:06:56 Model [models/tree/bush-10lod.mim] has 96 tris / 200 verts, aabb[(-1.15529, -0.441864, -1.13136), (1.21961, 1.95865, 1.26019)], bs[(0.0321617, 0.758395, 0.0644138), 2.06894] [TriMesh.cpp | 449] 2018-Feb-02 09:06:56 Model [models/tree/bush-10b.mim] has 4 tris / 8 verts, aabb[(-1.08415, -0.293869, -1.14332), (1.15783, 1.90875, 1.02028)], bs[(0.0368429, 0.807441, -0.0615206), 1.90782] [TriMesh.cpp | 449] 2018-Feb-02 09:06:56 LoadTextureAsync [textures/foliage/bush-07b-diffa.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:56 Model [models/tree/hay_bush_01.mim] has 176 tris / 154 verts, aabb[(-1.17653, -0.0345681, -1.13631), (1.0544, 0.895054, 1.12121)], bs[(-0.061062, 0.430243, -0.00754696), 1.65361] [TriMesh.cpp | 449] 2018-Feb-02 09:06:56 LoadTextureAsync [textures/foliage/hay_bush_01-diffa.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:56 LoadTextureAsync [textures/foliage/hay_bush_01-nm.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:56 Model [models/tree/hay_bush_01lod.mim] has 42 tris / 62 verts, aabb[(-1.17653, -0.0345681, -1.13631), (1.0544, 0.895054, 1.12121)], bs[(-0.0610619, 0.430243, -0.00754696), 1.65361] [TriMesh.cpp | 449] 2018-Feb-02 09:06:56 Model [models/tree/hay_bush_01b.mim] has 4 tris / 8 verts, aabb[(-1.67276, -0.492423, -1.84778), (1.80995, 0.965583, 1.76349)], bs[(0.0685945, 0.23658, -0.0421414), 2.6123] [TriMesh.cpp | 449] 2018-Feb-02 09:06:56 LoadTextureAsync [textures/foliage/hay_bush_01b-diffa.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:56 Model [models/tree/bush-17.mim] has 601 tris / 1116 verts, aabb[(-1.87365, -0.22205, -2.01746), (1.50801, 3.90924, 2.65368)], bs[(-0.182819, 1.84359, 0.318111), 3.54692] [TriMesh.cpp | 449] 2018-Feb-02 09:06:56 LoadTextureAsync [textures/foliage/bush-17-diffa.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:56 Model [models/tree/bush-17lod1.mim] has 198 tris / 427 verts, aabb[(-1.87365, -0.210275, -2.01746), (1.50801, 3.90924, 2.65368)], bs[(-0.182819, 1.84948, 0.318111), 3.5435] [TriMesh.cpp | 449] 2018-Feb-02 09:06:56 Model [models/tree/bush-17lod2.mim] has 88 tris / 185 verts, aabb[(-1.87365, 0.110205, -2.01746), (1.50801, 3.90924, 2.65368)], bs[(-0.182819, 2.00972, 0.318111), 3.45282] [TriMesh.cpp | 449] 2018-Feb-02 09:06:56 Model [models/tree/bush-17b.mim] has 4 tris / 8 verts, aabb[(-2.34614, -0.490156, -2.15299), (2.15459, 4.30928, 2.72203)], bs[(-0.0957717, 1.90956, 0.28452), 4.09442] [TriMesh.cpp | 449] 2018-Feb-02 09:06:56 LoadTextureAsync [textures/foliage/bush-17b-diffa.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:56 Model [models/tree/bush-16.mim] has 232 tris / 306 verts, aabb[(-1.87112, -0.108089, -1.84321), (1.91416, 1.52288, 1.82652)], bs[(0.0215159, 0.707396, -0.00834888), 2.75932] [TriMesh.cpp | 449] 2018-Feb-02 09:06:56 LoadTextureAsync [textures/foliage/bush-16-diffa.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:56 Model [models/tree/bush-16lod.mim] has 116 tris / 175 verts, aabb[(-1.87112, -0.108089, -1.84321), (1.91416, 1.52288, 1.82652)], bs[(0.021516, 0.707396, -0.00834882), 2.75932] [TriMesh.cpp | 449] 2018-Feb-02 09:06:56 Model [models/tree/bush-16b.mim] has 4 tris / 8 verts, aabb[(-2.00083, -0.400329, -2.34591), (2.24273, 2.14781, 2.16334)], bs[(0.12095, 0.873742, -0.091284), 3.34791] [TriMesh.cpp | 449] 2018-Feb-02 09:06:56 LoadTextureAsync [textures/foliage/bush-16b-diffa.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:06:56 Model [models/resources/mushroom_02.mim] has 126 tris / 93 verts, aabb[(-0.133478, -0.0129257, -0.133478), (0.133478, 0.294817, 0.133478)], bs[(1.49012e-08, 0.140946, -2.98023e-08), 0.243534] [TriMesh.cpp | 449] 2018-Feb-02 09:06:56 Create Shader [CS DistField Start1024, cs_start, cs_5_0] (crc1=846142641, crc2=2212639833) [Shader.cpp | 168] 2018-Feb-02 09:06:56 Shader [CS DistField Start1024:cs_start:cs_5_0] compilaion warinigs [Shader.cpp | 190] 2018-Feb-02 09:06:56 E:\hry\steamapps\common\Life is Feudal Forest Village\CS DistField Start1024(46,3-38): warning X3557: loop only executes for 1 iteration(s), forcing loop to unroll [Shader.cpp | 140] 2018-Feb-02 09:06:56 [Shader.cpp | 140] 2018-Feb-02 09:06:56 Create Shader [CS Flow1024, cs_flow, cs_5_0] (crc1=846142641, crc2=2398020250) [Shader.cpp | 168] 2018-Feb-02 09:06:57 FreeUnusedResources: [Graphics.cpp | 741] 2018-Feb-02 09:06:57 0 meshes freed (959 total) [Graphics.cpp | 757] 2018-Feb-02 09:06:57 0 textures freed (579 total) [Graphics.cpp | 758] 2018-Feb-02 09:06:57 0 materials freed (306 total) [Graphics.cpp | 759] 2018-Feb-02 09:06:57 0 data buffers freed (2438 total) [Graphics.cpp | 760] 2018-Feb-02 09:06:57 0 pixel shaders freed (61 total) [Graphics.cpp | 762] 2018-Feb-02 09:06:57 0 vertex shaders freed (28 total) [Graphics.cpp | 763] 2018-Feb-02 09:06:57 0 geometry shaders freed (7 total) [Graphics.cpp | 764] 2018-Feb-02 09:06:57 0 hull shaders freed (3 total) [Graphics.cpp | 765] 2018-Feb-02 09:06:57 0 domain shaders freed (1 total) [Graphics.cpp | 766] 2018-Feb-02 09:06:57 0 compute shaders freed (10 total) [Graphics.cpp | 767] 2018-Feb-02 09:06:57 0 queries freed (49 total) [Graphics.cpp | 769] 2018-Feb-02 09:06:57 shader [bloomDownsampleSRGB, cs_downsampleSRGB, profile=cs_5_0] found in cache by CRC summs [Graphics.cpp | 935] 2018-Feb-02 09:06:57 shader [bloom_vs, vs_main, profile=vs_5_0] found in cache by CRC summs [Graphics.cpp | 825] 2018-Feb-02 09:06:57 shader [bloom_ps, ps_downsample, profile=ps_5_0] found in cache by CRC summs [Graphics.cpp | 797] 2018-Feb-02 09:06:57 shader [bloom_blur_vs_x, vs_blur_x, profile=vs_5_0] found in cache by CRC summs [Graphics.cpp | 825] 2018-Feb-02 09:06:57 shader [bloom_blur_vs_y, vs_blur_y, profile=vs_5_0] found in cache by CRC summs [Graphics.cpp | 825] 2018-Feb-02 09:06:57 shader [bloom_blur_ps, ps_blur, profile=ps_5_0] found in cache by CRC summs [Graphics.cpp | 797] 2018-Feb-02 09:06:57 shader [bloom_render_vs, vs_main, profile=vs_5_0] found in cache by CRC summs [Graphics.cpp | 825] 2018-Feb-02 09:06:57 shader [bloom_render_ps, ps_combine, profile=ps_5_0] found in cache by CRC summs [Graphics.cpp | 797] 2018-Feb-02 09:06:57 Model [models/house/pavement/pillar.mim] has 225 tris / 205 verts, aabb[(-0.173912, -0.120814, -0.173912), (0.173912, 1.0477, 0.173911)], bs[(0, 0.463441, -5.96046e-08), 0.633912] [TriMesh.cpp | 449] 2018-Feb-02 09:06:57 Model [models/house/pavement/rail.mim] has 524 tris / 565 verts, aabb[(-0.148314, -0.111815, -1.0158), (0.153242, 0.763765, 1.1134)], bs[(0.00246406, 0.325975, 0.0487995), 1.16093] [TriMesh.cpp | 449] 2018-Feb-02 09:06:57 Model [models/house/pavement/stairs.mim] has 202 tris / 226 verts, aabb[(-2.00026, -1.19209e-07, -2.00011), (2, 2.18432, 2)], bs[(-0.000132203, 1.09216, -5.26905e-05), 3.03209] [TriMesh.cpp | 449] 2018-Feb-02 09:06:58 AllocNewBlock(8192): 0 acclocated earlier [FixedPoolMemHolder.cpp | 24] 2018-Feb-02 09:07:00 LoadTexture [textures/buildmask-field-diff.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:07:00 File [textures/buildmask-field-diff.dds have a zero size! Read FAILED: 2 [FS.cpp | 59] 2018-Feb-02 09:07:00 Real load texture [textures/buildmask-field-diff.dds] ERROR fd.length==0 [Texture.cpp | 164] 2018-Feb-02 09:07:00 Data size to small, createResource FAILED [Texture.cpp | 185] 2018-Feb-02 09:07:00 Model [models/resources/mushroom_03.mim] has 104 tris / 75 verts, aabb[(-0.209797, -0.0350991, -0.209796), (0.209794, 0.16498, 0.209795)], bs[(-1.43051e-06, 0.0649403, -2.98023e-08), 0.313107] [TriMesh.cpp | 449] 2018-Feb-02 09:07:01 LoadTexture [textures/buildmasks/buildmask-sawmill_simple-diff.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:07:02 LoadTexture [textures/landscape/dirt-garden-diff.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:07:02 LoadTexture [textures/landscape/dirt-garden-nma.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:07:02 LoadTexture [textures/landscape/dirt-diff.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:07:02 LoadTexture [textures/landscape/dirt-nma.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:07:05 Add sound source [sounds/chop-wood.ogg] result=2A93F580 [SoundEngine.cpp | 56] 2018-Feb-02 09:07:05 Model [models/resources/mushroom_04.mim] has 118 tris / 92 verts, aabb[(-0.168923, -0.0158986, -0.168924), (0.168925, 0.309043, 0.168924)], bs[(1.24425e-06, 0.146572, -2.23517e-08), 0.288907] [TriMesh.cpp | 449] 2018-Feb-02 09:07:05 Add sound source [sounds/death_sheep.ogg] result=2FFA8168 [SoundEngine.cpp | 56] 2018-Feb-02 09:07:05 Add sound source [sounds/death_moose.ogg] result=252BDD50 [SoundEngine.cpp | 56] 2018-Feb-02 09:07:05 Add sound source [sounds/tree-falling-down.ogg] result=345FB3C0 [SoundEngine.cpp | 56] 2018-Feb-02 09:07:05 Add sound source [sounds/death_deer.ogg] result=2A93F738 [SoundEngine.cpp | 56] 2018-Feb-02 09:07:05 Model [models/objects/tools-shovel-02.mim] has 802 tris / 446 verts, aabb[(0.0373176, -1.32355, -0.0820103), (0.295737, 0.331766, 0.167285)], bs[(0.166527, -0.495894, 0.0426374), 0.846908] [TriMesh.cpp | 449] 2018-Feb-02 09:07:05 Add sound source [sounds/shovel.ogg] result=25217670 [SoundEngine.cpp | 56] 2018-Feb-02 09:07:07 LoadTexture [textures/buildmasks/buildmask-sawmill-diff.dds] [Graphics.cpp | 1839] 2018-Feb-02 09:07:07 Unknown exception g_jobPathfinderUpdate(getPathfindingA update) [ForestVillage.cpp | 1624] 2018-Feb-02 09:07:07 STOP [ForestVillage.cpp | 1624] 2018-Feb-02 09:07:07 Unknown exception task[PathfinderUpdate start-time:22666516732128] [TaskManager.cpp | 53] 2018-Feb-02 09:07:07 STOP [TaskManager.cpp | 53]